• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Translation axes messed up when converting with neodex

Level 23
Joined
Apr 3, 2018
Messages
460
I converted this model with neodex (on 3ds max7) with a bunch of animations.
But it seems that the translation axes are swapped, like what should have been X translation became Y translation - especially obvious in the Death animation, where instead of falling backwards the model flies to the side.
Is there a quick way to fix that?
For now the only plan I have is to manually swap the coordinates in Magos lol.
 

Attachments

  • LivingSaint.mdx
    591.9 KB · Views: 2
  • sisters_living_saint_01.blp
    161.9 KB · Views: 2
  • sisters_living_saint_02.blp
    163.1 KB · Views: 2
Last edited:
Level 17
Joined
Dec 24, 2018
Messages
582
What do you mean by unlink?
always before model converts to from fbx to mdx needs to inlink bip01 or sometimes is named diferent like here
bip01.png
 
Top