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Translation axes messed up when converting with neodex

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Level 27
Joined
Apr 3, 2018
Messages
499
I converted this model with neodex (on 3ds max7) with a bunch of animations.
But it seems that the translation axes are swapped, like what should have been X translation became Y translation - especially obvious in the Death animation, where instead of falling backwards the model flies to the side.
Is there a quick way to fix that?
For now the only plan I have is to manually swap the coordinates in Magos lol.
 

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  • LivingSaint.mdx
    591.9 KB · Views: 4
  • sisters_living_saint_01.blp
    161.9 KB · Views: 5
  • sisters_living_saint_02.blp
    163.1 KB · Views: 5
Last edited:
Level 19
Joined
Dec 24, 2018
Messages
647
What do you mean by unlink?
always before model converts to from fbx to mdx needs to inlink bip01 or sometimes is named diferent like here
bip01.png
 
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