Model "crate" {
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NumBones 1,
BlendTime 150,
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//This part is for textures
Textures 1 {
Bitmap {
Image "",
ReplaceableId 1,
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//This part defines the material(s) used by the model
Materials 1 {
Material {
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static TextureID 0,
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//The geosets start from this area........
Geoset {
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Triangles {
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Matrices { 0 },
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BoundsRadius 74.8434,
MaterialID 0,
SelectionGroup 0,
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Bone "default_bone01" {
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GeosetId 0,
GeosetAnimId None,
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PivotPoints 1 {
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