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model converting problem

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Jan 30, 2008
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i have a glm file model- i have imported it to 3ds max 5,so i want to convert it to mdx/mdl by exporting it. but it has a little problem where it texture in jpg file. and when i tried to export it to mdx/mdl it says that the path texture need to be change something bla bla about bitmap . but yet it can be converted to mdx/mdl and i stll can view it at model viewer. and when i opened the mdl file using notebook-the texture text doesn't exist. so i just want to ask how i want to export this file to mdx/mdl with their texture without wrapping it again and is that possible to use this model in wc3? i just want the mesh and their texture. without animation.plz help me?
 
Level 1
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Jan 30, 2008
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i tried it and the result still same.it says that max couln't find the texture nomaterial in nomaterial directory. it will attempt to find in configure path/bitmap dirctory. this will take some time and if u know where this texture is, make sure corrrect directory appears 1st in bitmap and bla2. and this model have skin file type (.skin) when i open using notepad it has a data on the texture. is this file important?
 
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