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MDX secret's discussion

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Triangle strips match ribbon emitters perfectly, so there is probably* a way for them to work in-game.
Can't see a reason for any of the other face types (excluding triangles obviously) to exist.

Multiple texture coordinate sets are indeed supported, but I haven't encountered a model that uses more than one so far while testing the viewer.

I encountered a chunk called MDVI in some model, but I don't remember which one.

* But Blizzard are Blizzard so who knows.

Yeah it's weird to see them since you can only produce them with Art Tools and NeoDex. Most mods that have shadow/normal maps use them.

MDVI is used by MdlVis to store it's information.
 
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