- Joined
- Nov 11, 2004
- Messages
- 1,986
Triangle strips match ribbon emitters perfectly, so there is probably* a way for them to work in-game.
Can't see a reason for any of the other face types (excluding triangles obviously) to exist.
Multiple texture coordinate sets are indeed supported, but I haven't encountered a model that uses more than one so far while testing the viewer.
I encountered a chunk called MDVI in some model, but I don't remember which one.
* But Blizzard are Blizzard so who knows.
Yeah it's weird to see them since you can only produce them with Art Tools and NeoDex. Most mods that have shadow/normal maps use them.
MDVI is used by MdlVis to store it's information.