1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

To the Bitter End

Submitted by Soul Reaver
This bundle is marked as approved. It works and satisfies the submission rules.

To the Bitter End
v1.0.07
Created by Soul Reaver

[​IMG]

Introduction:

For centuries, the people of the Plane of Ithia have suffered under the iron-fisted rule of the immortal sorcerer Morganem and his Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimson storms of the warp, seeking to topple Morganem's corrupt Empire.

But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end.


A story-driven, single-player action RPG, "To the Bitter End" has been over six years in the making and features an original setting and with completely original characters, abilities, items and spells.

Control a small group of legendary heroes as they travel throughout the Plane of Ithia, battling the forces of the tyrant sorcerer Morganem over eight Chapters and two cinematic-only maps.

Be prepared to react quickly to changing battlefield conditions and use your abilities strategically to counter whatever the enemy throws at you. Face a variety of challenges, from sneaking out of a prison to taking on a whole army head-on to duelling enemy immortals one on one.

During your battles, gain experience and grow in power to truly superhuman levels. Wield abilities that can break the backs of armies. But beware, for your foes are powerful and relentless enough to be a match even for your mighty heroes.

Be prepared for a challenge as you snatch victory from the jaws of defeat and conquer enemies that seemed insurmountable.


Now also available:
To the Bitter End Manual

[​IMG]
(Click the image to view, or right-click to save)

A lovingly-crafted illustrated manual, detailing not only basic gameplay instructions, but also delving into the background stories of the campaign's setting, heroes, villains, and monsters.

Prologue Cinematic






Screenshots


[​IMG]
The Sphere of Annihilation spell obliterates everything in Soul Reaver's path.

[​IMG]
A companion consumed by vampiric madness.

[​IMG]
The companions fighting side-by-side against Morganem's forces.



Readme File

To the Bitter End
Version: 1.0.07

Single Player Action RPG/Campaign

For centuries, the people of the Plane of Ithia have suffered under the iron-fisted rule of the immortal sorcerer Morganem and his Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimson storms of the warp, seeking to topple Morganem's corrupt Empire.

But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end.

Official Site:
http://www.warpstormstudios.com/tothebitterend

********

Installation instructions:
--------------------------

Put the .w3n file into your Warcraft III 'Campaigns' folder.

You can play the game by starting The Frozen Throne, then selecting 'Single Player', 'Custom Campaign', and then navigating to the campaign titled 'To the Bitter End' and selecting it.

It helps to have your video settings for Warcraft III set to high quality, or some custom skins in some of the campaign might look a little... weird.

Note that To the Bitter End is more hardware intensive than a standard game of Warcraft III, so your computer will need to exceed Warcraft III's minimum system requirements to run smoothly.


Difficulty:
-----------

To the Bitter End is supposed to be very difficult.

However, for those finding it simply too tough, as of version 0.7.04, I have added in variable difficulty levels, and the mechanics of this were revamped in v1.0.07. Once in-game, press Enter to bring up the chat window, then type in 'easy', 'medium' or 'hard' (without quotation marks) to change the difficulty at any time. Difficulty persists until you enter a command to change it again, even between Chapters. The default difficulty is 'hard'.

Easier difficulties will (usually) reduce the damage you take and increase the damage you inflict from all sources. In-game stats and tooltips will not reflect this change however.

Remember though: real heroes play on hard!


Music:
------

If for some crazy reason you want to turn off the in-game music for a given Chapter, type 'music off' (without quotation marks) into the chat text in-game. To turn it back on, type in 'music on'.

This special command is required because the way that 'To the Bitter End' handles the in-game music sometimes prevents Warcraft III's in-built volume control from properly affecting the music volume.

Note that even with the 'music off' command, music will still play in a few key cutscenes.


Other Notes:
------------

For further info and an extensive manual, check the 'official site' at www.warpstormstudios.com/tothebitterend

This is the full version of To the Bitter End, and contains all ten Chapters (two of which are cinematics-only):

Prologue: Shadows Rising
Chapter I: Dark Dawn
Chapter II: The Dream of Blood
Chapter III: Juggernaut
Chapter IV: Heart of Ice
Chapter V: Reunion
Chapter VI: Harbingers of War
Chapter VII: Grim Harvest
Chapter VIII: The Bitter End
Epilogue: New Beginnings

To check the version number of your campaign, type 'version' (without quotation marks) into the chat text in-game and it will display (or if nothing displays, then your version is definitely out-of-date). The newest versions are always available on the official site.

Although I am solely responsible for creating this map, several central character featured in this campaign were envisaged by the writers at The Administorum (http://theadministorum.yuku.com/) and its newest incarnation, the Administorum 2.0 (The Administorum - Index).


A word on cinematics:
---------------------

It is possible to skip any of the cinematics, just press ESC.

You are advised to watch the cinematics at least once. They will often give you instructions as to what to do next and offer clues as to what to expect. Making sense of the game plot without them would be pretty difficult.

One 'bug' that occurs if you skip the cinematics is that any items or abilities that might have 'cooled down' and become available over the course of the cinematic will now not do this. This means that if you want to use those items/abilities often, you may have to wait around more... and if there's a timer counting down while you wait, that might not be advisable. This isn't a major thing, but it does mean that the game might be slightly more difficult if you skip the cinematics.

If you want to be sure to experience the game how it was meant to be played, then don't skip the cinematics. That's how I planned the level out and how I spent the most time testing it.


Hints/Notes:
------------

Use your quest log if unsure of what to do next... that's what it's there for.

Read the tooltips if you want to know what an ability or item does. In fact, this is strongly recommended.

The Sphere of Annihilation and Cataclysm abilities are appropriately named, because they will pretty much obliterate ANYTHING in the target area. That includes things you might prefer to keep un-obliterated, such as yourself.

Your items are re-usable. However, they have long cooldown times. Save them for when you need them, and then unleash hell.

To the Bitter End is very unforgiving. SAVE OFTEN.

You can find Chapter-specific hints (should you need them) at the official site at http://www.warpstormstudios.com/tothebitterend.

Don't expect to find Raziel from the Legacy of Kain series in this game. I've been using the name Soul Reaver for my RPG alter-ego since long before even the first Blood Omen came out. The Soul Reaver in this map is an original character.


Credits:
--------

To the Bitter End designed, written and created by:
Andy Krieg


Title screen and concept art by:
Stephen Cousins


Chinese localization by:
Heishimo (He)

Russian localization by:
Кирляндия


Original Character design:

'Soul Reaver' by Andy Krieg
'Fei Serumen' by Anthony Passmore
'Cameron Aileron' by Sean Britton
'Kitharsis' by Bryon Laird
'Sera Poi' by Anthony Di Cesare
'Slayer' by Eric Rodseth
Additional characters by Andy Krieg


Music:

Title:
'Kalki (edit)' by E.S. Posthumus

Prologue:
'Pompeii' by E.S. Posthumus

Chapter I:
'The Wretched' by Nine Inch Nails

Chapter II:
'The Becoming' by Nine Inch Nails

Chapter III:
'Tikal' by E.S. Posthumus

Chapter IV:
'Nineveh' by E.S. Posthumus

Chapter V:
'Karma' by Kamelot

Chapter VI:
'We're in this Together' by Nine Inch Nails

Chapter VII:
'Welcome Within' by Godsmack
'Ultra' by KMFDM

Chapter VIII:
'Yamiiro no Yume/Anger (edit)' by Kasamutso Kouji
'Missing Time' by MDFMK
'Kalki' by E.S. Posthumus
'Ashielf Pi' by E.S. Posthumus
'Kuvera (edit)' by E.S. Posthumus

Epilogue:
'Indra/Arise (edit)' by E.S. Posthumus


Additional Concept art donated by:
Chris Oldland
Tom Hering


'Void Breach' based on 'Black Hole' model by:
WILL THE ALMIGHTY


Weapon models extracted by:
Larc


Hero Glow model by:
Assassin_lord


Damage Detection based on GUI Friendly Damage Detection v1.2 by:
Weep


Special Thanks to:
The Administorum
Blizzard Entertainment
The Hive Workshop
Filefront
Warnicro
You, for playing


Extra Special Thanks:
Ji Xu

******

Tell me what you think! E-mail me (meet_soul_reaver@hotmail.com) if you have comments or questions about 'To The Bitter End', the Multiverse, or Soul Reaver.

******

Please do not redistribute or modify these files without my permission. These files are not to be sold for profit.



Keywords:
Action, RPG, Campaign, Epic, Fantasy, Hard, To the Bitter End, TTBE, Cinematic, Story, Soul Reaver, Fei Serumen, Cameron Aileron, Kitharsis, Sera Poi,
Contents

To the Bitter End (Campaign)

Reviews
Moderator
Date: 12:36:51 13-Nov-11 Map Moderator: -Kobas- Map Status: Approved 6/5 Contact map moderator: Visitor Message / Private Message! Useful Links: If you have any complaints or questions about your map, please make a thread here:Map Resource...
  1. Nemesis4Hired

    Nemesis4Hired

    Joined:
    Feb 28, 2011
    Messages:
    7
    Resources:
    0
    Resources:
    0
    nice map and well made.
     
  2. DeRozen

    DeRozen

    Joined:
    Nov 1, 2011
    Messages:
    4
    Resources:
    0
    Resources:
    0
    My favorite parts is when the orcs vows to them :)
     
  3. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,746
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    Then y u no maek thread in http://www.hiveworkshop.com/forums/staff-contact-692/ ?!????
    If he's wanting it to get a DC, then I better check this out.
     
  4. Soul Reaver

    Soul Reaver

    Joined:
    Jul 15, 2005
    Messages:
    332
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Just updated to Version 1.0.01 yesterday.

    Note that saved games from version 1.0.00 are most likely NOT compatible with this newer version. You'll have to start a new game if you replace 1.0.00 with this new version.

    Changes are mostly minor, but include:
    - A few spelling corrections
    - Bugfix for a bug in Chapter VII that could possibly cause you to get 'stuck'
    - Bugfix for a bug in Chapter V that could cause a message to repeat annoyingly if you let the enemy break through the defenses
    - Improved model for unarmed Soul Reaver in Chapter I
    - Ability to disable music with a 'music off' command if for some crazy reason you don't like the music

    The music modification is actually fairly major and is difficult to test fully, so if you notice any problems with it please let me know.

    Cool, let me know if you enjoy it. I'd be thrilled if this was approved as a DC campaign.
     
    Last edited: Nov 10, 2011
  5. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,746
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    Dear god this is a long campaign xD
    An hour and a half have passed and I've only started with chapter 3.

    edit: After 8 glorious hours of orgasmic fun, I am done!

    Review:

    Gameplay:

    The campaign is just so much bloody fun to play. You'd think that after the first 2 maps you would get tired of one character's spells, but that's not the case. The first 5 chapters introduce new characters with their own amazing sets of skills.
    The skill are just so flashy, shiny <(^-^)> and they just make you feel awesome whenever you use them.
    The ultimates really are powerful and all of the spells fit each character. And if 5 spells weren't enough, every character has 3 specific items which are just like spells with amazing functionalities, along with a recover item for every character.
    One of the spells is also only usable when you've first used one of your items, which makes things more complex and harder.
    You also can't really say that the campaign is a role playing game, it has a lot of different map types all packed into one campaign. There's an Aeon of Strife map, then there's a castle defense map with 4 lanes to defend near the end, this idea really makes the campaign more creative and more addictive at the same time, so the player won't get bored after the first few maps.
    However there are some small annoying things, hidden in the gameplay. In the second chapter, the runes part, it just takes too long, make the delays shorter between each rune spawning stage and reduce the amount of waves, it's always the same units anyway. Or just add more different units.
    Also I'm not too fond of the spell hotkeys, they're weirdly bound to keys and pretty hard to use with the keyboard. I would've preferred QWER hotkeys, in this case, QWERT.

    Terrain:

    I admit, the terrain isn't something spectacular and over the top like the gameplay itself, but for such a long campaign, it's rather well detailed, realistic looking and the different terrain themes really make things more fresh.
    I don't see anything wrong with it, there are no flat or empty areas, the doodads used all fit and aren't random, however, what I did notice is that you didn't use a lot of custom models, but maybe a few skins. Was this your intention because then the file would have become too big to download for some people/too big to upload?

    Cutscenes/Other:

    The cinematics are just so cool and intense, you have used a lot of camera objects and every cutscene is very atmospheric and especially the interlude and epilogue cinematics were just amazing. The animations are smooth, the special effects are all well executed and of course, a lot of gruesome combat scenes.
    The map presentation is perfect, you've used a custom image for both the preview image and the loading screen, as well as a neat campaign screen image.
    You've also used a lot of soundtracks, which is obviously good, but it would've been better if you played them even more, a lot of times, there was no music at all.
    And of course, you can skip cinematics, which is always a treat!
    Also, may I say that your writing skills are superb?

    Some other suggestions:

    • Add quest update messages on the screen
    • Axe Frenzy has an active icon
    • I can't target anyone with 'Explosive Shells'
    • Maybe more cool looking and fitting custom icons?

    Overall:

    This definitely deserves a director's cut, the campaign is just so much fun, the storyline is gripping, the cinematics are intense, the environment looks cool and most of all the combat is just so rewarding.
    I will rate it 5/5 for now, for 2 reasons:
    First, if you could, do most of the things under 'suggestions' and also maybe change the spell hotkeys to QWERT and maybe reduce the waves count for the runes stage.
    Secondly, I still don't have the powers to give maps a DC. So until I've finally arranged them, it'll be 5/5.
    You've done truly a great job!

    Rating: 5/5
     
    Last edited: Nov 13, 2011
  6. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,894
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    From what I heard this should be really awesome, will check it now, expect response today.

    EDIT:

    Great, I was impressed honestly, simple wc3 stile but somehow epic, devil may cry like music in background, cool camera movement, spells and story.
    I checked your triggers and I saw that you cleaned leaks which is great.
    But your GUI isn't really great, it work, and do job what is the most important thing, but please remove Do Nothing actions, they just call another function that, well do nothing :)

    Also when you replace unit with some another one it will remove it's previous order (unit will stop).
    Ability tooltips can be improved, instead of wall of text you can go like this:

    Ability name
    Description in few lines.
    What do etc

    Each level increase damage by XX
    Cooldown by YY
    etc etc

    Map missed to see some cool unique systems.
    Add quest hint messages there as well.
    Terrain is more or less quest directed, you need to add few more corridors that won't fallow main story. For example in that first mission you can find some crazy old man locked in some cage, he can offer you some new item for releasing him etc etc.

    Here you go 6/5, have a nice day.
     
    Last edited: Nov 13, 2011
  7. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,746
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    There we go, director's cut!
     
  8. Bugz

    Bugz

    Joined:
    Apr 18, 2011
    Messages:
    1,646
    Resources:
    2
    Maps:
    1
    StarCraft II Resources:
    1
    Resources:
    2
    Congratz on DC
     
  9. Urganaut

    Urganaut

    Joined:
    Nov 6, 2011
    Messages:
    18
    Resources:
    0
    Resources:
    0
    great map, nice and fun story, I'm gonna to play it again right now!
     
  10. Luffy

    Luffy

    Joined:
    Dec 28, 2008
    Messages:
    607
    Resources:
    0
    Resources:
    0
    it's so cool and all but how should I defeat the juggernaut?
     
  11. Soul Reaver

    Soul Reaver

    Joined:
    Jul 15, 2005
    Messages:
    332
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Thank both of you very much, I really appreciate the feedback and I'm really pleased this has been made a Director's Cut. :)

    Some relevant suggestions there too, I'll see about incorporating some of them into version 1.0.02.

    Thank you two as well!

    There are hints for each Chapter (except for Chapter VIII... I'll need to remedy that eventually) on the official site. Take a look at http://www.familykrieg.com/tothebitterend/hints.htm#3 6 for some suggestions on defeating the Juggernaut.
     
  12. Tarek

    Tarek

    Joined:
    Nov 16, 2011
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Wow, i really liked this campaign :)
    I thank u really for such a great campaign Soul Reaver , if it was only with voices of the characters it would have been more competitive with the original Warcraft campaign , it seems that you put lots of work man and congrats. By the way , the intro pic is awesome, u know the pic with the characters in better body forms showing a better animation.
    Well i am impressed , great work , take care. :D
     
  13. Ken-E

    Ken-E

    Joined:
    Apr 5, 2009
    Messages:
    571
    Resources:
    12
    Packs:
    1
    Maps:
    11
    Resources:
    12
    Best looking campaign that should be remember for 2 more decades.
    6/5, bro! You deserve more than this, but this is all I can give. Thanks Soul Reaver for making an awesome campaign. :thumbs_up:
     
  14. Necrofulos

    Necrofulos

    Joined:
    Mar 11, 2011
    Messages:
    10
    Resources:
    0
    Resources:
    0
    My own thoughts:
    Gameplay: 5/5, haven't found any bugs or errors yet, and all spells work as intended :D
    Models/terrain: 4/5, terrain is good and models fit for characters, thought you used only few custom models, but who needs those??? They'r great, but there's still something that makes me give only 4/5 (THOUGH I WANNA GIVE 5/5).
    Music: 5/5, two words EPIC and fitting.
    story: 5/5, though its basic go defeat the evil wizard, the story is still great, and it was actually really bitter to kill some of those bosses, especially that one with crypt lord and another one with ice wraith skin.
    Total: 4,6/5=5 :D GZ for awesome campaing, keep doing more stuff like this :)
     
    Last edited: Dec 22, 2015
  15. Runetotem

    Runetotem

    Joined:
    Jan 8, 2012
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Help

    My friend ( who is too lazy to register here) cant manage it to work. He have the latest version, frozen throne, and all that. Is it possibly that he downloaded the game?
     
  16. Soul Reaver

    Soul Reaver

    Joined:
    Jul 15, 2005
    Messages:
    332
    Resources:
    8
    Maps:
    8
    Resources:
    8
    In order to help, I need to know exactly what happens when they try to start the Campagin.

    What SHOULD happen:

    - First, download the campaign. If it is in a .zip file, then unizp the file first, and put the extracted file called "To the Bitter End.w3n" into the Warcraft 3/Campaigns folder.
    - Start Warcraft III: The Frozen Throne.
    - Check the version number on the bottom right. It should be at least version 1.26.0.6401. If it is a lower number than that, download and install the latest patch (Note that having an outdated Warcraft III version is the most common reason why people find themselves unable to run the campaign so be sure to double-check this!)
    - Click 'Single Player'
    - Click 'Custom Campaign'
    - Select 'To the Bitter End' from the list and click on 'Play Campaign'
    - The title/Chapter selection screen should appear. Select the Prologue or Chapter I and the game should load.

    That's really all it should take. Get him to try this, and if at any point anything on the above list doesn't work/can't be done, please let me know exactly what the problem was.
     
  17. Silviu_cena

    Silviu_cena

    Joined:
    Dec 4, 2011
    Messages:
    6
    Resources:
    0
    Resources:
    0
    This campaing is the best one i ever played!! 5-Awesome!!
     
  18. David

    David

    Joined:
    Jan 21, 2012
    Messages:
    1,417
    Resources:
    2
    Spells:
    1
    Template:
    1
    Resources:
    2
    Awesome Campaing..

    Very nice...So i want to join your group for making maps :):ogre_haosis:.If you guyz let me...I desing good:goblin_boom:,make heroe abilities,furniture...So will you let me :vw_wtf::ogre_datass:
     
  19. Soul Reaver

    Soul Reaver

    Joined:
    Jul 15, 2005
    Messages:
    332
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Thank you very much. I'm really happy you enjoyed it!

    Actually, 'To the Bitter End' wasn't created by a group - it's really just me. And the campaign is complete now and I'm hoping to move onto different projects (save for maybe the occasional patch in the future), so I don't actually need any help anymore at this point. But nonetheless, thank you very much for offering! I'm sure there are some other active mapmaking teams that could use your assistance. :)
     
  20. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,219
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    This campaign is awesome. One of the best around, seriously.

    I'm at the final boss fights - Do you have any tips for that? Especially for the final phase, when he uses the Void Gap\Black Hole thing. Basically, he kills me way too fast. I tried Sera's ulti, and he just teleported away, in a place where I had to move away from the beacon in order to fight him. Now he's low on health, and there's only two mana shards left(I'm guessing they stop spawning at this point), but he kills me every time. Been trying for several hours now! Any advice at all?