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THW Hearstone Tournament #3 (EU)

Discussion in 'Hearthstone' started by Razosh, Jun 29, 2014.

  1. Razosh

    Razosh

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    3rd Official THW Tournament (EU)


    The month is drawing to an end and so the drums of war thunder once again. You are called to fight under your own banner to defeat the other members of our society in glorious combat upon the battlefield.

    Sign-ups


    • You must write your battle-tag in your reply on this thread!
    • You must sign up with 1-3 different classes! (You need not tell what cards you are using just which class(es) you're going to play)

    Rewards


    • 1st spot 20 rep
    • 2nd spot 10 rep
    • 3rd spot 5 rep
    Rules


    • You must write your battle-tag in your reply on this thread!
    • The winner of every battle will be from a best out of 5 meaning if you defeat your opponent 3 times you'll win!
    • You must use a European account to play in this tournament.
    • The type of tournament will be either Round Robin or Bracket depending on how many people sign up. The type of tournament will be decided the day before the tournament begins!
    • The tournament will start 21:00 CEST (Central European Summer Time)
    • You must be online at the chat at 21:00 CEST!
    • You may use 3 different decks but you are not allowed to use the same class for two different decks!
    • You need not change deck between games, if you'd like you can play the same deck 3 times!
    • If you're absent from a game your absence will be considered a forfeit!
    • You may not edit decks between games!
    • Here comes the big one. You are NOT allowed to have a deck value of over 1 000 dust (Basic = 0, Common = 40, Rare = 100, Epic = 400, Legendary 1 600 (Since golden cards hold no bonus stats they will be considered the same price as their normal counterparts.)) If you break this rule, I don't care if it's just by 10 dust, if you overstep the 1 000 dust value you are disqualified.

    Times

    Sign-ups will end Friday the 4th of July 21:00 CEST! (GMT+2)
    The tournament will begin the 5th of July 21:00 CEST and may continue the 6th of July depending on the size of the tournament!




    I ask only that you are in chat on the day that the tournament start please try to show up there at least 20:50 so we have everyone on spot when the tournament starts.

    You may sign up here by replying on this thread, please ask any questions and I'll try to answer them here.

    Heroes
    User Classes BattleTag
    Razosh [​IMG] Mage [​IMG]Druid [​IMG] Hunter Razosh#2146
    Death Adder [​IMG] Mage [​IMG] Paladin [​IMG] Hunter Prime#2121
    Ceday [​IMG] Mage [​IMG] Warlock [​IMG] Paladin Jedi2#2716
    Chaosy [​IMG] Mage [​IMG] Warlock [​IMG] Paladin yoloswaggins#2511
    MassiveMaster [​IMG] Priest [​IMG] Warlock [​IMG] Paladin LiWa#1495
    [B]ubbaa[/B] [​IMG] Paladin [​IMG] Hunter [​IMG] Warrior Urbrak#2939
    PurgeandFire [​IMG] Priest [​IMG] Warlock [​IMG] Shaman Saladfork#1595

     
    Last edited: Jul 5, 2014
  2. Death Adder

    Death Adder

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    the dust limit is creative and serve a dual purpose by also reducing the dust advantage some people will have over transfers or beginners.

    1000 dust seem a bit too severe though imo.

    Prime#2121

    Edit: Mage, Hunter And Paladin.
     
    Last edited: Jul 3, 2014
  3. Razosh

    Razosh

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    Glad to see you're in :), and I know that 1 000 dust is considered a very small amount by many people but that's the whole idea of it, seeing how well people are able to adapt.
     
  4. Ceday

    Ceday

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    Jedi2#2716

    Paladin
    Mage
    Warlock


    and what chat at 20:50.
     
  5. Chaosy

    Chaosy

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    the problem with the last rule is that I need to remove my real decks in order to create decks for the tournament. I am not too hyped because of this rule, I mean I didn't see anyone who played a deck tons of legendaries in the seccond tournament.

    also is it 40 dust per card (1x) or 40x (2x) if I use two harvest golem for example. If it's the first option you're basically allowing 5 rare cards and nothing more
     
  6. Razosh

    Razosh

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    The HiveWorkshop Chat, you can find the link at the top of the website to the right of News.

    It isn't about people having unfair advantages with legendaries it is to test peoples ability to adapt.

    40 dusts per every common. Two harvest golem will then cost 80.
     
  7. Chaosy

    Chaosy

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    yoloswaggins#2511

    warlock, paladin, mage
     
  8. TheWhiteWolf

    TheWhiteWolf

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    TheWhiteWolf#2461

    Mage, Druid, Warrior (possibly Warlock, I might change my mind).
     
  9. brkanator4

    brkanator4

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    DMX#2643

    Hunter,Rogue,Mage
    GMT+2

    Hope I am not too late for this one?
     
  10. Razosh

    Razosh

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    Nope the recruitment ends the 4/7 9PM CEST.
     
    Last edited: Jul 2, 2014
  11. Death Adder

    Death Adder

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    The more I've thought about it the more 1000 dust limit seems outrageous to me, i really think using dust is a poor way to evaluate cards since it does not necessarily represent the card for card value, especially not if you take soul bound cards into account.

    For example with the current ruleset the murloc legendary would pass, since it's soulbound it would add 0 towards the dust limit while even (generally considered) weak 1 drops can take 10%, or situtaional cards like big game hunter and blood knight is going to take 40% card each.

    One of my Main points besides that dust doesn't represent card value is that it also hinders creative decks, besides class cards that are soulbound a lot of the unique class cards are rare or epic which take away a lot of meaning behind the class picks.

    I get that the theme is for the contestants to be resourceful but in practice the ruleset will only make the decks more bland.

    I do think that having themes is an idea that could make things more interesting but it should give something to work with instead of just taking it away.
     
  12. Razosh

    Razosh

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    The murloc legendary is still a legendary so it has a value of 1 600 dust. If you take a look at the card you'll see an orange ball so it is a legendary all right.

    I understand if you're upset if your decks contains a lot of epics and legendaries, this contest is not about making the best deck possible, everyone has been doing that for a year now. It's about making the best with what you have.
     
  13. Death Adder

    Death Adder

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    But it's soulbound so it does not cost 1600 dust, even if it's legendary. If that's how you thought then all soul bound cards should cost since they are also classified as common. (which would mean that the lowest possible dust total you could have is 1200 and that means no deck could be made following this ruleset)

    As for me having lots of epics and legendaries, No not at all. I'm trying to make some fun decks but I can't even fit in a single epic since it already takes up 40% of the dust just from a single one.

    I'm not saying it's a bad idea, I'm saying that the idea has not been thought through and should be reconsidered.

    What 1000 dust limit basically means is "make a deck with at least 7 soulbound cards and no legendaries that are not soulbound, for each rare replace 2½ non soulbound common cards with soulbound cards and for each epic replace 10 non soulbound common cards with soulbound cards".

    If you instead would maybe make it to 2000-3000 and have cards cost depending on their rarity (lowest would be common) then you could still not have a single legendary in the deck unless you decide to make the limit 2800 dust or higher.
     
  14. Talavaj

    Talavaj

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    You can't adapt with only 1000 dust frankly, you can either make a Basic Mage or a Basic Hunter aaand that is about it.

    I think you would face the same issue as the arena faces and that is the fact that Mage/Hunter basic cards absolutely stomp over about every other class basic cards. (well hunter is still kinda bad in arena but you get my point)
     
  15. Razosh

    Razosh

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    [​IMG]

    This is what basic cards look like, they have no colored ball while common cards have white balls. And if you make a search for basic cards in my collection then Murk-Eye does not appear there.

    Maybe, but it may be a little late to change that now as the tournament starts in two days.
     
  16. Chaosy

    Chaosy

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    with such limits you also limit the class options, just look at the signup classes. Everyone took mage.

    In the second tournament 40% took mage. (4/10)

    I don't care anymore but we might as well argue about it now so we know for future tournaments.
     
  17. Mekket

    Mekket

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    Going against the mainstream for the spirit of the tournament. #manmode


    Mekket#2196

    Hunter, Shaman, Priest
    GMT+1


    P.S. The thread title is misspelled.
     
  18. MassiveMaster

    MassiveMaster

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    LiWa#1495

    Paladin, Priest, Warlock
     
  19. Death Adder

    Death Adder

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    There is no such tag as 'basic', at least not if you search in your collection.

    basic
    [​IMG]

    While searching for "common" includes all the soul bound class cards you get from leveling up the classes and the neutral ones you start with.

    common
    [​IMG]

    Being a quest reward murkyeye is a soulbound card that does not cost ANY dust, despite being a legendary. So if you're going to have Murkeye count as 1.6k dust then no card should count for less than 40 which means we can't have a complete deck without exceeding the 1k dust limit you've put in place.

    Not really, considering that all this ruleset have done is to make people pick classes with high card for card values as soulbound class cards (eg mage) and cutting down on the rares and epics.

    Raising the the dust cap would let people put some of the cards taken out of their decks back in to them again.
     
  20. Razosh

    Razosh

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    All Sets - Basic Set. Murk-Eye on the other hand will appear if you search for legendary. Why are you making such a big deal out of this?