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The_Silent DWall Todo List

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Basically, a list of what walls I have planned in the future, and I am working on right now.

Mine (Support Column Texture)
Wall [Done]
Short Wall [Done]
Inner Corner [Done]
Outer Corner [Done]
Doorway [Done]
Entrance [Done]

Stone (Orc structure textures)
Wall [Done]
Short Wall [Done]
Inner Corner [Done]
Outer Corner [Done]
Doorway [Done]
Arched Wall / Secret Door [In progress]

Hell Stone
(Dark Portal Textures)
Wall [Done]
Short Wall [Done]
Inner Corner [Done]
Outer Corner [Done]
Doorway [Done]
Arched Wall / Secret Door [Done, Unreleased]

Cave (Cinematic Underground Dome Texture)
Wall [In Progress]
Short Wall [In Progress]
Inner Corner [In Progress]
Outer Corner [In Progress]
Entrance [Not started]

Frozen Stone (Frozen Throne textures)
Wall [Not started]
Short Wall [Not started]
Inner Corner [Not started]
Outer Corner [Not started]
Doorway [Not started]

Ruins Stone (Sunken ruins textures)
Wall [Not started]
Short Wall [Not started]
Inner Corner [Not started]
Outer Corner [Not started]
Doorway [Not started]
Entrance [Not started]

Feel Free suggest other dungeon types, but do so with a relative high quality ingame texture. Generally, the texture quality is better in the expansion mpq.

Pictures, ect, will come later.
 
Hey dude! I've seen your wall models and you did some great work there.
It's unfortunate that the standard WC3 textures are so ... terrible (then again, I can always just edit the models to use custom textures, so that isn't much of an issue).

Have you considered making non-rectangular cave walls aswell?
 
Hey dude! I've seen your wall models and you did some great work there.
It's unfortunate that the standard WC3 textures are so ... terrible (then again, I can always just edit the models to use custom textures, so that isn't much of an issue).

Have you considered making non-rectangular cave walls aswell?

I'm aiming to make cave walls so natural looking as possible, yet still fit with the other pieces. So the cave wall have "connector" pieces that will be needed whenever the user wants to move from one of the other wall types to cave pieces.
 
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