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The Prophecy of the Dark Angel

Submitted by Valenvai
This bundle is marked as approved. It works and satisfies the submission rules.
Valenvai presents

The Prophecy of the Dark Angel
Created by Valenvai

Map Info:

A single player RPG map with new heroes and new abilities, optional quests, exploring and of course a main plot.
You are a hero, new to these lands, seeking fame and fortune unaware of the dark secrets buried deep beneath this seemingly peaceful kingdom.

Features:

  • Seven playable heroes (+2 secret heroes to unlock).
  • New Custom spells.
  • Crafted items.
  • Optional Quests.
  • Hidden treasures to find.
  • Riddles to solve.
  • Non-linear world. Wander free around the kingdom and search for quests and treasures!

Screenshot:

Terrain Screenshots


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Credits:

Special Thanks:
  • My friends and beta-testers (killerjackal, BlackGuard_4, IceBlue, Sideris, miampyritsanaxa, Garidaki) for their support.
  • Hive Workshop for the place to upload my map.
  • Everyone for their productive feedback (in advance).

Changelog


  • Nerfed Dwarven Defender (Riposte ability).
  • Fixed a bug not allowing you to enter Dragonmountain cave, cutting the main plot.
  • Made sign posts bigger. No excuse to become lost now. >:)
  • Some aesthetic changes and neutral buildings (like shops and fountains) don't show on minimap anymore.
  • 27/09/2012 Fixed more bugs.
  • 27/09/2012 Druid spells are in their correct place.
  • 27/09/2012 Defender of Nature (Druid) had its tooltip corrected.
  • 06/10/2012 Added more Optional quests.
  • 06/10/2012 Added a few 'guide' quests.
  • 06/10/2012 Revamped Wolf Companion (Arcane Archer).
  • 06/10/2012 Added more items.
  • 06/10/2012 Some bosses are tougher now.
  • 08/10/2012 Fixed some tooltips.
  • 08/10/2012 Buffed Mage.
  • 24/10/2012 Fixed some bugs.
  • 29/10/2012 Added cinematics giving detailed information about the heroes before you select them.
  • 29/10/2012 Added a 'storage' box that you can call anytime and stash your items.
  • 29/10/2012 A few aesthetic changes to cinematics.
  • 29/10/2012 Fixed a bug where you could create more than one artifact of a kind.
  • 30/10/2012 Added a Custom Preview Image.
  • 30/10/2012 Quest giving NPCs have a mark over their head now.
  • 02/11/2012 A few environment fixes.
  • 02/11/2012 Tooltip corrections.
  • 19/11/2012 Buffed Mage.
  • 19/11/2012 After public demand I removed some trees and changed a little the terrain. :)
  • 22/11/2012 Fixed a minor bug.
  • 27/11/2012 Gameplay improvements. Minor bug fixes.
  • 28/11/2012 Some balance issues.
  • 29/11/2012 Environment enriching.
  • 29/11/2012 Some balance issues for Druid.
  • 29/11/2012 Fixed some glitches.
  • 03/12/2012 Fixed bugs.
  • 05/12/2012 Fixed Arcane Archer's bugs.
  • 05/12/2012 Some tooltip corrections.
  • 05/12/2012 Some items got buffed.
  • 08/12/2012 Lowered / balanced the cost of heal and mana potions. [*]17/01/2013 Added a special secret code you can use in the next map/part. The code is shown when you complete the map.
  • 18/02/2013 Bug fixes.
  • 18/02/2013 Some camera improvements.
  • 26/02/2013 Fixed a bug considering a secret hero.
  • 26/02/2013 Minor improvements.
  • 24/03/2013 Found and fixed a nasty little bug breaking an optional quest.
  • 26/03/2013 Improved/fixed some triggers that had a chance to bug the plot.
  • 26/03/2013 Minor terrain improvement and grammar fixes.
  • 11/06/2013 Flamewish's (weapon) area of effect increased.
  • 11/06/2013 Gaeran d'Volen has a new model! (credits to Armel)
  • 11/06/2013 Machine Bow (weapon) slightly nerfed.
  • 25/01/2014 Minor terrain improvements.
  • 25/01/2014 Minor spell tooltip fixes.
  • 25/01/2014 One more riddle type quest added.
  • 28/01/2014 Bug fixes.
  • 28/01/2014 Terrain enrichment.
  • 28/01/2014 The Tomb is now deadlier.
  • 05/02/2014 Some quest bugs fixed.
  • 02/05/2014 Some quest bugs fixed.
  • 02/05/2014 A few camera improvements.
  • 02/05/2014 Building and some cave entrances now have a Circle of Power to be easier to spot.
  • 05/05/2014 Fixed a quest bug.
  • 05/05/2014 A few lore corrections to better fit with Part 2 story.
  • 14/05/2014 Fixed a glitch that sometimes caused a quest mob not appearing where it should be.
  • 18/08/2014 Balanced Samurai's "Smoke Grenade" ability.
  • 18/08/2014 Nerfed Samurai's Special Class Weapon.
  • 18/08/2014 Slightly reduced attack speed bonus gained from Agility. [*]20/08/2014 You can now choose at the begging of game to play with or without cinematics.
  • 20/08/2014 Minor terrain improvements.
  • 20/08/2014 Minor item fixes.
  • 21/08/2014 Fixed a bug that could cut the main plot progress on non-cinematic game mode.
  • 24/08/2014 Fixed a trigger that could lead to a bug.
  • 15/09/2014 Improved some triggers to avoid bugs.
  • 15/09/2014 Terrain enrichement.
  • 15/09/2014 Added some new abilities to certain enemies to increase the challenge.
  • 03/10/2014 Added new quests.
  • 03/10/2014 Added new items.
  • 03/10/2014 Minor terrain improvement.
  • 07/10/2014 Minor terrain improvement.
  • 07/10/2014 Trigger improvement to prevent possible glitches.
  • 09/10/2014 Corrected the color of some items.
  • 09/10/2014 Added 4 Rare Enemies that randomly appear in specific locations around the map.
  • 09/10/2014 Added new loot dropped by Rare Enemies.
  • 09/10/2014 Found and fixed a trigger bug.
  • 10/10/2014 Fixed a few memory leaks.
  • 11/10/2014 Minor changes for convenient gameplay.
  • 11/10/2014 Chances to encounter a rare monster were way to small. They are now higher.
  • 15/10/2014 Fixed more memory leaks. (I hope)
  • 15/10/2014 Fixed a bug I created while fixing memory leaks. Flame me at your leisure.
  • 02/02/2015 Minor bug fixes.
  • 04/03/2016 Fixed an item bug.




Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Warcraft, Dark Angel, Prophecy, Valenvai, Single Player, non-linear
Contents

The Prophecy of the Dark Angel (Map)

Reviews
Moderator
Vengeancekael [img] Date: 2012/Oct/27 12:29:53 [Please do not send me a message, use Staff Contact] [img] Reasons: [Optional] Missing Custom Preview Image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as...
  1. Philstinator

    Philstinator

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    I will give this a go tonight and EDIT, btw 'prophesy' is spelt prophecy :p
     
  2. Valenvai

    Valenvai

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    Yes yes I know... almost everyone mentioned it. :p
    A careless moment that I have to carry with me all my life... :p
     
  3. asam3

    asam3

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    Because of the Credit Music, I'll give this a freaking 5/5

    Now for a review:

    Warning: Lots of spoilers below.

    -The overall music choice in the game is beautiful. The music in the towns make me want to stay for abit longer, but there's really no point in staying so... and again, THE CREDITS MUSIC IS SO... :ogre_datass:
    -Grammatical errors everywhere(I mean, the title itself has one), but they're bearable.
    -Story is cliche, I would love to see how you'll do with the second part. If not for the side quests, it would've been meh. But then again, the openness of the game makes up for alot of stuff. There's that feeling of exploration that most maps are lacking(Up until the end, the map's still keeping alot of secrets in it), though if not for those magical boots, running around can be a pain in the ass. The Obelisks makes up for some of that though, which is really nice. Oh, and those signboard that flashes what areas are near you were helpful in many ways.
    -The game is set in for a difficult start and a walk in the park mid parts until the end of the game. I used the Orc Warlock so I guess it really will be easy.
    -Some cinematics can be quite confusing. For one I went onto the broken bridge first, and my character said "How can I go to that place now(The area on the other side of the bridge)?" and it confused me cause I didn't know what he was talking about. Then I walked around and saw the scholar girl walking to the city of magic or something and told me about the area past the bridge so yeah, better not make something like that happen cause it's pretty confusing as hell. (Also, it would be a great plot twist if the girl turns out to the be one the Prophecy's been talking about, lol. It can easily be done, I mean, you're both on your way to the city of magic, and you're both quite new to the town(girl knows her way around though), just so happens that you got in the town first. YOU SHOULD DEFINITELY DO THAT MAN.)
    -The ending was kinda crammed in, it happened too fast. The battle with the dragons wasn't interesting, nor was the battle with the Final Boss. It was kinda anticlimatic and the battle with the first boss(The Troll) felt more rewarding due to the difficulty the game has at the start of the game.

    Still, the game deserves a 4/5 but as what I've said, because of the Credits music, I'll give you a 5/5.

    Some other stuffs

    -The item choices sucks, they're all too weak(in my opinion) but I can see that you're working on with the system for the part 2, which is nice. The equipments are expensive but at mid parts of the game gold won't even matter anymore. I ended the game with almost 30k gold. Used some to buy tomes, had 5k left incase the final boss was hard, but he wasn't. It was disappointing.
    -The items that can be crafted from Glen(From a Warlock Character's Perspective) is quite useless, seriously.
    -The skills could do some more originality. I've read the Ranger's and Warrior's(uses Mountain King's Model or whatever that horned dwarf is called) description and they're obviously generic WC3 skills. Even the Warlock has generic skills, and his third skill feels buggy(doesn't seem to increase 2nd skill's damage or I just didn't notice it) and is kinda bland.
    -The fog is annoying me. This is just my opinion but you could at least decrease the fog's darkness or something cause it took me a long time trying to see past some trees, summoning my golem to see what's ahead(especially when I've seen everything around it).
    -The riddle didn't make any sense.
    -The part where you can buy a boat was fun but being made just for nothing more than getting a few tomes made it feel quite... wasted. There was alot of potential that can be placed on it like a hidden boss or something but noooo. There's just a lifeless town with a tome shop that sells it for too much gold.

    Some help for people out there.

    "How to kill Gigas"

    There's an item that will render him unable to use his skill. Go figure it out yourself. Found this by chance(Yes, you can buy it or wait for it to drop, I guess?). Still needs abit of skill to kill him, though.

    "Tomb Riddle"

    The riddle doesn't make any sense in my opinion, the door is kinda hard to open, but mine did while I'm standing somewhere around the left side of the door. As what the info on F9 says, keep trying to input the answer until the door opens. Just one word in the riddle has a connection to the answer for me. Oh, the title of the game has a connection too.

    I guess that's all I can say for now. I felt like I can still point out some more stuff but...

    Oh, wait, I can.

    Lastly, the two unlockable heroes aren't really convincing me to play the game again. The game's replayability is low, well, all RPG's have a fairly low replay value but with regards to this one, some factors such as having generic WC3 skills makes me reluctant to play it again.

    And as what some have mentioned, the -forge/-500 thing can be changed to something like a menu with buttons that says "Forge/Cancel/Etc" on it. That's all.

    And yes, do try and finish it soon, WC3 is nearing it's death. We already have alot of maps and campaigns that aren't finished.
     
    Last edited: Jul 28, 2013
  4. Valenvai

    Valenvai

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    Thnx a lot for your detailed review! Please keep in mind that this map is old (created like... 7 years ago? Maybe more.) with a bit of improvements I added last year. My skills in map making were poor. I believe I am doing much better now with all the useful stuff I've found in HiveWorkshop and hopefully this will make the 2nd Part more interesting and enjoyable.

    I'm glad you liked the music. The one you hear in villages and inside the Tomb, I made it myself with a programm (E-Jay, if memory serves, it's been a long time).

    1. I'm trying to fix all grammar errors. I guess I keep forgeting some. :p
    2. Story may seem cliche to many. It's part of a larget story though and I'm sure you will love it in the next parts.
    3. The game difficulty is shifting from hard to easy depending on the Hero you picked. I'm trying to make all heroes equal but that's something that will take a lot of time. The difficulty of enemies is also hard to change since the game is open, there is no step-by-step advancement. I made some improvements and changes to next part, hopefully you'll like it.
    4. Skills are not so original that's true. As I said the map is old I wasn't very good at making new spells and messing with triggers. I'm doing my best on 2nd part to change that and if I find the time I might try to improve the spells on this map too.
    5. Buying a boat lets you find some hidden tomes around the map but I guess you are correct; I should put something more in that city you mentioned. From now on, it's on my To-do list.
    6. The riddle makes sense to me and many other people (as it turns out from the messages I recieve). Every verse of it has key words that you can use on a Google Search and solve it. :p
    7. Killing Gigas requires a specific strategy but items like the one you mentioned are clever thoughts and I don't feel like taking that strategy away. It's unfair to punish players with good memory of what they've found in the map and clever ways to use these.

    All in all again thnx for your comment and your generous vote! It gives me the motivation to keep going. :)
     
  5. asam3

    asam3

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    1. No problem. As what I've said, they're bearable. I'm not one to talk, I mean I don't have that perfect of a grammar in English either.
    2. Goodluck with that.
    3. You can make up for what the first part lacked in the second part, so do well on it.
    4. Same as #3
    5. Might make me want to play the game again.
    6. Then there's no problem, I guess.
    7. That was something to help others, nothing wrong with it. And this "Vorpal Blade" everyone's talking about, I seriously have no idea what it is.

    Anyways that's all I have to say about the game. +rep for replying.

    Also for a 7 year old map, it's still a good one.
     
  6. mike95

    mike95

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    The vorpal blade is the special crafted item of the samurai hero and has a small chance to instantly kill an enemy. I killed Gigas the same way. :p
     
  7. asam3

    asam3

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    Okay then, that weapon seems pretty strong, I guess.

    But since it's quite impossible to Kill Gigas(No not really, didn't really brood over the fact that he was impossible to kill, was able to get his HP down to half in my first few tries(Orc Warlock's ultimate renders enemies unable to attack for 10 seconds at level 1) and that item that I've mentioned was fairly easy to use(which I stumbled upon a few minutes after thinking of how to strip his HP off from the 50% that I've already dealt), just need to run around since he doesn't use his skill unless he's being attacked) it's nice to see the map maker adding an alternative way to gain lifesteal in the game. Downside is that he gives access to the item "AFTER" the longest part of the game(which is the tomb).

    Still, at least he made lifesteal available to everyone.

    IIRC I was actually pretty low level when I killed Gigas. I've just learned of the spider forest and Glen a few minutes before killing him(which is the time I learned about the item).
     
  8. Valenvai

    Valenvai

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    The quest to kill Gigas can be accessed even from level one (I recommend not to do it though, as Gigas is a strong adversary). Every place on the map can be accessed whenever you want with the exception of some dungeons connected to the main plot.
     
  9. asam3

    asam3

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    I was actually talking about the Mask of Death that the guy in the snowy area drops.
     
  10. Valenvai

    Valenvai

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    Oh yes, that one. He can also be killed at any time of the game. Sure, he is a bit strong which makes it impossible to kill at low levels but that would make the game extremely easy. :D
     
  11. asam3

    asam3

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    IIRC he's on the side of the map where the hole where you got our from the tomb is in, so he comes at the last part of the game, unless there's another way to get there.
     
  12. Valenvai

    Valenvai

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    Yes there is. :)
     
  13. theshortestname

    theshortestname

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    @Valenvai, how do I accomplish Glen's hammer? I do not see groups of bandits. And the ghost named mn... something, how do I beat that? Spoiler pls lol :))
     
  14. Malhorne

    Malhorne

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    I can spoil you for both \o/ !
    But in MP only :D !
     
  15. asam3

    asam3

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    Glen's Hammer - Read the quest at F9 again. They're somewhere.
    Ghost - Can't remember any ghost aside from the Banshee, which is out in the open. She's pretty weak.
     
  16. Malhorne

    Malhorne

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    For Glen's hammer try searching to the south :)
    For the ghost there is an item near the north_west town :D
     
  17. Bobanidze

    Bobanidze

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    I can not solve the riddle, please help!
     
  18. Malhorne

    Malhorne

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    I don't remember the answer.
    If you wanna know the answer just open WE and then search the answer on the triggers :)
     
  19. imba_player

    imba_player

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    how do i craft item in this map?? need response pls.. so desperate :(
    just a newbie
     
  20. Valenvai

    Valenvai

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    1. Find Glen and complete the quest he gives.
    2. Open your quests panel, find the informative one and check what materials each craft needs.
    3. "Right-click" on your material and give it to Glen. After you've given all required materials type -forge. If you've put wrong materials by mistake type -empty and you get your materials back.

    It seems I will have to improve the craft system and make it easier to use.