- Joined
- Dec 13, 2008
- Messages
- 617
(30 ratings)
Valenvai presents
The Prophecy of the Dark Angel
Created by Valenvai
Map Info:
A single player RPG map with new heroes and new abilities, optional quests, exploring and of course a main plot.
You are a hero, new to these lands, seeking fame and fortune unaware of the dark secrets buried deep beneath this seemingly peaceful kingdom.
Features:
- Seven playable heroes (+2 secret heroes to unlock).
- New Custom spells.
- Crafted items.
- Optional Quests.
- Hidden treasures to find.
- Riddles to solve.
- Non-linear world. Wander free around the kingdom and search for quests and treasures!
Screenshot:
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Credits:
Special Thanks:
- My friends and beta-testers (killerjackal, BlackGuard_4, IceBlue, Sideris, miampyritsanaxa, Garidaki) for their support.
- Hive Workshop for the place to upload my map.
- Everyone for their productive feedback (in advance).
- Nerfed Dwarven Defender (Riposte ability).
- Fixed a bug not allowing you to enter Dragonmountain cave, cutting the main plot.
- Made sign posts bigger. No excuse to become lost now. >
- Some aesthetic changes and neutral buildings (like shops and fountains) don't show on minimap anymore.
- 27/09/2012 Fixed more bugs.
- 27/09/2012 Druid spells are in their correct place.
- 27/09/2012 Defender of Nature (Druid) had its tooltip corrected.
- 06/10/2012 Added more Optional quests.
- 06/10/2012 Added a few 'guide' quests.
- 06/10/2012 Revamped Wolf Companion (Arcane Archer).
- 06/10/2012 Added more items.
- 06/10/2012 Some bosses are tougher now.
- 08/10/2012 Fixed some tooltips.
- 08/10/2012 Buffed Mage.
- 24/10/2012 Fixed some bugs.
- 29/10/2012 Added cinematics giving detailed information about the heroes before you select them.
- 29/10/2012 Added a 'storage' box that you can call anytime and stash your items.
- 29/10/2012 A few aesthetic changes to cinematics.
- 29/10/2012 Fixed a bug where you could create more than one artifact of a kind.
- 30/10/2012 Added a Custom Preview Image.
- 30/10/2012 Quest giving NPCs have a mark over their head now.
- 02/11/2012 A few environment fixes.
- 02/11/2012 Tooltip corrections.
- 19/11/2012 Buffed Mage.
- 19/11/2012 After public demand I removed some trees and changed a little the terrain.
- 22/11/2012 Fixed a minor bug.
- 27/11/2012 Gameplay improvements. Minor bug fixes.
- 28/11/2012 Some balance issues.
- 29/11/2012 Environment enriching.
- 29/11/2012 Some balance issues for Druid.
- 29/11/2012 Fixed some glitches.
- 03/12/2012 Fixed bugs.
- 05/12/2012 Fixed Arcane Archer's bugs.
- 05/12/2012 Some tooltip corrections.
- 05/12/2012 Some items got buffed.
- 08/12/2012 Lowered / balanced the cost of heal and mana potions. [*]17/01/2013 Added a special secret code you can use in the next map/part. The code is shown when you complete the map.
- 18/02/2013 Bug fixes.
- 18/02/2013 Some camera improvements.
- 26/02/2013 Fixed a bug considering a secret hero.
- 26/02/2013 Minor improvements.
- 24/03/2013 Found and fixed a nasty little bug breaking an optional quest.
- 26/03/2013 Improved/fixed some triggers that had a chance to bug the plot.
- 26/03/2013 Minor terrain improvement and grammar fixes.
- 11/06/2013 Flamewish's (weapon) area of effect increased.
- 11/06/2013 Gaeran d'Volen has a new model! (credits to Armel)
- 11/06/2013 Machine Bow (weapon) slightly nerfed.
- 25/01/2014 Minor terrain improvements.
- 25/01/2014 Minor spell tooltip fixes.
- 25/01/2014 One more riddle type quest added.
- 28/01/2014 Bug fixes.
- 28/01/2014 Terrain enrichment.
- 28/01/2014 The Tomb is now deadlier.
- 05/02/2014 Some quest bugs fixed.
- 02/05/2014 Some quest bugs fixed.
- 02/05/2014 A few camera improvements.
- 02/05/2014 Building and some cave entrances now have a Circle of Power to be easier to spot.
- 05/05/2014 Fixed a quest bug.
- 05/05/2014 A few lore corrections to better fit with Part 2 story.
- 14/05/2014 Fixed a glitch that sometimes caused a quest mob not appearing where it should be.
- 18/08/2014 Balanced Samurai's "Smoke Grenade" ability.
- 18/08/2014 Nerfed Samurai's Special Class Weapon.
- 18/08/2014 Slightly reduced attack speed bonus gained from Agility. [*]20/08/2014 You can now choose at the begging of game to play with or without cinematics.
- 20/08/2014 Minor terrain improvements.
- 20/08/2014 Minor item fixes.
- 21/08/2014 Fixed a bug that could cut the main plot progress on non-cinematic game mode.
- 24/08/2014 Fixed a trigger that could lead to a bug.
- 15/09/2014 Improved some triggers to avoid bugs.
- 15/09/2014 Terrain enrichement.
- 15/09/2014 Added some new abilities to certain enemies to increase the challenge.
- 03/10/2014 Added new quests.
- 03/10/2014 Added new items.
- 03/10/2014 Minor terrain improvement.
- 07/10/2014 Minor terrain improvement.
- 07/10/2014 Trigger improvement to prevent possible glitches.
- 09/10/2014 Corrected the color of some items.
- 09/10/2014 Added 4 Rare Enemies that randomly appear in specific locations around the map.
- 09/10/2014 Added new loot dropped by Rare Enemies.
- 09/10/2014 Found and fixed a trigger bug.
- 10/10/2014 Fixed a few memory leaks.
- 11/10/2014 Minor changes for convenient gameplay.
- 11/10/2014 Chances to encounter a rare monster were way to small. They are now higher.
- 15/10/2014 Fixed more memory leaks. (I hope)
- 15/10/2014 Fixed a bug I created while fixing memory leaks. Flame me at your leisure.
- 02/02/2015 Minor bug fixes.
- 04/03/2016 Fixed an item bug.
Ok I'm playing the map : the storyline is quite good but please : propheCy ^^'
I found the same with deCide if i have good memory.
Anyway i like the gameplay too
I'll rate it when i'll finish this
EDIT : VORPAL BLADE'S BROKEN -> That's all i remember xD !
No seriously some items are totally broken ^^' and i think it can really break the game.
Anyway good storyline and nice map
4/5 for you![]()
1. I'm trying to fix all grammar errors. I guess I keep forgeting some.
2. Story may seem cliche to many. It's part of a larget story though and I'm sure you will love it in the next parts.
3. The game difficulty is shifting from hard to easy depending on the Hero you picked. I'm trying to make all heroes equal but that's something that will take a lot of time. The difficulty of enemies is also hard to change since the game is open, there is no step-by-step advancement. I made some improvements and changes to next part, hopefully you'll like it.
4. Skills are not so original that's true. As I said the map is old I wasn't very good at making new spells and messing with triggers. I'm doing my best on 2nd part to change that and if I find the time I might try to improve the spells on this map too.
5. Buying a boat lets you find some hidden tomes around the map but I guess you are correct; I should put something more in that city you mentioned. From now on, it's on my To-do list.
6. The riddle makes sense to me and many other people (as it turns out from the messages I recieve). Every verse of it has key words that you can use on a Google Search and solve it.
7. Killing Gigas requires a specific strategy but items like the one you mentioned are clever thoughts and I don't feel like taking that strategy away. It's unfair to punish players with good memory of what they've found in the map and clever ways to use these.
All in all again thnx for your comment and your generous vote! It gives me the motivation to keep going.![]()
The vorpal blade is the special crafted item of the samurai hero and has a small chance to instantly kill an enemy. I killed Gigas the same way.![]()
The quest to kill Gigas can be accessed even from level one (I recommend not to do it though, as Gigas is a strong adversary). Every place on the map can be accessed whenever you want with the exception of some dungeons connected to the main plot.
Oh yes, that one. He can also be killed at any time of the game. Sure, he is a bit strong which makes it impossible to kill at low levels but that would make the game extremely easy.![]()
@Valenvai, how do I accomplish Glen's hammer? I do not see groups of bandits. And the ghost named mn... something, how do I beat that? Spoiler pls lol)