- Joined
- Jan 21, 2005
- Messages
- 106
:::::New News::::
The project was on the backburner for about 2 years, It is now in production again for those of you who are following the project.
Generations Open Rpg
This map is another unique rpg by Cg2002 and who ever is willing to help. The idea behind this map is epic to say the least. The basic concept of this map is going to be very interesting. It will span over many maps.
The Maps
The Main map will be the world map, The world map will consist of character selection, About 10 different towns on a epic sized map. Many Dungeons, Many Shops, The place you are going to craft, And not a lot of creeps. Each dungeon entrance will have a guardian to fight. Once you destroy the guardian, the guardian will drop a key for each player that helped defeat the guardian. This key will save into your inventory and will allow the players to enter the dungeon the specific key opens. Which means. Players can save their character and load up an optional dungeon (In another map) Then with the key they have in the inventory (Which binds to the player) Unlocks the main entrance to the dungeon which will contain xp, treasure, set items, Reagents for recipes... As you progress through the world map there will be increasingly difficult monsters, requirements for boats, ships, etc. Later on players will be able to recieve various transportation like hovercraft, ship, spaceship... etc (Think console rpg)
Each dungeon will be in its own seperate map which will give versatility to playing it and the ability to incorporate new systems into it like an underwater map, or a map on the moon etc...
The Systems
Each map will have the same general systems. A save/load code, A complex crafting system, A custom spell system, A combination system. And others which will be incorporated into a base system map which will make for easy system translation for creating new dungeons.
Characters
There will be many classes based off classical rpg stats each character will be able to level to 10,000 xp rate will be normal so you'll probably never reach 10000, but it removes the cap. I hate rpgs with leveling caps. Your classes will have the ability to master causing your class to become stronger with new powerful abilities. There are many class options atleast 10 with complete custom and unique abilities and skils. Each class will have 5 "Spellbooks" of abilities from passive racial traits as you level up to passive class traits, to passive profession traits to active traits (those 4 will level up automatically which you wont have any customization over) The 5th book will be purchasable skills that you can learn through acquiring the requirement of the spell and learning it. That book can fill so choose wiseley..
This is the recap of the map. Now what I am looking for are skilled people who are interested in making one of the most amazing rpg maps to ever hit warcraft 3. This will be a large project so any talents available are welcomed. Here are the general talents that I am looking for
Terrainer
Quest Maker
Storyline Writer
Jass/Jesp Triggerer
GUI Trigger
Item Creator
Grapical Specialist (Icons, Coloring of Text)
Beta Testers
Contact me here or at [email protected]
Or DjblytZz on AIM
If you want to contact me fast. Go to this link http://www.myspace.com/xandramas
Official Forum
Everybody who helps with the project will become part of the project and will gain due credit. If you have only a little time that is okay. Any help will be appreciated.[/url]
Screenshots as of yet: - - - Trying to figure out how to upload them. Until I do you can see them at this link http://www.wc3campaigns.net/showthread.php?p=857806#post857806
The project was on the backburner for about 2 years, It is now in production again for those of you who are following the project.
Generations Open Rpg
This map is another unique rpg by Cg2002 and who ever is willing to help. The idea behind this map is epic to say the least. The basic concept of this map is going to be very interesting. It will span over many maps.
The Maps
The Main map will be the world map, The world map will consist of character selection, About 10 different towns on a epic sized map. Many Dungeons, Many Shops, The place you are going to craft, And not a lot of creeps. Each dungeon entrance will have a guardian to fight. Once you destroy the guardian, the guardian will drop a key for each player that helped defeat the guardian. This key will save into your inventory and will allow the players to enter the dungeon the specific key opens. Which means. Players can save their character and load up an optional dungeon (In another map) Then with the key they have in the inventory (Which binds to the player) Unlocks the main entrance to the dungeon which will contain xp, treasure, set items, Reagents for recipes... As you progress through the world map there will be increasingly difficult monsters, requirements for boats, ships, etc. Later on players will be able to recieve various transportation like hovercraft, ship, spaceship... etc (Think console rpg)
Each dungeon will be in its own seperate map which will give versatility to playing it and the ability to incorporate new systems into it like an underwater map, or a map on the moon etc...
The Systems
Each map will have the same general systems. A save/load code, A complex crafting system, A custom spell system, A combination system. And others which will be incorporated into a base system map which will make for easy system translation for creating new dungeons.
Characters
There will be many classes based off classical rpg stats each character will be able to level to 10,000 xp rate will be normal so you'll probably never reach 10000, but it removes the cap. I hate rpgs with leveling caps. Your classes will have the ability to master causing your class to become stronger with new powerful abilities. There are many class options atleast 10 with complete custom and unique abilities and skils. Each class will have 5 "Spellbooks" of abilities from passive racial traits as you level up to passive class traits, to passive profession traits to active traits (those 4 will level up automatically which you wont have any customization over) The 5th book will be purchasable skills that you can learn through acquiring the requirement of the spell and learning it. That book can fill so choose wiseley..
This is the recap of the map. Now what I am looking for are skilled people who are interested in making one of the most amazing rpg maps to ever hit warcraft 3. This will be a large project so any talents available are welcomed. Here are the general talents that I am looking for
Terrainer
Quest Maker
Storyline Writer
Jass/Jesp Triggerer
GUI Trigger
Item Creator
Grapical Specialist (Icons, Coloring of Text)
Beta Testers
Contact me here or at [email protected]
Or DjblytZz on AIM
If you want to contact me fast. Go to this link http://www.myspace.com/xandramas
Official Forum
Everybody who helps with the project will become part of the project and will gain due credit. If you have only a little time that is okay. Any help will be appreciated.[/url]
Screenshots as of yet: - - - Trying to figure out how to upload them. Until I do you can see them at this link http://www.wc3campaigns.net/showthread.php?p=857806#post857806
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