• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

- - - The Greatest Open Rpg to ever be created - - -

Status
Not open for further replies.
Level 5
Joined
Jan 21, 2005
Messages
106
Sgt_Johnson said:
-BlackKnight- said:
Hmm looks promising. But this is a multiplayer project consisting of multiple maps. How is the transition of players from one map to another done?
The only way I see is that one player have to re-host and the other players join to get to another map? Or did I miss something?

I posted that exact question...

check back a few pages back.

The character translation will require an item, or a key. For the players to save into their character and then when a new game starts with the key to hte dungeon the entrance may be unlocked. Allowing everybody who loaded their character to enter the dungeon. No key no entry. Basically. Expect to see game names in b-net with something like

GenOrpg Sky Castle
Or
Underwater Ruins Nonoob
 
Level 5
Joined
Jan 21, 2005
Messages
106
-BlackKnight- said:
Thats why I said 'did I miss something', as I obviously did :)

But what I wanted was a good soultion to the problem, but I guess there are none :(

Here's the best solution I've come up with that requires no additional maps and that gives better functionality. The idea is simple, make an empty map. Divide it into N areas where N is the number of required players. Every square of terrain, every terrain-deformation (bumps/craters), every doodad, object, region, weather/visual/sound effect for the entire map has its coordinates, type and so on stored in variables.
When the player moves his/her hero in the square of the 'empty' map, the scenario will create/modify the surrounding terrain, doodads, units etc, according to the hero's coordinates. Other players and their actions are also recorded and will be duplicated in any player-squares they enter. When a hero gets near the area-border, there will be a line there indicating a 'mini-loading sequence', when passed - hero and terrain++ will be moved further back inside the area.

Yes, if this works it will be alot of work, but if it does.. :)


Great idea. Very cool. If you can perfect this idea. I have a tower dungeon that I was going to use a randomly generated dungeon mod for but that would work pretty well too and if you perfect it I would love for you to join the team and make an add-on dungeon using that idea.
 
Level 2
Joined
Oct 26, 2004
Messages
12
Cool, but remember, this might not even be possible to do. I'm working on some test-maps but it will take time. If I some day get some workable system up and running, I'll tell :)

Btw, unless you want the tower dungeon to be exceptionally large (>max size), I think it would be easier (and faster) for you to use a random terrain-generator for that map. Like, the map start out blank, then the system will create passages, rooms, doodads, mobs etc using some pattern.

A random terrain generator is what I want to make right now before working more on the other system, but seems like there are some limitations and problems. Its much easier to generate random natural terrain than dungeon-like, because you cant make cliffs ingame to represent the walls. The 2 options I see is to use doodads as walls or raise the terrain 90 degrees although I have no idea how to to that ingame atm.

A cheap 'random dungeon' idea thats fast, easy and works, is to just make it abit larger than you want it, add a region in every passage, then at map-start pick some at random and close them off permanently or create a door that requires a key somewhere. That would create a 'random' maze. Also you can rotate the camera randomly either 0, 90, 180 or 270 degrees and lock it there to confuse ppl more ;)
 
Level 3
Joined
Apr 18, 2006
Messages
22
Interesting but I agreed with second post that it might never be completed. However, I wish you good luck at success. I can offer quests and storys if interested, my map editing is limited to only triggers, I do not know how to write jass but can understand roughly.
 
Level 1
Joined
Nov 6, 2006
Messages
7
Got Skillz

Xandramas, sounds like you got some talent and I'm pretty familiar with CG's last RPG. Wasn't to fond of the style of play he chose, but he's definately a kick ass person to be workin with and it sounds like you are too. Got to see a few different versions of Elements before it was completed (as if anything ever really is), and ya.. WOW you guys got skillz on that team. Wish CG would've answered my wsprs like 6 months back we'ld all be on a project together.

Anyway, allow me to apologize for my boy Zarltok. Would be funny if we all started advertising on eachothers threads (hmm- I think we owe you one). Keep up the good work and I hope to play your creation soon. :wink:

:?: So, got any screen pics to show us or is it too soon for that ?

:?: In what exact scenarious would you have the player switch to another map?

:?: How are you going to make this fun for the people that can't host? (or "who cares")

:?: What if one dude wants to go to map "A" while the 8 other players want "B", "C", "D", "E", blah blah.. (it WAS multi-player.. now what?)

-Just curious. things to think about. If it matters.
 
Level 8
Joined
Feb 10, 2006
Messages
466
PheonixRising, tell me how can it be that you bother to write such a long post, yet you don't want to read original post by Xandramas? Or are you so stupid that you're unable to undrestand it?

>What if one dude wants to go to map "A" while the 8 other players want "B", "C", "D", "E", blah blah.. (it WAS multi-player.. now what?)

READ

Players can save their character and load up an optional dungeon (In another map)
and load up an optional dungeon (In another map)
optional dungeon (In another map)
(In another map)
another map
another map
another map

if you want dungeon "B", don't join dungeon "A".
moron
 
Level 1
Joined
Nov 6, 2006
Messages
7
Oh great... Yea thanks.

Thanks for the clarification there Low-Life Scum. Very cool of you to answer that for me like that.

Although, not sure where the hostility came from. But ya.. wow. I'm impressed.
 
Level 5
Joined
Jan 21, 2005
Messages
106
Screenshots are on the forums. U can get to the forums via the very first post I have listed

Save and load other maps. All will be uploaded and Updated each time an item patch is relased. This map wont have 10000 updates there will be specific types of updates or patches if u will. For instance

First release will be complete

Second update will be bug fixes and that will probably cause for an update of all the maps. Since every map will have the same bugs.

Third update will most likeley be an item pack causing everything to be updated

4th one will probably be maybe new classes.

There wont be need for updates on optional bosses, rare spawns, etc for those will be hard coded into th emap and not the systems hence not requiring a reformat of all the maps

the rest of your questions have been answered through previous posts.
 
Level 12
Joined
Aug 7, 2004
Messages
875
Team?

In my expirience you don't really need a team for making a map. A partner would be good sometimes, one which have opposite attributes and skills that you don't have. Most projects that are like this oftenly goes nowhere. Unless you made the terrain already, its a different story.
 
Level 5
Joined
Jan 21, 2005
Messages
106
Re: Team?

DoOs_101 said:
In my expirience you don't really need a team for making a map. A partner would be good sometimes, one which have opposite attributes and skills that you don't have. Most projects that are like this oftenly goes nowhere. Unless you made the terrain already, its a different story.

Most of the terrain for the world map is complete so that wont be too much of a problem.

Our team consists mostly of a very skilled terrainer
A skilled hero/item creator
A technical specialist (Enhancing current jass based systems to their fullest)

As I will re-inform you. It might seem like this thread has been going a while its because the map is a complicated map and will take a while. A couple of ppl have seen some of the basic setup and love where its going.

Most of the classes are finally finished. After that items r next and progress will seem to speed up. The hardest part is getting the class system setup partly because of aging. Makes it hard to trigger. I might do away with it all together because when you age your hero completly changes gaining new abilities and a new unit. We'll see though.
 
Level 5
Joined
Jan 21, 2005
Messages
106
so far the systems map is 424 kb. Thats just whats made so far. no terrain, quests, monsters, items, not too many triggers yet either, doodads.. etc. The world map is currently about 350 kb. again only terrain. I'll try to keep the map within downloadable reason. Theres a lot of things you can add that doesnt increase the size of a map much.
 
Level 5
Joined
Jan 21, 2005
Messages
106
Heroes are complete. Fully complete for the demo release at least. Making a total of 23 heroes. I may stick a few more b4 release but thats not my main goal at the moment. Next step is items. Which is going to be a lot of trigger work (The item system is not put in inventory and thats it. It actually goes out of your inventory and modifies your heros stats in that manner) so this'll be a litte bit.
 
Level 5
Joined
Jan 21, 2005
Messages
106
Theres one more thing I have to do before I do so. Then i'll do it. And no I shouldnt have. I wont release a map thats as tedious as this one to make when the skeleton is finished and not the actual game. It'll just lead to people thinking the map isnt as good as it is. I think i'll not upload it yet actually until I have it more completed. I'll let the beta testers try it out. Nm about the previous post. This still isnt even in alpha stages. Think it of a mmorpg, for war3. You wouldnt want to play an mmorpg before its ready to be played. Plus I dont feel like hearing, you need to add this, this needs this. On other maps ive released prior to completion thats what ppl tend to do, complain about shit that isnt done because I havent finished it yet.
 
Level 5
Joined
Jan 21, 2005
Messages
106
Do you honestly think I give a shit about your oppinions? It'll be out when its out. If u dont like the way I am keeping ppl up to date dont view it. This is the end of the subject. I am not replying to any more of your flames.
 
Level 16
Joined
Oct 30, 2004
Messages
1,277
Rui said:
Why do I have to close or delete posts in every topic I view?

Because you havent banned some people who deserved to be banned, so they just continue as always because they are not punished.

Its like letting out of control kids run around and when they brake a glass you just fix the glass and dont punish the kids.

On topic: Rpg looks good. Havent read the earlier posts, but when will you get a playable version ready? Like a beta.
 
Level 7
Joined
Feb 13, 2006
Messages
327
im loving the way this sounds but sadly if i give my e-mail it'll give out my name so keep me up to date on this extremley appriciated by my part.Also what exaclty is the name of this map?
 
Last edited:
Level 27
Joined
Sep 24, 2006
Messages
4,979
lol much attention on this one :p
I have read all those other comments to about that u could get bored and indeed i also have great experience with the bored-factor but if other ppl could do some things for you where u dont want to spend time on i can understand u have more motivation then when ur working alone on it :)

Anyways it sounds great but i dont think much ppl will be attracted by this kind of map all-the-time,most ppl get on b.net to play a rpg that is just ONE single map and not a bunch of maps realy f*cking large all connected to eachother or somekind of that ( srry if i am wrong ) but just huger then huge rpg's have never been very popular..

BUT !!! i realy want to see a BETA version or some screenies of this projects because i just wanna know how it looks and plays ! Oo

This should be awesome if u manage to complete it =)
 
Level 5
Joined
Jan 21, 2005
Messages
106
At the moment I just bought a new computer and am working on getting my stuff re-situated as well as have to re-purchase warcraft 3 because I lost my origional cd =/ so progress has slowed a bit, the other members are diligently working on it still perfecting the systems making it an amazing endeavor indeed.
 
Level 27
Joined
Sep 24, 2006
Messages
4,979
At the moment I just bought a new computer and am working on getting my stuff re-situated as well as have to re-purchase warcraft 3 because I lost my origional cd =/ so progress has slowed a bit, the other members are diligently working on it still perfecting the systems making it an amazing endeavor indeed.

Omg? slowed a bit? new pc? cd lost? lol big delay xD !!!! ( mostly i first must see to get the money first to buy something :p )'

EDIT - Go work!

..

Some news?
 
Last edited:
Status
Not open for further replies.
Top