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The Chosen Ones - Campaign Pictures

Discussion in 'Terrain & Level Design' started by Aeroblyctos, Jan 10, 2008.

  1. Aeroblyctos

    Aeroblyctos

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    The Chosen Ones
    Campaign


    Why I put pictures to here? Because the post was too long in my other topic.
    Chapters & Pictures

    Balgaron Map
    [​IMG]


    Chapter 1 - Black Hooded Man
    [​IMG]
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    Chapter 2 - Storng River
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    Chapter 3 - Xvareon
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    Chapter 4 - Chasing
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    Interlude 1 - Mystery Conversation
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    Chapter 5 - An Old Friend
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    Interlude 2 - To Kar'Gath

    Chapter 6 - Kar'Gath
    [​IMG]
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    Chapter 7 - The Chosen Ones
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    Chapter 8 - Rot'Afor
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    Chapter 9 - Icy Mountains
    I will add pictures later.

    Chapter 10 - Mystery Dungeon
    [​IMG]
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    Chapter 11 - Final Battle
    [​IMG]
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    By the way, if you like these pictures give some reputation points! And if you don't like, give me criticism and tell what should I do differently! I can always edit my terrain at campaign.
     
    Last edited: Feb 2, 2008
  2. DungeonM

    DungeonM

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    Wow, that's alot of terrain.

    The Xvareon area came out really nice. The terrain in itself may not be the best but due to the colors/layout makes it look really nice.

    For improvements I'd suggest in general reviewing some of your citys and changing them up a little. Towns and citys are often symettrical and in a pattern but not so much to the degree seen in some of the shots.
     
  3. Evil Devil

    Evil Devil

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    This pictures are nice.:smile:
    Good job.:thumbs_up:
    ähh... what do i say i think all of these pics are great.
     
  4. Aeroblyctos

    Aeroblyctos

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    Hahaha! "Xvareon area" :D. It's a name of dragon in my campaign! Next time call "chapter 3" for example(it was so damn fun to see "Xvareon area". :D

    Yeah, I have the problem I made too symettrical things. I will try to make it not so symettrical By the way, real cities are too symettrical?
     
  5. Kaitech[SanD]

    Kaitech[SanD]

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    Wow, these are excellent, EAT REP!
     
  6. Aeroblyctos

    Aeroblyctos

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    Thanks!

    Nam nam, it was good! Here is for you too!

    Ohh, I forgot one thing:
    All these pictures are play-able!
     
  7. Gilles

    Gilles

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    Some are poor, some are good, some are quite good. I find the you lack consistency. Most people do though when you terrain so many types. I for example can't terrain snowy areas.

    Sorry but I don't want to go through them and find what I dislike about them. Too much work.

    Overall I think the terrain is decent for a playable map. I've seen better, but I've seen more that are worse. Maybe when you complete I will rep. Not quite yet.
     
  8. The_wand_mirror

    The_wand_mirror

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    I think you should use more imports. blizzard doodads are just not fitting in how you want it to be i think.
     
  9. Kaitech[SanD]

    Kaitech[SanD]

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    You can make more than good terrains without imports...
     
  10. Naze

    Naze

    Arena Moderator

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    Look around in this board how the "veteran terrainers" work. With that, you are going to see what to improve and etc. As I already said, your tile variation must be better.

    Train a lot, that is going to help


    Keep terraining!
     
  11. Aeroblyctos

    Aeroblyctos

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    Okay here is the newest pictures of chapter 1's village "Dalli". I will remove older ones.

    [​IMG]
    [​IMG]
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    [​IMG]
     
  12. Kaitech[SanD]

    Kaitech[SanD]

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    This campaign is gunna be AWESOME!!!
     
  13. Gilles

    Gilles

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    Looks pretty good. Do you have a fog set though? A gray might help it.
     
  14. Aeroblyctos

    Aeroblyctos

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    Hmmm.. this is a place where is very dry. So I think fog is not needed this time. But of course I'm going to test it.
     
  15. seruk

    seruk

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    Nice work. Way to use doodads however poorly looking. I'll give you some non-stinking C&C once I wake up from this coma-like state.
     
  16. Gilles

    Gilles

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    You do realize by fog I don't mean weather. I mean background fog. So that it has a better atmosphere. Being dry has nothing to do with it.
     
  17. Aeroblyctos

    Aeroblyctos

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    I just watched couple of your posts, Gilles, and I see you like fog alot. It's like obsession for you to see fog in every terrain. However, I think this village don't need fog. It's autumn and noon in these pictures that is why fog is not needed. But still, I thank you for your post and tried to say me what should I do differently.

    In my opinion, fog is needed for a scary place, forest or cave.

    How do I use doodads poorly? Please explain so I can fix it.

    When you will wake up your strange "coma-like state" ?
     
  18. NatDis

    NatDis

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    Good and bad. The custom props are nice (eg: The statue and the bridges.) but being used with original Warcraft III models makes them look odd and out of tune.
    Also, the fog meant here would be the far-off fading so as to hide partially rendered models which can happen when playing WC3 without using fog in large maps.
     
  19. DungeonM

    DungeonM

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    Take a look at this picture here...
    http://blarnay.deviantart.com/art/Cheshire-County-72677138
    (Click on the picture to enlarge it.)

    See how the distance fades off into a light blue-ish haze? That's the effect you want to emulate with fog.
     
  20. Gilles

    Gilles

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    Thanks Dungeon. That's what I mean about fog. It does get confusing because there are two kinds. I don't mean fog on the ground, I mean distance fog. I might start calling it Dfog. It gives the terrain atmosphere. All terrains should use it (almost).