• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG
Important: the game is made with Warcraft III 1.29.2 version and if you play with never version there might be some bugs. However, here for example you can find proper version to play the campaign.


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert


Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.

Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.

  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.

General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.






  • Now the campaign is saved should work with Warcraft III version 1.29.2.



  • Now interludes are possible to see properly
  • All Heroic Achievements are added to the campaign (totally 11, earlier 7)
  • Critical strike is fixed and Galeoth now has static Critical strike (20% chance, 500% damage)
  • All bugs from this topic are fixed: [Bug Thread] Version 1.0
  • Also fixed some other bugs
  • Also made a lot of balance changes, such as improved Magic orbs and Azureus set






AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

The Chosen Ones 1.0a (Campaign)

The Chosen Ones 1.1 (Campaign)

The Chosen Ones 1.1a (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 4
Joined
Jun 22, 2016
Messages
71
OK to be specific i want to solve the ghosts puzzle in Ch.3

i have searched in the walkthrough it isn't solved.
You have to kill them while they have no mana. There a honor learn-able ability that allows you to destroy mana on attack, if I'm correct. I would max it out for later chapters btw since another quest needs it.
 
Level 2
Joined
Oct 19, 2017
Messages
8
This champion is AWESOME!!
I just made it to chapter 4 in normal mode,and these boss fights are really cool.
Poor Phodom,when he went to that clan and said"no,not now",I thought"omg he's gonna lose his family to have nothing to lose"...and that happened so quickly.
 
Level 1
Joined
Nov 16, 2017
Messages
1
i hope in the next version, the 2 souls puzzle in chapter 9 could be fix that the souls could be vacumm cause i just got stuck when i push it on the edge or on the high terrain lol
 
Level 19
Joined
Jul 2, 2011
Messages
2,161
how many spelling errors do you think might be in this map?

I wonder if I run my spell checker though it would I be able to submit the results in an updated version of this map?

more people should really consider making moderator tools. we would never have to worry about abandoned projects again, we could just fix them ourselves
 
Level 1
Joined
Dec 17, 2017
Messages
1
I have a problem with the font of the campaign, the escape interface is blank, it seems that the problem is because I have a russian warcraft. Does anyone know how to fix this apart from using an english warcraft?
 
Level 4
Joined
Jun 22, 2016
Messages
71
Will you be noting the changes on the updates? Also, I'm not trying to sound nitpicking but you may want to up the version number to 1.1 if changes were made in the campaign bundle.
 
Level 3
Joined
Dec 29, 2012
Messages
51
Yeah, figured it already out. Thanks.

There is a slight bug: amount of restoration potions does not follow and always equals 0.
I had it in the first chapter with Frodom (a knight whose family got killed).

Oh, project is not supported anymore, okay then.

This campaign is incredibly vast and made by a very intelligent man (men).
Thank you.
 
Level 4
Joined
Aug 7, 2014
Messages
64
Yeah, figured it already out. Thanks.

There is a slight bug: amount of restoration potions does not follow and always equals 0.
I had it in the first chapter with Frodom (a knight whose family got killed).

Oh, project is not supported anymore, okay then.

This campaign is incredibly vast and made by a very intelligent man (men).
Thank you.

Aero is returning to the project and he is thinking about a 1.1 version correcting some bugs:

It's been awhile
 
Level 4
Joined
Aug 7, 2014
Messages
64
The return of Aero it's a nice coincidence, because I come back like 2 weeks ago to play again the campaign. I will leave you a post that I made in the official site of TCO campaign:

Galeoth like perfect weapon

Hi everyone... I didn't play this campaign a lot of time... But this vacation I've come back!

My post it's about the five rank dragon Galeoth... The great mage, and I want you to share your items builts and strategies to equip him.

1 photo: high magic and basic damage

2 photo: high dps (damage per second)

What do you think that I would prefer?

I choose 2... In fact is insane, that mage is a killing machine, his attack rate is incomparable!!

Happy 2018
 

Attachments

  • Galeoth 1.JPG
    Galeoth 1.JPG
    180.1 KB · Views: 150
  • Galeoth 2.JPG
    Galeoth 2.JPG
    181.8 KB · Views: 153
Last edited:
Level 3
Joined
Dec 29, 2012
Messages
51
In the beginning (after the intro dialogue), you should go on the right side of the first lava section (there is a cave hole through which you may proceed to the second lava section).
Then, you should move down right (as far as I remember) and you will see an entrance to the Kar'Gath.
 
Level 1
Joined
Jan 11, 2016
Messages
7
In the beginning (after the intro dialogue), you should go on the right side of the first lava section (there is a cave hole through which you may proceed to the second lava section).
Then, you should move down right (as far as I remember) and you will see an entrance to the Kar'Gath.
Oh now i see it thanks man, the shitty plant was on it & i didnt saw it
 
Level 1
Joined
Jan 5, 2018
Messages
5
Hoping for the latest version
In chapter 10 How to defeat the epic boss? Kill him and he respawn again!
Libot teleport 3 place (I dont remember) after find him at lipot's train station, look around and the black merchant appear to sell the omega armor (omega set's piece)
And one thing is interesting that I used teleport stone to teleport on the higher place then I saw the hole,
I teleported to that hole and "GAME OVER" (forget to save chapter 10 and restart that chapter again :D)

Is Aeroblytos still online?

Sorry for bad english :p
 
Level 1
Joined
Jan 5, 2018
Messages
5
3 9 8 2 What's it mean aero? :eek:
 

Attachments

  • 3.png
    3.png
    493.9 KB · Views: 190
  • 9.png
    9.png
    572.9 KB · Views: 171
  • 8.png
    8.png
    621.7 KB · Views: 158
  • 2.png
    2.png
    536.5 KB · Views: 152
Level 4
Joined
Aug 7, 2014
Messages
64
Lvl 125 and Mother's spot:


Next weekend I will try to upload the Zylcious fight on Hardcore!! All stages... Maybe a lot of reloads, I hope no... But this time I will not kill Uummut 2 times... Last time on Extreme I lost 10 lives doing it
 
Level 4
Joined
Aug 7, 2014
Messages
64
Bellow of Omega there is a Greatest Magic Ball... 8k of magic damage, that increase not only magic, but basic damage like 6k. If you save your greater magic balls, you could have 2 Greatest at ch. 10, remember don't stack more than 5 minor magic balls in your inventory, cause there is a bug with that and you will lost them, so if you dont have enough money at previous chapter to become them Greater magic balls, just stack another 5 in other boxes. Phodom carries the other one.

Galeoth items: Omega, Galeoth's Set, Greatest MB, Sword of haste, Shadow Set (improve movement and attack speed) and optional I equip Excalibur... But this item it's not so powerfull like others, like 2k damage (mana base) and 25% of AS
 
Level 10
Joined
Feb 21, 2015
Messages
368
How many Zozis are there in total excluding the ones i can make?
I wanna go as far as i can, and then use give up. Start all over, with lots of gold and get all the legendaries. Is there such a way that you can get all legendaries together?
 
Level 1
Joined
Mar 5, 2015
Messages
4
Backgroud Music

In Here time means nothing - Future World Music - Aspiration
The Plains - The Legend of Dragoon OST - Forest
A Mountain - Final Fantasy IX - Mountain Pass
A Village - Breath of Fire IV - Working Today, Too
A Tribe - Final Fantasy XII - Jahara, Land of the Garif
A Hot Place - Final Fantasy 7 - The Sandy Badlands
Icy Mountains - The Legend of Dragoon OST - Kashua Glacier
A Swamp - Breath Of Fire IV - Echo
Forest Music- Final Fantasy X - Bisaido Island
A Dungeon - Breath of Fire IV - Darkness
A Mysterious Place - Phoenix wing - Lullaby
A Black Place - Final Fantasy XII - The Forgotten Capital
A Cold Place - Final Fantasy XII - Seeking Power
City Theme 1 - Final Fantasy XII - Rabanastre Downtown
City Theme 2 - Final Fantasy XII - Nalbina Fortress Town Area
Castle Theme - Final Fantasy IX - Cid's Theme


Cinematic Music

Life Is Wonderful - The Legend of Dragoon OST - Remember
A Sad Moment - Naruto OST 1 - Sadness and Sorrow
A Sad Moment - Gladiator - Am I Not Merciful?
A Mysterious Voice - Breath Of Fire V - Sad Color
Trouble Ahead - Final Fantasy IX Cd2 - Immoral Melody
Tavern Music - Orthodox Celts - The Celts Strike Again
We Shall Go Forward - The Legend of Dragoon OST - Dart's Theme
Panic Music - Final Fantasy IX - Ambush Attack


Theme Music

Phodom's Theme - Final Fantasy VII - Cid's Theme
Fradz's Theme - Final Fantasy VII - It's Difficult to Stand on Both Feet Isn't It
Galeoth's Theme - Breath of Fire IV - Endings and Beginnings
Xvareon's Theme - Final Fantasy IX - Pandemonium, The Castle Frozen In Time


Fight Music

Boss Fight Music - Machinae Supremacy - Machinae Prime
Elite Boss - Nightwish - Days To The Wolves(Instrumental Version)
Epic Boss - Nightwish- Sahara(Instrumental Version)
Gladiator Arena - Final Fantasy IX - Feel My Blade
Dragon Battle - Dream Evil - The Chosen Ones

Other Music

Riddle Questions - The Legend Of Dragoon - Meru's Theme
Ending background - NOT REVEALED YET
Ending song - NOT REVEALED YET
Ending credits - NOT REVEALED YET

For more info about the campaign, Information
 
Level 3
Joined
Jul 28, 2009
Messages
33
How many Zozis are there in total excluding the ones i can make?
I wanna go as far as i can, and then use give up. Start all over, with lots of gold and get all the legendaries. Is there such a way that you can get all legendaries together?

I think there is a zozi in every chapter starting from chapter 5 on. but dont "make" zozis, its a waste of gold and manaballs. u can buy a "true zozi" in chap 7 which never depletes when combining items - but it cost like 50k gold ^^

If I were u I would try to get to the end of chap 7 and use give up, depending on ur current items, lives and honor points. I finished the game with about 300k gold, so yes u can buy all recipes, literally everything :)
 
Level 1
Joined
Jan 12, 2018
Messages
3
I created an account in this page just to ask for help with (what I think is) a game-breaking bug: The boss in chapter 9 is invincible, not the it's-too-hard-to-beat-invincible but literally invincible. Its armor at the beginning of the fight is around 999 which makes him almost inmune to any harm I inflict on it, its armor drops lower and lower the more I hit with attacks and spell but the thing is that after it reaches 0 it starts going up again. I've read in other posts that its armor is not supposed to do this and that is a bug but I want to know if I can do something to fix it. Is this really a bug or am I doing something wrong while fighting it? If I can't defeat him I can't keep progressing and I'm so close to finish the game that this makes me feel frustrated.

Awesome campaign tho
 
Level 1
Joined
Jan 5, 2018
Messages
5
I think there is a zozi in every chapter starting from chapter 5 on. but dont "make" zozis, its a waste of gold and manaballs. u can buy a "true zozi" in chap 7 which never depletes when combining items - but it cost like 50k gold ^^

If I were u I would try to get to the end of chap 7 and use give up, depending on ur current items, lives and honor points. I finished the game with about 300k gold, so yes u can buy all recipes, literally everything :)
You can have zozi in Ch 5 by killing the epic boss
 
Level 4
Joined
Aug 7, 2014
Messages
64
I created an account in this page just to ask for help with (what I think is) a game-breaking bug: The boss in chapter 9 is invincible...

It's a long fight... And if you don't have a heavy damage could be longer. The obelisk armor is always the same problem, I don't know if it is a bug, but always come back, so don't worry, just save frequently and pay attention to destroy portals, that boss doesn't kill your heroes neither... Just avoid its explosions.
 
Level 3
Joined
Jul 28, 2009
Messages
33
@matias371 very impressive :)

Do you, by any chance, remember the combination to unlock the elite boss in chap 10? I wrote it down somewhere but lost it...

oh and by the way, what are u using flowers for? potions of power?
 
Level 1
Joined
Jan 11, 2016
Messages
7
@matias371 very impressive :)

Do you, by any chance, remember the combination to unlock the elite boss in chap 10? I wrote it down somewhere but lost it...

oh and by the way, what are u using flowers for? potions of power?
I personally use flowers for level up (xp) potion, in ch 10 U cant go higher than 100 but u cant beat bosses with lvl 100 so i used TERA RING that allowes the hero to level up another 15 levels, so i gave the ring to all my heroes & then used potions, very clever lol l, try it

By the way i know the 1.tree 2.fish 3. Bear 4.orc 5.troll 6.human 7.wizard 8.angel for the box
 
Last edited:
Level 1
Joined
Jan 11, 2016
Messages
7
Any one knows how to dry the ch10 epic boss's mana?
My heroes are so powerfull they kill him & he fills before i can dry his mana
& WHERE CAN I FIND UMMUT & KILL HIM?????
 
Level 4
Joined
Aug 7, 2014
Messages
64
Any one knows how to dry the ch10 epic boss's mana?
My heroes are so powerfull they kill him & he fills before i can dry his mana
& WHERE CAN I FIND UMMUT & KILL HIM?????

I will upload the videos beating Zylcious in 1 or 2 hours, It's already completed, just editing audio, cause my XP operative system doesn't me allow have the codecs to upload the original and good audio fights, and you can open in youtube to review the description with the instructions to help you in battle.

Personally I don't waste flowers in exp potions... All flowers going to Magic Damage (MD) to Galeoth, so he increases MD and Basic Damage. About exp, I upload a video before, just check it out, to reach lvl 125 at Mother spot.

Uummut is at death knights battle... When all are dead except 1, Uummut will appear, I didn't kill him because I was playing in hard-core, just steal Doom Sword from him. Last time in Extreme how I said before in another post, I lost 10 lives killing him twice (Uummut and Super Uummut).
 
Level 1
Joined
Jan 11, 2016
Messages
7
I will upload the videos beating Zylcious in 1 or 2 hours, It's already completed, just editing audio, cause my XP operative system doesn't me allow have the codecs to upload the original and good audio fights, and you can open in youtube to review the description with the instructions to help you in battle.

Personally I don't waste flowers in exp potions... All flowers going to Magic Damage (MD) to Galeoth, so he increases MD and Basic Damage. About exp, I upload a video before, just check it out, to reach lvl 125 at Mother spot.

Uummut is at death knights battle... When all are dead except 1, Uummut will appear, I didn't kill him because I was playing in hard-core, just steal Doom Sword from him. Last time in Extreme how I said before in another post, I lost 10 lives killing him twice (Uummut and Super Uummut).
Thank man that helped a lot, also i found an item drys 100k mana & i defeated him , ill watch Ur video, i got great items
 
Level 4
Joined
Aug 7, 2014
Messages
64
Hi... Zylcious fight on, Audio settings of video was a headache, First stage:


First part you need to burn his mana, otherwise he will revive.

Second part you need to kill all death knights but not Uummut, if you want to kill, it's very hard and you could lose a lot of lifes, in fact you need to kill him 2 times... Last time in Extreme I lost like 10 lifes, so this is in Hardcore, then I did not do it.

Third part is the Demon form, a waste of time really... Just take advantage of this time to prepare your heroes to last form: Zylcious black dragon! (poison sting and mana rod)

Mana Rod is an essential item to first and last part of this fight, remember use -illu (chat) and avoid Magic Hammer of Galeoth to not lag so much at next Dragon fight
 
Last edited:
Level 4
Joined
Aug 7, 2014
Messages
64
Second stage:


Extra help and strategy on youtube description...

I like a lot of dps and decrease the enemy's armor.

To Aero... Next version, can you add additional evil eyes in chapter 3? I had a problem with lucky points, and I need to wait like an hour to the seller gives one more to adjust my luck to achieve Santoryu. I have 15 luck points and I don't want more because next playthrougs I would lost that good item, but the seller only has 5 evil eyes available, so I need 6 to get Shinji (part of Santoryu), and the replenishing of evil eyes is like 55 mins.
 
Level 4
Joined
Aug 7, 2014
Messages
64
Finally to Aero: I know its a little bit bounder and impertinent my ask for, but... There is a chance to 11 chapter? There is a lot of interesting characters to introduce in it, like Axobada, Zeeman and new Uummut, plus interesting things to research like stones of destiny... Just an idea, I know everything its done at this campaign, and it doesn't lack anything... But sometimes we want new challenges!

And I know that all entire campaign is associated to an amazing story, so maybe it's impossible what I am asking for.

BTW... Best interlude ever:

 
Last edited:
Level 4
Joined
Apr 27, 2011
Messages
88
Finally to Aero: I know its a little bit bounder and impertinent my ask for, but... There is a chance to 11 chapter? There is a lot of interesting characters to introduce in it, like Axobada, Zeeman and new Uummut, plus interesting things to research like stones of destiny... Just an idea, I know everything its done at this campaign, and it doesn't lack anything... But sometimes we want new challenges!

And I know that all entire campaign is associated to an amazing story, so maybe it's impossible what I am asking for.

BTW... Best interlude ever:


THE SAME FEELING FOR ME! Axobada is one of the most interesting characters - sad that you can't fight with him in some epic way like with Yurgimar.

Matias, you are doing the great job by publishing your videos. TCO is alive again!
 
Level 4
Joined
Apr 27, 2011
Messages
88
Hi... Zylcious fight on, Audio settings of video was a headache, First stage:


First part you need to burn his mana, otherwise he will revive.

Second part you need to kill all death knights but not Uummut, if you want to kill, it's very hard and you could lose a lot of lifes, in fact you need to kill him 2 times... Last time in Extreme I lost like 10 lifes, so this is in Hardcore, then I did not do it.

Third part is the Demon form, a waste of time really... Just take advantage of this time to prepare your heroes to last form: Zylcious black dragon! (poison sting and mana rod)

Mana Rod is an essential item to first and last part of this fight, remember use -illu (chat) and avoid Magic Hammer of Galeoth to not lag so much at next Dragon fight

Alreay said to Aero - and suppose you will join my suggestion - it would be great if mana-rod item could be combined with some other weapon. Because mana rod is a waste of one slot in the late game and you already have some great items and have to ignore one per each hero in order to include mana-rod in their inventory.
 
Level 4
Joined
Aug 7, 2014
Messages
64
THE SAME FEELING FOR ME! Axobada is one of the most interesting characters - sad that you can't fight with him in some epic way like with Yurgimar.

Matias, you are doing the great job by publishing your videos. TCO is alive again!

Yeah... Even there are more characters like Iibrod, Shindi and Damanthe, Shindi could be a reason to Phodom get back his faith, just personal ideas.

Mana Rod is a slot wasted, and there is some things to correct like stacks of minor magic balls, Galeoth's vision after been killed, Fradz attack speed problem, end of an era is impossible to get in hard-core (current and total campaign use the same time scale) and Iibot quest (in 1.0 version he never appears), but even this things, the campaign is supreme, nothing compared.

Finally sorry about the quality of videos, since a lot of time I was researching how to record and a lot of programs weren't compatible with my OS.
 
Level 2
Joined
Aug 20, 2016
Messages
26
OH MY GOD! Dude, I absolutely love you now. I submitted myself to Diablo III and totally forgot to check for updates on WCIII maps here, but Diablo gets boring fast so I came looking for some new campaigns to play and, of course, yours being at the top of the list in search results, I clicked. My heart skipped a beat when I saw it was updated! OH MY GOD no one's gonna drag me away from my computer now. Thank you so much man, I can finally get to the end of this epic campaign and do everything on the way. I LOVE YOU.
 
Level 1
Joined
Sep 21, 2015
Messages
7
This is awesome campaign, tho i have one boss in C6, vampire boss. I simply can't figure out how to kill it. It starts draining health at random moments. I have messed around with that boss for about 4 hours and then simply started avoiding it.
 
Level 1
Joined
Jan 12, 2018
Messages
3
Can someone tell me where are the epic and elite bosses of chapter 8 and 9? And also the elite boss of chapter 6, I never found it.

I want to report a bug in chapter 4 related to the wisps I need to collect to unlock the elite and epic boss in that chapter, no matter what I do I can't collect it, literally everytime I try to pass them through nothing happens, I managed to collect one of them but I have no idea how I did it. Please help.
 
Top