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The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert



Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.


Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.



General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.





AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 5
Joined
Oct 10, 2012
Messages
109
some bug in terdoom castle where the description of items and reward don't match
Pete's pipe description give 1000 gold but it actually give 3000 gold
Golden trophy description 100% gold and exp and 1 vitality(what is this stats) actually only give 50% exp and gold
Medal of friendship got banned?
Maybe will found more later
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
some bug in terdoom castle where the description of items and reward don't match
Pete's pipe description give 1000 gold but it actually give 3000 gold
Golden trophy description 100% gold and exp and 1 vitality(what is this stats) actually only give 50% exp and gold
Medal of friendship got banned?
Maybe will found more later

Ok will be fixed.
 
Level 37
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Messages
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So here's the long waited final chapter of the campaign... Chapter 10!

Version 1.9r to 2.0

- Chapter 10 is now available to play, but it doesn't have Epic Boss yet
- Demon's Eye cannot be targeted anymore to self
- Fixed Book: Death Knights - Characteristics
- Fixed Chapter 9 Super Ogozaman Reward, now you should get it even if Ogozama is inside a box
- Rebalanced Magic Orbs & Ultimate Orb
- First four interludes are also added to the campaign
- And tons of other bugs fixed

NOTES:

- Please don't send murder post yet because of the story (there's still epilogue left)
- Come and join the chat to talk with the creators and other players, I will be there to the end of the year actively while finishing the game
 

Deleted member 219079

D

Deleted member 219079

Oh yay!

If I start the campaign now, will I lose something? I mean will you update the first chapters anymore?

What about saves? Do the save files get invalid when new version comes?
 
Level 1
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Dec 18, 2014
Messages
1
I found a bug in chapter 5. I don't know this will happen in other chapters or not
Details:
- In chapter 5: I tried to create Orichalcon, it needs only 1 lesser magic ball. In my inventory, I have 6. After finishing orichalcon, i didn't have any lesser magic ball left. I think maybe this item has bug. Can you check it?
 
Level 3
Joined
Feb 28, 2010
Messages
43
not a murder post yet(cause its a not a bug =D): Dear All Very Extra Hard Difficulty player,

Chapter 4 Spider Queen's spiderling will give you unlimited source of money if you are willing to spend ages to farm them. (if you're not interested in giving up that is)
 
Level 1
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Nov 24, 2014
Messages
2
Combat Masters bug

Found a bug on Chapter 10 wherein the combat masters skills reset to 1/5 even though I maxed them already in the previous chapters.

Edit:

Also, save files causes crashes. For example, I load a save file and the entire game just crashes. Not really sure if it's a bug...
 
Level 37
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7,601
Found a bug on Chapter 10 wherein the combat masters skills reset to 1/5 even though I maxed them already in the previous chapters.

Ok.

Also, save files causes crashes. For example, I load a save file and the entire game just crashes. Not really sure if it's a bug...

Only happens in chapter 10? I'm not sure if I understood the bug. Hmm. More information please.
 
Level 1
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Nov 24, 2014
Messages
2
Only happens in chapter 10? I'm not sure if I understood the bug. Hmm. More information please.

Like what I said, I am not really sure if it is a bug (maybe it's just my warcraft bugging). Anyway, whenever I save a game and I restart my computer the save file is unloadable (i.e. causes the game to go fatal error), also when it does work and I do a something the game just closes without any warning (doesn't happen if I don't do the same action, it does however happen if I do nothing about it) for example I saved the game wherein my heroes are spread-out hunting slime monstrosities, when the slime monstrosity near Galeoth (Lowest right-most corner) spawns and I leave him like that the game suddenly closes but when I move all three of them there to kill the slime monstrosity it doesn't close.... Oh and the same thing happened to me during the second part of Yurgimar's battle (I saved during the very start of the battle but when I entered an arena, around 4-6 seconds in the countdown the game closes)
 
Level 5
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Oct 10, 2012
Messages
109
i found some bug where i lost all my potions suddenly in chapter 8 or 9
i never use it so i didnt realize it at first but when chapter 9 i face some difficult bosses tried to use pot and its all zero

at chapter 8 sometimes when i fight bosses and i have elemental rune it suddenly used itself and dropped into the ground

phodom chaotic rift ( i think its not fixable but nice to know )
when i face enemy with damage return skill like monstrousity or hellpig i use chaotic rift and i died instantly because of the damage return. Sfter i revived ,the chaotic rift didnt go cooldown and i can use it again. I know its because the trigger of warcraft problem. Its just a minor bug anyway

zyl orb suddenly dissapeared in chapter 9 when i drop it

mana shield after i dead not deactivated. Its is activated in ability button but i didnt give any protection so i must deactivate it and activate it again. Again its minor wc3 bug

Some items that didnt match the description

I cant find last piece of omega set. Is it in chapter 10?
 
Level 37
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Like what I said, I am not really sure if it is a bug (maybe it's just my warcraft bugging). Anyway, whenever I save a game and I restart my computer the save file is unloadable (i.e. causes the game to go fatal error), also when it does work and I do a something the game just closes without any warning (doesn't happen if I don't do the same action, it does however happen if I do nothing about it) for example I saved the game wherein my heroes are spread-out hunting slime monstrosities, when the slime monstrosity near Galeoth (Lowest right-most corner) spawns and I leave him like that the game suddenly closes but when I move all three of them there to kill the slime monstrosity it doesn't close.... Oh and the same thing happened to me during the second part of Yurgimar's battle (I saved during the very start of the battle but when I entered an arena, around 4-6 seconds in the countdown the game closes)

Well I don't know what to do. So far everything has worked for me... I guess we have to wait if others have this problem.

when i face enemy with damage return skill like monstrousity or hellpig i use chaotic rift and i died instantly because of the damage return. Sfter i revived ,the chaotic rift didnt go cooldown and i can use it again. I know its because the trigger of warcraft problem. Its just a minor bug anyway
What monstrousity? In what chapter? I removed already Hellpig return and I want to remove all damage return abilities.

Some items that didnt match the description
Like what?

I cant find last piece of omega set. Is it in chapter 10?
Yes
 
Level 5
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Messages
109
the sludge monster with damage return thing i use chaotic rift there and died instantly

i add something when i try to steal from a wyrm that so strong i use holgro three paths and aerial armor so i wont dead
I found out that holgro and aerial armor have the same ability trigger which cause them to go cooldown when i activate only one

elemental staff and ice staff conjuring blizzard that deals damage to allies too. It hurt

the shiny ball thing only summoned at keeper of the dark, keeper of the light didnt drop ball
 
Last edited:
Level 37
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the sludge monster with damage return thing i use chaotic rift there and died instantly

i add something when i try to steal from a wyrm that so strong i use holgro three paths and aerial armor so i wont dead
I found out that holgro and aerial armor have the same ability trigger which cause them to go cooldown when i activate only one

elemental staff and ice staff conjuring blizzard that deals damage to allies too. It hurt

the shiny ball thing only summoned at keeper of the dark, keeper of the light didnt drop ball

Ok bugs will be fixed.
 
Level 5
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Oct 10, 2012
Messages
109
i got raped really hard by yurgimar it have regeneration when it fly away so annoying and the scepter of doom so damn many and some skeleton champion which make things more messy. I got raped a lot, but it seems like he never lost any hp . Any tips no?
 
Level 37
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Version 2.0 to 2.0a

- Made Final Battle easier
- Fixed Omega Set combination
- Fixed Dark Merchant at chapter 10
- Tweaked Chapter 2 Elite Boss
- Tweaked Chapter 3 Epic Boss
- Chapter 10 Epic Boss is now closed(before it was open but it never was finished)
- And other bug fixes all around the campaign

NOTES:

- I created "Scope of Scan" item which you can obtain by writing command "-scan". This item allows you to check stats of enemies. If you see an enemy that is not in any "size groups", please tell me about it. Also if you see something strange just tell me.
- I didn't find any "save/load potion" bugs so please be a lot more specific about this! Also Phoenix Combo + Fire Element.
- ...And also some told me starting packs bug; just complete prologue fully and then enter the following chapter to get the bonus. If there's still bug tell me accurately what happened.
 
Level 5
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109
omega weapon doesnt match the description
i got a bug where i can instantly kill yurgimar

SPOILER ALERT

I try to fight him even he have the bone regeneration which literally make him immortal but after i fight him long enough i have no idea what happened then a cinematic plays which show him dead and then i move to later stage is this should be like this or is it a bug?
 
Level 2
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Jul 6, 2010
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I have no spells in the spellbook in Chapter 4. Started new from give up. Version 2.0a

Edit: Played through Chapter 4. and have reached Chapter 5. All spells are missing in the spellbook for both Fradz and Phodom.
I'm playing on Hard if it makes any difference.
 
Last edited:
Level 2
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chapter 9 elite and epic boss/es

Umm excuse me but can i ask a humble question? where in f**** name is Xirenze? Ive scouted every inch of explorable land in chapter 9 and i still cant find him/her. Theres only Yurgimar, and that butthole's an even bigger pain the a** compared to finding an overgrown lizard that would help me complete Phodoms set. Is he really that strong, maybe a bug, or am I just plain noob? (btw im on easy) (yeah laugh). On your first fight with Yurgimar hes pretty easy to take down, kinda like a mini boss or something, including his 1st esper, but when he summons the 2nd, everything turns into hell. Hes pretty alright, i mean who doesnt LOVE an idiot thats hindering you from killing the main boss and has an annoying regen coupled with a "blackhole" that sucks you in while dealing a LOT of damage, makes you feel like s***, and triggers every 30 secs or so. Back to Yurgimar, hes basically a heartbreaker. To think that Im on easy and Im done with my 4th try and still cant beat the s*** out of that fire breathing fossil!? Why is it that when you kill him the 1st time, you all warp to another hellhole only this time, hes like 10x more menacing and harder to kill! I didnt notice this until the third try but when you warp a message appears saying kill 3 Yurgimars, only that. So why is it that after the 3rd Yurgimar you kill, his stats are missing under the multiboard and all 4 of them suddenly have the 3rd Yurgimars remaining HP but all of them freely regen while you cant?! At first i thought "splitting into four will only make you feel the pain of death four times!" but after i kill the 1st of the four and start to confront the second, every hero and esper in your control takes damage for no reason. like WTF?! my 20 lives were gone in the blink of an eye :(. Its really so frustrating! But yeah i guess its part of the game, "take it or leave it" as they say, but please do me a favor and tell me if I should pursue killing that old pile of bones or should I just end the chapter?
(BTW im playing on the latest chapter 2.0 and my true intention of posting this is to ask the location of Xirenze and the solution to the 3 obelisks thingy in chap 8, but still I appreciate it if you were as crazy as me to read the full post ;P)
Thank you if you read my "small" complaint and reply ;D
 
Last edited:
Level 5
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Oct 10, 2012
Messages
109
Umm excuse me but can i ask a humble question? where in f**** name is Xirenze? Ive scouted every inch of explorable land in chapter 9 and i still cant find him/her. Theres only Yurgimar, and that butthole's an even bigger pain the a** compared to finding an overgrown lizard that would help me complete Phodoms set. Is he really that strong, maybe a bug, or am I just plain noob? (btw im on easy) (yeah laugh). On your first fight with Yurgimar hes pretty easy to take down, kinda like a mini boss or something, including his 1st esper, but when he summons the 2nd, everything turns into hell. Hes pretty alright, i mean who doesnt LOVE an idiot thats hindering you from killing the main boss and has an annoying regen coupled with a "blackhole" that sucks you in while dealing a LOT of damage, makes you feel like s***, and triggers every 30 secs or so. Back to Yurgimar, hes basically a heartbreaker. To think that Im on easy and Im done with my 4th try and still cant beat the s*** out of that fire breathing fossil!? Why is it that when you kill him the 1st time, you all warp to another hellhole only this time, hes like 10x more menacing and harder to kill! I didnt notice this until the third try but when you warp a message appears saying kill 3 Yurgimars, only that. So why is it that after the 3rd Yurgimar you kill, his stats are missing under the multiboard and all 4 of them suddenly have the 3rd Yurgimars remaining HP but all of them freely regen while you cant?! At first i thought "splitting into four will only make you feel the pain of death four times!" but after i kill the 1st of the four and start to confront the second, every hero and esper in your control takes damage for no reason. like WTF?! my 20 lives were gone in the blink of an eye :(. Its really so frustrating! But yeah i guess its part of the game, "take it or leave it" as they say, but please do me a favor and tell me if I should pursue killing that old pile of bones or should I just end the chapter?
(BTW im playing on the latest chapter 2.0 and my true intention of posting this is to ask the location of Xirenze and the solution to the 3 obelisks thingy in chap 8, but still I appreciate it if you were as crazy as me to read the full post ;P)
Thank you if you read my "small" complaint and reply ;D

SPOILER ALERT

Do this things
Activate all the teleporter at the beginning map before you go to this 3 way events
Phodom Way : activate a teleporter then escape and kill enthan
Fradz : kill hekhar
Galeoth : kill diamaranth

Destory the obelisk
Finish teleporter quest with lesser magic ball
Teleport to the beginning and go back to the entrance or running around there you will find elite quest boss xirenze\

Chapter 8 obelisk use your single target skill like my phodom skill is impact flare use it to red obelisk it will summon omega monster kill it, go to blue obelisk use galeoth hammer and it will summon another omega monster, do the same with lightning obelisk and afte ryou kill all 3 it will summon ultimate monster

I cant finish yurgimar too and i am in hardcore difficulty he is literally immortal i need to try a lot just to get to dark dimension
 
Level 2
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May 28, 2014
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26
hey thanks a lot! i mean whole lot! i can finally move on with my life. but seriously though thanks but i didnt meet galeoths death knight, must be a bug, anyways ill be replaying from chapter so yeah and thanks again! (and im sorry IF you read through all that :) but if you didnt i still want to thank you ^^)

oh and about that missing ability thing i tend to get that too, not sure if i just dont notice but sometimes my heroes get damaged for no apparent reason, especially when against that four-legged-and-winged fossil. And i may not have played hardcore before but if you hadnt thought of it before maybe you should try making use of espers and refresher runes? they help a lot against Yurgimar after you gain 3 kinds of debuffs but he still seems unbeatable.
 
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hey thanks a lot! i mean whole lot! i can finally move on with my life. but seriously though thanks but i didnt meet galeoths death knight, must be a bug, anyways ill be replaying from chapter so yeah and thanks again! (and im sorry IF you read through all that :) but if you didnt i still want to thank you ^^)

oh and about that missing ability thing i tend to get that too, not sure if i just dont notice but sometimes my heroes get damaged for no apparent reason, especially when against that four-legged-and-winged fossil. And i may not have played hardcore before but if you hadnt thought of it before maybe you should try making use of espers and refresher runes? they help a lot against Yurgimar after you gain 3 kinds of debuffs but he still seems unbeatable.
You should beat the golem boss and go on,finish the Optional Task. Then a succubus boss will be at the same place.
 
Level 5
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Messages
109
hey thanks a lot! i mean whole lot! i can finally move on with my life. but seriously though thanks but i didnt meet galeoths death knight, must be a bug, anyways ill be replaying from chapter so yeah and thanks again! (and im sorry IF you read through all that :) but if you didnt i still want to thank you ^^)

oh and about that missing ability thing i tend to get that too, not sure if i just dont notice but sometimes my heroes get damaged for no apparent reason, especially when against that four-legged-and-winged fossil. And i may not have played hardcore before but if you hadnt thought of it before maybe you should try making use of espers and refresher runes? they help a lot against Yurgimar after you gain 3 kinds of debuffs but he still seems unbeatable.

thx for the tips but i think it wont work in hardcore hehe the skeleton champion in hardcore can about 3 hit the esper and yurgimar maybe one hit it and it have about 10000 regen make him literally immortal and i can disable his regen with demon sphere. I have a hard time to only kill the skeleton which the smallest one have about 10000 hp and the champion about 70000 not mentioning their armor. I think i will give up or replay from the last chapter to buy more things.

for galeoth boss go kill the golem first target it with your first skill so it will activated after you kill it go escort the popags then go back there you will find diamaranh
 
Level 2
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May 28, 2014
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oh! thanks again to you and starewriter! i did what was mentioned but i guess i never went back and explored. oh well my loss, back in chapter 8 anyway and thanks again for both of your help ^^
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
omega weapon doesnt match the description
So what's wrong? Please be specific with bugs. You're wasting both yours and my time.

i got a bug where i can instantly kill yurgimar

How?

I try to fight him even he have the bone regeneration which literally make him immortal but after i fight him long enough i have no idea what happened then a cinematic plays which show him dead and then i move to later stage is this should be like this or is it a bug?

Sounds like a bug but something must have triggered this. This cinematic should only be triggered by killing the boss. Perhaps some kind of item that can kill immediately?

I have no spells in the spellbook in Chapter 4. Started new from give up. Version 2.0a

Edit: Played through Chapter 4. and have reached Chapter 5. All spells are missing in the spellbook for both Fradz and Phodom.
I'm playing on Hard if it makes any difference.

I will check this out again later today.

i have some problem with missing ability effect so enemy can do a skill and i cant see it and i died instantly any solution to this?

What missing ability effect?

Umm excuse me but can i ask a humble question? where in f**** name is Xirenze? Ive scouted every inch of explorable land in chapter 9 and i still cant find him/her. Theres only Yurgimar, and that butthole's an even bigger pain the a** compared to finding an overgrown lizard that would help me complete Phodoms set. Is he really that strong, maybe a bug, or am I just plain noob? (btw im on easy) (yeah laugh). On your first fight with Yurgimar hes pretty easy to take down, kinda like a mini boss or something, including his 1st esper, but when he summons the 2nd, everything turns into hell. Hes pretty alright, i mean who doesnt LOVE an idiot thats hindering you from killing the main boss and has an annoying regen coupled with a "blackhole" that sucks you in while dealing a LOT of damage, makes you feel like s***, and triggers every 30 secs or so. Back to Yurgimar, hes basically a heartbreaker. To think that Im on easy and Im done with my 4th try and still cant beat the s*** out of that fire breathing fossil!? Why is it that when you kill him the 1st time, you all warp to another hellhole only this time, hes like 10x more menacing and harder to kill! I didnt notice this until the third try but when you warp a message appears saying kill 3 Yurgimars, only that. So why is it that after the 3rd Yurgimar you kill, his stats are missing under the multiboard and all 4 of them suddenly have the 3rd Yurgimars remaining HP but all of them freely regen while you cant?! At first i thought "splitting into four will only make you feel the pain of death four times!" but after i kill the 1st of the four and start to confront the second, every hero and esper in your control takes damage for no reason. like WTF?! my 20 lives were gone in the blink of an eye :(. Its really so frustrating! But yeah i guess its part of the game, "take it or leave it" as they say, but please do me a favor and tell me if I should pursue killing that old pile of bones or should I just end the chapter?
(BTW im playing on the latest chapter 2.0 and my true intention of posting this is to ask the location of Xirenze and the solution to the 3 obelisks thingy in chap 8, but still I appreciate it if you were as crazy as me to read the full post ;P)
Thank you if you read my "small" complaint and reply ;D

What's hard about the lizard? What should be done?
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
Version 2.0b to 2.0c

- Closed unfinished epilogue


Version 2.0a to 2.0b

- Fixed "Spell Book load" which appeared because I gave Fradz a Christmas hat(no more "sexy Fradz" - now just "normal Fradz")


NOTES:

- I forgot to change the name but it doesn't matter - very small change anyway
- Also the best way to get your voice heard loud as possible is to use the chat where I & TCO players are the Christmas time - LINK
 
Last edited:
Level 5
Joined
Oct 10, 2012
Messages
109
its written on omega weapon(something that I bought from black merchant in chapter 9) it give 400 damage and 500 magic damage but it actually also give 30+ all stats and about 300 damage

I dont have any instant kill item except death spike which i used to kill the small skeleton.
If i not wrong he jump and then he jump to fradz which is still using teleport strike to a scepter of doom on a unwalkable terrain(something like a cliff) and then Yurgimar died with still on full health.
 
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