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The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert



Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.


Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.



General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.





AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 1
Joined
Apr 30, 2013
Messages
4
Hey guys.I am back at the chosen ones after some months of not playing it.I will start from start again believing it will be even better!

I can't wait to see what's changed by playing it!
 
Level 5
Joined
Mar 2, 2014
Messages
127
Hey people, help me out here.

After I hit a point in Chapter 8 where I lost all magic (F2) except phoedoms, while he also was down to only having 2 skills, I used the give up command, as I was frustrated not being able to use the skills properly which really makes some fights impossible if you don't buy like 30 lifes in advance. I decided to rather keep my 92 honor points for a new game.

If it depends: Which skills do NOT disappear? Is there a list? Galeoth also lost his ultimate (mirror image, which doesn't get stronger as you level up (for the reason that there are no variables to increase, like % or strength of images)).

If anyone knows, please reply.

Also: I'd like to know for which version of Warcraft this Version (1.9i) was intended, to avoid some bugs which I think are the fault of newer update of warcraft.

Thanks in advance

Krolan
The Twisted
 
Level 2
Joined
Mar 26, 2014
Messages
28
It claims i cheated

I sold a pair of boots and went from from 450ish? to a bit over 500 gold (first map) and it claimed i cheated (and went to game over) (i hadn't turned in the main quest for getting 250 gold yet).....What i want to know is what it was that made it think i cheated? The amount of gold? Was i not supposed to sell? Was i supposed to turn in the main quest before getting to 500 gold? I was afraid to turn in the main quest because i wanted to explore and do optional quests before initiating the next story event. Since it was only the first part and an RPG series i was afraid of something tragic happening to my family or in the world to make me keep fighting (or that it would end chapter 1)

Also anything else I should be aware of as a legitmate player that might make the game accuse me of cheating when I'm not?
 
Level 5
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Mar 2, 2014
Messages
127
Also anything else I should be aware of as a legitmate player that might make the game accuse me of cheating when I'm not?

Don't sell stuff from boxes, rather give items to character and sell it via him. In first chapter the game thinks you cheat if you're selling out of inventory-box but even if it's not you don't get any money for the item you sold via box in any chapter.
Also don't buy things when the vendor has a box selected for buying.


Didn't catch any other occasions where the game thought I cheated, so I guess you should be fine.
 
Level 2
Joined
Mar 26, 2014
Messages
28
Ah

Yeah i sold from an inventory box when it claimed i cheated; I would have guessed one of the other 3 things i mentioned :at: thanks...and that's going to be annoying to remember/avoid doing. I Wonder why it's so picky?

Found a bug--an NPC in first map's town (Dahli?) that says 2 things at once; something about a powerful new (spell? weapon?) and something about golems (making it illegible)


Also found a lone child in the village with nothing to say upon clicking (Which seems to be like the only NPC that doesn't talk)

Found a dummy item requesting immediate reporting (found it where i took screenshot--from a level 6 golem at the end of the cliff/path)

^got this drop another run and it worked properly when my hero picked up rather than a box
 
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Level 3
Joined
Feb 28, 2010
Messages
43
v1.26a warcraft works fine for me, older version doesn't seem to support the chain campaigns of save files and would lead the next chapter into "Black screen" instead.
skills that are cancelled in chapter 8 (from my own choices that i picked, there may be a lot more):
phodom- fire orb(2nd skill slot) damage-heal skill
- Banner/flag aura skill (4th skill slot)
Galeoth- iceblock that taunts w/e hp regen aura
- smoke cloud aura

as you can see, most of these skills are aura-related (not sure about fire orb skill though..), possibly to avoid misuse of those skill in arena, for example: where you put ice/banner outside the arena before entering, giving unlimited aura boost as the duration is on hold and does not disappear throughout the whole match. (so yeah do avoid aura-related skill, fradz doesn't seem to have any skill that disappear in chapter 8 at all AsFarAsIK)
 
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Level 2
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Jul 17, 2013
Messages
13
Found a dummy item requesting immediate reporting (found it where i took screenshot--from a level 6 golem at the end of the cliff/path)
Just pick it up with the hero and it becomes a normal magic orb. Since it is supposed to stack I'm guessing it has some kind of a trigger that doesn't work if picked up with an inventory box.

Krolan said:
If it depends: Which skills do NOT disappear? Is there a list? Galeoth also lost his ultimate (mirror image, which doesn't get stronger as you level up (for the reason that there are no variables to increase, like % or strength of images)).

http://www.youtube.com/user/pcwiz999/videos check out his videos. I played with those spells and they don't disappear. All the spells that actually disappear are spells that were added after the version he is playing on.
+ his spells are pretty good and they got me to the end on hardcore.
 
Level 19
Joined
Jul 2, 2011
Messages
2,162
When you restart using your previous games saved powers... do you have to use the same set of powers?

Because I chose rubbish powers for the ice dude, but everyone else has awesome abilities

Cool thank's for the info!
 
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Level 19
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Jul 2, 2011
Messages
2,162
ha ha ha!

Found a funny error!

If you put an item called, 'unholy cloak' into a chest, the chest turns invisible and you are unable to select it.

It took me a while to figure out what I did wrong at first, because the chest instantly disappears... I though it was deleted, but no it's invisable
 
Level 2
Joined
Jul 17, 2013
Messages
13
ha ha ha!

Found a funny error!

If you put an item called, 'unholy cloak' into a chest, the chest turns invisible and you are unable to select it.

It took me a while to figure out what I did wrong at first, because the chest instantly disappears... I though it was deleted, but no it's invisable

Use Dig. It will become visible for several seconds
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
Hello hello there,

First words

It's been a while since my last post. I wanted to show that I'm still alive. I still use many hours per day of my freetime doing this story. So in other words the story is still going strongly forward. I haven't given up! No way.

The book

Of 26 chapters I've now written 19. The book deepens the world of Oelivert many times more than TCO. For example TCO tells a little about Balgaron and other countries nearby. The book introduces many new countries and tells countries' ideologies, religions and so on. Once again, I write the book with "dynamic style;", everything goes quickly forward and the reader won't get bored.

The story is pretty dialogue based. I use both First-person and Third-person views. Mostly the story is written with third.

The campaign

The plan that I have had for a while still stands; after I've gone through the book second time I will finish the campaign. There's still that slight chance I might start earlier.

Personal life

My personal is going pretty well. Tomorrow I go to Germany for one week with my family and after that my works starts. I will be officerat so that will take some of my freetime.

Favor

I'm asking if someone could put all bugs to one easy place so that I could create a minor version. I was planning to use one weekend soon and fix as many bugs as I can within that time. Then I would release a new minor version. After all, it's been about a year I last time touched the campaign.
 
Level 19
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Jul 2, 2011
Messages
2,162
Chapter 7...

Where is the divine crest???

I have everything else, stolen from every opponent, defeated the elites... now what!!

Ever mission has already been defeated except for the Maximilian... where is the divine crest!!!

Seriously! I think this is a glitch because I've already played through this stage 3 times and I'm pretty sure I have searched every possible thing. That includes the Magic guild relic stone light switch...

Please this is killing me and I just can't leave this mission with out that amour... my wizard dude keeps kicking the bucked the stage after

###########

Found it!!!

There is a dig site in the training grounds of the new dragon slayers... in that little building complex about their training grounds
 
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Level 19
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Jul 2, 2011
Messages
2,162
another problem I have for you.

chapter 8.

The spell books stop functioning after Phandom get's that curse put on him and he fights that skeleton dude.

The crystal cave challenge also stops working after that main mission is complete... not to sure why but their you go.

O I don't know if this makes a difference, but I'm on the hardest difficulty
 
Level 5
Joined
Mar 2, 2014
Messages
127
another problem I have for you.

chapter 8.

The spell books stop functioning after Phandom get's that curse put on him and he fights that skeleton dude.

The crystal cave challenge also stops working after that main mission is complete... not to sure why but their you go.

O I don't know if this makes a difference, but I'm on the hardest difficulty

It doesn't, after that happened to me on normal difficulty I used the give up command (after selling everything I had of course, starting a new game with about 100.000 gold and 94 honor points)
 
Level 19
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Jul 2, 2011
Messages
2,162
OK, so I'm on chapter 8 and trying to use my mage to kill a troll.

Problem is, I have no spell books!!! My mage is the weakest dude in the pack. The troll has armor that creates a circle of death around him. There are no more missions to level up my mage.

WHYYYYYY!!!

This is the last time I'm playing this game, it's got to be the best campaign ever... but too many glitchs.

Why can't people just help you Aero
###########
OK cool, defeated that Troll ass bastered!

Now I'm fighting the Jior... or what ever that tree guys name is. I have killed him, but infernos keep spawning and the game doesn't let me leave the zone as if the tree dude is still alive. Is this a bug or is the tree guy just hiding till an amount of time is up? I've been playing and dying over and over on this event and it doesn't seem to end. I've even gone back and killed him all over from the start to see if it's some sort of glitch. He just warps into nothing when you kill him, then the infernos come

Well, again! Great game, like a whole new warcraft
 
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Level 19
Joined
Jul 2, 2011
Messages
2,162
ok, this game sucks!

I'm stuck again!!!!

Why meee!

I have over 12000 gold, over 400 honor points but still can't win this game! Not cool

My biggest grief is that stupid wizard dude, dying ever 20 seconds. He should he stronger, give him a bit more agility and strength, everything else is fine with him just his weak health points strong attack.

####

I think Aero what would really improve your game is if you could buy stats books with our honor points, I noticed honor points just sit around once you have already bought all the combat kings... Hardcore means no extra lives so ya, stats would be nice
 
Level 5
Joined
Mar 2, 2014
Messages
127
Dude, this game doesn't suck. Or it didn't used to. But the thing you complain about right now is an issue of bad choice at the beginning.

While I'm with you on the part that it is annoying that decisions in the very beginning can screw you it is also the items you choose which determine if a character is bad or not.

First time I played this back a couple years ago Phodom was my tank, Fratz was made to be damage dealer and Galeoth was the Healer. Fratz died constantly. I hated him.

On second playthrough, couple months ago, however Fratz became my tank. How? He had magic shield and a crap-load of mana regen. No enemy could kill him up to Chapter 7. Magic shield reduces the damage I take effectively AND accelerates mana regen.

I still had the issue of dying, so I chose skills in the beginning that would help me stay alive. Also every of my characters got at least 1/5 Revival Combat King (which shouldn't be a problem to get with 400 honor points). Since you're on hardcore you really have to do everything you can to be able to revive.

On easier difficulty you could buy a bunch of lifes. There are several items that let you revive. The wizard can learn a skill to put a permanent mark on any character which lets the character be revived on death and can be cast every 30 seconds. (Only one character can have that buff at any given time anyway. Phodom can learn a healing spell which revives any characters which is under the effect of the spell while dying.

The bugs however which strip you down of your choices (Skills/spellbook) can make some fights unwinnable (without lifes). I admit that this kinda sucks.

If Galeoth has 3 things that revive them every 60 seconds you can happily die every 20 seconds.



Since you ask for stat books for honor points (which I agree with), I'd like to ask for a skill vendor which allows you to rechoose your skillset. This also could allow to repick disappeared skills. A cost of 20 honor points per character-skill-reset would be enough.
 
Level 19
Joined
Jul 2, 2011
Messages
2,162
Thanks, I don't really think the game sucks... I think I was just sleepy that night.

I've made a few games before, I know what kinda of effort it takes... and this is by far the best warcraft campaign out there.

I have managed to get passed chapter 8 and now am currently stuck on chapter 9 with all my spells disabled.

I say Aero would have a much better game if someone could glide along his programming and fix all the bumps. I say a massive improvement in my game when I handed over to someone to check under the bonnet, something I dreaded but it was worth it.

Now on to my current issues with level 9!

That special yin yan sword. Well, the first quest to get it, killing that death knight; works. But saving the adventure and machanic hobbit, didn't result in a yin, for some reason it says the reward is a yin, but it is no where on the ground.

The Legendary Wyrm ate my wizard and after I killed the Wyrm, I didn't get my wizard back. I know his still alive because I can see his health points and mana going back up like his out... but I can't select him, and he is no where to be seen. I'm going to complete the mission and see if they bring him back

OK I just killed that dumb ass skeleton dragon! And guess what? You have to beat him 4 more times! Are You kidding me! I died at the second attempt, and I'm not going to try it again. You do realize every time he touches Phodom he does, the other to survive only because they both have mana sheileds. I have that stone that puts a sheild around phadom as well, but I don't think it really works... Just disappointed I can't get that cool bone armor now

Ok, won the game on the hardest setting, without a spell book and missing one character(wizard)... just bragging, but shouldn't we get a chance to kill the evil dragon? I like it how it is actually, no corny endings just action till the end, but did the last boss have to be an obelisk? O and I never ever completed any of my item set of the 3 characters, the only bosses I never killed in the whole game were the dragon in level 8, the tree in level 8, and the dragon in level 9... so where are the last sets? Also what is the point of getting the complete set in the last stage when you never really get to use it? Ok but still good game...


The wizard, well there is somethings that have been bugging me about him for a long time:

His line of sight is way to small(then everyone elses)
because of his range he misses out on alot of the kill exp
His about 20 levels below everyone else when he starts the game.
his hammer doesn't increase it's damage with each level(or doesn't seem like it)
his strength and agility are a bit low.


Yep that's about it,

Thanks again Aero, your filling up my holidays with fun and Warcraft!

My recommendations:

1.Increase the range at which you can gain experience, because the wizards range sometimes results in no gain.
2.Add a stats shop where you can by stat books using honor point... in the end of the game I had 400 left over honor points
3.Add a refresh button, where in case the game forgets how many spell books you have or deletes one of your heroes, you can just refresh that hero back into existence.
4.Make quests more obvious, sometimes I battled to find the remainder quests... a big Exclamation mark would help.
5.I often found myself re-digging the same dig sites... how about adding a little dip into the land so you know you dug there.
6.Increase the line of sight of the wizard
7.How about making the spell shield automatic and standard for all heroes, I see Phandom is the only guy in the end of the game without one, but he has loads of mana.... if it's a standard it leave room for new spells and it allows people to use up both mana and health before they die. Also what about a gap before shield drains all your mana, have a 1000 mana gap so that you can still cast spells when your shield is down(in battle)
7. O yes, someone suggested a shop to change your abilities... in case you figure out you just don't like your heroes abilities. That sounds like a great Idea!
8.O one last thing, just an idea... but after the main quest if completed... how about revealing the entire map, so that people can easily see all that that they might be missing... then there is very little chance at leaving something behind.

Thanks again for making such a brilliant game. I had so much fun playing it, it is probably one of the best Warcraft campaigns and by my opinion it is the best. I think even just a month more of programming on this game and you could begin charging people for this game, and people will pay, but then again Blizzard would Sue your ass... I see a lot of people post the maps on their own personal sites, which generates more views on that site which is good if you have people piggy backing of your site for ads... it means they pay you more.... Try it, you deserve some cash for this game!
 
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Level 1
Joined
May 10, 2014
Messages
4
OK, so I'm on chapter 8 and trying to use my mage to kill a troll.

Problem is, I have no spell books!!! My mage is the weakest dude in the pack. The troll has armor that creates a circle of death around him. There are no more missions to level up my mage.

WHYYYYYY!!!

This is the last time I'm playing this game, it's got to be the best campaign ever... but too many glitchs.

Why can't people just help you Aero
###########
OK cool, defeated that Troll ass bastered!

Now I'm fighting the Jior... or what ever that tree guys name is. I have killed him, but infernos keep spawning and the game doesn't let me leave the zone as if the tree dude is still alive. Is this a bug or is the tree guy just hiding till an amount of time is up? I've been playing and dying over and over on this event and it doesn't seem to end. I've even gone back and killed him all over from the start to see if it's some sort of glitch. He just warps into nothing when you kill him, then the infernos come

Well, again! Great game, like a whole new warcraft

what can i say, i have stuck in chapter 8 for nearly 2 years, i cannot pass this damn skeleton when i fight him with phodom, HE BECOMES FU ING INVISIBLE AND NEVER APPEARS AGAIN!
 
Level 19
Joined
Jul 2, 2011
Messages
2,162
I got that Esper for Phodom!

I just that Esper and killed that bastered... but the important part, is I used that item called path of 3...

it doubles all the heroes stats... so you double his states then quickly summon the esper(which doubles the esper as well) after phodom dies. Then you get the Esper and an invunrable Phodom when he revives.

That kills that bastered
 
Level 2
Joined
Mar 26, 2014
Messages
28
Gathering the Bug Posts on HiveWorkshop

Gonna Attempt to consolidate bugs posted since last update (6/6/2013) Gonna mark the essence of the bug in white while leaving the context in case you need it

Aeroblyctos said:
Originally Posted by vegetta
Aero, can you please make a minor version that fix the save/load bugs (make your combat kings and spell disappear on loading or on the fight w Gaomdo ). This is a major bug.
Also, in chapter 8 when I killed the Healer the game doesn't recognize that and Im trapped in the barrier. Or when I killed all the mobs in Crystal Cave I still can't get the quest done. Looks like the coprse bug is still there.
[/COLOR]I will check these bugs next. I wonder how I'm gonna fix that Gaomdo bug... Maybe... Hey now I know why this bugs... Because if you've used this ability... Nothing, gonna fix this tomorrow.
^page 313
Aeroblyctos said:
Originally Posted by Excilius
There is a bug with the cheat system when i try to sell an item straight from podom box(Spike club steal from orge boss) It keeps saying i m cheating pls fix it asap Tq
What chapter? Any idea why?
^page 313
I had the same bug too--if i sell items from any of Phodom's boxes it claims I cheated (chapter 1). I heard someone else on forums say that it's because the boxes aren't yours it belongs to player 5; and player 5 gets the money when you sell because it is selling it (which activates anti-cheat system)---make the boxes belong to the same player as Phodom? (Also lots of other people complained of same issue)
Excilus said:
Found another bug? Chapter 5 When i was challenging the vampire in the BASEMENT there are 3 vampires now right? the vampire lord in the middle was just standing there maybe casting a spell? but nothing happen after 5 min he just stand there invulnerable.. (Killing both vampires at the same time)
Second try Killing one by one the quest is fine
Third Try killing the right one first and 3 sec later the left one, the vampire lord is stuck again
Arcanium said:
I still get the items: Magic Orb and Zyl Orb. Rebellion Leader is not invulnerable in Ch 6
Rebellion leader and residents 3 & 4 don't appear if I skip the cinematic
for the quest to kill the 5 Kar'Gath Generals...

I also found that Phodom's Phoenix Combo ultimate is overpowered. Takes just 2 hits of phoenix combo to finish 2nd Main quest boss on chapter 6.
^page 313 I also found it overpowered---was able to finish off the hardest bosses in chapter 1 when I used (haven't tried later chapters yet) (other people have reported it's overpowered---frequently 1-shotting bosses and causing bugs on some bosses)

Arcanium said:
I played CH 1 again and Fire Elemental Skill didn't appear.I also think that Phodom's new ultimate skill doesn't do much damage, sacrifices too much hp and kills Phodom before the Health Potions/Restoration Potions cooldowns are finished in CH 1
^Page 314

Real-Life H8er said:
I found BUGS!
I am using TCO 1.9 version and playing in 2.nd chapter with Fradz.

- The lightning elemental (R) is supposed to be mightier with each level. I already skilled lightning elemental to level 3 but it's still the same as the first level lightning elemental! It's supposed to have 750 LP, dealing 76 damage and stuff, but it still has only 250 LP with 26 att.damage

- Is the Speedy boost (E) realy working? I dont see any buffs or attack damage increased.

[seperate post]
- Fradz Illusion passive ability (S) ain't workin' anymore!
- Since Chapter 4 (not sure where exactly but i believe it's after a boss fight) my life points (revive points) got screwed. The panel shows an integer like 29583492 but when i hover my cursor over it there shows in the tooltip bar -1/0.
GLITCHES:
- Chapter 3 with Galeoth. I have beaten 2 Mini-Bosses out of 1?! Man i'm a pro :p or hacker? BOTH!

[seperate post]
Yes, now i just leave a save at it and decide to go on to chapter 3, I can't get the helmet of sunrise, can't fight the amazing epic boss :(

[seperate post]
No offense realy, but i have encountered ANOTHER bug in your always-bugged campaign. Remember Kar'gath right? The location nearby the purple key there is a bug with the hero boxes. I dont realy know how but one of them permanently disappears with all the items in it. First it was Phodoms third box, then after re-loading and re-playing phodoms fourth box, then fradz third box... well they just get kinda killed or removed. I can say, that i was swapping items from box to box and then select another box and the one box, from whom i was dropping items just disappeared. <--- I believe this is how it happened.
^page 315

shadow_dance said:
can anyone help with my bug? In chapter 2 I killed the temple guardians both at the same time and nothing happened?
^page 315

Kl3sk said:
CH7's "duo" arena. If I defeat the second wave of challengers (the green swordsmen who regenerate one another if close), the game stagnates and will just leave me there, stranded. A show-stopper if I ever saw one.... Small note: this happens if you kill both of them at the same time, or in a 2-3 second window. Don't know if this matters
^page 315

illmaster said:
There is some bug i found at chapter 1

First, when I going to ogre's cave, before the option to go inside appeared, I right-clicked a flower near the cave. Then after the button appears I chose not to go inside. After that I can't do anything except using the interface(quest, menu, log). But when I save the game there and load it, everything works fine again.

Second, I found a Magic orb when I killed an Adult Golem
^page 315 I also found this magic orb---i think the problem is you don't plan for it to be picked up by boxes---if a box picks it up it stays as an item that says to report to you if you see this dummy item...perhaps trigger it so boxes won't pick it up or change the tooltip to say you should pick this item up with your hero?

Zeo said:
Impossible boss in Chapter 2. The Noc guy. Elite boss.
Sometimes his lightning balls are invisible, and that makes it very difficult to dodge...
[seperate post]
Also, Phodom's phoenix strike screws up the game at certain bosses. (because it can 1 shot any boss that I've come across)
Such as the Ch4 swamp main quest boss, and Ch5 Demon Lord.
This is because they are suppose to do something, but can't because they're dead.
I got the fire rune (to summon an Esper?) But I couldn't use it. Says I already learned Faegra (sp?) which I don't have that spell. It's from the Demon Lord.
^Page 316
Psych said:
...I lose some of my spells in certain chapters...
In ch6 Illusion Army got removed then High Strike in ch7 and now in ch8 I lost Phoenix Combo !?!!
^Page 316
reid1987 said:
"Phoenix Combo" skill damage IMBA.
In CH 5, this skill damage has reached (12x21800)+2363,No boss can withstand this damage. This does not display error, this is the real damage numerical!! BUG or not? now lv30.the damage has reached (12x37000)+3326.....

[seperate post]
another bug!item "andenaj2" bug!when levelup only+25 maxhp and not +75 maxhp.
accidentally discovered.when Fradz level up,Maxhp increased by 45(Including str +1
Excilus said:
the unholy cloak it makes the boxes invisible just use dig and it will reappear again

ReaperOfDoom said:
1st: As you can see below I lost Fradz and Galeoth's special spells. I don't know when it happened but I'm guessing it was on chapter 8 because I start chapter 9 without them.
2nd: On chapter 8 I lost an hour while exploring the map 5 times because my digspots were only 8/10. I even had to learn how to unprotect maps so I can open it and view it without fog of war (sorry about that to the creator) and i still found only 8 (well 9 if you count the blight under the lucky box that tells you it has nothing when you try to dig on top of the lucky box)
3rd: This one is interesting. I somehow managed to replace zyl orbs with magic orbs. As you can see below I have an Ultimate orb at the start of Chapter 9 and Zyl orb (1). This happened when I had Magic orb (8) on Galeoth and picked up Zyl orb (2) with him on Chapter 8 after the Death Knight's optional quest. By the way, thanks to this now I can't get Zyl orb to 6.
4th: This one is pretty minor but the "Huge power boost" that gives 3 dig power requires 200 str rather than the 150 it has on its tooltip.
^page 317
Spidey said:
I don't know if that is a bug but I think the (mana,heath,restoration) scroll is unlimited. When the amount of scroll say ''0''. I still can use it :v. Feel like immortal
^page 318
Luffy said:
[...]Sand scorpions in desert inflict poison when they hit, description on orb effects icon says that it's slow poison, but it makes the hero miss like hell instead, which is annoying. Tooltip should be edited.
[...]
^page 319
purplebadger said:
[...]from 1.9e?[...(so maybe already fixed?)]
-Elemental stone / bear skin / ghost wolf claws, all those items that have charges increasing over time and then decrease when being used, do not work at all. Clicking on them activates the 10s cooldown, but no buff is granted and no charges are removed.

-Nature orb lists +250 magic damage but seemingly has no effect, at least according to the scoreboard.

-The 3rd omega challenge (healing golems) from chapter 3... only thing I needed to look up how to do and was still unable to complete. I don't know if it's bugged or what, but its pretty ridiculous.

These were the only major broken things I remembered through playing sofar. Once again though, amazing work.

edit: Is it normal to not have access to certain abilities in chapter 7? For some reason fradz doesn't have high strike and Galeoth is missing the healing fog as well as his mirror image ultimate
^page 319
Seth said:
btw Chaotic Rift is so OP that it push boss to a corner and their spawns get stuck at some doodads, e.g spider queen(swamp), slurgur(swamp boss), Giant Golem(optional quest), some of the boss won't wake up which gives the hero more time to medidate before finishing them. is this legit? >=D

edit: went tallooning today, at 10% of his hp theres sooooooo d@mn many... like d@mn many... tree spawned out that BURNS MP. then both my heroes manage to glitch through the circle limit and run out of the ring, collision size much =D, do fix the prob or it will be OP as i spam lightning orb until talloon died xd

Phoenix1 said:
Bug on Fradz shield ability, game crashes when used.[...]bug only exists in chapter 2.
^page 321
Dikongas said:
There is a bug in phodom like he has that heal with the hand emblem sorry i forget the name well to the point well when its lvl 3 it heals as if it is lvl 1 can you fix it?
Krolan said:
1. Phoedom's 5th skill doesn't appear in his skill panel in general. I've got the fireelemental (which is useless with most bosses, as most of them don't call in minions. You still get the minor damage though), but some other skill I can't remember just isn't there.
2. Fratz's Flashstrike and Ultimate don't always hit. This was especially frustrating with the elite-boss of chapter 2, he just teleported all around and did no damage. No matter what I did. Had to kill him with anything else I got (normal attack, lightning elemental, this armor-corroding stab).
3. The Vampire thing I and many others already mentioned, The one invulnerable one forced me to load a savestate that was like 2 hours before I got to him (was pretty far already).
4. Phoedoms overpowered ultimate (phoenix combo) can screw you as well, killing the normal boss of chapter 4 with it results in you stuck-in-limbo (mainly because there's a scene bound to happen when boss is at half hitpoints, but this still shouldn't be possible.
^page 323

Too tired to finish/double check/finish white-letter color coding (3:30am)
 
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Level 2
Joined
Oct 10, 2010
Messages
33
Its good to see that you are doing well Aero!! :D as for the bugs maybe you can ask someone to help u? This is an epic long story for one person which is extremely amazing. I m sure they are alot of people here who like to help with this map is so fun and innovative, as long as the bugs is slain this map will prob be the best campaign ever :D
 
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Level 1
Joined
Aug 14, 2010
Messages
4
Just a friendly advice

Hey Aero I don't know if you even still working on this project, but if you do...well I have some(many) bug in my gameplay so i will write it all below here:
1) Sometimes when you use Phodom and Fradz ability they will HEAL the target...yeap ! This happen even at the first chapter and I have frustrating time trying to understand it (don't worry i play this map many times on many ver so i understand what's going on)
2) Fradz's ability-Flash Strike and Teleport Strike, they're good but sometime cause the target being identifed as "NOT DEAD YET" so...I think we all know what's going to end up in some mission
3)Secret merchant who will popup from nowhere ? Yeah I do like this ideas, but could who plz set it in some place more logical ? Check the chapter IIX where you fight with "The Healer"
4)Another chapter IIX error, seem like someone make a products with haste :) This happen in the beginning of the chapter where Phodom ultimate skill got deleted, and later when Phodom get into another dimension in "The Ambush" quest and get back Galeoth and Fradz spell book spell get deleted too...Sad
5) Phodom ultimate ability-Phoenix Strike...is a "little" overpower and i do know this is a bug since boss is suppose to be hard to be kill not "1 Steal 1 Ultimate"
6) Please make more chapter in TCO Campaign...:goblin_good_job:
 
Level 1
Joined
Jun 24, 2014
Messages
2
after i defeat the final boss of chapter 4 i can't go next chapter i got stuck in boss area can't go back as well as go to next chapter even can't give up what should i do :(
 
Level 2
Joined
Oct 6, 2013
Messages
30
well guys how in the world i can get the Last item in the Divine Set.............I managed to get the Helmet and the Shoes but i couldn't get the last damn item to complete the Maxilamum Quest and set at same time
 
Level 2
Joined
Oct 6, 2013
Messages
30
Hey Aero I don't know if you even still working on this project, but if you do...well I have some(many) bug in my gameplay so i will write it all below here:
1) Sometimes when you use Phodom and Fradz ability they will HEAL the target...yeap ! This happen even at the first chapter and I have frustrating time trying to understand it (don't worry i play this map many times on many ver so i understand what's going on)
2) Fradz's ability-Flash Strike and Teleport Strike, they're good but sometime cause the target being identifed as "NOT DEAD YET" so...I think we all know what's going to end up in some mission
3)Secret merchant who will popup from nowhere ? Yeah I do like this ideas, but could who plz set it in some place more logical ? Check the chapter IIX where you fight with "The Healer"
4)Another chapter IIX error, seem like someone make a products with haste :) This happen in the beginning of the chapter where Phodom ultimate skill got deleted, and later when Phodom get into another dimension in "The Ambush" quest and get back Galeoth and Fradz spell book spell get deleted too...Sad
5) Phodom ultimate ability-Phoenix Strike...is a "little" overpower and i do know this is a bug since boss is suppose to be hard to be kill not "1 Steal 1 Ultimate"
6) Please make more chapter in TCO Campaign...:goblin_good_job:

well since i managed to get to chapter 7 i can tell you this.............I agree with you about Being Phoenix Strike Kill enemies like in 2 or 3 secs........but for sure you musn't use it in some places and events or Main Quests or get bugged...like happened in chapter 4 when i killed the '"Dragon's Spirit''.............Well about Skills Being Deleted it happned with me in Fradz With Flying Strike but its not bad BTW one steal and one kill like for example i don't like wasting time with epic bosses which have the item i needed so i steal and beigo ultimate and death and about the Target being healed by Fradz and Phodom's Healing ability that didn't happen to me ever (which healing the target)...acutally i have Bless of lightining and Power heal :p and about the Secret (black) Merchant there is no need for Certain places.....its good to pop up at random....well its saves you time and trouble finding him
 
Level 19
Joined
Jul 2, 2011
Messages
2,162
well guys how in the world i can get the Last item in the Divine Set.............I managed to get the Helmet and the Shoes but i couldn't get the last damn item to complete the Maxilamum Quest and set at same time
the last piece to that set is in the dragon training compound... it's a dig site.

Where all the barracks are.

It took me a while to find it too... turns out it's not very worth it anyway but hey, something to do.

Good luck wit the rest of the game.
 
Level 8
Joined
Sep 10, 2013
Messages
372
I hate to say this but the alpha version was much better. (At least till chapter 8). The beta version just ruined everything. It's so complicated and buggy. The alpha version was very good actually. Would you please just complete the alpha? And why are you writing a book?? Honestly?
 
Level 16
Joined
May 25, 2004
Messages
1,170
I hate to say this but the alpha version was much better. (At least till chapter 8). The beta version just ruined everything. It's so complicated and buggy. The alpha version was very good actually. Would you please just complete the alpha? And why are you writing a book?? Honestly?
I like the newer version actually. I hope he sticks with the changes he made, and just continues to fixing updating it to make it bug free!
 
Level 1
Joined
Apr 27, 2005
Messages
2
In Chapter 3 (The first chapter you have Galeoth, I think it´s chapter 3) there is a Magical orb over by the two ghosts and the orb tooltip reads "Please tell me immediatly if you see this item in your inventory.....". I´m guessing it´s not supposed to be there.

In chapter 6 (The chapter where all three characters meet up for the first time) the is a Zyl Orb with the same tooltip about telling Aero if you see it. It´s in the third room to the left down the big corridor leading from the throne room.

Love this campaign btw, it´s megaawesome to the nth degree!

Sorry if this have been pointed out already.
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
Hey,

The homepage of the project went down because no bills were paid. I have 10$ left with my paypal which I can use to pay the debt(I haven't paid for the website last two months). Each month pays 5$ so I need at least that much of money to activate the website again for at least a month.

I don't use the website myself at the moment and that's the reason I don't want to pay the pill. I did inform half a year ago that if no one helps me with payment I won't use my own money to pay the bill. Whatever. When I see at least a 5$ gift from someone I activate the website again(also give me a note or something then). It's okay if you don't pay as the project is still frozen.

TLDR; Gimme money which I use to open the website again.

https://www.paypal.com/webapps/mpp/send
[email protected]
(that's the email I've been using)
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
A flash in the dark "Day"

The next Sunday 6.7.2014 I will put all my efforts to the campaign once again by hosting an event. Come and join to my livestream channel and see me making the campaign in real time. You can chat with me and other players just about anything linked to the campaign.

The event starts from 12:00(+2 GMT) and ends 22:00 or until the next minor version is released. There will be a few break but I have reserved the whole day for the event. You can join whenever you feel like it.

Let's have fun just like in the old times.

http://www.livestream.com/aeroblyctos
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
Okay the event has started and will last until the next version is released.



After going back to the editor I gained a lot of motivation towards the campaign. From this comment forward I start to read your comments again. First of all, I would like these questions to be answered. Helps me a lot to make the next version.

Throw the whole campaign the bug heal-instead-of-damage took place sometimes - especially on Bosses: sometimes when you use your damage spell on boss - it heals him instead of damaging. I faced it in every chapter (same as for the user trihero)
Tell me more about this. I don't know where to even start searching such a bug. This is the biggest bug in the current version and I would like to fix this before the next version.

Electrify Muscles (fradz skill) doesn't increase attack rate or movement speed
Is there such an ability? Where? Spell book?

Combat kings, spells from spellbook and hero's abilities - from chapter to chapter some of them could disappear. Suppose not the whole of them in their final versions were transferred from chapter to chapter.
What abilities? Be more specific. You can't expect me to go checking all the data from all over the campaign.

Apparently, when you start Ch. 02, Fradz sprite doesn't appear. However, you CAN play with the spriteless character. The conditions to meet this bug are still unknown to me.
What sprite...?

- Mystic Storm is bugged (already mentioned in previous versions)
How it is bugged?
 
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Level 37
Joined
Aug 14, 2006
Messages
7,601
Hello everyone,

Before anything I would like to apologize my behavior last one year. I've been indifferent and cold. Sometimes I even amaze myself. It took over a year to realize such a simple thing. Today I finally poked myself while I was doing the project.

I simply cannot end the campaign at this point; after six long years. I've been like a soldier who fled from the battle at the very end. I left you guys to a fight you couldn't win - only I could end the war. You guys continued to wait even when I was gone. Keeping the hope up so that the war could someday end. I'm thankful for that and now I've finally come back. It is time to end this.

Of course I will pay the website. It's not a big amount of money after all. If you start to create projects like this you simply cannot expect any money. It's a hobby after all. Now the battle shall continue until the end. Until the very end.
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
I'm searching for a tester who could test your chosen chapter and see if there's still that "spells heals enemies" bug. I will send you the campaign and you simply test with that test version. Just tell me a chapter where you most likely will think the bug is found and I'll do the preparations.

EDIT: When this bug is fixed, within a day the next minor version will be released.

EDIT 2: Also please answer to this question: http://www.hiveworkshop.com/forums/chosen-ones-704/sell-box-bug-254448/
 
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