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The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert



Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.


Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.



General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.





AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 37
Joined
Aug 14, 2006
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7,601
Omg, more and new awesome cool characters. I thought that phodom-fradz-galeoth triple were the only chosen ones.
No, no. The Chosen Ones are Phodom, Fradz, Galeoth, Iibrod, Damanthe and Shindi.

HOW TO SAVE AND LOAD IT?
You can save and load by using the basic mechanism Blizzard have created. F10 to menu and save/load.
 
Level 2
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Oct 10, 2011
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11
Yes, yes, yes. Here are some pictures from my last test. The campaign has improved A LOT last few weeks. I'm now going very quickly to the next version.

very good thx for this,but i lost all my saves with a lot of resurces:ogre_rage:, when u'll upload new version i will start it from beginning.
:csmile:
 
Level 12
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Dec 28, 2008
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why can't we customize Iibrod, Damanthe and Shindi at start as well? Well, I guess because they are like, the other group/triple/awesome guys, and don't need to be customized. Well, I'll guess that their conservations might be fun to watch while they are 6 people. Or I hope so.
Are their powers similar to each other? That would be a shame.
 
Level 37
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Phodom - Fourth ranked
Fradz - Third ranked
Galeoth - Fifth ranked(leader of the group)
Iibrod - Fourth ranked(second leader)
Damanthe - Third ranked
Shindi - Fourth ranked

Well, Galeoth is the most powerful, but Fradz is a joker card, of course.

They fight a little differently because of different weapons so it's hard to say who is stronger than other. In fighting it depends who's the opponent... And the fightning style.

You can't control them but they are a lot in cinematics and are important part of the journey. There will be some fighting against death knights and all will be part of that.
 
Level 6
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Dec 21, 2011
Messages
237
You can avoid that. Just ran further away!


So people won't cheat. It's stupid if people just do "whosyourdaddy" and complete campaign in no time. It needs some hard work to finish my campaign.

EDIT: Oh yes I forgot to say two important thing:
- Save often! Before every boss at least!
- Do not try to use cheats in this campaign! It's pointless.

Yup, not cheating.
You can only cheating on "Childplay Difflicult" Difflicult!
Cheat is not Fun you know,
That is so easy to play. Just use "Normal" Difflicult.
There are many bug :D
Just kill and wait, then your level is incridible :D :D :D :D!! :ogre_haosis: :grin:
 
Level 6
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Messages
237
Phodom - Fourth ranked
Fradz - Third ranked
Galeoth - Fifth ranked(leader of the group)
Iibrod - Fourth ranked(second leader)
Damanthe - Third ranked
Shindi - Fourth ranked

Well, Galeoth is the most powerful, but Fradz is a joker card, of course.

They fight a little differently because of different weapons so it's hard to say who is stronger than other. In fighting it depends who's the opponent... And the fightning style.

You can't control them but they are a lot in cinematics and are important part of the journey. There will be some fighting against death knights and all will be part of that.

Yeah, i know that rank. :D
Because i so stupid. (Why you know?) That way, i very smart :D.
 
Level 12
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Dec 28, 2008
Messages
1,143
Phodom - Fourth ranked
Fradz - Third ranked
Galeoth - Fifth ranked(leader of the group)
Iibrod - Fourth ranked(second leader)
Damanthe - Third ranked
Shindi - Fourth ranked

Well, Galeoth is the most powerful, but Fradz is a joker card, of course.

They fight a little differently because of different weapons so it's hard to say who is stronger than other. In fighting it depends who's the opponent... And the fightning style.

You can't control them but they are a lot in cinematics and are important part of the journey. There will be some fighting against death knights and all will be part of that.


Hmm interesting. I never thought that Galeoth was the most powerful, but if you say so.. And actually I didn't intend to mean that which one was the stronger than other by asking if their powers were similar or not, but I mean, for example, Phodom has fire element, Galeoth has frost and Fradz has electricity. Are others have the same/similar elements to them? I hope that they are not the same :p
 
Level 1
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Aug 3, 2009
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501
Okay, in the previous version of the map, in Chapter IV, I could do the "secret" quest involving the three dragon slayers and the Living Tree that was killing random travellers, etc. etc. ...The point is, I now finished the "Strange Stones" quest - killing Mielioupuli (hope I spelled that right) and "Weapon Chest" as well. All these, including the Living Three (Elite Quest) are Optional quests but contribue to the storyline. I have yet to defeat the Slurg because I found out that doing so will prevent me from using certain abilities (I cannot use "dig" for example).

In short: What am I doing wrong? Do I have to complete certain quests chronologically? Do the magical sprites (they were yellow and found throughout the map last time I played) appear randomly, or are they tied to the day/night cycle? Or something else?

I know that this Living Tree would appear if I would find 10 such yellow sprites. If by updating the campaign, some things were changes, I'd really, REALLY appreciate everyone's help.

Please take your time to read this, I really don't want to advance until I figure out what I'm doing wrong. Thank you all in advance!
 
Level 37
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Hmm interesting. I never thought that Galeoth was the most powerful, but if you say so.. And actually I didn't intend to mean that which one was the stronger than other by asking if their powers were similar or not, but I mean, for example, Phodom has fire element, Galeoth has frost and Fradz has electricity. Are others have the same/similar elements to them? I hope that they are not the same :p

Iibrod: Fire element
Damanthe: Wind element
Shindi: ???

3. Galeoth

Galeoth was raised by his legendary father, Vandart. Vandart was a legendary fifth ranked dragon slayer who had killed many dragons, even by himself. Galeoth was raised to be a dragon slayer already from the age of three.

The training of Galeoth wasn't easy at all, Vandart was very strict with everything and wanted Galeoth every time to give it his all. Galeoth had to try his best everyday to excel himself to try and make Vandart happy.

Galeoth's mother died when she gave birth to a dead child. Galeoth was just a mere child back then. Vandart couldn't accept his wife's and second child's fate. He released all his pain to Galeoth and wanted Galeoth to be strong and so that he wouldn't see his death.

Years passed and Galeoth indeed became a powerful magician at a very early age. Galeoth was the youngest dragon slayer ever joining at 19 years old. He fought many great battles and made journeys with his father together.

The luck however run out eventually when they met a black dragon in a battle. The fight against the black dragon didn't go as Vandart foreseen. The power of the dragon was so strong that in the end Galeoth had to witness with his very own eyes his own father's death. He never couldn't accept his father's death and wanted to revenge against all the dragons and to haunt them to the very end of the world.



Okay, in the previous version of the map, in Chapter IV, I could do the "secret" quest involving the three dragon slayers and the Living Tree that was killing random travellers, etc. etc. ...The point is, I now finished the "Strange Stones" quest - killing Mielioupuli (hope I spelled that right) and "Weapon Chest" as well. All these, including the Living Three (Elite Quest) are Optional quests but contribue to the storyline. I have yet to defeat the Slurg because I found out that doing so will prevent me from using certain abilities (I cannot use "dig" for example).

In short: What am I doing wrong? Do I have to complete certain quests chronologically? Do the magical sprites (they were yellow and found throughout the map last time I played) appear randomly, or are they tied to the day/night cycle? Or something else?

I know that this Living Tree would appear if I would find 10 such yellow sprites. If by updating the campaign, some things were changes, I'd really, REALLY appreciate everyone's help.

Please take your time to read this, I really don't want to advance until I figure out what I'm doing wrong. Thank you all in advance!

You haven't done anything wrong, the campaign just bugs. In order to eliminate the bug after Slurgal, you must face elite or epic boss so that you're allowed to use dig for example again.


Just see on my album. Named "Mine".

Ok.


some one can tell me how to open the crate in chap 5? plz tell me now!!!
Aero where are u? HELP!

There's no way. The whole puzzle bugs so I deactivated it.
 
Level 37
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You're right.

Each dragon slayer must have mastered at least one element, because it is necessary to understand how does magic work in order to fight against the dragons. All the dragons are master of magic and uses magic in every battle.

Damanthe never wanted to learn any element in the first place, but because it is required for a dragon slayer to master at least one element he learned wind. He's a sword master and like to use swords in battles and he uses the wind element just the strenghten himself or an ally.

Magic can be seen in many different angles. It doesn't need to be just basic fire, ice and lightning. It can be something else, like in Shindi's case. He's a master of "steel"(I didn't find a better name for this yet, maybe "form") and uses the element to quickly create different kind of weapons. Shindi is master of many weapons from swords, javelins to throwing weapons. She has a special kind of armor that she uses to create weapons. Like Damanthe, she's an "agility" type of fighter and likes to use physical over magic.

I have to dissappoint you in once case: Iibrod is and will be fire element. The different between Iibrod and Phodom is that Phodom is a warrior type of fighter. He rely on strength and doesn't have that strong spells compared to Iibrod who's completely a mage. He even was once part of Magic Guild but left and became a dragon slayer later. Iibrod has devastasing spells in his pocket and uses them to kill his opponents.
 
Level 5
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Aug 24, 2008
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199
I have a bug in Chapter 6 Phodoms max health keeps changing for apparently no reason to the point he was down to 750 hp and as I dropped Tera Ring he died and was resurrected with 1/43857453443. Despite that I couldn't heal him or anything forcing me to stop playing :-(.

At first I thought it had something to do with Avatar or Blessing of Lightning but thats not the case. On the side note is it intentional that they get hungry so fast?
 
Level 1
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Aug 3, 2009
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501
How exactly can I active Crate of Wonder? I even upgraded the basement key (wasn't cheap by the way) and apparently that won't do. Also, I've noticed a room on the bottom right corner of "Dragon Inn" chapter. How can I get there?
 
Level 5
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Aug 24, 2008
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199
Okay your question made me go back and test it out. Phodom only get 250 hp despite powerheal being rank 5 and when it ends he looses 1250 hp so yeah its powerheal. Fragz gains also only 250 hp but he also looses only 250 hp.

On a sidenote Tera Rings active is not working.
 
Level 3
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Jul 20, 2010
Messages
25
Hello,
I started to play your campaign, and first of all congratulations for it, it's one of the best i've ever played =P.
But there are some points that need some fixes/improvements:
1 - some times the score board seens to be bugged, for ex, i finished the third chap right now on normal diff, and solved the 3 "epic puzzles" but it just counted as 1, same bug on elite/epic boss count.
2 - at this same "epic puzzle" (chap 3) the second puzzle has something that's really anoying, sometimes if you miss click at the border of a "correct path" (no spoillers =D) it count as a "wrong path" cuz of heros colision size(dunno if it's to be like this or what).
and just an obs and question at the same time...
when you finish the second puzzle at third chap, the void ones, it says "your reward is: nothing" does it means that there is a reward at this point? and about the third one... was it a puzzle? i just killed both and finished it...
Well... i think it's all to comment about i saw for now ^^, but keep the good work on it, it's really epic =)
 
Level 37
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Here's a diary to the next version.


I started to play your campaign, and first of all congratulations for it, it's one of the best i've ever played =P.

Hey thanks.

But there are some points that need some fixes/improvements:
1 - some times the score board seens to be bugged, for ex, i finished the third chap right now on normal diff, and solved the 3 "epic puzzles" but it just counted as 1, same bug on elite/epic boss count.

The stars depends of difficulty. I assume you're playing with Easy difficulty which gives you 1 star from each elite and epic boss.

when you finish the second puzzle at third chap, the void ones, it says "your reward is: nothing" does it means that there is a reward at this point? and about the third one...

I'm not sure, I'll check this out when I'm at home but for me it seems like it's an useless reward text.

was it a puzzle? i just killed both and finished it...
I guess I ran out of ideas at that point. ^^

The idea is to kill them both at the same time or they resurrect forever.
 
Level 3
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The stars depends of difficulty. I assume you're playing with Easy difficulty which gives you 1 star from each elite and epic boss.
Well, i was talking about the score board "tracker", the part of the board like(for ex, not the real values):
puzzles: 1/3
Dig: 5/10
Mini-Bosses: 2/7
Boss: 0/1
Elite...
even after i killed a boss(when appears the option to choose to start a boss fight),epic,elite or whatever, it dont update to 1/1 for ex... I think it has something to do with "saving" the game in the middle of the campaign...

Btw i found another bug in the end of fourth chap(i guess it's the fourth, the one which phodom is alone at the forest with the elite boss as a three and the epic boss as the "whisp" of dragon spirit...), if you defeat the BOSS(the one before the end of the chap) and try to "dig" it says you cant and dont allow you to.
(just a obs: i was almost giving up to find the elite/epic fight, then i found it by mistake clicking in "something gr..." ^^, you could give us some "hints" about how to active it...)
 
Level 37
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even after i killed a boss(when appears the option to choose to start a boss fight),epic,elite or whatever, it dont update to 1/1 for ex...
What chapter?


(just a obs: i was almost giving up to find the elite/epic fight, then i found it by mistake clicking in "something gr..." ^^, you could give us some "hints" about how to active it...)
It will be done.
 
Level 37
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it is a good map, but i hate the fact that i must repeat the same map again and again in order to defeate boss
Not if you find a good strategy to beat bosses. Here's a guy who managed to defeat all the bosses on Extreme difficulty without using a single give up.

This is the first part of the video series he has made. I believe there are like 20 videos or something.

 
Level 5
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Jan 17, 2011
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Not if you find a good strategy to beat bosses. Here's a guy who managed to defeat all the bosses on Extreme difficulty without using a single give up.

This is the first part of the video series he has made. I believe there are like 20 videos or something.


It is not too hard, i beat them too (without potions):)
 
Level 12
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Not if you find a good strategy to beat bosses. Here's a guy who managed to defeat all the bosses on Extreme difficulty without using a single give up.

This is the first part of the video series he has made. I believe there are like 20 videos or something.


which version? Outdated long time ago?

Edit: meanwhile, I always get confused and mix "epic" bosses and "elite" bosses with each other. Why don't you name just one of them as "bosses"? That way, it will still indicate that it's better than a mini-boss.
 
Level 3
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Jul 20, 2010
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25
Hi there again...
i managed some time to keep playing, and i'm at chapter 7 (the one you go to the castle to speak with the king...)
and i found some bugs...
Butcher set vitality gain/kill dont work...
Epic boss of ch 6 dont count when you kill it (normal diff at least... didnt try the others)
The item which gives "mana shield" from mages guild (something like it) dont work, it says you already have another time of shield active, i think that he acts as if the effect of the ice spell shield buff is still up and dont active.(self shield one)
And another one about the steal, i've 199% chance of steal with fradz and i cant steal anything since the begin of the ch 7, tried already the esper one( fradz new skill, coundn't...)
the lich and the final boss of the team match tournament...
btw it's not only with fradz, i triyed to swap itens managed 124% with phodom 130%+ with fradz and 50~60 with galeoth, none could steal after like 999999 atempts... so i guess it's bugged =).

so finally i've a question...
i've power heal skill, which is bugged there is any way to change this skill and keep playing from where i'm?
 
Level 37
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You need at least 200% steal chance to steal from some enemies.

1. Lightning Elemental Rune75% BOSS
2. Charged Prism 200% ELITE BOSS
3. Omega Helmet 250% EPIC BOSS
4. Damned Mask 200% Ruy'Arvoz
5. Fire Elemental Rune 200% Elementalist
6. Damned Dominator 200% Shadow Lord

No you can't change power heal in the middle of your save. :/

I could make some kind of system that allows for example to change abilities, hmm.
 
Level 3
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Feb 25, 2012
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43
I was playing this campaign and I started on normal but later found out it was recommended to play on easy first to get a hold of things. I havn't had a problem in the first 4 chapters but in the fith chapter the everything was black I don't know if it is supposed to be that way but I can't see any details and it makes it very hard to play. I thought I should let you know but it might just be my computer.
Anyway so far I think its a great campaign and I love all the detail you put into this. Great work.
 
Level 3
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Feb 25, 2012
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Great Thanks, I was shocked when you said to put my light setting on high because I thought I had everything maxed. Turns out half of my settings where on low not high.
I hope to finish the campaign before this weekend is over.
 
Level 3
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Jul 20, 2010
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Hi there,
I just finished your campaign... and first of all i've a question...
will you keep the history after ch 7 end?
Well putting it aside, i liked alot the gameplay, but there is some things that i think you could improve... but before it... to the bugs =P
1- at chapter's end(7) scoreboard boss/quests/etc count dont work properly, i did all mini quests and finished the chapter and it just counted as one, and the BOSS didnt count too (it was BOSS 0/1) at the chapter's end.
2 - if you click something else when you're to choose the maximillian armor (something like it, divine + dammed set) you get stuck and cant keep playing unless you reload, reestart the chapter or etc...
3 -(dont really know if it's a bug) about the auction house, somehow, dunno why i managed to buy 2 lightning spells (lightning fourth spell).
About the things that can be improved:
1 - at auction house, there could be a way to skip itens that you dont want/need, it's annoying to move in/out till you get the item you want.
2 - about the steal, i think it's really bad to let it as it's, since 1 agi gives 0.4% steal chance, unless you keep the agi hero (fradz) in every battle, you cant steal the itens (like in gladiator arena, unless you have fradz on it you cant get the itens from stealing it.) i sugest to change it to 0.13% chance increase per stats, so you'd be able to play these "duels" with any character instead of just one.
3 - there is no information or hit about who to find the epic/elite bosses, you've to get near the end of the chapter, and "redo" everything, check every place, and it really take alot of time, there could be some "hints" like a npc saying "i saw a terrible thing notheast just some time ago, i ran as fast as i could" etc... so would help alot... (i'm saying because i didnt see any, if there is any forgive me for being blind).
4 - i had to give up to repick the abilities (power heal bugged) but after "give up" game really gets easy, even extreme difficulty was a piece of cake, maybe you should put a gold/honor limit from giving up, i didnt tried hardcore diff yet, but i think with a "give up" would be easy too...
5 - i dont remember now, but there are few things, if i remember i post here latter...
anyway... bugs aside (obvly... it's beta)...
gratz for the good campaign, and as i said before, keep the good work on it...
 
Level 3
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Jul 20, 2010
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25
well, the history seens to have a continuation, will you end the campaign at chapter 7?
There is alot of things which was left with a "continue taste"^^.
Like what happened at the place the two teams was sent by the king, about that little disguised guy (who released galeoth at ch 6), the guy who wanted to kill phodom, the dragons, etc...
Oh, i forget to say and remembered just now, there is another bug, it's about the magma cloak, you cant make it, i gatered all itens, and coudn't, the name of amulet of strength in the recipie itens list is wrong, dunno if it has something to do with it... it's amulet of strengHT.
 
Level 3
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Aug 2, 2011
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43
soory but is there any esper to aquiered in chap 2 .and i couldnt find boss in chap 2 too.can you show me where is it and how to get demonic ....something(i dont remember ^^) in this chap.i think kill the boss and he will give me this :))
 
Level 3
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Aug 2, 2011
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an item u may get ,i dont remember its name ^^.by the way 'power heal' of phodom from lvl 2 every time you cast to an unit after 10s its max hit point decrease 500 T.T my phodom only had 25 max hp T.T you might say WTF?
 
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