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The Chosen Ones 1.0

Submitted by Aeroblyctos
This bundle is marked as approved. It works and satisfies the submission rules.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.


Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything... Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it... Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...


Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert

Videos


Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.





Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.


Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.





Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:

Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.

Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.


Credits

General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.


Changes

Beta 1.9a to Beta 1.9b


AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.


Beta 1.9 to Beta 1.9a


Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.


Beta 1.8h to Beta 1.9


Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.


Beta 1.8g to Beta 1.8h


Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6


Beta 1.8f to Beta 1.8g


Fixed Mystic Storm save/load


Beta 1.8e to Beta 1.8f


Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!


Beta 1.8c to Beta 1.8d


Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.


Beta 1.8 to Beta 1.8a


Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.


Beta 1.7i to Beta 1.8


Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.


Beta 1.7i to Beta 1.7j


Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.


Beta 1.7h to Beta 1.7i


Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.


Beta 1.7g to Beta 1.7h


Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.


Beta 1.7f to Beta 1.7g


Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.


Beta 1.7e to Beta 1.7f


Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.


Beta 1.7c to Beta 1.7d


Fixed Experience bug.


Beta 1.7b to Beta 1.7c


These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.


Beta 1.7 to Beta 1.7a


The campaign is now optimized and should work faster.


Beta 1.6f to Beta 1.7


Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...


Beta 1.6e to Beta 1.6f


Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.


Beta 1.6d to Beta 1.6e


Fixed combat king load bug from Fradz and Galeoth


Beta 1.6c to Beta 1.6d


Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs


Beta 1.6b to Beta 1.6c


Fixed Combat King Bug
Fixed a lot of other bugs


Beta 1.6a to Beta 1.6b


Fixed shovel bug


Beta 1.6 to Beta 1.6a


Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs


Beta 1.5c to Beta 1.6


Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.


Beta 1.5b to Beta 1.5c


New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.


Beta 1.5a to Beta 1.5b


Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.


Beta 1.5 to Beta 1.5a


Removed some test items from chapter 1 beginning.


Beta 1.4c to Beta 1.5


Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.


Beta 1.4b to Beta 1.4c


Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...


Beta 1.3a to Beta 1.4


Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...


Beta 1.3 to Beta 1.3a


Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.


Beta 1.2a to Beta 1.3


Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.


Beta 1.2 to Beta 1.2a


Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger


Beta 1.1b to Beta 1.2


Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.


Beta 1.1a to Beta 1.1b


Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger


Beta 1.1 to Beta 1.1a


Fixed a problem where chapter 2 started instead of 1 after prologue


Beta 1.0a to Beta 1.1

Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11


Beta 1.0 to Beta 1.0a


Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem


Alpha 3.3a to Beta 1.0


Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality




Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Moderator
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
  1. Aeroblyctos

    Aeroblyctos

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    The damage is based on Intelligence, magic balls and strength. The damage show will be added.

    Will be fixed. The spell also bugs, it always does the same damage: 300.

    Hmm?

    Hmm... Well I don't know.

    Okay, I will edit this combat king.

    You don't need to carry those stones + you have those boxes... But fine, I will do this sooner or later.

    Aha, well, hmm.

    What...?

    Do you have some suggestions?

    You will loose.

    But is it a bug, or?

    Yes, one of the worsts chapter, I agree.


    ------------------------------------------------------------------------------------


    Is it not skipable already? What version you are playing?

    You mean southeast corner?

    Yes, in next version their damage is lowered about 50%. About that move thing, I don't know what is it or what is causing it... I'm speechless.

    Does it lag in somewhere else? Or just in this boss fight?

    Hmm... They should not ressurrect if you don't have that phial. However, there is one item that ressurrects carrier... Belt Of Sunrise. Perhaps you have it?
     
    Last edited: Feb 8, 2009
  2. Zinive

    Zinive

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    The Graphic effect of Fireball, the one in the ability menu Fire is missing its graphic for me. It applies damage normally but I just don't see the visual effect.

    About Combat King Immobilize

    I just don't see the use of this one I mean it does not help you anywhere in your map, so it should be changed.

    The Stones in Chap 4.

    I know you don't need to carry them around but you need to pick them up which is annoying since I need to drop an Item before. This is just a minor point but I still would like to see a change in this.

    The find the silver sword quest in chap 4 buggs if you skip the cinematic. You can get the Sword but you cannot trade it in at the quest giver.

    For Chap 4 boss I do have some suggestions.

    First I suggest raising its Health.
    Once the boss has split the first time every 15 seconds for 15 seconds one of those guys change their phase.
    To either Orange In this phase he will deal damage to every other boss unit around him (not to Phodom) This Phase is the main reason why I suggest raising its Health.
    Red in this phase his attack damage and armor is greatly reduced but he will restore his health fast.
    Green every hit the boss does applies a stacking debuff in this phase you need to stay away from it.
    Purple if the boss dies while being purple it will deal heavy AoE damage, so you have to make sure you don't kill it while in this phase.
    When they are the smallest (the form that doesn't split it self on death) They gain a chance to run off and changing into an egg. If they survive like 10 seconds a bigger form of them will hatch from the egg (one that does split on death)
     
  3. Aeroblyctos

    Aeroblyctos

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    Yes, you can.

    Basic information


    I still have 5 month before army. I try to finish the campaign before that, or this never will be done. I think I can at least finish the campaign to beta stage within 3 months. In beta stage, there should everything important, but it misses some Elite and Epic bosses or other optional stuff.

    Just remember to give credits for the model maker and for this campaign because you have took models from this one.

    You mean like that you just do damage and that's it? No effects at all?

    Okay, perhaps you have suggestions for another one?

    I agree. This wasn't a big problem before, but now because there are so many items, etc. this starts to be... I'll do it like Faerie.

    You mean like you can't anymore buy/sell stuff in the chapter after you have skipped the cinematic?

    Excellent suggestions. Hmm, let me think...

    That egg thing is great, I will do that. About those color things... I will have to think some good spells for each color. There will be like 4 colors or something...

    You may have more ideas for colors?
     
  4. max_dan

    max_dan

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    hello aero, still remember me?
    I tried the chosen one today and it's becoming really awesome since I played it long time ago.
    i've reached chapter 2 and tried do defeat the epic boss.
    I found bug in chapter 1, when I want to fight archmage and I skip the cinematic, the camera still rotating just like if the movie didn't skipped. What a hard boss, I need 50 potion to defeat him and his allies and I defeat few times.
    the digging area really hard to find and there is no explanation about that. I only got 8.
    keep up the good job bro.
    two thumbs up.
    ps: when the 1st time I played this, I though this is the best campaign and nothing can compare it. But now, It's becoming more and more great and beyond my imagination

    I want to ask you a thing, it is Strong river or Storng river? Because sometimes it called strong and sometimes storng.
     
  5. Zelda.Alex

    Zelda.Alex

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    originally by max_dan
    "I want to ask you a thing, it is Strong river or Storng river? Because sometimes it called strong and sometimes storng."
    it is storng river.
     
  6. Aeroblyctos

    Aeroblyctos

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    Hi there. Of course I remember you. You are one of the greatest testers.

    Yeah, I'm improving the campaign all the time.

    Okay, a skip cinematic bug, will be fixed.

    Always when you see a black spot there is an item. Here's the current description. Perhaps you could improve the description? Here it is:

    "Take up your shovel and start to dig the ground to find hidden. When you see a black spot, most likely you will find something."

    Nice to hear that, but there is still a long road ahead. I hope to have more ideas and bugs from you.
     
  7. max_dan

    max_dan

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    now I reached chapter 3 and faced elite boss.
    I don't know why, but in this chapter, when I fought elite boss, it became so lag.

    what do I got if I defeated elite and epic boss?
    If just honor point and not set item I'm gonna skip the elite and epic boss in this stage.

    I found several bugs in chapter 2 and 3.

    Chapter 2

    position of fradz 1st and 2nd skill was wrong, lightning attack (2nd skill) with hotkey x placed in the left and thender (1st skill) with hotkey z placed in the right ----> I hope you get what I mean, my english bad.
    so do with ice-lightning spells and darkness-light spells.

    in chapter 2 -mbar command doesn't work

    there is tooltip error in ring of mega rejuvenate recipe. just check it out.

    I suggest to change patrol command with attack command because its hard to use the attack command.

    there is tooltip error in Noc'toriah cinematic. He said resgret not regret.

    Chapter 3

    There is a major bug here in chapter 3.
    when I use glacial ball, Galeoth become uncontrollable.

    At the market, I bought a spellbook and I clicked it but nothing happen (Galeoth didn't learn the spell)

    That's all the bugs I found.
     
  8. Zinive

    Zinive

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    Colors for boss chap 4:

    Violet: The Boss throws out violet glue every 3 seconds. At a nearby random place. On impact this will deal minor damage (to every one even the boss himself) and release a small glue monster (It has a high damage but is really slow and has only 5 hp.)

    Black: While being black it has an increased dodge rate and a critical strike chance. However spells will deal additional damage to him.

    Grey: Every time the Boss is hit while in this phase he gains a Armor bonus of 5 for 30 seconds. Each hit will refresh this cooldown and increase the bonus by 5.

    Brown: The Boss will burrow itself and move underground beneath Phodom. After 12 seconds the boss will stop to follow Phodom. 3 Seconds after this he will burst out dealing damage and sending Phodom flying.

    Dark Green: If their is a nearby smaller form of himself which has 40% or less hp. The phased boss will devour that unit. If he manges to eat 2 he will increase his size.

    Dark Red: When ever Phodom deals damage to any other boss unit nearby (not the one that is in phase). It will increase attack damage and attack rate.

    Light Red: When ever Phodom deals damage to this unit it will increase its attack damage and attack rate.

    Lime: The boss will start to channel a healing aura. If he is stunned the aura will disappear but the boss will deal additional damage for 10 seconds.

    Dark Blue: The Boss will emit a fog that increases his seize and stays for 5 seconds. If Phodom is inside this Fog his mana will be burned and he will take additional damage.

    Light Blue: When ever Phodom casts a spell a Bolt of negative energy hits him burning his mana.

    Combat King Suggestions:

    Fury: Each attack has a chance to increase attack speed by 100%

    Defending Stand: Gives a Chance to deflect any damage back. This will work on spells and ranged attacks but not on melee attacks.

    Elemental enchantment: Depending on the Hero using this it has different effects.
    Phodom: Chance to create a explosion that stuns and deal damage to nearby enemies.
    Fradz: Chance to dispel magic and creating a chain lightning hitting up to 3 targets.
    Galgoth (was this his name?)
    Chance to slow the target and deal some bonus damage.

    Additional Suggestions:

    I thing Galgoth needs a little bit more Love compared to all other heros he lacks quality. Also his model should be changed it just looks horrible. I can give you later suggestions for this Hero but not right now :)
     
  9. WaremDarkslayer

    WaremDarkslayer

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    many bad points such as the inability to save or the impossible bosses and the non-existent help....Liked the terrain though. my rating:4/5
     
  10. Zelda.Alex

    Zelda.Alex

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    WaremDarkslayer regarding the impossible bosses. these are the elite and epic bosses you are referring to i think. these are not impossible. but yes these are very tough. these bosses are meant to be faced on the second play. that's why these are those tough. refer to FAQ of this campaign if you have problem understanding this.

    what did you mean by "inability to save"---the campaign can be saved by the menu of the game.

    "non-existent help"-----change the difficulty level if you are having problem with the difficulty of the campaign.
     
  11. Aeroblyctos

    Aeroblyctos

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    Really? It might be because of the effects. Do you think I should reduce the effects of the boss?

    If you defeat elite boss, you will gain an Esper. Epic boss drops a piece of item set(the item set is not fully added to the campaign).

    What do you mean? I think they suppose to be like that....

    Okay, will be fixed-

    I'm currently remaking all items' descriptions. So I will fix that same time.

    How?

    Whole cinematic will be remade.

    Fixed.

    Can you tell me a little more what did you do.
     
  12. max_dan

    max_dan

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    position of fradz 1st and 2nd skill was wrong, lightning attack (2nd skill) with hotkey x placed in the left and thunder (1st skill) with hotkey z placed in the right ----> I hope you get what I mean, my english bad.

    this is what i mean:

    it should be like this
    spell:
    thndr -lightning att // ice- lightning - dark - light

    Hotkey:
    z - x // a - s - d - f

    the bug is
    spell:
    thndr -lightning att // ice - lightning - dark - light

    Hotkey:
    x - z // s - a - f - d


    i hope you get it



    and then for attack command

    cmmnd:
    move - stop - hold - command menu
    patrol

    hotkey:
    q - w - e - r
    a

    what i suggest

    cmmnd:
    move - stop - hold - command menu
    attack

    hotkey:
    q - w - e - r
    a


    i suggest you to make a checkpoint b4 fight elite and epic boss. if we lose, we can retry w/o load the game

    for the spellbook at market, i'll check it again
     
  13. Aeroblyctos

    Aeroblyctos

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    I have been thinking. The main problem with your "color suggestion" is that Chapter 4 Epic Boss is 100% same. So would it be a little boring that in the same chapter there are two same type of bosses who use colors? Also, there is an other problem also. Because the boss splits to little ones, the color thing is hard to make. If we are going to make this, I need to remade whole boss completely.

    So, I would like to have your thoughts now before we continue.

    You can save like normaly. F10 => save. Is there a problem with it, hmm?

    I understand. The help will come to prologue once I will do it. I will do it after chapter 7 is remade. This will help a lot beginners. I'm sorry that this have not be done sooner.

    Please rate the campaign after it's finished.
     
  14. Zinive

    Zinive

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    You are right about that part that they epic boss uses the same style. However they are still different enough in their ways and if you look at all bosses in your Campaign he will still be unique. Because of the effects he uses. Although the similarities could be used in the story line.

    For example: A Strange magical stream has been released in this swamp slowly turning the creatures in it. This is done because the dragon spirit has found a way to infuse a small portion of his power to this creatures, in the hope to kill his Jailer, he created the Boss.

    After all I thing the Spirit himself would try anything to regain his freedom.

    The visual effect to this boss can simply be done through a hero glow system. So not changing the color of the boss himself but adding a certain glow to it.
    With a system like that some colors won't work and need to be reassigned.
    Dark Red and Light Red for example. These should be changed in teal and light blue (which are both player colors and as such easy to implement. The other Colors have to be changed as well.
     
  15. WaremDarkslayer

    WaremDarkslayer

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    Got confused sorry i meant the inability to load the game i saved (very big map files)
    The non-existent help ....meant the complete missing of quests or effects on the map to help the player know what the h**ll he/she is doing.
     
  16. Aeroblyctos

    Aeroblyctos

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    Yes, but we still have the problem with the smaller units. Should I remove the smaller units or what?

    Is this some kind of problem, hmm? I don't quite get what's the problem. Perhaps the campaign is too big? What, what, what?

    Quest log is not enough? Perhaps you have some suggestions how to improve.
     
  17. Zinive

    Zinive

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    No why? The glowing can be seen easy even on small units. I don't see a problem with that.
     
  18. NinjasDontFight

    NinjasDontFight

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    I'm testing the move-bug by restarting the campaign all over again.

    If you already know about these bugs, no need to answer back.

    • Chapter 1. If you try to skip the Elder Golem or Troll Assasin cinematics. They don't spawn.
    • The movement bug seemes to persist from my chapter 6-9 so far.
    • The insane lag only persists from chapter 6-9, BOSS FIGHTS.
    • I finnaly tried Galoth's Ice Ball spell thingy in chapter 8. For some reason I coudn't control him for about 5 minutes. It was like he was stuck trying to channel the ball?
    • In Chapter 6, above the digging area (cant god damn find the Holgro part after 20 minutes of digging). Their were these peasants with mini-games I guess. But when I tried to do the first one, a dialog with duplicate "Yes", "No", "Information" appeared. I must of clicked the wrong one, because I lost control of Fradz and I coudn't do any of those games anymore.
    • Same in Chapter 6, the Cannon mini-game. I'm not sure how u can beat the game without cheating. But a bug allowed me to go to -### lives. But unluckly my food was low and I died from that. So I never did get to the last level for my super prize!!! :cry:
    Edit: In Chapter 2, is the sunken ruins temple accesible? I don't understand how to get in it :/
     
    Last edited: Feb 20, 2009
  19. panarim

    panarim

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    lol there is difficulties
     
  20. panarim

    panarim

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    man this is awsome!!!!! i just love that u use final fantasy sounds :D :D :D

    and nice anti cheat system :D (i am not a cheater i just read comments)