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The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert



Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.


Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.



General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.





AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 2
Joined
Nov 20, 2011
Messages
37
No wonder I couldn't steal anything, I had a puny 40% chance. Thanks a lot Aero and sorry for asking so many questions, I tried using search function and found nothing, only the old resist rates. D:
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
hey, can anyone tell me how to release the captives on chapter1? on the ogre dungeon. thanks :)

A bug. :(

No wonder I couldn't steal anything, I had a puny 40% chance. Thanks a lot Aero and sorry for asking so many questions, I tried using search function and found nothing, only the old resist rates. D:

Actually there's a also a little bug. There should be an item that gives bonus steal chance in chapter 2 and 4.

What if you try the official site? There's a lot more information and friendly people that can help you more.
 
Level 2
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Nov 20, 2011
Messages
37
The widger's rings 20% should suffice for me for now.

Yes, I have been searching the official site a lot. From there I figured out a lot of things, or else you would have been bombarded with even more questions, which I seriously try to avoid.

On a brighter note, I have been enjoying this campaign tremendously. I have 270k gold after 3 give ups, for the sake of completing most items. I look forward to Chapter 8, even though I haven't completed Chapter 7. It has been a very enjoyable experience for me, and it would be even greater without the bugs.

I understand that many bugs are difficult to fix, so I will be patient in my wait.

EDIT: Chapter 2 has tons of bonus steal chance items D:
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
The widger's rings 20% should suffice for me for now.

Yes, I have been searching the official site a lot. From there I figured out a lot of things, or else you would have been bombarded with even more questions, which I seriously try to avoid.

On a brighter note, I have been enjoying this campaign tremendously. I have 270k gold after 3 give ups, for the sake of completing most items. I look forward to Chapter 8, even though I haven't completed Chapter 7. It has been a very enjoyable experience for me, and it would be even greater without the bugs.

I understand that many bugs are difficult to fix, so I will be patient in my wait.

EDIT: Chapter 2 has tons of bonus steal chance items D:

Okay I improved a little the campaign description so that the website can be found a little bit easier. And yeah next week there will be a repair version to fix some bugs.
 
Level 2
Joined
Nov 22, 2011
Messages
26
can anyone tell me if they can finish the archmage and the epic battle on chapter 1 on the hardest mode?

edit: oh, nevermind, i already finished it xD
 
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Level 2
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Nov 20, 2011
Messages
37
The area of where there are three Sasquatchs, and will spawn a mini boss after defeating the Shadow Golem (Boss).

EDIT: It's south west to the Harpy area.
 
Level 2
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Nov 20, 2011
Messages
37
BUG DETECTED:
Chapter 4

I was building Orihalcon like a boss, I put in all the reagents including recipe in a box, then I put my Lesser Magic Ball (5) into the box last, the result was Orihalcon (5), which could be split for an easy 2.8k gold x 5 if you sell all of them!
 
Level 2
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Nov 22, 2011
Messages
26
The area of where there are three Sasquatchs, and will spawn a mini boss after defeating the Shadow Golem (Boss).

EDIT: It's south west to the Harpy area.

hey, i can't see it.. is it on the field where the mini-boss sasquatch appear?

edit: i found it already. thanks :) now im gonna find the last 2 herbs. thanks for your help
 
Level 2
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Nov 20, 2011
Messages
37
You'll have to load it from give up (that means giving up your current chapter), or complete the chapter you're currently in, and go to the next chapter.

On a side note, does it work if I do it with 1.6d?
 
Level 2
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Nov 22, 2011
Messages
26
You'll have to load it from give up (that means giving up your current chapter), or complete the chapter you're currently in, and go to the next chapter.

On a side note, does it work if I do it with 1.6d?

wait, im confused on your statement. so, if i don't want to give up, for example im in the middle of chapter 3. then i should finish chapter 3 with 1.6e, then continue chapter 4 with 1.7?
 
Level 2
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Nov 20, 2011
Messages
37
It's in chapter 1, click on Birgitta (Phodom's wife) before any main quests begins to get it. For later chapters, I have no idea.
 
Level 37
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Aug 14, 2006
Messages
7,601
Thank you Mr. Aeroblyctos :) I am surely wating for your next update. :)

question: if you update it to 1.7 can i still continue my 1.6e game? :/

Yes you can, but first will come 1.6e. 1.7 will come later when I have finished chapter 8.

Can I play a new version with my current save?
Yes, you can load your characters and resources to the new version very easily. Just complete the last previous chapter or use Give Up and then delete the old version and add the newest version to the campaign folder. Then simply go the next chapter or start the campaign again from the prologue. Remember that you can only use Give Up in chapter 4 and beyond.

It's in chapter 1, click on Birgitta (Phodom's wife) before any main quests begins to get it. For later chapters, I have no idea.
Use your Alchemist Profession.
 
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Level 2
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Nov 22, 2011
Messages
26
Yes you can, but first will come 1.6e. 1.7 will come later when I have finished chapter 8.

Can I play a new version with my current save?
Yes, you can load your characters and resources to the new version very easily. Just complete the last previous chapter or use Give Up and then delete the old version and add the newest version to the campaign folder. Then simply go the next chapter or start the campaign again from the prologue. Remember that you can only use Give Up in chapter 4 and beyond.


Use your Alchemist Profession.

i can still get the recipe of strength using alchemist profession?
 
Level 2
Joined
Nov 20, 2011
Messages
37
I have an idea, why not add a toggle for certain abilities?

Fradz's Illusory Double and Phodom's Aura of Fire leap into my mind first when I thought of that. It'd be great for people trying to steal things during earlier chapters but killing the mini-bosses with aura far too quickly. Illusory Double sometimes blocks Fradz and teammates or triggers certain things, such as the option to enter Noctoriah's Mausoleum which can be annoying.

Of course it'd also seem weird if Phodom runs around with the Aura 24/7 as well.

I am well aware that you would not close it in most situations, but why not add an option just for those few situations? I'm not sure if it would take a lot of work, but it might useful to have those things toggle-able. Items such as Omega Orb, and the Ice Queen's claw also fall under this category. Those sudden summons can block you and it can be devastating in some situations.
 
Level 2
Joined
Nov 22, 2011
Messages
26
Okay, finished the Chapter 1 on Hardcore mode after several tries.. (not because i always fail but because i accidentally sold some important items and haven't got some items) To cut this short. i will rate this campaign based on what I already played (i'm gonna post a new ratings after i finished the game)

This is my first time to rate a game and i am rating this game on my own point of view. if anyone disagrees, well, we have different perspectives
First Pros and Cons:

Pros::
-Unique in some ways
-Great Storyline
-Multiple game difficulty
-Morale System (You choose evil/good path)
-Customized hero and items
-Great Terrain
-Music
-Puzzle and Riddle
-Challenging Boss Fights
-Dig and Steal System (This will keep you to play longer but it's worth it)
-Give up System
-Combat King System
-Camera

Cons:
-Minor bugs
-Too dark when night making it more difficult to find dig sites and plants (I know you did this to make the environment more real. But still..)
-Unimportant cut-scenes/cinematic
-Cut-scenes that cannot be skipped

Rating:
(100% highest)
Gameplay(25%)- 25%
Environment-(15%) 13%
Uniqueness(25%)-25%
Storyline(10%)- 10%
Overall System(20%)-19%
Bug-free Game(5%)-3%

Total 95%"DarkGreen"]Excellent![/COLOR][/B]

Reason for the ratings:
I subtracted 2% From the environment because:
1% from the very dark scene during night time
1% from camera glitch (i'll discuss later)

I subtracted 1% From the Overall System because:
The game progress multi-board has a bug/glitch and is not accurate on some aspects (i'll discuss later)

I subtracted 2% From the Bug-free Game criteria because:
I found some glitch and bugs:
1) The Ogre Quest Bug (Correct me if i'm wrong)-How can I release the captives?? Where should i turnover my quest??

2) Camera glitch- The rotate right and rotate left has a glitch:
when i click left once, it will rotate to the left. then click it again, it will rotate to the left but a very small distance.. then click it again, it won't rotate, then when you click "rotate to the right", it will rotate to the left on your first click and when you try it again, it will rotate to the right..

3)Game Progress Multi-board
I'll state all the errors and inconsistency on this aspect
-On the Player column, it says Difficulty but it shows time played for the chapter

-Enemies Killed- It says 169. but one of my equipment (the hammer i got from the beginning) says that i killed 170.

-On the Chapter Column, it says that i have completed 5/4 Main Quest.. this should be 4/4

-Optional Quest- it says 5/5 but on F9, i have 7 Quest.
Does this mean that the Epic and Elite quest are not optional? but they can be skipped right? so i guess it is still counted as Optional

Well that's all. Feel free to comment if something is wrong with my judgement. :)
 
Level 2
Joined
Nov 22, 2011
Messages
26
Hey, is this a bug?? i can't steal the item from khakhan's clan chieftain my steal chance is 50%.. i tried to steal until he die because of my illusions >.<
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
I have an idea, why not add a toggle for certain abilities?

Fradz's Illusory Double and Phodom's Aura of Fire leap into my mind first when I thought of that. It'd be great for people trying to steal things during earlier chapters but killing the mini-bosses with aura far too quickly. Illusory Double sometimes blocks Fradz and teammates or triggers certain things, such as the option to enter Noctoriah's Mausoleum which can be annoying.

Of course it'd also seem weird if Phodom runs around with the Aura 24/7 as well.

I am well aware that you would not close it in most situations, but why not add an option just for those few situations? I'm not sure if it would take a lot of work, but it might useful to have those things toggle-able. Items such as Omega Orb, and the Ice Queen's claw also fall under this category. Those sudden summons can block you and it can be devastating in some situations.

Hmm. I read this few times and I got no idea what you're talking about. You want to change abilities, hmm?

To blackchaos10: It's been a long time since the map was reviewed last time. It's always good to see how the campaign is progressing in the reviews also. However I have to say that the campaign is not yet done so some things cannot be judged, such as the story.

I use Questionnaire nowadays instead of reviews to get much information from you guys as possible: http://www.tcocampaign.com/index.php?topic=977.0

-Cut-scenes that cannot be skipped
Like what? All cinematics should be skippable.

And yeah the game is full of bugs but those will be fixed eventually. The next minor version comes this week. I've been struggling with bugs ever since I started this project: I've been changing systems over and over again to make the best possible gameplay.

I'll check that camera. It was created few years ago by Viikuna, I personally don't use it at all.

The Crate of Wonders is deactivated now, from what I understand, am I right?

Yes, yes, yes. Need to check that puzzle someday. I got so irritated because it didn't work...

Hey, is this a bug?? i can't steal the item from khakhan's clan chieftain my steal chance is 50%.. i tried to steal until he die because of my illusions >.<

Maybe you need more steal chance bonus?

another question.. if i giveup, will my items remain? or just gold?

Gold and honor points but not items. It would be too imba.
 
Level 2
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Nov 20, 2011
Messages
37
When I said toggle, I meant something like turning on and turning off. Phodom's Aura of Fire is on 24/7, why not add an option which allows you to turn it off. It would be pretty useful when trying to steal from mini bosses which are too weak and stuff. Fradz's Illusory Double can sometimes block you, quite rare, but it does happen, so why not add a toggle which allows you to deactivate these abilities?
 
Level 2
Joined
Nov 22, 2011
Messages
26
Instant Slash

Why is there no instant slash on the multi-board on fradz? And is the skill really working? it looks like blink attack to me.. with no additional damage
 
Level 2
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Nov 20, 2011
Messages
37
Cripple Triple Axe can sell for up to 700,000 if you have charges, mine is about 756,000 right now.

Rainbow Dancers (Team League Gladiators) sometimes bugs, you just can't seem to get out. Does it have something to do with the totems?

Is one of the dig spots in Chapter 7 bugged? Can't seem to find the Divine Crest and there's a spot where you can't find anything.
 
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Level 2
Joined
Mar 19, 2011
Messages
21
hey aero, why i can't go out the basement in chap 5 when i have killed 2 vampire? so that i can't get vampire fang for the set item in chap 6?
 
Level 2
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Nov 20, 2011
Messages
37
Chapter 5 basement is bugged, don't bother with it for now.

Faerga is missing from my Espers as well, even though I beat him up, not sure what's going on.

The chapter 7 Epic Quest is bugged too, from what I understand, that right?
 
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Level 37
Joined
Aug 14, 2006
Messages
7,601
Hey!

This is another 'fix version' where I've been fixing bugs and trying to make the campaign more enjoyable. I haven't added anything new to the campaign, except few item texts I improved. I've been doing chapter 8 and the progress is going well at the moment.

Here are the changes of this version. I didn't had the patience to write every single little bug I've fixed. I also forgot to fix the item split system. If there are major bugs then I'll most likely create another minor version.

Beta 1.6d to Beta 1.6e

CHANGES:

  • Improved item description by adding some extra texts there(you can help me with this project, click this link).
  • Fixed items bugs such as Medal Set.
  • Fixed Epic Boss at chapter 7(now you only need to defeat elite boss plus see the second epic boss cinematic).
  • Fixed espers.
  • Remade the Spell Shop.
  • Fixed vampire at chapter 5.
  • Removed Gate Puzzle from chapter 6.
  • Fixed Seal of Resurrection.
  • Fixed Orge Quest
  • And fixed a lot of bugs around the campaign.


Also I would like to remind you that I'm searching an artist to create a whole new banner for the campaign. Click this link if you're interested.

Cripple Triple Axe can sell for up to 700,000 if you have charges, mine is about 756,000 right now.

So it doesn't have a max cap, hmm?

EDIT: Or, hmm. Yeah. Fuck.
 
Level 2
Joined
Aug 7, 2010
Messages
15
Does anyone know how to solve the Deathless Puzzle and get the Glimax in chap 6? pls tell me
and why I can't buy the portion of life recipe from shop in chap 7? Is it intended so as to we have use portion of life in chap 6 to do the quest?
 
Level 2
Joined
Nov 20, 2011
Messages
37
For the Deathless puzzle, kill all Mortals, then kill the same coloured Deathlesses in a row. For example, kill the red one, and kill the other red one without killing others in between. Make sure your colour is toggled properly, or else this puzzle might become really frustrating.

Aero, would you prefer the item sentences done here or in the main site? And would you like all items or just some?

I think that there's also a Potion of Life recipe in Chapter 6, I could craft it in Chapter 7.
 
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Level 2
Joined
Aug 7, 2010
Messages
15
red? coloured? I cant see any coloured Deathless at all. All I see that they are grey. Could
you be a bit more specific?
 
Level 2
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Nov 20, 2011
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The armbands are different coloured are they not? If they aren't you might wanna check what colour your Phodom is, he's supposed to be red.
 
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