- Joined
- Mar 30, 2013
- Messages
- 664
Looks fairly nice in the screen-shots
Good luck with you project. +Rep for nice work.
Looks fairly nice in the screen-shotsGood luck with you project. +Rep for nice work.
Have you got the "real" name for the map?
Have you got the "real" name for the map?
I actually don't know if I already announced it here but if not, this would already be the real or should we say, the game's name.
Thanks a lot for the comment. Stay tuned for there are more things to come most likely when the terrain overall is finish.
Soooo..... What's so special about this?
I can't say for sure if there's something special on the project because most likely, it's like those dungeon crawler maps out there (just being honest) but as much as possible I'm adding some twists into it and probably (or possible) fresh ideas to it depending on how the map will turn out. We'll see.Soooo..... What's so special about this?
Of course it is. Can't you just see the motivation boost here? It's what makes the project stand quite long (well, maybe it's already been 15-20 days...)Its probably the power of the thread, lol.
Really?Of course it is. Can't you just see the motivation boost here? It's what makes the project stand quite long (well, maybe it's already been 15-20 days...)
Really?
I thought it passed more than thatwow
Of course it is. Can't you just see the motivation boost here? It's what makes the project stand quite long (well, maybe it's already been 15-20 days...)
In my count... *uses eagle vision* *looks at calendar*
It's been 28 days, wasn't it?
Well, it's either 27-28 days. And look at that, almost 1 month. Anyway, I think we are going a bit off-topic so let's end this discussion here.
Anyway, about the updates, I don't want to be the bearer of a bad news but it would take a while and what I mean by while is probably 3-4 days and it depends. It's because I'm quite busy on school now. Lots of school works to pass (about 10) and deadline's July 31.
I was scared to bump because people might look for progress. ;_;
Good to see you back.
Anything new?Thanks.
I'm surely missing modding here. If only I'm not so bombarded with so much projects, I could have made some progress already and perhaps, finish with the overall map layout as well.
umm NO! leave it with the current tiles. With more doodad management you can pull that off even with those tilesI suggest you use the Underground tiles instead, it might look more natural.![]()
The setting is an icy castle. I think it is more fitting to use Underground over brown tiles.
Terrainers cannot proceed without knowing the theme. :>
Terrain needs some work, but it may be due to the angle of the screenshot not making it look as good as it may in-game. Still make sure to have a look over your old terrain every now and then to clean it up, if it doesn't suite your requirements.
Anyway I'll keep an eye on this project, has potential from the description given
Screenies look great. Good luck with this.
this seems to be sexy to play. I will wait !
Mind blowing indeed. Thank you for the very good suggestions. I know what you are trying to point out and hopefully, I can do this. Some of what you have suggested has already been a part of my plan while the others, I shall consider it.Damn you Hell_Master your creating another awesome project i am jealous...
Really awesome... btw I would like to suggest..
Please make your RPG be replayable.. like.... your 1st play is different from your 2nd play and its becoming more awesome!..
How?..
- Changeable even sequences through player's decision. Like if you kill this monster this will be the next even if you don't then this will be the event.
Don't stick too much with the boring LOOT SYSTEM.. ahh.. i hate that.. I mean pls dont make items that just that GIVE STATS... very useless indeed..
I will give you an example..
You kill the monster you will be given 2 items. You pick Item A... you will another boss fight. You pick Item B.. you will not fight a boss but a bunch of army..
Change dialouges through item!..
A Sword... Demon: The sword!, I can't believe you got that!. But its useless if inside your weak so goodluck cause I gonna kill you this time!.
A Wand... Demon: The wand!.. the wand of my master.. you really fight tough.. i now follow you please command me..
Also don't make events that show expected results.. do it like this for example..
A Boss is guarding the door you kill it.. players expectation.. the door will open..
Unexpected one... a black hole draws you to another dimension where there is a key and you need to slain 5 more bosses
Or.. the door will crashed out.. the player will say... what the fuck how can I get through?.. then another part of the wall will get destroyed and it will lead a new way to the room..
I can give you more suggestion.. next time..
Mind blowing indeed. Thank you for the very good suggestions. I know what you are trying to point out and hopefully, I can do this. Some of what you have suggested has already been a part of my plan while the others, I shall consider it.
Thanks and have a good day. Updates are coming for new terrain screenshots either later or probably, tomorrow.
EDIT: No, it's an amazing project but hopefully I can finish it and to not dump it again and again.