- Joined
- Apr 24, 2012
- Messages
- 9,802
Daily dose of bump, cake, and motivation.


You can also try and tint down the arcs and columns to lets say 120, 120, 1220. It might actually look nice.
Really? When you tint down the columns and arcs to that they will look too grey but on your screenshots they don't look like that. Oh and also lol for my 120, 120, 1220.
Why not try 87 87 87 tint?
well, just make the red color something like 97 and the other 2, 92 92.. Dunno what you prefer though.
What is the terrain fog? Green or Purple?
I see, however I think you should leave a little shade of violet along with the gray.
Keep this one and also you might wanna add some northrend fences below those arches to give it a more threatening look.
Yes, here I've attached an example! Only in some places not everywhere.
I prefer Grey + a little bit violet.
Take care.![]()
Sad to say guys but it looks like there would be no updates (or in case if there is, it's a minor one) because I've been so busy on school as of lately and I joined an activity that requires us to memorize three-pages poem (as far as I know, it's a poem).
I hope everyone is doing great there. Will try doing some updates when the flow of events on school gets lighter.
You signature picture, the big robot there, is from Downlink/Excision =D
It's looks really good, but what do you think of use this skin for the archways, columns, and such? Just try then xD
Good work!
Path for the skin: Textures\CityStructures.blp
Well, to be honest, I actually don't know. Just find it a fit for the signature's theme. Thanks for the comment
And to bring up some spice to the thread again. Here are two screenshots showing the Hallway (a long one for me) to the Death Knight. Applied Heinvers' suggestion of fences underneath Archways as well as shown on first image.
Good, I'd also put some spikes here and there at the hallway's walls.
Perhaps some spilled water on the ground to make it look swampy? I don't know if it fits though, or where to get one. The UTM's waters are square.
Other than that, perhaps some mini games in certain areas and mini bosses when you unveil secrets.
Castle cave? Well, there you could add some spiky rocks and small water springs plus a waterfall. Some elementals as minions would be good but that's up to you. Also some weeds and thorns as plants would be great if added.
Perhaps a ranged Nerubian mini boss somewhere near the Crypt Lord?
Cool, but you could maybe use custom lighting? Global Dungeon lighting doesn't work well for caves.
Frankly those cliffs won't cut it for the water. I'd make rolling shores for that water as I did HERE!
The UTM has a fog model. It isn't really a fog: just a glowing circle. You can enlarge it to emulate lighting.