- Joined
- Nov 29, 2012
- Messages
- 6,635
I didn't plan for the map to have this "NPC talking" but this is actually a good idea for many things. I would have to think about this. Thanks!
The hard thing about NPC talking is it feels too scripted and inhumane. :/
I see you started another thing. Striving for a smaller map never turned out to be the way I planned for my work even though I knew that big is always weighty, I hope this is not the case. I wish you strength with this one.![]()
Play Borderlands then.
On-topic:
I actually wanna see some of those traps you guys are talking about a few days ago but only if you already made some.
Looks really good, i liked the fallen columns!![]()
I smell someone deleted their posts.
@ HM, nice progress!
Those latest terrains are good. Still WIP pics but applying the tile braking technique quite decently.
Edit: Nice signature btw.
Make those walls higher and add some spider webs. It looks a bit too clean-ish if you know what I mean. Also some tables would be good if you'd add (just a few).
pretty spooky. Good jobAs for the cooperation thingy, that's a good idea. Have you given thought of what kind of spells this Dreadlord would have?
Hmm, fair point. I'd personally see him with at least one necromantic or demon summoning spell. Dunno, just personal taste. additional spell effects, hmm ok.
You could modify the dark portal ability of Archimonde and make it summon an infernal and something like 2 or 3 succubuss. Just a tip. Have fun.Only an infernal looks fine but could have more.
You could modify the dark portal ability of Archimonde and make it summon an infernal and something like 2 or 3 succubuss. Just a tip. Have fun.
That is awesome, Forsaken! I'd like to thank you for sharing.
@HeavenMaster I guess your sticking to Blizzard Cliffs turned out for good. :3
That's very well done including those *ahem cliffs. I like the room's layout and the tile usage is good. You could use some mist or fog model to make the room more sinister.
I don't really see anything special or something innovative that was done using the Blizzard Cliffs' here so I don't really understand the hype.
The terrain looks decent so far but it just really missing something to make it really look like a dungeon. It needs a bit more destruction, chaos and some eerie feeling. I would also prefer just having a white or grey fog instead of purple.
Any suggestions also to make the terrain look more destructive and chaotic?
And done, fog was changed to gray. It indeed fits the changes in the base tile and blizzard cliffs.
A few destroyed pillars, arcs and other doodads will be a good start. Because aside from a few skulls here and there the place looks a little too organized.
White and grey fogs works like a magic in almost any scenario.