1. To avoid enemy players starting near you in less than 3v3 matches, you can use the triggers in this map:
Skeletal Coast v1.3
2. The map does not look symmetrical. Some buildings are placed farther or closer to some players than others (example: Way Gate placement; usually the neutral buildings in the center are asymmetrically placed; the shipyards on the east shallow water crossing are not placed on the same side as in the west).
3. Most mines have the same amount of gold. Why not diverse this a bit depending on the neutral camps protecting them?
4. The east side river does not have murlocs near the shipyard like the on the west side. Instead there's another group of sea elementals.
5. I suggest a Way Gate on the other hydra island for balance reasons, one which takes you back. This isn't Heroes of Might and Magic and not a solo game. Besides the map is huge.
6. Overall, I think some two more gateways would be good since moving your units by Zeppelin and or Ship isn't a fast way to travel and it's also inconvenient.
Awaiting Update.
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