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Texturing Tutorial
By SuPa-
By SuPa-
Shading
Ok, please note that the base color I used for this is too dark and should be lighter
1) OK, so, to start off we have a relatively dark base color. It's plane, nothing fancy, but it shall become something with depth, light, color, shading, and more!
2) After you put that down on the canvas, start drawing out your plan with a pretty translucent, dark color
3) After this, start adding in some shading. It doesn't matter if it's lighter than the actual base color, just not too light. Try going in the range of colors in my pallet example. And remember, USE A VARIETY OF COLORS. I generally like to have my opacity at 11.5%
4) Keep doing this, and uses brush sizes that you think are necessary. For example, the nose and cheeks could probably be worked on with a brush size of 15, while the eye lids and such maybe a 7-3 size
5) Start adding in some lighter colors, but not too light
6) Start adding in some lighter, less saturated colors, as well as add in some more shading and mid tones to make it blend
7) Add even more light colors, and start adding lighter colors to those dark extreme areas (I messed it up a bit xD)
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TextureTut1.jpg9.9 KB · Views: 599
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TextureTutExample1.jpg13.8 KB · Views: 624
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TextureTut7.jpg20.9 KB · Views: 571
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TextureTutExample2.jpg14.3 KB · Views: 598
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