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Texturing Contest #20 - Custom Models - Poll

Vote for your favourite entry! (No voting for self.)


  • Total voters
    117
  • Poll closed .
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Deleted member 157129

D

Deleted member 157129

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[rainbow]FANCY IMAGE[/rainbow]


Custom Models
Make a custom texture for a custom model (suggestions) available in our database. Do whatever you want with it as long as it complies with the rules specified below.

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  • ENTRY RULES:
  • No submission may violate any of the site rules.
  • If a submission does not follow the skin submission rules, the creator will be disqualified.
  • Your submission must be posted before the deadline. The post containing your final submission must also contain the following:
    • An in-game screenshot showing your submission in action.
    • The file(s) in the appropriate format.
  • You must show at least one unfinished preview of your submission, before the deadline, as proof that it is yours.
  • Your submission may not be started/made before the official launch of the contest.
  • Judges may not participate.
  • Teamwork is not allowed.
  • Textures must be no larger than 512 pixels in any dimension when submitted as final entry.
    You may work in 1024 (or higher), but the texture must be resized down to 512 pixels on equal dimension textures when submitted.
  • Your chosen unit must be a custom WCIII model approved in the THW Database (see this post for suggested models), and you may not edit the model in any way.
  • You may not make textures for models of which make use of in-game textures, stick with models using custom UWs (one single path).
  • Your chosen model has to be classified as a unit; attachments or similarly simple models are not accepted.
  • Do not forget to ask for permission from the modeller before starting to work on your entry!

  • VOTING RULES:
  • Each user can only vote once in the poll.
  • You cannot vote for yourself. If a voter has the same IP as the author then the vote will not be counted and it may result in the disqualification of the entry.
  • You cannot create multiple accounts to vote for an entry in the poll. If a voter has been found to be using multiple accounts none of the voters votes will count in the final result.
  • You cannot bribe users for votes. Contestants who break this rule will be disqualified and lose reputation points.
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  • First Place: 40 reputation points and your entry on the award icon
  • Second Place: 25 reputation points and an award icon
  • Third Place: 10 reputation points and an award icon
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  • Dentothor
  • 67chrome (pending)
  • Let me know if you are willing to judge and I'll consider it.

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Shading
Does the unit fit into the WCIII lighting environment? Is the source of light consistent? Does the unit have a realistic 3D shape enhanced by the shading? Is each individual part shaded according to the material?/30%

Concept
Does the design of the unit suit the model it is wrapped on? Has the author come up with creative ways to change parts of the model into something new? Does the unit fit into the style of WCIII?/40%

Details
Does the unit appear blurry and bland in-game? Are the details appropriate and realistically placed? Are the materials in use easily recognized?/30%
  • 75 % of the points shall be determined by the contest's appointed judge(s).
  • 25 % of the points shall be determined by the results of a public poll.

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Inviting your friends to vote for you, bribing random members with reputation points and/or cheating otherwise with the vB Poll System will result in disqualification, black listing from future contests, deduction of reputation points and, in severe cases, an infraction.

This includes, but is not limited to, sending PMs out to various users, getting other people to send those PMs, advertising this contest on other sites with the intention to gain more votes (whether it is explicitly stated or not), and so on. If you are suspected of cheating, the staff will notify you and interrogate you (if necessary) over PMs.​
 
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On a side note, it's surprising only 5 people participated considering the theme was actually a good one.

I think it was too quick after the last one and for many people school or college just started again, too.
I'd like to have participated by I didn't have no time.

(btw, the rewards for last contest still haven't been given out..)
 

Deleted member 157129

D

Deleted member 157129

I think it was too quick after the last one and for many people school or college just started again, too.
I'd like to have participated by I didn't have no time.

(btw, the rewards for last contest still haven't been given out..)

One of the reasons we rushed ahead to make another contest was the belief that there would still be a little bit of vacation left for most of the potential contestants, and also because, well, Dio and I are impatient. It would've been possible to extend the deadline if people had actually voiced this while it was open, though. I assumed by the lack of people posting that there was no interest in participating in the first place. Keeping the contest open for longer seemed redundant.

As for the rewards, I'll pull some strings and see what I can do, but the issue here is that there's only one person responsible for that particular task, and he's stepping down. We're still looking for a successor, and that's why things are moving slowly in the arena at the moment. Rest assured, though, that it won't be forgotten.
 
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Level 2
Joined
Dec 26, 2010
Messages
9
I like M0rbid's and shiiK's textures, but modbid's Footman is so awesome. shiiK's texture is better than original) nice work boyz)
 
Level 11
Joined
Jan 30, 2010
Messages
548
My vote went for morbid. As I had thought his entry proved the best.
My juding criteria is the practicality of the resource for me. If I need a resource for my map which is the one I might end up using.
I liked shiiks skin too but it appeared too anime-ish, especially with its porcelain face.
 

Deleted member 157129

D

Deleted member 157129

I liked shiiks skin too but it appeared too anime-ish, especially with its porcelain face.

Could you elaborate on that, because I don't understand what makes my demon look "anime-ish" .. *sniff*
 
Level 11
Joined
Jan 30, 2010
Messages
548
Could you elaborate on that, because I don't understand what makes my demon look "anime-ish" .. *sniff*

The skin in itself and its quality and detail are flawless. In fact as I had stated it was my second choice. I find that the anime is in the face. The white, poker, expressionless face.
The face almost makes it look like a rag doll, it took the character out of it.
However, my reason is too personal, it holds no strong opinion.
If I was somewhere too harsh in stating my views, I'm profondly apologetic for that.
 

Deleted member 157129

D

Deleted member 157129

The skin in itself and its quality and detail are flawless. In fact as I had stated it was my second choice. I find that the anime is in the face. The white, poker, expressionless face.
The face almost makes it look like a rag doll, it took the character out of it.
However, my reason is too personal, it holds no strong opinion.
If I was somewhere too harsh in stating my views, I'm profondly apologetic for that.

I don't mind criticism at all, so I by no means wanted an apology, I just don't like feedback that doesn't give me an idea of what triggered it. You've cleared that up now, and I am grateful. Although, I must disagree; anime faces tend to be full of expression as far as my observations go. Moreover, this is a demon inspired by the cold, pale look of the generic vampire and the slick, elegant appearance of the generic alien species. But I appreciate the input, I really do.
 
Level 12
Joined
Aug 22, 2008
Messages
911
Like entries in many other contests, these entries had me completely stunned in their awesomeness.
My choice is shiik's skin, because of the dark and cruel atmosphere its amazing details give it.
Other entries I hold in respect are Kazzo's, which had great color variation and shading, and great use of a rather poor looking model (imho), and M0rbid's nobleman model which seemed ridiculously realistic.
 
Level 38
Joined
Jan 10, 2009
Messages
854
Alll righty, finished my judging for this. With concept being out of 40 most of the total scores were heavily influenced by that.


Dionesiist
Shading: All the shading is in rather appropriate places, though the brushwork for it is a little rough, giving the skin more of an inorganic feel. The metallic and leather portions are done convincingly well to, though overall the shading and highlights could use a little more refinement throughout.
Concept: Not much is different concept wise here, It's still a scantily clad woman with feathery wings. Don't get me wrong, the wings are probably my favorite part of the texture, but concept-wise you could have gone for bat or bug wings here as well for something a little more unique. The outfit is rather similar as well, even her torso bears a striking resemblance to the original skin save for a lame of metal stretching across her ribcage. Overall this seems more like an improved or alternate version of the original than anything all that creative.
Details: Pretty good detail work here, the only way I really see improving the detail is with more work on shading. The blue claws seem a little off though, like they were intended to be some other color but were left unfinished. If you were going for some sort of crystal/psi blade effect it didn't really work (from personal experience I think model edits are really the only route for that). Something about the face (more specifically the eyes) seems a little off. Not that I couldn't image someones face looking like that, it is rather unique.
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21/30 Shading
20/40 Concept
24/30 Detail
65/100 Total

ike_ike
Shading: Overall their isn't much to shade on this, but for covering large surfaces the shading has been handled rather well. It would be that much more awesome if there was a bit of shading under and around the legs and arms, and under the lid.
Concept: Definitely different from the original (wish you would have at least mentioned Pyramidh@ed somewhere in the contest thread you don't need ninja-spotting skills to catch though, I mean seriously now, take some pride in using his model). Saying it has a different look and feel from the original is sort of saying something considering the overall look of the model itself.
Details: Not much detail work here, most of this is pretty smooth, solid surfaces defined more with shading than anything else. The wires on the leg-bits were handled pretty well, but the red-eye things, not so much. the shading on them sort of falls apart from further angles, and they could stand to be simpler. That aside, everything else was well done enough to get the point across, though the overall simplicity of this sort of left out a wow-factor with the details as well.
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24/30 Shading
30/40 Concept
20/30 Detail
74/100 Total

Kazzo
Shading: Shading was relatively well done as far as defining details, but there seems to be a lack of a global light source hitting this . The face under the helmet could use some shading at least. All the places with solid shading seem to be unchanged portions of the original skin as well, and since it's not really your work in that case...
Concept: Changing the uniform to a more camouflage feel seems cool, but beyond that this seems to be almost an identical skin - the face and boots actually look completely unchanged, and the pockets, creases, and overall vast majority of the detail work seem to be there on the original as well, which isn't really original in that sense. One of the few changes that is, the face-mask, doesn't seem to work terribly well with the model, what with the mouth opening and closing in the portrait.
Details: Probably the part were you were most creative with, the detail work seems to be the only major modifications. The camouflage looks relatively convincing, the star on the belt is kind of cool, the rougher detail on the grenades in sort of spiffy to. You should have extended the mask all the way around the back of the neck to though, and considering a lot of other cool details were carry-overs from the original skin.
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9/30 Shading
8/40 Concept
15/30 Detail
32/100 Total

M0rbid
Shading: Overall the shading seems pretty well done, at least to convey the detail work. The metal was shaded to look convincingly metallic, the skin, hair, and leather look pretty great to. Some of the green bits on the shoulders and chest look androgynous cloth or metallic, so that's somewhat of an issue. The shading seems a little inconsistent in places to, with the edges of the shoulder-pads being about as dark as the armor hidden under the. The coif gets progressively darker the further in the back of the head it gets to, which is a little odd.
Concept: It doesn't deviate to much in the overall texture (I mean, i could see both the original and new skin filling exactly the same roll), but all the unique armor bits were handled really well, and even with having to fallow the shape of the model the armor looks completely different. Adding a coif were there was hair is handled phenomenally well in this.
Details: Overall, the detail work in this is incredibly well done. It gets a little pixilated here and there but even with that the work is rather high-quality. The face is pretty amazing from far away (though his lips seem a little out of place). The only thing that seems a little lackluster in detail work is the hammer, which has a pretty monochromatic head with the details sort of fuzzing together.
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23/30 Shading
33/40 Concept
28/30 Detail
84/100 Total

shiiK
Shading: Overall shading is done rather well throughout this skin. Under the jaw line on the side of the head could use a little bit of shading though, and I'd personally go for a lot more contract with the golden trim, but it still works as is. The shading on the weapons is a bit of a different story, as they seem largely unshaded.
Concept: The new look and alterations were done rather well, just about everything looks different from the original skin. The chains add for a cool feel, the face markings work rather well, and the red color scheme is done rather well (as well as playing into the red/blue demon thing wc3 has going on). Overall a solid amount of originality here considering the base texture to work with.
Details: Overall the detail work is pretty solid, what with the chains and even scratches on the armor. Most of the detail work that looks a little lacking is below the waist (at least without animations). The folds on the red skirt could use a little more work, and the weapons seem a little off in general, they just don't seem to be sharp were it counts (which has a bit to do with shading as well).
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22/30 Shading
32/40 Concept
22/30 Detail
76/100 Total
 
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