This still is a competition and no one has flamed each other BlackDoom.
Time to give some reviews:
Nightelf Stag Crusader - I really like the concept, it was executed quite well. The stag looks really good. The only things that I don't like are how your shading never feels complete, as in there are always some strokes that aren't blended in at all. Also the rider's skin needs to be brighter to fit the wc3 night elves.
Undead Arthas - I don't really like this skin, there is very little real shading that is not a bunch of scribbles, and that shading is not great. Ingame it will be a dark blob because of the black parts, and the star on his belt really stands out because it has no shading(I know that it is team color, but you can shade team color). You need to work on defining your concept, and your shading.
Nightwing - It is a nice concept, but it is poorly executed. The wing's shading has lots of scribbles and no real defining shading. Most of your shading is scribbley, you need to learn to use bigger brushes and really blend in your shading. I see lots of cnp and smudge, both of which do not look good. This skin really lacks shading.
Queen of Beasts - Another nice concept. A real plus to this skin is that it seems to fit well ingame. The shading seems to be fairly good, but not anything special. I especially like the designs you made on the bengal/tiger's armor.
Arcane Priest - First off, he looks more like a zombie than a human. The skin tone, the cheek lines, how his eyes look sunken and are black with a white spot and are not the other way around, and how the lips have weird lines all contribute to this. It looks like you use dodge and burn which would be the cause of that tone. Try shading with brushes so you can control the colors, there are plenty good tutorials around. I also see some smudge which contributes to the blurry feeling of your skin. On the shading on the cape you need to really define the folds instead of make random looking marks.
Monk - It seems to me that you shading with a 'spotted' brush. Instead of doing that use a solid brush to do your shading, then go over with a spotted brush to get a desired texture. This skin really needs some defining shading. Also instead of using such a strong black that looks like you went over with a pen for the runes and outlines, use a lower opacity and go over multiple times if you think that it is not dark enough. This way it won't stand out as much.
Frost Wyrm Whelp - Great design, you really got the frostwyrm look down. It looks like you shaded with doge and burn though, causing your colors to not look all that nice. Shade with a brush so you can avoid that monotone feel. Also you need to clean up your shading some.
Nightelf - Changing a dreadlord into a nightelf doesn't really work. Your skin is quite blurry. To fix this use harder brushes. The light stuff on his body is really helter skelter. When making your concept, try to make more of an organized design, it will look better.
Bloodelf Assassin - I already gave you a review on wc3c, and I'm too lazy to do that again
Undead Admiral - The skin is way too dark, having the base color of your skin black is a bad idea. On the black parts the skin really lacks shading. I don't know what else to say about the skin.
Human Sage - It doesn't look like you changed the concept all that much except for the colors of things. The eyes make it look like he pooped his pants because you can see the whites of his eyes, and the black part of the cape has zero shading.
Well I hope those were useful in some sort of way seeing as typing all that took forever
