Dr Super Good
Spell Reviewer
- Joined
- Jan 18, 2005
- Messages
- 27,286
Just to test out how powerful the trigger editor of SC2 is alone, I decided to recreate the popular cult game of tetris. After watching many abismal fails people had at reproducing it on youtube and after getting bored the only custom game online being chess, I decided to show how it is really meant to be done.
Here it is, a tetris prototype version. The basic engine too no more than 2 days to create, of which 33% of that time was learning and practice.
What is finished...
What has still to be finished...
Screenshots will come eventually, I hope.
Here it is, a tetris prototype version. The basic engine too no more than 2 days to create, of which 33% of that time was learning and practice.
What is finished...
- All pieces.
- Multi color support.
- Collision and bounds.
- Piece rotation.
- Fast fall (space).
- Row flashing (when completed).
- Loss and reseting.
- Keyboard support.
- Multiplayer (up to 14 players playing the same tetris game although the space bar will bug).
What has still to be finished...
- Score.
- Game restart graphics.
- Proper multiplayer modes.
- Levels (with faster speed and different icon art).
- Pro support (instant fall, fast move left and right).
- Compact map.
- Add tetris resources (copywrite problems might occur).
- Publish map to public (can not due to publishing being down currently).
Screenshots will come eventually, I hope.
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