Heres some ideas,As You Asked Passive,Active And Summoning
Dark Rejuvenation(Usually 2nd Skill(Passive))
-Gives The Hero XX% Chance to kill a unit and summon a Darkling
-Darklings Ability
Everytime A Darkling Kills A Unit It Will Have 100% Chance To Randomly
Heal(2% Of Maximum Health) 2 Units Within 1000AoE
Shadow Image(Usually Last Skill(Summoning))
-The Hero Creates 2 Illusion That Deals 95% Damage & Takes 105% Damage
That Lasts for XX Seconds
Spiritual Intake(Usually Last Skill(Active))
-The Hero Casts This spell within 2500AoE Theres 50% Chance That Every Unit
Will Have -XX Armor,The Other 50% Chance Is Everybody will Be Silenced And Takes XX Damage Per Second.(Lasts 10 Seconds)(This Ability TakeS Effect to your Allies & your opponent.Does Not Affect Neutrals)
I Hope You Like My Ideas!!
Dark Rejuvenation(Usually 2nd Skill(Passive))
-Gives The Hero XX% Chance to kill a unit and summon a Darkling
-Darklings Ability
Everytime A Darkling Kills A Unit It Will Have 100% Chance To Randomly
Heal(2% Of Maximum Health) 2 Units Within 1000AoE
Shadow Image(Usually Last Skill(Summoning))
-The Hero Creates 2 Illusion That Deals 95% Damage & Takes 105% Damage
That Lasts for XX Seconds
Spiritual Intake(Usually Last Skill(Active))
-The Hero Casts This spell within 2500AoE Theres 50% Chance That Every Unit
Will Have -XX Armor,The Other 50% Chance Is Everybody will Be Silenced And Takes XX Damage Per Second.(Lasts 10 Seconds)(This Ability TakeS Effect to your Allies & your opponent.Does Not Affect Neutrals)
I Hope You Like My Ideas!!
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