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Need class/spell ideas based on Undeads!

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Level 8
Joined
Apr 6, 2009
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254
Hello creative people =) I am making a Instance Based map, and it will be based on Evil (Players) fighting Good (CPU).

I need hero classes and names for Undead based heroes (Death Knight, Lich, Dreadlord, Warlock ect). I need something original and cool =)

I also need SPELL IDEAS for Evil/Undead based heroes, even more than the Classes =) Every good idea is going to be used since there is no heroes yet =P

+Rep for helping people.
 
Level 7
Joined
Jul 9, 2008
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253
Maybe the Dark Devourer? The Flesh Render? The Frostmancer? The Dream Hunter?

Spell for Frostmancer:
Frozen Spear - Instant Cast (Single Point)

Fires a frozen spear towards the targeted point, the spear flies through all targets on it's path. Increasing damage per unit it hits, hit units also have 50% reduced movespeed.

Mental Hypothermia - Channeling

Enchants someone with powerful magic, freezing it's brain. Every second it channels longer the spell gets stronger. Dealing damage and stuns for every second it channels.

Icicle Storm - Instant Cast (AoE)

Blasts the targeted area with a wave of frost, dealing damage. In addition the units are afflicted with the Freezing Veins buff. Units under the effect of Freezing Veins have reduced attack speed, the buff slowly disappears when it attacks.

Spell for Devourer:
Devour Magic - Passive

Every hit of the Dark Devourer restores a small amount of mana for the Dark Devourer. Restored mana based on intelligence.

Unholy Revenge - Instant Cast (AoE)

Blasts the targeted area with dark magic, consuming 20% of the Dark Devourer's mana. Dealing damage and making all enemy units in that area unable to attack.

Dark Presence - Passive (Aura)

Every time the Dark Devourer casts a spell, it releases a wave of darkness. Consuming health of nearby enemy units and restoring it as mana.

Spell for Flesh Render:
Flesh Carver - Instant Cast (Single Target / AoE)

The Flesh Render marks a unit, making it bleed over nearby units. Restoring health for alllied units and dealing damage to enemy units.

Rend - Passive

The Flesh Render has a chance to rend someone when attacking. Targets under the effect of Rend have reduced armor and take damage over time.

Flesh Hunger - Instant Cast (Buff)

The Flesh Render goes into a rage, making it deal 50% more damage but 5% of the damage dealt will hurt himself.

Spell for Dream Hunter:
Nightmare - Instant Cast (Single Target)

Makes the targeted unit fall asleep and suffer from terrible nightmares. Dealing damage over time while it's asleep.

Unconcious Assault - Instant Cast (Single Target)

The Dream Hunter fires a blast towards the enemy, dealing low damage but making it unable to move for a short duration. Deals tripple damage if target is under the effect of Nightmare or Hipnosis.

Hipnosis - Passive

Every attack has a chance to put the attacked target to sleep. Sleeping units wake up when the duration expires or when attacked.

If your interested I can always make some more idea's
 
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Level 15
Joined
Mar 8, 2009
Messages
1,649
Balrog (little tribute to LotR)
primary attribute: strength
role: tank/dps
model: doomguard with some red tinting and some fiery special effects all over the model

abilities:

Shadowflame - blasts target with dark fire, dealing XXX damage and reducing target's attack damage by 50% for X seconds.

Fiery Whip - lashes all targets in cone in front of the Balrog with fiery whip, dealing XX damage and causing them to attack the Balrog. Also, the pain of this strike causes the targets to miss 15% of their attacks for X seconds.

Flames of Udun (passive) - Balrog deals damage to nearby enemies every second, equal to the missing % of his hp.

Will of Morgoth (Ultimate)[/] - fully heals the Balrog, grants him XX% bonus damage and makes him immune to magic for X seconds.



Chtulhu (ye, i'm in unserious mood 2day =))
primary sta: strength
role: controller
model: faceless with green tinting/green skin for faceless/there was a chtulhu model somewhere

abilities:

Unbearable Horrowr - deals XX damage to the target and causes it to be paralizaed with horror for X seconds.. any damage will breake the paralize effect, causing the target to run away.

Fhtagn - assaults mind of target with dark power, causing XX dmaage per second and slowing target by XX%. lasts 15 seconds. channeled. if target is not boss, after 15 seconds of channeling it will come under Chtulhu's control permanently

Visage of R'lyeh - burns XX mana to the target and stuns it for X seconds.

Old One (Ultimate; passive) - anyone (except bosses) attacking Chtulhu has a 5% chance to be paralyzed with horror for 10 seconds (sleep-based), 5% chance to be stunned for 5 seconds and 1% chance to die instantly.
 
Level 14
Joined
Nov 2, 2008
Messages
579
Vampire

Bite: The vampire sucks the blood from a nearby enemy, draining X health every X seconds. Lasts X seconds.

Night Gaze: Whenever it becomes night the vampire gains additional attack speed\movement speed.

Hunger: Every time the vampire casts bite, he craves, giving him + X damage for X seconds. Stacks for X times.

I dont really need to say this but "X" is a reference to a particular (choosable) number.

Hope this helps :D
 
Level 4
Joined
Jul 25, 2008
Messages
70
Zombie Master:
Type: Summoner/Hexer
Atb: Intelligence
Model: Preferrebly the Tichondris Model, same sound.

The T Virus: [yes yes Resident Evil... couldn't think up of something else] Passive: Innate Ability: Poisons target dealing no damage over time nor lowering speeds. However, if the target dies with this he will turn into a Zombie!

Fear Lowers nearby enemy damage by 10%/15%/20%
Power of Night When it is Night time [ i believe there is a tutorial that explains how to do day/night abilities] the Zombie Master recieves HP regeneration at high rates, 150%/200%/250% but also gaining 20/30/40 extra damage. [This could benefit the Vampire, also]

Zombie Horde: Must target a Dead Body: The Zombie Master will call upon 3/4/5 Zombies and 0/1/2 Zombie Overseers [Command-Type Zombies] from a nearby Corpse, these are permanent until destroyed.

Days of Ruin The end of the World is upon the Zombie Masters enemies, and all foes in a large area will witness power unrelentless. This spell is manifester upon a target, dealing 15 damage per second, however if he dies when this Hex ends... he will turn into a Dread Zombie.

Zombies: Weak unintelligent devourers of men. 13-17 damage, no armor, has T-Virus

Zombie Overseers: A bit smarter [if you want to call it that] then the average Zombie. 18-23 damage, Medium Armor 3, Has T-Virus, Maddening Scream [Lowers enemy armor by 2 and damage by 15%] and Blood Frenzy [Grants target zombie 15 damage per second but attacking 150% faster]

Dread Zombie: The Zombie Masters Zombie Incarnate [ZMZI] is a killing machine that knows no end. 37-43 Damage, Hero Armor 6, does not have T-Virus, but has Rending Claws [Critical Strike x5], Not Quite Dead [Reincarnation, and Devour Weakling [Dark Conversion].

I hope you like this Hero, a lot of people <3 zombies and it is undead :wink:
 
Level 7
Joined
Apr 18, 2007
Messages
247
Balrog (little tribute to LotR)
primary attribute: strength
role: tank/dps
model: doomguard with some red tinting and some fiery special effects all over the model

abilities:

Shadowflame - blasts target with dark fire, dealing XXX damage and reducing target's attack damage by 50% for X seconds.

Fiery Whip - lashes all targets in cone in front of the Balrog with fiery whip, dealing XX damage and causing them to attack the Balrog. Also, the pain of this strike causes the targets to miss 15% of their attacks for X seconds.

Flames of Udun (passive) - Balrog deals damage to nearby enemies every second, equal to the missing % of his hp.

Will of Morgoth (Ultimate)[/] - fully heals the Balrog, grants him XX% bonus damage and makes him immune to magic for X seconds.


A LoTR fancy, so I will help you to add more LoTR Charaters here =) My suggestions:

Gothmog
Leader of Balrog

Will of Gothmog : When activates, instantly increase 150% attack speed and 100% movement speed for [amount] seconds.

Ignite : Increase 20% of attack damage for nearby friendly units, [amount] AoE, Passive

Balrog leadership : Summons [amount] Balrog (maybe Doomguard's models) to assist Gothmog in battle.

Wrath of Angband : Metarmorphosis into a larger Gothmog, grants flying ability and critical strike. When fly to a location and attack a unit, increase 100% of damage when first strike at unit. Last for [amount] seconds.

*more to come if you feel this suggestion is what you liking.
 
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