Faceless Wanderer
Despite their exotic appearance, the Faceless were once members of the human race. Ambitious and arrogant, each and every Faceless challenged Abigor, an ancient deity, to a game of chance at one point in their lives. Blinded by the demigod's ability to exacerbate one's faults, they all lost their wagers as a result of exuberant overconfidence or large oversights. Abigor cared little for their coins of gold and silver; instead, he took the essences of his reckless contenders. Turned into mere shadows by the deity's dark magic, the Faceless have acquired curious powers through their transformation. Able to twist reality and confound their opponents, most Faceless desire one thing only: to reclaim their identity.
Spells
Confound: Covers the target enemy unit in a veil of darkness. Every time the Confounded unit strikes at another unit it has a chance of receiving part of the damage dealt. If the Confounded unit casts a spell, then it has a chance of being silenced for a short period of time.
Kaleidoscope: Disturbs the threads of reality that wrap around a target enemy unit, splitting it into a number of smaller, weaker replicas of the original. Each replica constitutes a fragment of the original unit's current hitpoints and attack damage and grants no resource bounty when defeated. After a short period of time, the replicas will coalesce into the original once again. The original unit's hitpoints will be equal to the sum of the hitpoints of its remaining replicas.
In order to make the mathematical calculations easier for Kaleidoscope, it is probably best to apply this spell for a maximum of ten replicas at the highest level.
Planeshift: Links the Faceless Wanderer to a target enemy unit, allowing the Hero to drain hitpoints from the target enemy unit. For the duration of the spell, both the Faceless Wanderer and the target enemy unit will become Ethereal, immune to physical damage but receiving bonus damage from spells and effects.
Marionette: The Faceless Wanderer grows Ethereal and invulnerable to all types of damage. Projecting his conscience against a target enemy unit, he is able to gain control of its physical body. The unit becomes darker in color and larger in size, gaining a bonus to its movement speed and attack rate. However, the Faceless Wanderer remains connected to his physical body. If the Marionette moves farther than a distance of 600 from the Faceless Wanderer, he will lose one hitpoint for every additional unit of distance between them. Additionally, the Faceless Wanderer will receive one-fourth of all damage dealt to his Marionette.
Given that the Faceless Wanderer is a spellcaster, it is convenient for him to use a stronger melee unit as a Marionette when he needs resilience. If this is a role-playing game, then it becomes even more interesting for the Faceless Wanderer to control units that are able to dish out strong party buffs or powerful spells.