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Orb: Waking of the Titans Idea Factory

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Level 11
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Necromancer
-Raise Dead
Raises a corpse into a skeleton. The skeleton's health is based upon the level of the corpse.
-Death Spark
the necromancer emits some flame in his hands, while enhancing them with dark powers, and then bursting them on a target AoE.
-Soul Drain
The Necromancer destroys all corpses around him, giving him a health replenishment.
-Death Sync
The Necromancer fires a missile to a target unit, the missile will either kill the unit instantly, or summon skeletons with a short timed life around it.
 
Level 11
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-Berserker
1. Zig Zag
The Berserker dashes zig zag style to a target point, unis hit while the berserker's dashing will be damaged and knockbacked

2. Blink Strike
The Berserker blinks behind a target unit, and then striking it, dealing damage and
stun.

3. Bloodlust [passive]
Each strike the Berseker make will have a chance to increase his speed temporarily.

4. Rock and Roll
The Berserker strikes a target unit rapidly, with each hit increasing his attack speed. The Berserker will stop only when the unit was dead, or the Berserker was hit by another unit.
 
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Before I contribute, how many spells must each hero have? Four, five, six? A spellbook?
 
Level 11
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Hunter
-Lance Arc
The hunter throws a lance forward, forming a vertical curved arc(missile arc). If a unit(including allies) get hit by the lance, the lance movement will stop. Hit unit will be damaged and crippled. If the unit is a flying unit, the lance will bring it down, making it vulnerable to ground-only attacks.

-Straight Thrust(right-click)
The hunter thrusts his spear to a target unit, dealing damage to it and units behind it.

-Cunning(passive)
Each successful attack the hunter did will have a chance to increase its agility and intelligence temporarily.

-Wildlife(passive)
The hunter lives in the wild, surrounded by threats ready to attack. That makes his mental and physical condition tough and strong. Increasing his strength and attack speed temporarily for each hit he took.
 
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Level 10
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Feb 13, 2009
Messages
623
Hunter
-Lance Arc
The hunter throws a lance forward, forming a vertical curved arc(missile arc). If a unit(including allies) get hit by the lance, the lance movement will stop. Hit unit will be damaged and crippled. If the unit is a flying unit, the lance will bring it down, making it vulnerable to ground-only attacks.

-Straight Thrust(right-click)
The hunter thrusts his spear to a target unit, dealing damage to it and units behind it.

-Cunning(passive)
Each successful attack the hunter did will have a chance to increase its agility and intelligence temporarily.

-Wildlife(passive)
The hunter lives in the wild, surrounded by threats ready to attack. That makes his mental and physical condition tough and strong. Increasing his strength and attack speed temporarily for each hit he took.
What is ultimate here?
Oh,and next class is Conqueror. Mixes offensive and defensive powers.
 
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Don't cancel.. I for one think any project should be finished, unless it was just for practice of some form, or maybe you have no time to work on it. If I wasn't jsut starting my own project, I'd help you out, dude...

If you still want hero ideas, how's bout a Shadow stalker? She can be an archer unit (unless you can find a good dark grey mage/rogue chick that isn't a zombie) that uses life draining skills and can steal a soul if a certain direct damage ability of hers kills it. Maybe she can spend all of the souls in her ultimate that deals massive damage in an aoe around her.
 
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