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Terraining workshop

Discussion in 'Requests' started by rysnt11, Apr 22, 2011.

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  1. rysnt11

    rysnt11

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    They are use poor richard, anyway, what is the bb code for biggering text?
     
  2. Drunken_Jackal

    Drunken_Jackal

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    [SIZE="VALUE"][/SIZE] tags.
     
  3. rysnt11

    rysnt11

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    @blindman: thanks!
    Oh, and i offer you a postion as this workshop adviser
    Do you agree?
     
  4. Drunken_Jackal

    Drunken_Jackal

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    Sure thanks! But to clarify, what do I do? I could also terrain, though i'm not a pro.
     
  5. rysnt11

    rysnt11

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    Suggesting thing of course, but if you wanna take a terrain request, you still have to met the criteria...
     
  6. Drunken_Jackal

    Drunken_Jackal

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    Ok, sure. But suggest what?
    EDIT:
    I checked the criteria, make it bigger and also, I lost some of my best work which were in my old rpg map which got corrupted...
     
  7. rysnt11

    rysnt11

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    I'll bigger them up in next morning (mine is gmt + 7, so it's night here)
    If you could do something great once, then you could do same in second try
    E: simple, suggest about the terrain should look like, translate the people's request to decent one (the people always didn't use the form i make)
     
  8. Drunken_Jackal

    Drunken_Jackal

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    Ok, sure I will provide some of my work, say tomorrow. Your gmt + 7 while im gmt + 8 lol.
     
    Last edited: May 15, 2011
  9. rysnt11

    rysnt11

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    Whoa...
    We just 1 hour in difference, haha~
     
  10. Drunken_Jackal

    Drunken_Jackal

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    Lol. Any ideas you need though?
     
  11. rysnt11

    rysnt11

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    Hmm...
    atm no idea i need...
    i just keep an eye to my pet idea thread, some of them still have no model and no specification
    I workin on the monster rancher right now, i used the selling idea from farmer's life (non loap game, a little same, but has big difference)
     
  12. rysnt11

    rysnt11

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    Blindman, can you make a terrain, just to prove your self is good enough to take some request, i approve you, but some other outside this thread are not, so make one, oh, and remember, no imported files exist, so we can judge from blizzard's standart doodad, and destructible.
    thanks!
     
  13. Drunken_Jackal

    Drunken_Jackal

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    Dont double post.
    But ok.
     
  14. rysnt11

    rysnt11

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    Oh, didn't notice that, sorry
     
  15. XPQJ

    XPQJ

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    subscribing to thread ^^;
     
  16. rysnt11

    rysnt11

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    Haha, my vice leader is here!
    E1:
    ==ANNOUNCEMENT==
    For all who subscribed to this thread
    I'll updated all your nice terrain to the main post
    The finished terraIn request will also need some screeny to prove that the request is done, just attach the screeny to the post, i'll post a link to them in main post
     
    Last edited: May 17, 2011
  17. rysnt11

    rysnt11

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    Bumpy ride here...
     
  18. Drunken_Jackal

    Drunken_Jackal

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    The terrain you did could be improved. Add some variation, raise/lower tool, remove those cliffs, make the tiles look natural, make everything look natural.
     
  19. rysnt11

    rysnt11

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    i try the terrain building trick, it almost has same output with normal buildings
    hmm....
    and the naga underwater temple is one om my best, it used many blizz doodad
    but, i'll think about changing some of it
     
  20. XPQJ

    XPQJ

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    yeah blizzard cliffs are generally bad, mainly because you have such little ability to modify them, they look really unnatural; unless covered by doodads, and they can sometimes cause glitches that can cause you unable to change them.

    I also suggest using an imported miscdata.txt or JNP with the terraining inhibitors removed so you can simply use the raise/low tool, because every cliff being 90 degree slopes is unrealistic.

    Natural Cliffs


    Just cliffs.

    [​IMG]

    Same cliffs + doodads.

    [​IMG]
     
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