Hmm. Actually, the Terrain is a village. The tile variation is my fault because I've totally forgotten about that. Maybe I will be interested. BUT. Don't give me a Main Terrainer position.
Heres My Sample Terrain Work![]()
Well, actually, you should be asking foo_sharp for this position, but i would really appreciate it if you could help me with the cinematics. And i guess you could have a core team position, since there are 2 positions available, foo_sharp already told me that the story is finished and it's been sent to the story writers for them to take a look at it, then everyone will receive it aswell, and i suppose then, foo_sharp will tell us what cinematics we have to create.Hey, Vengeance, I can help you with the Sound Manager (I'd call it, since you want us to have access to a variety of sounds and not actually make them to consider ourselves as artists) position, cinematic and some parts of the terraining. You alreay are aware of my work, so it's up to you. I'd receive a part-time work, but I don't bother if you place me in the core management of the respective section. Especially for the cinematics, I can give you ideas and try to find fitting models for the purposes of them. For the voice acting part, I can also help you, but, in case you need an orc, I don't think I'm able to voice act that; i mostly sound like Tauren than Orc, but if there's any other race unit you might want male or female, let me know.
That'll do ;DHah, didn't notice that the thread was initiated by foo_sharp, because I mostly see your posts Vengeancekael. Now for the core positions, I was speaking of part-time, because I am also busy with other stuff, that's why I don't want panctuality issues. I will be as responsible as possible though.
I could do some terraining, trigger work, and/or 2d art. I do not have much to show though. Here is a map I have been working on that has some good terrain (imo anyway). I do however like Blizzard cliffs in many cases
. For some more natural terrain I will just use pathing blockers though. As for triggers, I am a great programmer, I just am not too familiar with Jass. But I can do some pretty good GUI. I have no resume for triggerwork
. And for 2d art you can look at my resources and my devArt page. http://bigdub.deviantart.com/
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Hmm You know, looking at that map it is not a great example of my terrain skills.
I will upload another map that shows a bit more.
Its hard to draw the line between playable and looks good.
I am going to put my maps into the Hive and give you a link.
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Replaced attachments with links
http://www.hiveworkshop.com/forums/maps-564/outpostonslaught-beta-159350/
http://www.hiveworkshop.com/forums/maps-564/tides-darkness-alpha-und-159351/
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Oh yes, and I would like to point out that Tides of Darkness, the more developed of the two, also has the following.
Environment Sound Effects! -Yes this frustratingly rare phenomenon in warcraft 3 maps does exist! If you move your screen over the beach you hear waves. Over a campfire, you hear the fire, in the night you hear crickets! Amazing! Someone uses sound in their maps!
Multiplayer Cinematics! -Every player will see the same good quality cinematic in the beginning of the game, regardless of whether they want toThis cinematic starts out with a fade filter that gives the mapmaker credit, me
Shrubs! -The terrain actually has plant life besides trees! Its almost unheard ofThis map may actually have too many shrubs, but it still has them.
I also looked at your jungle terraining tutorial. I feel I could make terrains similar. Just tell me what you want![]()
Hey, it's me again. And I'm back with some examples of terrain, also I just wanted to let you know that I'm all for concept art, too. I'll update this post with some concept art as soon as I can, but as for now, here's the terrain examples I want to show you:
Cataclysm Barrens - Pure fun, did this after the announce of Cataclysm, man that Expansion is going to be awesome!
These next 3 are from that map I said about my last post, the one I never finished.
Starter Village
Altar
Pond
Well, I hope you like what you see, and like I said, I'll post up some concept art once I get the chance. Thanks.
Hey, Vengeance, I can help you with the Sound Manager (I'd call it, since you want us to have access to a variety of sounds and not actually make them to consider ourselves as artists) position, cinematic and some parts of the terraining. You alreay are aware of my work, so it's up to you. I'd receive a part-time work, but I don't bother if you place me in the core management of the respective section. Especially for the cinematics, I can give you ideas and try to find fitting models for the purposes of them. For the voice acting part, I can also help you, but, in case you need an orc, I don't think I'm able to voice act that; i mostly sound like Tauren than Orc, but if there's any other race unit you might want male or female, let me know.
Count me as triggerer.
I helped tiche3 with the heroes. my triggers are lagless & effective. I have made only 3% tiche3's triggers. Other maps are mine, but still not finished.
Pastebin
I would gladly take the 2d art position. But I feel I could also contribute in the terrain dept.
As for a loading screen, what exactly did you have in mind? I can start with preliminary drawings immediately, but I need to know what you want first.
If you want your terrain to look like D3W's terrain then count me out, I am afraid that is way over my talents. But I think I could make some decent terrains. What kind of gameplay are you planning on though? Will it be linear progression through levels or a much more open feel?
But yes, I will take the position of 2D artist. Loading screens are not much harder than icons. Just need to work bigger.![]()
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But you still have yet to tell me what you want the loading screen to be of...
Alright, I made a new map specifically aimed at terrain.
http://www.hiveworkshop.com/forums/maps-564/spaceorc-charlie-patrol-159509/
Take a look at this and tell me whether you like the terrain or not. I did it like you have been saying with no blizzard cliffs.
The thing I don't like about this is if 1 unit has a blink, or there are any transports, or builders, it is very exploitable. I could make it unexploitable but that would take many many many more pathing blockers.
Make sure to play the map, I think it is kind of fun. If you micro manage it correctly you can win. I did it myself with three nearly dead units remaining.
I am back! And my test loading screen was a success! Take a look:
Loading Screen Test
So now I have knowledge on how to import images as loading screens, and hopefully, if I get the job, I'll be able to make some great concept art for you guys.
As of now, I prefer Big Dub's concept art, but nothing's decided yet. I guess I'll take about this with some of the other people too before making a final decision.
Why not?
I do need to work a bit on the terrain, it was 12am and some of it was still very blank looking so I just rushed a bit of doodads. This is also why some of the rocks don't match, and some of the areas just have trees and hardly anything else. I just wanted to finish it a bit.
As for the skipping of cinematics, I know how to do this, it is just very annoying. So I left them unskippable.
Elvamage, as he has said, nothing is decided yet. I could end out with neither.
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Oh yea, and the medic's soundset was not elven, it was the sorceress. xD
The orcs don't really have any female voices, and I think it would be too unsettling if it were to sound like a tauren or something.
Your definitely right on the vegetation however. The trees need some buddies. Something besides shrubs. But what could I use?
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I found a viny plant in the sunken ruins tileset, I am going to work on the terrain a bit because I really enjoyed this map.
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Basically I was putting in random creeps xD. Idk what story is supposed to be so I just put a little of everything. As for the rocky cliffs, the one of top of the map did have too many rocks, but many of the other cliffs I did not like leaving as just plain rock terrain. I wanted something to cover it, but I guess rocks were not the best choice.
You know I just barely remembered that jungles have flowers... Lots of flowers.
In my defense with the whole vehicle thing, you said jungle, and I thought amazon. Not very vehicle friendly there. Pretty much if there isnt a road, vehicles aren't gonna make it through.
Ehh, I see what you mean about the elven voice. She certainly says elves a lot.
Okay I redid some of the terrain, added a lot of vegetation, and changed the voice of the medic. Redownload it and see how it looks now.
http://www.hiveworkshop.com/forums/maps-564/spaceorc-charlie-patrol-159509/
Count me in for 2D-Art please
Hmmm, maybe you can use me as an Idea-Slave.![]()
Do you forgot this post?
Plus, if you need a Concept Artist, I'll always be here.
Okay... I have added even more plants. I think it is too much though. Its a 'Tiny' map and it has already used 1/8 of the maximum doodads. If you want larger maps in your campaign you are going to have to settle for much less doodads. That many doodads may be great for terrain or cinematic maps, but if you want a playable map the rules change.
As for the water flowing up. I have no idea what you are talking about. All the water in the map is flowing towards the lake, the lowest point. It is like a small valley.
I couldn't find many rocks with the 2D showing. Many of the ones that did have them they were on the ground and looked good. There were a couple on the cliffs that I sank to hide em, but I didn't find many.
As for the fog the tutorial was not very specific at all.
It said zstart 500-1000 zend 5000-7000 density .15-.5
That is not very specific, but I will edit the fog and try to find something foggier.
So, Do I have the position or not?
I can maybe help with terraining if u want to![]()
You got some pretty nice terrains there Kobas, but how do they work on large scale? Do you ever run out of doodads?![]()