Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Craka_J said:I (Craka_J) am going on vacation on Wednesday for two weeks and won't be as active as I usually am on the forums, website, or even the mod itself.
I'm doing very little work on the website as well, trying to make it seem more professional and cool. Just adding some images here and there, correcting spelling errors(If any) and I might post a new article in the News page; so keep an eye out for new updates.
THE_END and some other guys can probably run circles around me on the image editing as well!Wolverabid via PM said:I'll try to keep an eye on things as much as I can while you are gone. Be sure to let me know if you need anything special.
As I said before, I'm very conservative and hesitate to make changes. As to making things more "more professional and cool" we might be able to get some better forum buttons to replace the red ones. In my opinion, they are kind of gaudy and really clash with the basic black background. I'll try to recolor them in the next week or so, but I'll just post the edited versions somewhere on the site rather than applying them to the stylesheet. Some good image editing guys (like Archian) could probably do a far better job than I can in that department though.
Did you reinstall your MSN Messenger yet? I'll still be on line for a few more hours so try to give me a shout!
Buying Items

Events


Unit - A unit Sells an item (from shop)

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




And - All (Conditions) are true





Conditions






(Player 1 (Red) Current gold) Equal to 0






(Integer((Current life of (Sold Item)))) Less than 10000






(Player 1 (Red) Current lumber) Equal to (((Integer((Current life of (Sold Item)))) mod 10000) / 100)






(Player 1 (Red) Food used) Greater than or equal to ((Integer((Current life of (Sold Item)))) mod 100)



Then - Actions




-------- If Player Has - Enough Silver and Copper. --------




Player - Set Player 1 (Red) Current lumber to ((Player 1 (Red) Current lumber) - (((Integer((Current life of (Sold Item)))) mod 10000) / 100))




Player - Set Player 1 (Red) Food used to ((Player 1 (Red) Food used) - ((Integer((Current life of (Sold Item)))) mod 100))




Sound - Play ReceiveGold <gen> at 100.00% volume, attached to (Buying unit)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






And - All (Conditions) are true







Conditions








(Player 1 (Red) Current gold) Equal to 0








(Integer((Current life of (Sold Item)))) Less than 10000








(Player 1 (Red) Current lumber) Greater than (((Integer((Current life of (Sold Item)))) mod 10000) / 100)








(Player 1 (Red) Food used) Less than ((Integer((Current life of (Sold Item)))) mod 100)





Then - Actions






-------- If Player Has - Enough Silver+1, not enough Copper. Transfer 1 Silver into Copper. --------






Player - Set Player 1 (Red) Current lumber to ((Player 1 (Red) Current lumber) - (((Integer((Current life of (Sold Item)))) mod 10000) / 100))






Player - Add (100 - ((Integer((Current life of (Sold Item)))) mod 100)) to Player 1 (Red) Food used






Sound - Play ReceiveGold <gen> at 100.00% volume, attached to (Buying unit)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








And - All (Conditions) are true









Conditions










(Player 1 (Red) Current gold) Equal to 0










(Integer((Current life of (Sold Item)))) Less than 10000










(Player 1 (Red) Current lumber) Greater than or equal to (((Integer((Current life of (Sold Item)))) mod 10000) / 100)










(Player 1 (Red) Food used) Greater than or equal to ((Integer((Current life of (Sold Item)))) mod 100)







Then - Actions








Player - Set Player 1 (Red) Current lumber to ((Player 1 (Red) Current lumber) - (((Integer((Current life of (Sold Item)))) mod 10000) / 100))








Player - Set Player 1 (Red) Food used to ((Player 1 (Red) Food used) - ((Integer((Current life of (Sold Item)))) mod 100))








Sound - Play ReceiveGold <gen> at 100.00% volume, attached to (Buying unit)







Else - Actions








If (All Conditions are True) then do (Then Actions) else do (Else Actions)









If - Conditions










And - All (Conditions) are true











Conditions












(Player 1 (Red) Current gold) Greater than ((Integer((Current life of (Sold Item)))) / 10000)












(Player 1 (Red) Current gold) Not equal to 0












(Player 1 (Red) Food used) Less than ((Integer((Current life of (Sold Item)))) mod 100)












(Player 1 (Red) Current lumber) Less than (((Integer((Current life of (Sold Item)))) mod 10000) / 100)









Then - Actions










-------- If Player Has - Enough Gold+1, not enough Silver or Copper. Transfers 1 Gold into Silver and Copper --------










Player - Set Player 1 (Red) Current gold to ((Player 1 (Red) Current gold) - ((Integer((Current life of (Sold Item)))) / 10000))










Player - Set Player 1 (Red) Current gold to ((Player 1 (Red) Current gold) - 1)










Player - Add (100 - (((Integer((Current life of (Sold Item)))) mod 10000) / 100)) to Player 1 (Red) Current lumber










Player - Add (100 - (((Integer((Current life of (Sold Item)))) mod 100) mod 100)) to Player 1 (Red) Food used










Sound - Play ReceiveGold <gen> at 100.00% volume, attached to (Buying unit)









Else - Actions










If (All Conditions are True) then do (Then Actions) else do (Else Actions)











If - Conditions












And - All (Conditions) are true













Conditions














(Player 1 (Red) Current gold) Greater than or equal to ((Integer((Current life of (Sold Item)))) / 10000)














(Player 1 (Red) Food used) Greater than or equal to ((Integer((Current life of (Sold Item)))) mod 100)














(Player 1 (Red) Current lumber) Greater than or equal to (((Integer((Current life of (Sold Item)))) mod 10000) / 100)











Then - Actions












-------- If Player Has - Enough Gold, Silver and Copper. --------












Player - Set Player 1 (Red) Current gold to ((Player 1 (Red) Current gold) - ((Integer((Current life of (Sold Item)))) / 10000))












Player - Set Player 1 (Red) Current lumber to ((Player 1 (Red) Current lumber) - (((Integer((Current life of (Sold Item)))) mod 10000) / 100))












Player - Set Player 1 (Red) Food used to ((Player 1 (Red) Food used) - ((Integer((Current life of (Sold Item)))) mod 100))












Sound - Play ReceiveGold <gen> at 100.00% volume, attached to (Buying unit)











Else - Actions












If (All Conditions are True) then do (Then Actions) else do (Else Actions)













If - Conditions














And - All (Conditions) are true















Conditions
















(Player 1 (Red) Current gold) Greater than or equal to ((Integer((Current life of (Sold Item)))) / 10000)
















(Player 1 (Red) Food used) Less than ((Integer((Current life of (Sold Item)))) mod 100)
















(Player 1 (Red) Current lumber) Greater than (((Integer((Current life of (Sold Item)))) mod 10000) / 100)













Then - Actions














-------- If Player Has - Enough Gold, Silver+1, not enough Copper. Transfers Silver into Copper. --------














Player - Set Player 1 (Red) Current gold to ((Player 1 (Red) Current gold) - ((Integer((Current life of (Sold Item)))) / 10000))














Player - Set Player 1 (Red) Current lumber to ((Player 1 (Red) Current lumber) - (((Integer((Current life of (Sold Item)))) mod 10000) / 100))














Player - Add (100 - (((Integer((Current life of (Sold Item)))) mod 100) mod 100)) to Player 1 (Red) Food used














Player - Set Player 1 (Red) Current lumber to ((Player 1 (Red) Current lumber) - 1)














Sound - Play ReceiveGold <gen> at 100.00% volume, attached to (Buying unit)













Else - Actions














If (All Conditions are True) then do (Then Actions) else do (Else Actions)















If - Conditions
















And - All (Conditions) are true

















Conditions


















(Player 1 (Red) Current gold) Greater than ((Integer((Current life of (Sold Item)))) / 10000)


















(Player 1 (Red) Food used) Greater than or equal to ((Integer((Current life of (Sold Item)))) mod 100)


















(Player 1 (Red) Current lumber) Less than (((Integer((Current life of (Sold Item)))) mod 10000) / 100)















Then - Actions
















-------- If Player Has - Enough Gold+1, Copper. Transfers Gold into Silver. --------
















Player - Set Player 1 (Red) Current gold to ((Player 1 (Red) Current gold) - ((Integer((Current life of (Sold Item)))) / 10000))
















Player - Set Player 1 (Red) Current gold to ((Player 1 (Red) Current gold) - 1)
















Player - Add (100 - (((Integer((Current life of (Sold Item)))) mod 10000) / 100)) to Player 1 (Red) Current lumber
















Player - Set Player 1 (Red) Food used to ((Player 1 (Red) Food used) - ((Integer((Current life of (Sold Item)))) mod 100))
















Sound - Play ReceiveGold <gen> at 100.00% volume, attached to (Buying unit)















Else - Actions
















Game - Display to (Player group((Owner of (Buying unit)))) for 5.00 seconds the text: ...
















Sound - Play Error <gen>
















Wait 0.01 seconds
















Hero - Drop (Sold Item) from (Buying unit)
















Item - Remove (Sold Item)
(Integer((Current life of (Sold Item)))) Less than 10000

