I agree on thatI think it's perfect as it is right now, excellent work!.
I had a feeling about that:> Anyway the shading on the TC parts looks pretty sweet.I never really liked the look of the saw to be honest.. Anyway, it isn't a requirement for this model I think. It's possible to capture the Doomhammer feel without it.
I'm from Denmark. 你会说中文吗?
Put the blackrock symbol on the hammer and give it TC.
I think it's perfect as it is right now, excellent work!.
I agree on that
I had a feeling about that:> Anyway the shading on the TC parts looks pretty sweet.
I think that paladinjst said that he's quite bald (if I'm not wrong:/), what do you think?
Two little nitpicks:
Personally I'd get rid of the TC on the hammer handle, didn't see that before. Just black would look better imo.
And maybe make the shoulderpad material two sided? Would probably only be noticeable in some cinematics though.
Other than that it looks great though, awesome job![]()
Since a bunch of stuff from the WoW expansion has been datamined lately, a model for Orgrim may pop up soon. It might make good reference.
当然会,因为我本来就是中国人。欢迎你来北京,丹麦的朋友~
Of course i can , cause i am chinese ~ welcome to beijing , friend form Denmark ~![]()
我和你一样,在北京工作。住在朝阳区,你呢?呵呵,你是中国人啊。 谢谢你!你是哪里人?现在还住在中国吗?
It's pretty nice. Antonidas, Rhonin and Anduin Wrynn.
Edit: I'd prefer to skip Garrosh and make Kilrogg Deadeye (it's a more interesting character imo).
Hey, a little Chinese-Danish bonding is okay and all, but please don't let it get too out of hand. This is an English forum, after all.![]()
Yep, also I think you stood true to the concept so far Tauer. I can't wait too see what your next hero might look like modeled by you.![]()
btw , i should give u thanks . when i see u back to make warcraft RPG Heroes , that's made me excited ~ cause i am a big fan of the warcraft stories . i like human heroes . so ur work brought me back . and i have done some old wips - some alliance heroes .
here's the screenshot from 3DMAX . the blue color parts can be changed with team , and Rhonin's hair will be red with geoset color . all of these used ingame textures .
and i wish u could make Garrosh , Kargath and Kilrogg .
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Then upload it already!![]()
yes, the meshes are almost done . just need animations . next will be terenas or tulrayon .Hey paladinjst, are you still working on those models?
Thanks, I'm glad to hear that
Very cool models ;D
Actually my plan is to do Rhonin as well, as my next model. It was requested by someone who needs it for a project. But your Rhonin looks really cool!
Kargath and Kilrogg.. to be honest I'm not that interested in making them. There are so many major lore characters that I would prefer to make first
Garrosh.. maybe. He's a WoW character, so it goes a bit against my code. I might make him because his design is pretty cool though.
Wait, so you're not planning on working on Durotan and the other orc chieftains anymore?
yes, the meshes are almost done . just need animations . next will be terenas or tulrayon .
loktar has just sent me a pm , at first i want to give them ingame animations . now i have a new plan : will u give all of them new custom animations with ur powerful skill ? that will be more active from u .![]()
You know making a better Zul'jin could be goodMaybe Zul'jin or Lothar.
haha...do not say sorry , cause i can really understand : actually we r the same , we made models just for fun , so we just do what we want to do . that's not my request , it's just a wish : cause when i saw loktar's pm , i thought if this model could be taken half time from ur request .I'm sorry, but I don't think so. It's not that I don't want to help, because I do, but rather I find the animating to be the most boring part of making these models. So if I'm going to be animating anything, I would rather animate my own models. The Rhonin model does look good though, and if loktar is going to use yours that's great. I guess I will start on something else then. Maybe Zul'jin or Lothar.
Good luck on the models though, they look awesome![]()
You know making a better Zul'jin could be good
I never found a worthy model around here/ all of them are either crappy or not really 'good'(they lack too much). Anyway, it's up to you:3
u
haha...do not say sorry , cause i can really understand : actually we r the same , we made models just for fun , so we just do what we want to do . that's not my request , it's just a wish : cause when i saw loktar's pm , i thought if this model could be taken half time from ur request .
now i will finish them with myself . thank u all the time , still . cause i find the buddy which is almost like myself .
btw , i have finished a lothar model with ingame textures like them . we always have the same ideas . but i still wish ur epic one . i made these models just for nobody made a better one before .
All in due time Hartime. Yes I agree, 2nd war heroes are rare around (or they suck/lack).Please make Lothar next!the Hive lacks 2nd War Alliance Heroes
I agree, which is the reason I'd like to do him
Alright
Good luck with the model, if you have any questions about animating you're free to ask.
Haha, we really do seem like-minded, I'd love to see your Lothar. You are amazingly good at using ingame textures and still make it look unique.
Ok, I started animating. Idle 1:
here's my lothar's model ~ it's a very old work , not good though . and i made some human heroed before .
ingame textures can solve the problem of unified style , and still much smaller and easier to used . also i loved painting textures . here are some of my models with freehand painting .
Please make Lothar next!the Hive lacks 2nd War Alliance Heroes
Tauer, you could make his shoulders raise a bit at the end of the idle animation (to make him a bit bored of not fighting/you know Doomhammer).
Yes, but that depends on your choice mostly.Hehe, easy there. As I've said before it really depends on my mood on the particular day I start making it. If I feel like it, I might make Lothar. Seems like there's more votes for a Zul'jin though.
Lothar looks pretty cool. Only one thing, he's a little small. Lothar is described as being a pretty large man.
Your handpainting skills are amazing. WOW. I can see I still have a lot to learn... makes my textures look like garbage next to yours haha!
You should try making some custom models and paint the texture yourself, would be amazing.
no , buddy , i don't think ur texture is “garbage” . u must know that . a successful game is not decide to any one of the best arts or models - it's depend on the unified style . as i see , ur works fit warcraft very well . that's very important .
if i can control my paint style , i prefer using custom textures , too . cause in-game texture will take u more time to finding , thinking and wraping .
good work , really . trust urself , u have ur talent .![]()
Hehe, alright garbage might be an exaggeration. What I meant to say was you're obviously very experienced
But that's one of the reasons I'm doing this, to improve especially my hand painting skills. Hopefully I'll reach your level one day.
Thanks for the kind words
Alright, unless there are any comments, I'm finished with Stand - 1 now.
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Moving on to Stand - 2![]()
u have a huge agricultural potential with ur age , really . that's not words of comfort. u r right , experience need more practises . u know when i was at ur age , i beared huge pressure from my mentor . that's made me sad but it's still a power which encourage me to progress . the most important thing is "never give up" . when u try to draw an art . u must persist in finishing it . No matter what u think it's not good , whatever u have no mood to keep on . if u follow this , u will be success .![]()
This is just beautiful man. Custom animating and making the textures yourself make your models look so unique.
once i had stayed a very low drawing levels for a long time . the reason why i had no progress is that i was always drawing depend on my mood , when i started to paint , i feeled bored or bad quallities with my art . then i stoped it . as a artist , u must get rid of the bad habit , DO NOT give up ur work , force urself to keep on this . u will see much diferences with urself .Yes, that is the biggest challenge for any artist I think. You are your own worst critic. I have this problem a lot. Not so much when making these WC3 models, because they actually turn out pretty good most of the time. But whenever I draw or try to make some unique 3D models, I get so frustrated because it looks like crap, and I just give up, even though if I kept at it for some time it would probably begin to look better. This is not a very good habit...
once i had stayed a very low drawing levels for a long time . the reason why i had no progress is that i was always drawing depend on my mood , when i started to paint , i feeled bored or bad quallities with my art . then i stoped it . as a artist , u must get rid of the bad habit , DO NOT give up ur work , force urself to keep on this . u will see much diferences with urself .
and good work for this , keep on finishing it .![]()
Looks great. I would suggest maybe having the arms move a bit more. Maybe have his head turn right slightly before returning to the default position?
I'm not sure if you didn't notice my comment or chose to ignore it, but that's irrelevant - it looks much better now.![]()
I think he should look the other way too, for this animation. It ends a bit abruptly. Of course, it all depends on the rarity you assign to it.
And btw, I still think Zul'jin would be absolutely amazing! You wouldn't have much of a teamcolor problem either - trolls tend to have teamcolored hair 95% of the time(unless they're old, in which case it's white), and then you just slap some teamcolor on his bracers\any cloth you might give him and it's done.![]()
I would use something similar as it is in the bat troll but inversed, the grayish part should be tc and the colour should be white.
Looks great!