• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Sunken City v2.5.1c

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]

INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

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Version 2.5.1c [Hotfix] [26.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Keeper of the Grove.

Classes
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Shaman
  • Fixed a bug where Chain Lightning was not affected by effects that interract with "Q" Spellcasts.

Items
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Items
  • Pot of Greed will no longer display a debug message upon purchase.
  • Fixed a bug where taking control of a Neutral unit while a Player has Dragonslayer would result in an unintended Attack Damage increase.


186388-albums6607-picture72240.png

Version 2.5.1b [Hotfix] [23.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Apothecary.
  • Fixed a bug where Flat damage modifiers were calculated after Armor and Spell Damage Reduction calculations.

Classes
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Feral Druid
  • Guardian of Elune Talent's effectiveness when taking damage from Lesser Creatures has been reduced to 30% down from 50%.
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Shaman
  • Fixed a bug where Chain Lightning was dealing significantly less damage than intended after v2.5.1a.
  • Fixed a bug where the Chain Lightning Passive effect stopped working after v2.5.1a.
  • Fixed a bug where the Leader of the Clan Talent stopped working after v2.5.1a.
  • Fixed a bug where the Stormstrike Talent stopped working after v2.5.1a.
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Warrior
  • The Spell Reflection Talent now has an internal cooldown of 0,1 seconds per player.
  • The Thirst for Battle Talent's healing is now 25% effective when healing allied units and heroes down from 50%.
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Witch Doctor
  • Ancient Ward's Poison Specialization effect now has 10% maximum Mana scaling down from 15%.

Items
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Items
  • The Voodoo Lounge shop no longer sells droppable items.
  • Edge of the Red Court now grants 6% Lifesteal up from 5%.
  • Edge of the Red Court now grants 8 Mastery up from 7.
  • Edge of the Red Court now grants 6% Critical Strike down from 8%.
  • Edge of the Red Court now grants 10 Attack Damage down from 12.
  • Edge of the Red Court now increases the effectiveness of Lifesteal instead of granting more Lifesteal scaling with Mastery.
  • Edge of the Red Court now increases Critical Strike damage by 0,60% per point of Mastery down from 0,75%.
  • The stats of the Qiraji Talisman droppable item have been reduced.
  • The stats of the Heavenly Shoulderpads droppable item have been increased.
  • The increased healing effectiveness of the Heavenly Shoulderpads droppable item has been reduced.
  • The Seal of Anubisath droppable item has received an additional effect.
  • Fixed a bug where Pot of Greed would sometimes not remove other Shop Items when acquired.
  • Fixed a bug where attempting to equip the Pot of Greed of an allied Hero would prevent you from buying Shop Items.
  • Fixed a bug where the Blade of Cruelty shop item was not granting Critical Strike.


186388-albums6607-picture72240.png

Version 2.5.1a [Hotfix] [19.10.2024]
General Changes
  • Tooltip fixes.
  • Fixed a bug where failing the Heavy Metal Challenge would fail the No Disintegrations Challenge and will still be possible to complete.
  • Fixed a bug where the Talents and Glyphs units could hold regular items.

Classes
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Death Knight
  • Fixed a bug where Outbreak would sometimes not deal damage in Unholy Specialization.
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Feral Druid
  • Fixed a bug where the Swipe proced by the Feral Frenzy Talent was not benefitting from its bonus scaling based on current form.
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Hunter
  • Call Pet's cooldown has been reduced to 30 seconds down from 40.
  • The base duration of pets summoned by the Unleash the Beasts Talent has been reduced to 6 seconds down from 7.
  • Fixed a bug where Bestial Wrath was always granting 3 Armor.
full
Priest
  • Fixed a bug where Renew was restoring more health over time than intended.
full
Shaman
  • Fixed a bug where Chain Lightning would sometimes not benefit from cooldown reduction effects.
full
Siren
  • The Empowered Shot Talent will now benefit from the Tidecaller Specialization's effect.
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Tidewarrior
  • Fixed a bug where The One From Below could not critically strike.
full
Warrior
  • Fixed a bug where the Warbringer Talent was dealing more damage than intended.
full
Windmaster
  • Fixed a bug where the Windstorm ability was missing.

Items
186388-albums6307-picture71865.jpg
Items
  • Locked Chests can now drop the Legendary droppable item.
  • Treasure Bags can now drop the Legendary droppable item.
  • The drop chance of the Legendary droppable item has been reduced.
  • Fixed a bug where Bloodlord's Regalia was not dealing damage.
  • Fixed a bug where Saberclaws would sometimes damage its wielder.
  • Fixed a bug where Transmuting 3 Common items at the Enchantress would sometimes craft a Rare item.


186388-albums6607-picture72240.png
Version 2.5.1. [10.10.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Stats UI should now run correctly when loading the game.
  • The Commands window in the Quest Dialog no longer lists the <-stats> command.
  • The Multiboard's Player Name column will no longer include Players' BattleTag.
  • Sharing units will now be disabled while browsing the Survivor Merchant.
  • The broken down Golem required for the Magnetic Orb is now easier to spot.
  • The Damage Engine has received an update and its structure has been modified.
  • Buffs and debuffs applied by the Damage Engine are now applied before damage is dealt.
  • Critical Strikes of summons will now create a floating text with exclamation mark.
  • Glyph of Devotion's base Mana Regeneration has been increased to 0,75 per second up from 0,5.
  • Glyph of Devotion's Mana Regeneration scaling has been increased to 0,4% of maximum mana up from 0,2%.
  • Glyph of Renewal's visual effect is now far less noticeable on non-hero units.
  • The Enchantress Transmute ability now requires 2 Uncommon Items to create a Rare down from 3.
  • The Enchantress Materialise ability now creates 2 random Rare Items with 2 Seeds instead of 1 Uncommon and 1 Rare.
  • Backpacks with Taunting turned off have calmed down and no longer have the Blood Fury buff and instead have a new, proper one.
  • Backpacks have been cleaned up of any pointy plants and no longer have the Thorns Aura buff.
  • A new Rare Boss has been added in the Waterworks Dungeon.
  • Cevius's Health has been slightly increased.
  • Cevius now has 3 Armor up from 0.
  • Nightmare Wisps spawned by Cevius will now restore 35 Health up from 30.
  • Sea Giants, Sea Pillagers and Sea Behemoths no longer have the Ocean Shield ability.
  • Sea Giants, Sea Pillagers and Sea Behemoths now have a new ability: Globe of Water.
  • The chance of enemies to spawn at the first Cave has been reduced.
  • The Shadow Hunter at the Troll Village has found his missing item.
  • Fixed a bug where the Backpack's Roll command could be used to access Teleportation Runes.
  • Fixed a bug where damage instances that count as auto-attacks were not able to critically strike.

Classes
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Berserker
  • Poison Specialization's effect has been reworked.
  • Poison Specialization's Mastery scaling has been increased to 0,5% up from 0,4%.
  • Venomous Axes ticks now have chance to apply Surge of Toxins.
  • Venomous Axes' Attack Damage scaling has been increased to 15% up from 10%.
  • Venomous Axes' damage dealt scaling with Critical Strike Chance is now increased by Critical Strike Damage.
  • Fixed a bug where Poison Specialization's Mastery scaling was so much lower than intended that it essentially wasn't working.
  • Fixed a bug where the Poisoned Blade Talent triggered effects from other Talents that give Venomous Axes a chance to tick an additional time with a lower chance than intended.
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Death Knight
  • The Virulent Plague Talent's proc chance has been increased to 12% up from 10%.
  • The Virulent Plague Talent's proc chance now also scales with Potency.
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Demon Hunter
  • Item effects that generate attacks will no longer consume Demon Within stacks.
  • The Seething Power Talent now causes damage and begins accumulating stacks from the intial attack that triggers the effect.
  • The Seething Power Talent no longer has a 0,2 seconds internal cooldown.
  • The Seething Power Talent's Attack Damage scaling has been increased to 10% up from 8%.
  • The Seething Power Talent now lasts for 4 seconds down from 4,5 seconds.
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Hunter
  • Huffer now gains 65% of the Hunter's maximum Health up from 50%.
  • The Frostfang Bow Talent no longer needs the targets to be Chilled to deal double damage.
  • Fixed a bug where Spike and Grylls had incorrect scalings for their Attack Damage.
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Mage
  • Ring of Frost now causes an additional visual effect upon triggering.
  • Arcane Specialization now grants a new ability instead of Aracne Barrage.
  • Living Bomb's proc chance is no longer increased while the spell is on cooldown.
  • Living Bomb now causes instant damage against targets already affected by it.
  • The Fire Bomb Talent has been replaced with a new Talent: Firestarter.
  • The Blazing Soul Talent now increases tick rate by 25% down from 50%.
  • The Blazing Soul Talent now also increases burst chance.
  • The Pyromaniac Talent has been reworked.
  • The Supernova Talent has been reworked.
  • All Mage icons have been updated to high-res versions.
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Necromancer
  • Taking Blood Globes no longer counts as a tick towards Raise Dead.
  • Corpse Explosion no longer deals more damage after taking a Blood Globe.
  • Corpse Explosion's base damage has been reduced to 20/40/60/80 down from 25/50/75/100.
  • The Blood Sacrifice Talent now increases all damage dealt by amount equal to 0,5% of maximum Health down from 1%.
  • The Life from Death Talent no longer has chance to grant the Necromancer a Blood Globe when Skeletal Minions die.
  • The Life from Death Talent now causes Blood Globes to count as 2 ticks towards Raise Dead.
  • The Reaper of Souls Talent now benefits from Essence Specialization's Mastery scaling.
  • The Blood Reaper Talent can now benefit from Reaper of Souls' scaling.
  • The Blood Reaper Talent now reduces the damage dealt by Grim Scythe's Passive effect by 60% up from 50%.
  • The Hour of the Dead Talent has been reworked.
  • Fixed a bug where Skeletal Archers spawned by the Skeletal Archers Talent had incorrect damage scalings.
  • Fixed a bug where Skeletal Minions spawned by the Tombstone ability had incorrect damage scalings.
full
Paladin
  • Crusader's Strike mana cost for Level 4 has been increased to 35 up from 30.
full
Rogue
  • Sinister Strike's cooldown has been increased to 9 seconds up from 6.
  • Sinister Strike's mana cost has been increased to 18 up from 12.
  • Sinister Strike's base damage has been increased to 35 up from 25.
  • Sinister Strike's Attack Damage scaling has been increased to 65% up from 45%.
  • Sinister Strike's maximum Health scaling has been increased to 12% up from 8%.
  • Dispatch's cooldown has been increased to 9 seconds up from 6.
  • Dipsatch's mana cost has been increased to 18 up from 12.
  • Dispatch causes the next attack to deal 40% more damage up from 25%.
  • Vendetta's duration has been reduced to 4,5 seconds down from 5.
  • Vendetta will now allow the Rogue's next attack to deal the accumulated damage if the debuffed target dies before Vendetta expires.
  • Rupture's base damage has been reduced to 10 down from 20.
  • Rupture's Attack Damage scaling has been increased to 100% up from 80%.
  • Shadowstep's base damage has been increased to 100/190/280/370 up from 90/160/230/300.
  • Shadowstep's Attack Damage scaling has been increased to 145% up from 135%.
  • Fan of Knives' cooldown has been increased to 7 seconds up from 6.
  • Fan of Knives' base damage has been increased to 70/140/210/280 up from 65/130/195/260.
  • Fan of Knives' Attack Damage scaling has been increased to 65% up from 50%.
  • Fan of Knives' Agility scaling has been increased to 35% up from 25%.
  • The Shadowblade Talent has been replaced by a new Talent: Dirty Tricks.
  • The Shadow Dance Talent no longer reduces the cooldown of Stealth.
  • The Shadow Dance Talent now increases the damage of Rupture.
  • The icon of the Hidden Blades Talent has been changed.
  • Fixed a bug where Fan of Knives had incorrect scalings and lower base damage since v2.4.7.
  • Fixed a bug where Fan of Knives had lower range than intended.
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Shaman
  • Fixed a bug where the attacks of Flametongue Totem would sometimes cause certain effects to deal Magical Type damage.
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Siren
  • Tidal Shot is no longer a targetable ability and instead triggers on next attack.
  • Tidal Shot's mana cost has been increased to 15/25/35/45 up from 15/20/25/30.
  • Tidal Shot's base damage has been reduced to 120/200/280/360 down from 120/220/320/420.
  • Fixed a visual glitch with Tidal Shot, Aquatic Flow and Riptide.
  • Fixed a bug where the second shot of Liquid Arrows fired by the Tidecaller Specialization was dealing less damage than intended.
  • Fixed a bug where Sea Elementals were not benefitting from the Flow of the Ocean Talent's mana regeneration.
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Tidewarrior
  • Attack range has been increased to 125 up from 80.
  • Myrmidon and Guardian Specializations' Mastery effect now increases the proc chance of Tidal Strike's passive instead of reducing base attack cooldown.
  • Myrmidon Specialization's effect now reduces base attack cooldown by 5% instead of increasing the proc chance of Tidal Strike's passive by 5%.
  • Tidal Strike now has a new icon.
  • Tidal Strike's base damage has been reduced to 90/160/230/300 down from 100/180/260/340.
  • Tidal Strike's Strength scaling has been reduced to 200% down from 225%.
  • Tidal Strike's passive proc chance now has 20% bonus Agility scaling up from 10%.
  • The Shipwrecker Talent now causes every 5th attack to be critical up from every 4th attack.
  • Fixed a bug where Tidal Strike's Agility scaling for the active damage was only applied to the Strength scaling.
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
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Warlock
  • Implosion Talent's Imp base damage has been reduced to 7/13/19/25 down from 8/16/24/32.
  • Fixed a bug where the damage dealt by the Seed of Corruption Talent would sometimes damage allied units.
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Warrior
  • Sundering Strikes now provides 15% Critical Strike up from 10%.
  • Sundering Strikes now provides 20 Attack Damage up from 15.
  • The proc chance of Enrage for consecutive attacks after the first one has been increased to 15% up from 10%.
  • Ignore Pain's mana cost has been increased to 20 up from 15.
  • Battle Shout's mana cost has been changed to 5/10/15/20 from 10/10/10/10.
  • The Thirst for Battle Talent now adds 8 flat healing to Lifesteal up from 5.
  • The Thirst for Battle Talent now increases the effectiveness of Lifesteal for every 100 health of the Warrior up from every 50 health.
  • The Thirst for Battle Talent's healing can now affect non-Hero allied units.
  • The Thirst for Battle Talent's healing is now halved when healing allied units and heroes.
  • The Slaughterhouse Talent now grants 15 bonus damage to Critical Strikes.
  • The Slaughterhouse Talent now increases Critical Strike damage by amount equal to 200% of Agility down from 250%.
  • The Frenzy Talent now has an additional effect.
  • The Warbringer Talent has been reworked.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is 25% instead of 20%.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is increased by 5% while Whirlwind is on cooldown.

Items
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Items
  • Artifact Items now use Red Text for their names.
  • All Heroes now spawn with 2 Healing Potions and 1 Mana Potion.
  • The drop chance of Consumable Items (Potions) reduces as enemy levels get higher.
  • Shoveling Pick is now consumed to grant all Backpacks the Dig ability.
  • Mystery Tome has been removed from the Arcane Wares shop.
  • Seeds of Idrassil now cost 300 Gold instead of 3 Shadow Crystals.
  • The purchase cooldown of Seed of Idrassil has been reduced to 1 second.
  • The Chaos Blades shop item now grants 6% Critical Strike down from 8%.
  • The Chaos Blades shop item is now called Assassin's Blade and uses a new icon.
  • A new component shop item has been added: Blade of Cruelty.
  • A new shop item has been added: Pot of Greed.
  • Edge of the Red Court has been reworked.
  • Nightfall has been reworked.
  • The Qiraji Talisman shop item has been replaced with a new item: Apocalypse.
  • The Thorim's Hand shop item has been replaced with a new item: Void Hunter.
  • Tome of Strength, Tome of Agility and Tome of Intelligence +2 now have 30 charges at the Apothecary shop up from 15.
  • Pridwen, Guard of Tirion should no longer drop Lives whenever the wielder dies.
  • Chemical Armor's Use effect will now also trigger when taking damage while below 12% of maximum Health.
  • Soulstealer's current Health scaling on both Equip effects has been reduced to 0,3% down from 0,4%.
  • Serpent Staff's proc chance has been increased to 80% up from 40%.
  • Serpent Staff's proc chance now gets reduced by 8% for each active Serpent Ward.
  • The base damage of Serpent Wards spawned by Serpent Staff has been reduced to 25 down from 36.
  • Serpent Wards spawned by Serpent Staff now have 10% Attack Damage scaling.
  • Dragonscale Chestplate now provides Dragonscale Aura instead of Thorns Aura. Dragonscale Aura also reflects damage from ranged attacks and the reflected damage is always dealt by the wielder of Dragonscale Chestplate and not the target.
  • Dragonscale Chestplate's chance to Taunt whenever dealing damage has been increased to 6% up from 5%.
  • Dragonscale Chestplate's Taunt duration has been increased to 4 seconds up from 2.
  • Bonus Drops from Magic Find now create a visual effect when dropped.
  • The Bonus Drop from Magic Find text message now states the name of the item.
  • The icons of few droppable items have been updated.
  • Several droppable items have been reworked.
  • Several droppable items have been replaced by new items.
  • 8 new droppable Epic items have been added to the game.
  • A droppable Legendary item has been added to the game.
  • Lucky Golen Charm has been removed from the game.
  • Fixed a bug where if Key of Life drops, enemy units would stop dropping random droppable items.
  • Fixed a bug where the Spiritual Hood droppable item was not granting Health per second.
  • Fixed a bug where players would occasionally permanently lose the Eye of the Titans if they sell it to the wrong vendor.
  • Fixed a bug where Dragonscale Chestplate was providing additional Health Regeneration.
  • Fixed a bug where Warlord's Medallion was restoring more mana than intended for the attacks of summons.
  • Fixed a bug where Vampiric Aura provided by non-Shop Items was not working.
  • Fixed a bug where the Hand of Hatred droppable item was not increasing the damage dealt by summons.
  • Fixed a bug where the Multiboard would not account for a now missing Talent after dropping Forbidden Seal.
  • Fixed an issue where items that Bind Spells would not always trigger when the bound spell is cast.
  • Signet of the Swarm, Staff of Kil'jaeden, Silver Bow and Bloodlord's Regalia will no longer continue to deal damage while the wielder is dead.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.1c (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 1
Joined
Mar 17, 2019
Messages
8
So 1,3 and 4 are just mob drops or chest drops? (What is the item named for 3 and 4?)
and for 2 it is the door that needs something powerful or the door that needs a regular key to enter. (The area west of the chaos construct
 
Level 4
Joined
Apr 9, 2013
Messages
100
So 1,3 and 4 are just mob drops or chest drops? (What is the item named for 3 and 4?)
and for 2 it is the door that needs something powerful or the door that needs a regular key to enter. (The area west of the chaos construct
that would be the void sphere and the gold key both mob drops, as for the door you'll need to use the iron golems to break the gate.
 
Level 1
Joined
Mar 17, 2019
Messages
8
that would be the void sphere and the gold key both mob drops, as for the door you'll need to use the iron golems to break the gate.
No, I'm talking about the door next to Kalisean Arena that says "the massive door is firmly stuck and cannot be opened" and the door next to the text that says "chamber of Atalai" that called "ruined gate", there is no description when I approach it.
 
Level 1
Joined
Apr 7, 2019
Messages
1
Is it possible to play this solo? Have enjoyed the map alot with friends but often do not have anyone available to play with, is it possible to use AI or even better control all three heroes?

Thanks
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Is it possible to play this solo?
Yes, but might be more difficult and possibly less enjoyable, since it's not designed to be played that way. But you surely can do it.
Have enjoyed the map alot with friends but often do not have anyone available to play with
You should join our Discord server then. It's made with the primary goal of having players getting together and playing the map.
is it possible to use AI
Possible? Maybe. However, I don't plan to ever dedicate the immense amount of time and effort required to realize it.
control all three heroes?
Certain functionalities of the map would not be usable in such scenario, like for example Glyphs and ESC Points for the other heroes you control.
 
Level 1
Joined
Apr 10, 2019
Messages
2
Hi, may i ask that if i would need more than 1 Nordozmu token? playing solo and currently saving / loading so i can get 2 tokens ( and the Ysera token ) . ( is it possible to get both tokens ? )( is there more than 2 tokens ? )

Sorry if this problem has been asked before but i couldn't find any answers, and also for bad English
 

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Level 1
Joined
Mar 17, 2019
Messages
8
There are 2 dragon aspects tokens available (and only 2), one is always in the same place and the other one is a drop chance in a chest.
Hi, may i ask that if i would need more than 1 Nordozmu token? playing solo and currently saving / loading so i can get 2 tokens ( and the Ysera token ) . ( is it possible to get both tokens ? )( is there more than 2 tokens ? )

Sorry if this problem has been asked before but i couldn't find any answers, and also for bad English
 
Level 1
Joined
Apr 10, 2019
Messages
2
There are 2 dragon aspects tokens available (and only 2), one is always in the same place and the other one is a drop chance in a chest.

so if i do not get the first one ( ysera probably? ), i cant get it anymore?
Is it obtained at the 3 chests closed to each other place?

also, thank you for the fast reply
 

Wos

Wos

Level 2
Joined
Aug 27, 2015
Messages
14
As far as I know, all chest have a small chance of dropping one of the dragon aspects. There are some chest though, that are more likely to drop it. I think there is an ingame hint that tells you where you got a better chance to get the head.
 
Level 1
Joined
Apr 12, 2019
Messages
3
I play version 2.4.2 and can't open the gate, behind which is suramar wine. Tell me how to open them. Where to get this key?
already reached the anvil
 
Last edited:
Level 1
Joined
Mar 17, 2019
Messages
8
The key to open the gate to the suramar wine is the ghost key, this one can be found by killing zerash (or something (a naga big guy)) that is located close to the troll dungeon with the crucifix of the moonlight.
 
Level 1
Joined
Apr 12, 2019
Messages
3
[QUOTE = "Thomas Biemans, post: 3339669, member: 274355"] The key to open the gate to the suramar wine is the ghost key, this one can be found by killing zerash (or something (a naga big guy)) that is located close to the troll dungeon with the crucifix of the moonlight. [/ QUOTE]
Thx)

I have a titanforged handle, and where can I find the second part of the artifact, please tell me)) thanks in advance)
 
Last edited:
Level 1
Joined
Mar 17, 2019
Messages
8
You can find the titanforged head in the graveyard inside a coffin that can only be opened with the kings blood, the kings blood is obtained through killing the undying skeleton with a thread of endless fire which is acquirable by a colour puzzle (try to find the rest yourself)
[QUOTE = "Thomas Biemans, post: 3339669, member: 274355"] The key to open the gate to the suramar wine is the ghost key, this one can be found by killing zerash (or something (a naga big guy)) that is located close to the troll dungeon with the crucifix of the moonlight. [/ QUOTE]
Thx)

I have a titanforged handle, and where can I find the second part of the artifact, please tell me)) thanks in advance)
 
Level 1
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Apr 12, 2019
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3
oh my god, I won’t do what to do with the light prism from the color puzzle ... please help me, I'm stupid))
 
Level 1
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Dec 20, 2017
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7
Hello, I want to report a bug with necromancer blood whirl. The 20% of max hp as damage scaling is actually only 10%.
In screenshot 1 you see me casting blood whirl without ring of blood equipped. Ring of blood gives 400 hp, so the damage should increase by 80 in the following screenshot.
In screenshot 2 however, the damage with the ring equipped only goes up by 40.

This is with the enemy damage block in mind. I made sure the dummy wasnt blocking any damage in the screenshots.
 

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Level 1
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May 8, 2019
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5
Hey Guys,
Super fun game, playing it solo since my internet is inconsistent. I do need some help and I fear I may have bugged the game. I defeated the boss near the goldmine and was able to obtain the key from the lower ground using the metal ball. I tried using the key on the ruined gate near the goldmine,it said i needed feric's key, then i tried using it near the little spirit that gives you the broken tiara. You just shake the keys infront of you and nothing happens. Eventually I used the key to open a rolling door, got some explosives and then got the cloak. Now I cant find a key to open the ruined gate. Do I just need to keep talking to ghosts or something?
 
Level 4
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Apr 9, 2013
Messages
100
Hey Guys,
Super fun game, playing it solo since my internet is inconsistent. I do need some help and I fear I may have bugged the game. I defeated the boss near the goldmine and was able to obtain the key from the lower ground using the metal ball. I tried using the key on the ruined gate near the goldmine,it said i needed feric's key, then i tried using it near the little spirit that gives you the broken tiara. You just shake the keys infront of you and nothing happens. Eventually I used the key to open a rolling door, got some explosives and then got the cloak. Now I cant find a key to open the ruined gate. Do I just need to keep talking to ghosts or something?
Are you on the latest version. Last I checked the key from the metal ball will open the door in front of the wisp. I also think you messed up key order, the key for the rolling door is found elsewhere.
 
Level 1
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Are you on the latest version. Last I checked the key from the metal ball will open the door in front of the wisp. I also think you messed up key order, the key for the rolling door is found elsewhere.
Yup on the latest version. Damn... well if the key I got using the metal ball didn't work but worked on the rolling door where can I find the rolling door key?
 
Level 4
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100
Yup on the latest version. Damn... well if the key I got using the metal ball didn't work but worked on the rolling door where can I find the rolling door key?
Well the actual rolling door key is on a table near the acolyte with the gravestone quest. Which is also near the rolling door.
 
Level 1
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Like when I inspect the table by the acolyte haris it doesnt do anything anymroe. So Im pretty sure ive picked up and used that key. Seems as though I may have to restart the solo game again :peasant-thumbs-down:
 

SpasMaster

Hosted Project: SC
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Like when I inspect the table by the acolyte haris it doesnt do anything anymroe.
Then you didn't pick the Key at the Grove of Idrasill, at the Well.

There is no way for you to get yourself stuck because of Gate Keys. You can use them in a very weird order, but you can't ever be stuck. I know my level design well ;)
 
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Then you didn't pick the Key at the Grove of Idrasill, at the Well.

There is no way for you to get yourself stuck because of Gate Keys. You can use them in a very weird order, but you can't ever be stuck. I know my level design well ;)
Wow you must have spent hours designing this!!! I did miss that key, the order can be a bit wonky though. Thanks For the Help!!
 
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May 20, 2019
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After I killed the golem and get the Flesh Helm, i believe that I need to find something about "Magnet" in order to get the key which floating.
I stuck here for a hour, trying to run through all the map.

PS. I got the shovel, does it relate to this magnet?

Thanks for the help.
 

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Level 4
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After I killed the golem and get the Flesh Helm, i believe that I need to find something about "Magnet" in order to get the key which floating.
I stuck here for a hour, trying to run through all the map.

PS. I got the shovel, does it relate to this magnet?

Thanks for the help.

I have been looking for shovels in numerous game still havent found one xd. anyway the "magnet" you looking for is in a destoyed metal golem near the area after the naga boss. its a doodad looking golem inspect it.
 
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Thanks so much Davion.

I found the shovel accidentally while i was looking for the magnet. Let me know if yoy need my help for the shovel. Good luck bro.
 
Level 1
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Thanks so much Davion.

I found the shovel accidentally while i was looking for the magnet. Let me know if yoy need my help for the shovel. Good luck bro.

Can u help with the shovel? ive been looking for it for ages and never found one, lol....
 
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Can u help with the shovel? ive been looking for it for ages and never found one, lol....

I try not to give you direct answer.

In the same room that you found the torch, the room next to the wisp who give you the crown

Behind the regen stone, adjust your cam view

I don't know where to use it though xd
 
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I try not to give you direct answer...

Thx, i found some places were it can be used, but after the update i cant load my save file, so i cant help u directly, but if u want a Hint u need to look for dirt - soil on the ground. If i remember correctly, there are 3-4 places
 
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May 10, 2019
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Greetings everyone,

Could be please someone so kind and give me a more specific advice how to get the Suramar Wine out of the non-psychical key cage in Twin Corridor.

Thank you
 
Level 4
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100
Greetings everyone,

Could be please someone so kind and give me a more specific advice how to get the Suramar Wine out of the non-psychical key cage in Twin Corridor.

Thank you
this is part of a long quest line chain but to get the key you'll need to kill the invulnerable naga.

a special item can penetrate him can be found after somewhere else, i think a place that is rigged to kill you
 
Level 1
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Jun 19, 2019
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I've been playing this map for years now, always loved it.
Thx for making and the continued updates!

Is Oris statue known to bug sometimes? Or is it smth from last patch.
If a save file is needed feel free to PM me.
 
Level 1
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Jun 22, 2019
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Hello, thanks for this map! It's something that I can pour hundreds of hours of playtime to. Just a question though, how do you get out of Oris? The return button doesn't work. :( Happened to me twice already.
 

SpasMaster

Hosted Project: SC
Level 24
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Hey when is the next version coming have been waiting for ages fam
I am working on it as much as my schedule and life allows, but it's a really massive undertaking.
New patches and the bugs that come with them put a huge dent in my work, but it's all working out eventually.
You'll just have to be a bit more patient. But it will take a couple more months. :)
 
Level 2
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Jun 22, 2019
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I am working on it as much as my schedule and life allows, but it's a really massive undertaking.
New patches and the bugs that come with them put a huge dent in my work, but it's all working out eventually.
You'll just have to be a bit more patient. But it will take a couple more months. :)

Hi,

I cannot cancel Oris, something wrong with the patch? :(
 
Level 1
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Dec 23, 2008
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2
Thank you SpasMaster for this game! I can see the love put into it.

There seems to be an issue that I cannot resume a saved game session of this, though.
 
Level 2
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Jun 22, 2019
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Thank you SpasMaster for this game! I can see the love put into it.

There seems to be an issue that I cannot resume a saved game session of this, though.

Its because of the latest patch. You get the error message right? With different file from the hard drive?
 
Level 1
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Feb 24, 2014
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Hi,

I cannot cancel Oris, something wrong with the patch? :(

I've got exactly this same problem, which sucks because it's game-breaking. You can't progress without using Oris to get the Moonstone, and you can't get out of Oris once you've used him. Any word on when a hotfix for this is coming, or do we just have to be patient and wait until the next major patch? I totally get it if the latter is the case, it must be frustrating to have to fix bugs that you didn't even create, SpasMaster. Thanks Blizzard. ^.^
 
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