Hey, after some time I returned to your great map and there are some things I observed. Also I hope you wouldn't dislike me if I posted some of my balance ideas between heroes:
-Arcane Mage's Living Bomb is keybid to "L" instead of "F"
-Witch Hunter's Mending Ward seems to have no keybid at all (got the same problem with one other hero, can't remember though which one, will write when I happen to play him; my guess it was Blood Mage with his healing)
-Hands down to Necro+Tinker comp aka lag+crash team
The idea of self-resurrecting minions is really good but at a lvl 8-10 the amount of those skeletons and goblins is overpowered and irritating at the same time and lowering %chance probably wouldn't fix it:
First of all that moment when my brave skeleton warrior who was following me to the next boss suddenly changes his preferences and becomes a mage which doesn't care about my previous orders - seems managable until you realize there are a few groups of 5-10 skeletons spread over the map which only stand and increase the lag
maybe instead of %chance on death to create you could make a trigger which rolls that %chance when it's 1s left of summon and add time to it if succeed?
Secondly the amount is sometimes unmanagable.. With the ability to self-resurrect, Necro's Animate Dead (+ snakes on heroic) and/or just amount from Tinker's Factories, after each fight I (sometimes we) usually have to wait before some of them die to be able to freely move through map. Maybe lower collision radius for summons? Or make allied units pass through them (seems kina undoable though).
Next case is with how well those two scale - I have a game with Necro, solo on insane+heroic mode and I'm half through the game with nearly the same time as with 2-3ppl. Glyphs of Commandership+Carrion Swarm scales really well - probably the only character I can just facetank every camp since the beginning of the game without hit-and-run tactic. With Tinker it's harder at the start but once you get enought mana regen + mana from ESC stats (for Goblin's skill) it's the same story - I took like half hp of Cevius with 2 Factories + Static Charge army of goblins to his face. Not the same beginning as Necro but still later pretty op.
Edit: We are talking about insane+heroics only of course
-Windmaster (such a great idea, so many possibilities for gearing this hero, really good job
) - even though he is immune to magic during his Whirlwind, ghosts on heroic can still deal damage to him. I guess it's neither spell nor physical damage?
-Demon Hunter - I love the idea due to my history with WOW, but he seems a bit lacking.. Maybe enable him to extend his metamorphosis through dealing damage? Something like dummy unit which has negative hp regen and is getting healed for %dmg of your damage, and keeps metamorphosis till it dies? Also he should be real mana-eater, only one skill with small 50% of intellect manasteal is kinda weak - especially when all intellect books go to your healer.
-Witch Hunter's Poison Toad - I'm not sure about that one but it seemed to have a nice green smoke-eruption effect (or it had in one of previous versions) currently on 6th level and there's no graphic effect for it's explosion.
-Not sure if it's map fault or my friend's Warcraft but sometimes Lan saves only on host PC, not the other - killing our game cause he can't enter anymore (due to missing file).
-Cave near Ferric's Throne (near those three towers and three blazers) seems to have like 80-90% chance to spawn enemies. Funny how I finish killing one group of enemies, move 1m and another one comes out of this cave
-Healing Stones (or Teleportation Stones or whatever they are called) - I guess they are made to heal enemies too but sometimes they don't heal them, enabling easy tanking.
-Don't get me wrong here - I love your map, but the stats system seems a bit chaotic. Maybe disable on Heroic or Insane the ability to gain stats through books/altars and leave only those from items/abilities?
-Lastly - maybe some kind of random "corruption" debuff - unallying one player and makim him attack others for a set amount of time or till he is brought to certain % of hp?
Edit2: Forgot to mention but Warlock and Dragon Knight seems to shout their reactions with each click of mouse even though having turned off unit reactions
Sorry for the wall of text, I'm not frequently active on forums so when I do I have already quite a few playthroughs done with a map
-Arcane Mage's Living Bomb is keybid to "L" instead of "F"
-Witch Hunter's Mending Ward seems to have no keybid at all (got the same problem with one other hero, can't remember though which one, will write when I happen to play him; my guess it was Blood Mage with his healing)
-Hands down to Necro+Tinker comp aka lag+crash team
First of all that moment when my brave skeleton warrior who was following me to the next boss suddenly changes his preferences and becomes a mage which doesn't care about my previous orders - seems managable until you realize there are a few groups of 5-10 skeletons spread over the map which only stand and increase the lag
Secondly the amount is sometimes unmanagable.. With the ability to self-resurrect, Necro's Animate Dead (+ snakes on heroic) and/or just amount from Tinker's Factories, after each fight I (sometimes we) usually have to wait before some of them die to be able to freely move through map. Maybe lower collision radius for summons? Or make allied units pass through them (seems kina undoable though).
Next case is with how well those two scale - I have a game with Necro, solo on insane+heroic mode and I'm half through the game with nearly the same time as with 2-3ppl. Glyphs of Commandership+Carrion Swarm scales really well - probably the only character I can just facetank every camp since the beginning of the game without hit-and-run tactic. With Tinker it's harder at the start but once you get enought mana regen + mana from ESC stats (for Goblin's skill) it's the same story - I took like half hp of Cevius with 2 Factories + Static Charge army of goblins to his face. Not the same beginning as Necro but still later pretty op.
Edit: We are talking about insane+heroics only of course
-Windmaster (such a great idea, so many possibilities for gearing this hero, really good job
-Demon Hunter - I love the idea due to my history with WOW, but he seems a bit lacking.. Maybe enable him to extend his metamorphosis through dealing damage? Something like dummy unit which has negative hp regen and is getting healed for %dmg of your damage, and keeps metamorphosis till it dies? Also he should be real mana-eater, only one skill with small 50% of intellect manasteal is kinda weak - especially when all intellect books go to your healer.
-Witch Hunter's Poison Toad - I'm not sure about that one but it seemed to have a nice green smoke-eruption effect (or it had in one of previous versions) currently on 6th level and there's no graphic effect for it's explosion.
-Not sure if it's map fault or my friend's Warcraft but sometimes Lan saves only on host PC, not the other - killing our game cause he can't enter anymore (due to missing file).
-Cave near Ferric's Throne (near those three towers and three blazers) seems to have like 80-90% chance to spawn enemies. Funny how I finish killing one group of enemies, move 1m and another one comes out of this cave
-Healing Stones (or Teleportation Stones or whatever they are called) - I guess they are made to heal enemies too but sometimes they don't heal them, enabling easy tanking.
-Don't get me wrong here - I love your map, but the stats system seems a bit chaotic. Maybe disable on Heroic or Insane the ability to gain stats through books/altars and leave only those from items/abilities?
-Lastly - maybe some kind of random "corruption" debuff - unallying one player and makim him attack others for a set amount of time or till he is brought to certain % of hp?
Edit2: Forgot to mention but Warlock and Dragon Knight seems to shout their reactions with each click of mouse even though having turned off unit reactions
Sorry for the wall of text, I'm not frequently active on forums so when I do I have already quite a few playthroughs done with a map
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