• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Sunken City v2.5.1c

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]

INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

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Version 2.5.1c [Hotfix] [26.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Keeper of the Grove.

Classes
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Shaman
  • Fixed a bug where Chain Lightning was not affected by effects that interract with "Q" Spellcasts.

Items
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Items
  • Pot of Greed will no longer display a debug message upon purchase.
  • Fixed a bug where taking control of a Neutral unit while a Player has Dragonslayer would result in an unintended Attack Damage increase.


186388-albums6607-picture72240.png

Version 2.5.1b [Hotfix] [23.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Apothecary.
  • Fixed a bug where Flat damage modifiers were calculated after Armor and Spell Damage Reduction calculations.

Classes
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Feral Druid
  • Guardian of Elune Talent's effectiveness when taking damage from Lesser Creatures has been reduced to 30% down from 50%.
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Shaman
  • Fixed a bug where Chain Lightning was dealing significantly less damage than intended after v2.5.1a.
  • Fixed a bug where the Chain Lightning Passive effect stopped working after v2.5.1a.
  • Fixed a bug where the Leader of the Clan Talent stopped working after v2.5.1a.
  • Fixed a bug where the Stormstrike Talent stopped working after v2.5.1a.
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Warrior
  • The Spell Reflection Talent now has an internal cooldown of 0,1 seconds per player.
  • The Thirst for Battle Talent's healing is now 25% effective when healing allied units and heroes down from 50%.
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Witch Doctor
  • Ancient Ward's Poison Specialization effect now has 10% maximum Mana scaling down from 15%.

Items
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Items
  • The Voodoo Lounge shop no longer sells droppable items.
  • Edge of the Red Court now grants 6% Lifesteal up from 5%.
  • Edge of the Red Court now grants 8 Mastery up from 7.
  • Edge of the Red Court now grants 6% Critical Strike down from 8%.
  • Edge of the Red Court now grants 10 Attack Damage down from 12.
  • Edge of the Red Court now increases the effectiveness of Lifesteal instead of granting more Lifesteal scaling with Mastery.
  • Edge of the Red Court now increases Critical Strike damage by 0,60% per point of Mastery down from 0,75%.
  • The stats of the Qiraji Talisman droppable item have been reduced.
  • The stats of the Heavenly Shoulderpads droppable item have been increased.
  • The increased healing effectiveness of the Heavenly Shoulderpads droppable item has been reduced.
  • The Seal of Anubisath droppable item has received an additional effect.
  • Fixed a bug where Pot of Greed would sometimes not remove other Shop Items when acquired.
  • Fixed a bug where attempting to equip the Pot of Greed of an allied Hero would prevent you from buying Shop Items.
  • Fixed a bug where the Blade of Cruelty shop item was not granting Critical Strike.


186388-albums6607-picture72240.png

Version 2.5.1a [Hotfix] [19.10.2024]
General Changes
  • Tooltip fixes.
  • Fixed a bug where failing the Heavy Metal Challenge would fail the No Disintegrations Challenge and will still be possible to complete.
  • Fixed a bug where the Talents and Glyphs units could hold regular items.

Classes
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Death Knight
  • Fixed a bug where Outbreak would sometimes not deal damage in Unholy Specialization.
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Feral Druid
  • Fixed a bug where the Swipe proced by the Feral Frenzy Talent was not benefitting from its bonus scaling based on current form.
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Hunter
  • Call Pet's cooldown has been reduced to 30 seconds down from 40.
  • The base duration of pets summoned by the Unleash the Beasts Talent has been reduced to 6 seconds down from 7.
  • Fixed a bug where Bestial Wrath was always granting 3 Armor.
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Priest
  • Fixed a bug where Renew was restoring more health over time than intended.
full
Shaman
  • Fixed a bug where Chain Lightning would sometimes not benefit from cooldown reduction effects.
full
Siren
  • The Empowered Shot Talent will now benefit from the Tidecaller Specialization's effect.
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Tidewarrior
  • Fixed a bug where The One From Below could not critically strike.
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Warrior
  • Fixed a bug where the Warbringer Talent was dealing more damage than intended.
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Windmaster
  • Fixed a bug where the Windstorm ability was missing.

Items
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Items
  • Locked Chests can now drop the Legendary droppable item.
  • Treasure Bags can now drop the Legendary droppable item.
  • The drop chance of the Legendary droppable item has been reduced.
  • Fixed a bug where Bloodlord's Regalia was not dealing damage.
  • Fixed a bug where Saberclaws would sometimes damage its wielder.
  • Fixed a bug where Transmuting 3 Common items at the Enchantress would sometimes craft a Rare item.


186388-albums6607-picture72240.png
Version 2.5.1. [10.10.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Stats UI should now run correctly when loading the game.
  • The Commands window in the Quest Dialog no longer lists the <-stats> command.
  • The Multiboard's Player Name column will no longer include Players' BattleTag.
  • Sharing units will now be disabled while browsing the Survivor Merchant.
  • The broken down Golem required for the Magnetic Orb is now easier to spot.
  • The Damage Engine has received an update and its structure has been modified.
  • Buffs and debuffs applied by the Damage Engine are now applied before damage is dealt.
  • Critical Strikes of summons will now create a floating text with exclamation mark.
  • Glyph of Devotion's base Mana Regeneration has been increased to 0,75 per second up from 0,5.
  • Glyph of Devotion's Mana Regeneration scaling has been increased to 0,4% of maximum mana up from 0,2%.
  • Glyph of Renewal's visual effect is now far less noticeable on non-hero units.
  • The Enchantress Transmute ability now requires 2 Uncommon Items to create a Rare down from 3.
  • The Enchantress Materialise ability now creates 2 random Rare Items with 2 Seeds instead of 1 Uncommon and 1 Rare.
  • Backpacks with Taunting turned off have calmed down and no longer have the Blood Fury buff and instead have a new, proper one.
  • Backpacks have been cleaned up of any pointy plants and no longer have the Thorns Aura buff.
  • A new Rare Boss has been added in the Waterworks Dungeon.
  • Cevius's Health has been slightly increased.
  • Cevius now has 3 Armor up from 0.
  • Nightmare Wisps spawned by Cevius will now restore 35 Health up from 30.
  • Sea Giants, Sea Pillagers and Sea Behemoths no longer have the Ocean Shield ability.
  • Sea Giants, Sea Pillagers and Sea Behemoths now have a new ability: Globe of Water.
  • The chance of enemies to spawn at the first Cave has been reduced.
  • The Shadow Hunter at the Troll Village has found his missing item.
  • Fixed a bug where the Backpack's Roll command could be used to access Teleportation Runes.
  • Fixed a bug where damage instances that count as auto-attacks were not able to critically strike.

Classes
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Berserker
  • Poison Specialization's effect has been reworked.
  • Poison Specialization's Mastery scaling has been increased to 0,5% up from 0,4%.
  • Venomous Axes ticks now have chance to apply Surge of Toxins.
  • Venomous Axes' Attack Damage scaling has been increased to 15% up from 10%.
  • Venomous Axes' damage dealt scaling with Critical Strike Chance is now increased by Critical Strike Damage.
  • Fixed a bug where Poison Specialization's Mastery scaling was so much lower than intended that it essentially wasn't working.
  • Fixed a bug where the Poisoned Blade Talent triggered effects from other Talents that give Venomous Axes a chance to tick an additional time with a lower chance than intended.
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Death Knight
  • The Virulent Plague Talent's proc chance has been increased to 12% up from 10%.
  • The Virulent Plague Talent's proc chance now also scales with Potency.
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Demon Hunter
  • Item effects that generate attacks will no longer consume Demon Within stacks.
  • The Seething Power Talent now causes damage and begins accumulating stacks from the intial attack that triggers the effect.
  • The Seething Power Talent no longer has a 0,2 seconds internal cooldown.
  • The Seething Power Talent's Attack Damage scaling has been increased to 10% up from 8%.
  • The Seething Power Talent now lasts for 4 seconds down from 4,5 seconds.
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Hunter
  • Huffer now gains 65% of the Hunter's maximum Health up from 50%.
  • The Frostfang Bow Talent no longer needs the targets to be Chilled to deal double damage.
  • Fixed a bug where Spike and Grylls had incorrect scalings for their Attack Damage.
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Mage
  • Ring of Frost now causes an additional visual effect upon triggering.
  • Arcane Specialization now grants a new ability instead of Aracne Barrage.
  • Living Bomb's proc chance is no longer increased while the spell is on cooldown.
  • Living Bomb now causes instant damage against targets already affected by it.
  • The Fire Bomb Talent has been replaced with a new Talent: Firestarter.
  • The Blazing Soul Talent now increases tick rate by 25% down from 50%.
  • The Blazing Soul Talent now also increases burst chance.
  • The Pyromaniac Talent has been reworked.
  • The Supernova Talent has been reworked.
  • All Mage icons have been updated to high-res versions.
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Necromancer
  • Taking Blood Globes no longer counts as a tick towards Raise Dead.
  • Corpse Explosion no longer deals more damage after taking a Blood Globe.
  • Corpse Explosion's base damage has been reduced to 20/40/60/80 down from 25/50/75/100.
  • The Blood Sacrifice Talent now increases all damage dealt by amount equal to 0,5% of maximum Health down from 1%.
  • The Life from Death Talent no longer has chance to grant the Necromancer a Blood Globe when Skeletal Minions die.
  • The Life from Death Talent now causes Blood Globes to count as 2 ticks towards Raise Dead.
  • The Reaper of Souls Talent now benefits from Essence Specialization's Mastery scaling.
  • The Blood Reaper Talent can now benefit from Reaper of Souls' scaling.
  • The Blood Reaper Talent now reduces the damage dealt by Grim Scythe's Passive effect by 60% up from 50%.
  • The Hour of the Dead Talent has been reworked.
  • Fixed a bug where Skeletal Archers spawned by the Skeletal Archers Talent had incorrect damage scalings.
  • Fixed a bug where Skeletal Minions spawned by the Tombstone ability had incorrect damage scalings.
full
Paladin
  • Crusader's Strike mana cost for Level 4 has been increased to 35 up from 30.
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Rogue
  • Sinister Strike's cooldown has been increased to 9 seconds up from 6.
  • Sinister Strike's mana cost has been increased to 18 up from 12.
  • Sinister Strike's base damage has been increased to 35 up from 25.
  • Sinister Strike's Attack Damage scaling has been increased to 65% up from 45%.
  • Sinister Strike's maximum Health scaling has been increased to 12% up from 8%.
  • Dispatch's cooldown has been increased to 9 seconds up from 6.
  • Dipsatch's mana cost has been increased to 18 up from 12.
  • Dispatch causes the next attack to deal 40% more damage up from 25%.
  • Vendetta's duration has been reduced to 4,5 seconds down from 5.
  • Vendetta will now allow the Rogue's next attack to deal the accumulated damage if the debuffed target dies before Vendetta expires.
  • Rupture's base damage has been reduced to 10 down from 20.
  • Rupture's Attack Damage scaling has been increased to 100% up from 80%.
  • Shadowstep's base damage has been increased to 100/190/280/370 up from 90/160/230/300.
  • Shadowstep's Attack Damage scaling has been increased to 145% up from 135%.
  • Fan of Knives' cooldown has been increased to 7 seconds up from 6.
  • Fan of Knives' base damage has been increased to 70/140/210/280 up from 65/130/195/260.
  • Fan of Knives' Attack Damage scaling has been increased to 65% up from 50%.
  • Fan of Knives' Agility scaling has been increased to 35% up from 25%.
  • The Shadowblade Talent has been replaced by a new Talent: Dirty Tricks.
  • The Shadow Dance Talent no longer reduces the cooldown of Stealth.
  • The Shadow Dance Talent now increases the damage of Rupture.
  • The icon of the Hidden Blades Talent has been changed.
  • Fixed a bug where Fan of Knives had incorrect scalings and lower base damage since v2.4.7.
  • Fixed a bug where Fan of Knives had lower range than intended.
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Shaman
  • Fixed a bug where the attacks of Flametongue Totem would sometimes cause certain effects to deal Magical Type damage.
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Siren
  • Tidal Shot is no longer a targetable ability and instead triggers on next attack.
  • Tidal Shot's mana cost has been increased to 15/25/35/45 up from 15/20/25/30.
  • Tidal Shot's base damage has been reduced to 120/200/280/360 down from 120/220/320/420.
  • Fixed a visual glitch with Tidal Shot, Aquatic Flow and Riptide.
  • Fixed a bug where the second shot of Liquid Arrows fired by the Tidecaller Specialization was dealing less damage than intended.
  • Fixed a bug where Sea Elementals were not benefitting from the Flow of the Ocean Talent's mana regeneration.
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Tidewarrior
  • Attack range has been increased to 125 up from 80.
  • Myrmidon and Guardian Specializations' Mastery effect now increases the proc chance of Tidal Strike's passive instead of reducing base attack cooldown.
  • Myrmidon Specialization's effect now reduces base attack cooldown by 5% instead of increasing the proc chance of Tidal Strike's passive by 5%.
  • Tidal Strike now has a new icon.
  • Tidal Strike's base damage has been reduced to 90/160/230/300 down from 100/180/260/340.
  • Tidal Strike's Strength scaling has been reduced to 200% down from 225%.
  • Tidal Strike's passive proc chance now has 20% bonus Agility scaling up from 10%.
  • The Shipwrecker Talent now causes every 5th attack to be critical up from every 4th attack.
  • Fixed a bug where Tidal Strike's Agility scaling for the active damage was only applied to the Strength scaling.
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
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Warlock
  • Implosion Talent's Imp base damage has been reduced to 7/13/19/25 down from 8/16/24/32.
  • Fixed a bug where the damage dealt by the Seed of Corruption Talent would sometimes damage allied units.
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Warrior
  • Sundering Strikes now provides 15% Critical Strike up from 10%.
  • Sundering Strikes now provides 20 Attack Damage up from 15.
  • The proc chance of Enrage for consecutive attacks after the first one has been increased to 15% up from 10%.
  • Ignore Pain's mana cost has been increased to 20 up from 15.
  • Battle Shout's mana cost has been changed to 5/10/15/20 from 10/10/10/10.
  • The Thirst for Battle Talent now adds 8 flat healing to Lifesteal up from 5.
  • The Thirst for Battle Talent now increases the effectiveness of Lifesteal for every 100 health of the Warrior up from every 50 health.
  • The Thirst for Battle Talent's healing can now affect non-Hero allied units.
  • The Thirst for Battle Talent's healing is now halved when healing allied units and heroes.
  • The Slaughterhouse Talent now grants 15 bonus damage to Critical Strikes.
  • The Slaughterhouse Talent now increases Critical Strike damage by amount equal to 200% of Agility down from 250%.
  • The Frenzy Talent now has an additional effect.
  • The Warbringer Talent has been reworked.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is 25% instead of 20%.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is increased by 5% while Whirlwind is on cooldown.

Items
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Items
  • Artifact Items now use Red Text for their names.
  • All Heroes now spawn with 2 Healing Potions and 1 Mana Potion.
  • The drop chance of Consumable Items (Potions) reduces as enemy levels get higher.
  • Shoveling Pick is now consumed to grant all Backpacks the Dig ability.
  • Mystery Tome has been removed from the Arcane Wares shop.
  • Seeds of Idrassil now cost 300 Gold instead of 3 Shadow Crystals.
  • The purchase cooldown of Seed of Idrassil has been reduced to 1 second.
  • The Chaos Blades shop item now grants 6% Critical Strike down from 8%.
  • The Chaos Blades shop item is now called Assassin's Blade and uses a new icon.
  • A new component shop item has been added: Blade of Cruelty.
  • A new shop item has been added: Pot of Greed.
  • Edge of the Red Court has been reworked.
  • Nightfall has been reworked.
  • The Qiraji Talisman shop item has been replaced with a new item: Apocalypse.
  • The Thorim's Hand shop item has been replaced with a new item: Void Hunter.
  • Tome of Strength, Tome of Agility and Tome of Intelligence +2 now have 30 charges at the Apothecary shop up from 15.
  • Pridwen, Guard of Tirion should no longer drop Lives whenever the wielder dies.
  • Chemical Armor's Use effect will now also trigger when taking damage while below 12% of maximum Health.
  • Soulstealer's current Health scaling on both Equip effects has been reduced to 0,3% down from 0,4%.
  • Serpent Staff's proc chance has been increased to 80% up from 40%.
  • Serpent Staff's proc chance now gets reduced by 8% for each active Serpent Ward.
  • The base damage of Serpent Wards spawned by Serpent Staff has been reduced to 25 down from 36.
  • Serpent Wards spawned by Serpent Staff now have 10% Attack Damage scaling.
  • Dragonscale Chestplate now provides Dragonscale Aura instead of Thorns Aura. Dragonscale Aura also reflects damage from ranged attacks and the reflected damage is always dealt by the wielder of Dragonscale Chestplate and not the target.
  • Dragonscale Chestplate's chance to Taunt whenever dealing damage has been increased to 6% up from 5%.
  • Dragonscale Chestplate's Taunt duration has been increased to 4 seconds up from 2.
  • Bonus Drops from Magic Find now create a visual effect when dropped.
  • The Bonus Drop from Magic Find text message now states the name of the item.
  • The icons of few droppable items have been updated.
  • Several droppable items have been reworked.
  • Several droppable items have been replaced by new items.
  • 8 new droppable Epic items have been added to the game.
  • A droppable Legendary item has been added to the game.
  • Lucky Golen Charm has been removed from the game.
  • Fixed a bug where if Key of Life drops, enemy units would stop dropping random droppable items.
  • Fixed a bug where the Spiritual Hood droppable item was not granting Health per second.
  • Fixed a bug where players would occasionally permanently lose the Eye of the Titans if they sell it to the wrong vendor.
  • Fixed a bug where Dragonscale Chestplate was providing additional Health Regeneration.
  • Fixed a bug where Warlord's Medallion was restoring more mana than intended for the attacks of summons.
  • Fixed a bug where Vampiric Aura provided by non-Shop Items was not working.
  • Fixed a bug where the Hand of Hatred droppable item was not increasing the damage dealt by summons.
  • Fixed a bug where the Multiboard would not account for a now missing Talent after dropping Forbidden Seal.
  • Fixed an issue where items that Bind Spells would not always trigger when the bound spell is cast.
  • Signet of the Swarm, Staff of Kil'jaeden, Silver Bow and Bloodlord's Regalia will no longer continue to deal damage while the wielder is dead.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.1c (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 2
Joined
Nov 19, 2016
Messages
11
Hi. It seems like windmaster's ability skyslash isn't triggering properly, or it has a cooldown of effect? happens more frequently when i attack a group of enemies. Actually, i cant use any on hit effect when there's more than 1 enemies close to each other or attacking, is this intended? or im missing the meaning of on hit effect? haha
 
Last edited:

Senneria

Hosted Project: SC
Level 6
Joined
Jan 17, 2015
Messages
165
Hi. It seems like windmaster's ability skyslash isn't triggering properly, or it has a cooldown of effect? happens more frequently when i attack a group of enemies. Actually, i cant use any on hit effect when there's more than 1 enemies close to each other or attacking, is this intended? or im missing the meaning of on hit effect? haha
What do you mean with using on-hit effects? They only trigger on auto-attacks, therefore only 1 enemy will be affected by an on-hit effect at a time. Number of enemies should not influence it at all, at least as far as I am aware from playing Windmaster.
 
Level 2
Joined
Nov 19, 2016
Messages
11
What do you mean with using on-hit effects? They only trigger on auto-attacks, therefore only 1 enemy will be affected by an on-hit effect at a time. Number of enemies should not influence it at all, at least as far as I am aware from playing Windmaster.
Well, i had to start a new run with same hero, and everything is normal, for some reason that save is glitch, and doesn't let me use any of my on hit attacks if an enemy is close to another one, that's how i see, cause when i 1vs1 mobs it deals full dmg, i noticed this when entered to waterworks, the first group of mobs. But its okay now haha and i had the key of life~ T.T

Edit: its now solved, i just had to drop the bottle of fire, that quest item from waterworks and the valient's sword.
 
Last edited:

Senneria

Hosted Project: SC
Level 6
Joined
Jan 17, 2015
Messages
165
Well, i had to start a new run with same hero, and everything is normal, for some reason that save is glitch, and doesn't let me use any of my on hit attacks if an enemy is close to another one, that's how i see, cause when i 1vs1 mobs it deals full dmg, i noticed this when entered to waterworks, the first group of mobs. But its okay now haha and i had the key of life~ T.T

Edit: its now solved, i just had to drop the bottle of fire, that quest item from waterworks and the valient's sword.
Bottle of Fire is an Orb effect, which might be why it interferes with on-hit effects. If you are going on-hit build I suggest against getting orb effects, at least until we find a way to improve the damage system.
 
Level 2
Joined
Nov 19, 2016
Messages
11
Bottle of Fire is an Orb effect, which might be why it interferes with on-hit effects. If you are going on-hit build I suggest against getting orb effects, at least until we find a way to improve the damage system.
Okay, thanks for the help. :)
 
Level 2
Joined
Aug 25, 2016
Messages
14
Hi, I just ran into a bug that made it so I was completely unable to finish the map.

If you start hitting the switches to open the door to Lord Balthas without having talked to the orc about it first (ran past him by accident), NONE of the switches count for actually opening the door...which means you're screwed.

Now I know partly it's my bad for running past him, but every other quest where you can do the objective before talking to the NPC works fine; you're perfectly able to complete them.
 
Level 2
Joined
Nov 19, 2016
Messages
11
Hi. May I have any hints about how to obtain the Phoenix egg? or if there's a bookshelve which speaks about it and where? Also, when i reach to the new terrain with the labyrinth stun traps, i open that big door, dig the key, and open the door with the key, there's a switch, those like clearing the path ones, how can i activate the other one? There's a trap to that zone so i keep dying.
 
Level 2
Joined
Apr 21, 2014
Messages
11
Need help with Scepter of the king. Have it but no idea how to use it.

I can not find a compass to finish queens scepter.

Phoenix egg. Previously I found it with the help of ultrasafe transporter but now the location of egg is changed
 
Level 2
Joined
Nov 19, 2016
Messages
11
Need help with Scepter of the king. Have it but no idea how to use it.

I can not find a compass to finish queens scepter.

Phoenix egg. Previously I found it with the help of ultrasafe transporter but now the location of egg is changed
Hi, to finish Queens scepter you rather need scepter of the king, the queen's tiara and a diamond, if i ain't wrong.
 
Level 2
Joined
Apr 21, 2014
Messages
11
Thanks for the quick response.
I want to share some thoughts:

Description of this artifact not an exhaustive
описание арт.jpg

The legend of Jak'ken quest. Still don't know how to complete it.

The Azumoth is more difficult than the last boss.

Pool party challenge is too hard.

Gold mines lvl required is achieved by purchasing scrolls of experience. The costs are not recouped.

Last 2.3.1 update I really liked. All except one things: Thori'dal was the easiest artefact in the game and has become the most difficult.
 

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Senneria

Hosted Project: SC
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Thanks for the quick response.
I want to share some thoughts:

Description of this artifact not an exhaustive
View attachment 258785

The legend of Jak'ken quest. Still don't know how to complete it.

The Azumoth is more difficult than the last boss.

Pool party challenge is too hard.

Gold mines lvl required is achieved by purchasing scrolls of experience. The costs are not recouped.

Last 2.3.1 update I really liked. All except one things: Thori'dal was the easiest artefact in the game and has become the most difficult.

Azumoth is supposed to be the hardest boss, since he rewards the best loot.

Pool Party requires more thought, since you need to save up and all use AoE when the small adds spawn.

Game is balanced around Hell Standard. You will be the correct level to enter Gold Mines at that difficulty.

How is Thori'dal easier to get than Atiesh? :eek:
 

Senneria

Hosted Project: SC
Level 6
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Senneria there is no need to kill the special boss to get Atiesh staff. Hell standart is not for solo players like me
Game is balanced around hell standard 3 player. If you play solo then you can expect a lot of challenges to be hard/impossible to beat. As for the staff not needing the extra boss, that sounds like a bug, it was needed during testing at least.
 
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hey, me again. how does one acquire old god essence? Thanks.




EDIT: Never mind, i found it. and for the first time i beat the game! i think the map is great and i hope you guys keep up the great work in updates to come.
 
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Level 6
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Speaking of mines...

There's a gold mine in the first dungeon. It has a circle before it. Upon using explosives in the circle, it doesn't work. Is this mine "usable" or not?
 

SpasMaster

Hosted Project: SC
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Unfortunately - no.

My exam session started recently and it ends on the 15th of February. Which means that 2.3.2 won't be releasing before that.
However, I'd like to share that I have started working on 2.3.2 a week after I released 2.3.1. Which makes it more than 1 month already, that I have been heavily working on it. I have done massive amounts of work and I have many great things incoming along with tons of new content.

I am really excited about many things that I am keeping secret and I can't wait for you guys to find out about them yourselves, but you will have to wait awhile until I am done with all of my studies and responsibilities.

It's gonna be a big one..

Expected release date: Late February - Early March.
Stay tuned!
 
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Unfortunately - no.

My exam session started recently and it ends on the 15th of February. Which means that 2.3.2 won't be releasing before that.
However, I'd like to share that I have started working on 2.3.2 a week after I released 2.3.1. Which makes it more than 1 month already, that I have been heavily working on it. I have done massive amounts of work and I have many great things incoming along with tons of new content.

I am really excited about many things that I am keeping secret and I can't wait for you guys to find out about them yourselves, but you will have to wait awhile until I am done with all of my studies and responsibilities.

It's gonna be a big one..

Expected release date: Late February - Early March.
Stay tuned!
Thanks for replying! im so excited! Keep the nice work.
 
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How can I take the key in the low ground near the Teleport ? I have a torch but can't do anything with it. I read more commend, inspect bookshelves near the golem but didn't know how to take the key. My english so bad, sorry.
 
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Level 2
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I've completed the most recent version of Sunken City several times over the last month with friends on Insane difficulty and we've NEVER had enough experience to enter the Gold Mines when we reach it. The only thing we're skipping is the Queen's Tomb because we can't be bothered with WC3 pathing, but that's a bonus no-experience dungeon anyway. Even with the experience scrolls from beating that one Naga without him leaving the platform, we're still barely level 16 by the time we get there.
 
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The cog is used after you beat the boss behind the door. You need to stand on all the switches in the quest "The Path is Clear" first.
I stand on 3/4 but i can't open the door which have a last switches in front of 2 snakes circle of power . I unlock 1 Weaver Lair, 1 near the pool and 1 in the pipe.
 
Level 6
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I am really excited about many things that I am keeping secret and I can't wait for you guys to find out about them yourselves, but you will have to wait awhile until I am done with all of my studies and responsibilities.

Tell me you added Maiev's home already and a lots of new puzzles to solve.

How can I unlock the door of the Master's Chamber ? I complete unlock the door, this map so awesome.

You need two dragon tokens. One is constant drop, the other is random from chests.
 
Level 2
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In West Wing i read in a book someone bury the key outside. I have a shovel pick but where i can dig ? I see more clue but so hard for me.
 
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Sorry for my English.
I experience the following problem in the latest version of the map:
Earlier in this place was the mechanism for opening the door:

Now I have not found; Because of this, I can not open the door and continue the adventure:

How do I open this door?
The game is made in the screenshot in a compromised session. (Quickly ran second time, which would make sure that it is impossible to open the door)
 
Level 2
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Jul 27, 2014
Messages
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Sorry for my English.
I experience the following problem in the latest version of the map:
Earlier in this place was the mechanism for opening the door:

Now I have not found; Because of this, I can not open the door and continue the adventure:

How do I open this door?
The game is made in the screenshot in a compromised session. (Quickly ran second time, which would make sure that it is impossible to open the door)

You have to use the new "Inspect" option of the bag to read bookcases around the city, it will tell you how to solve puzzles like this.

For that one in particular, a nearby bookcase tells you that someone dropped a key in the well next to Nadieb(?), use the inspect function to pull it out and it will open the door.
 
Level 1
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You have to use the new "Inspect" option of the bag to read bookcases around the city, it will tell you how to solve puzzles like this.

For that one in particular, a nearby bookcase tells you that someone dropped a key in the well next to Nadieb(?), use the inspect function to pull it out and it will open the door.
Thank you for the quick response, you have helped me! Now I will be more careful.
 

SpasMaster

Hosted Project: SC
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Keep in mind that you will have to rely on other users for help, and that's a message to everyone, because neither I, nor the moderators I have assigned help cheaters.
All cheats will be appropriately dealt with in the near future.

I also encourage all users who have any respect for my work to not help cheaters in any way.
 
Level 2
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Keep in mind that you will have to rely on other users for help, and that's a message to everyone, because neither I, nor the moderators I have assigned help cheaters.
All cheats will be appropriately dealt with in the near future.

I also encourage all users who have any respect for my work to not help cheaters in any way.

Apologies I suppose, from what I understood he started up a new game to get back to the door to try and figure it out, but cheated to make it quicker. At least that's what I can make out from the poor English.
 

SpasMaster

Hosted Project: SC
Level 24
Joined
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Messages
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Apologies I suppose, from what I understood he started up a new game to get back to the door to try and figure it out, but cheated to make it quicker. At least that's what I can understand from the poor English.
It's fine. If you take a look at his screenshots, you can see the elapsed game time in the multiboard - 1:48:15 minutes, yet he has 2k in Strength and over 1k in Agility. His inventory is full of Epic items, he has over 10k gold and his map is revealed.
The usage of cheating methods is clear.

I will be thankful to users who do not help cheaters until I deal with them myself.
 
Level 2
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Jan 25, 2017
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I g in to Chamber of Atal'ai, clear the room but how can i continue ? I have a portal but inactive. No clue for i analysis
 
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