• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Sunken City v2.5.1c

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]

INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

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Version 2.5.1c [Hotfix] [26.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Keeper of the Grove.

Classes
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Shaman
  • Fixed a bug where Chain Lightning was not affected by effects that interract with "Q" Spellcasts.

Items
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Items
  • Pot of Greed will no longer display a debug message upon purchase.
  • Fixed a bug where taking control of a Neutral unit while a Player has Dragonslayer would result in an unintended Attack Damage increase.


186388-albums6607-picture72240.png

Version 2.5.1b [Hotfix] [23.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Apothecary.
  • Fixed a bug where Flat damage modifiers were calculated after Armor and Spell Damage Reduction calculations.

Classes
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Feral Druid
  • Guardian of Elune Talent's effectiveness when taking damage from Lesser Creatures has been reduced to 30% down from 50%.
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Shaman
  • Fixed a bug where Chain Lightning was dealing significantly less damage than intended after v2.5.1a.
  • Fixed a bug where the Chain Lightning Passive effect stopped working after v2.5.1a.
  • Fixed a bug where the Leader of the Clan Talent stopped working after v2.5.1a.
  • Fixed a bug where the Stormstrike Talent stopped working after v2.5.1a.
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Warrior
  • The Spell Reflection Talent now has an internal cooldown of 0,1 seconds per player.
  • The Thirst for Battle Talent's healing is now 25% effective when healing allied units and heroes down from 50%.
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Witch Doctor
  • Ancient Ward's Poison Specialization effect now has 10% maximum Mana scaling down from 15%.

Items
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Items
  • The Voodoo Lounge shop no longer sells droppable items.
  • Edge of the Red Court now grants 6% Lifesteal up from 5%.
  • Edge of the Red Court now grants 8 Mastery up from 7.
  • Edge of the Red Court now grants 6% Critical Strike down from 8%.
  • Edge of the Red Court now grants 10 Attack Damage down from 12.
  • Edge of the Red Court now increases the effectiveness of Lifesteal instead of granting more Lifesteal scaling with Mastery.
  • Edge of the Red Court now increases Critical Strike damage by 0,60% per point of Mastery down from 0,75%.
  • The stats of the Qiraji Talisman droppable item have been reduced.
  • The stats of the Heavenly Shoulderpads droppable item have been increased.
  • The increased healing effectiveness of the Heavenly Shoulderpads droppable item has been reduced.
  • The Seal of Anubisath droppable item has received an additional effect.
  • Fixed a bug where Pot of Greed would sometimes not remove other Shop Items when acquired.
  • Fixed a bug where attempting to equip the Pot of Greed of an allied Hero would prevent you from buying Shop Items.
  • Fixed a bug where the Blade of Cruelty shop item was not granting Critical Strike.


186388-albums6607-picture72240.png

Version 2.5.1a [Hotfix] [19.10.2024]
General Changes
  • Tooltip fixes.
  • Fixed a bug where failing the Heavy Metal Challenge would fail the No Disintegrations Challenge and will still be possible to complete.
  • Fixed a bug where the Talents and Glyphs units could hold regular items.

Classes
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Death Knight
  • Fixed a bug where Outbreak would sometimes not deal damage in Unholy Specialization.
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Feral Druid
  • Fixed a bug where the Swipe proced by the Feral Frenzy Talent was not benefitting from its bonus scaling based on current form.
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Hunter
  • Call Pet's cooldown has been reduced to 30 seconds down from 40.
  • The base duration of pets summoned by the Unleash the Beasts Talent has been reduced to 6 seconds down from 7.
  • Fixed a bug where Bestial Wrath was always granting 3 Armor.
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Priest
  • Fixed a bug where Renew was restoring more health over time than intended.
full
Shaman
  • Fixed a bug where Chain Lightning would sometimes not benefit from cooldown reduction effects.
full
Siren
  • The Empowered Shot Talent will now benefit from the Tidecaller Specialization's effect.
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Tidewarrior
  • Fixed a bug where The One From Below could not critically strike.
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Warrior
  • Fixed a bug where the Warbringer Talent was dealing more damage than intended.
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Windmaster
  • Fixed a bug where the Windstorm ability was missing.

Items
186388-albums6307-picture71865.jpg
Items
  • Locked Chests can now drop the Legendary droppable item.
  • Treasure Bags can now drop the Legendary droppable item.
  • The drop chance of the Legendary droppable item has been reduced.
  • Fixed a bug where Bloodlord's Regalia was not dealing damage.
  • Fixed a bug where Saberclaws would sometimes damage its wielder.
  • Fixed a bug where Transmuting 3 Common items at the Enchantress would sometimes craft a Rare item.


186388-albums6607-picture72240.png
Version 2.5.1. [10.10.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Stats UI should now run correctly when loading the game.
  • The Commands window in the Quest Dialog no longer lists the <-stats> command.
  • The Multiboard's Player Name column will no longer include Players' BattleTag.
  • Sharing units will now be disabled while browsing the Survivor Merchant.
  • The broken down Golem required for the Magnetic Orb is now easier to spot.
  • The Damage Engine has received an update and its structure has been modified.
  • Buffs and debuffs applied by the Damage Engine are now applied before damage is dealt.
  • Critical Strikes of summons will now create a floating text with exclamation mark.
  • Glyph of Devotion's base Mana Regeneration has been increased to 0,75 per second up from 0,5.
  • Glyph of Devotion's Mana Regeneration scaling has been increased to 0,4% of maximum mana up from 0,2%.
  • Glyph of Renewal's visual effect is now far less noticeable on non-hero units.
  • The Enchantress Transmute ability now requires 2 Uncommon Items to create a Rare down from 3.
  • The Enchantress Materialise ability now creates 2 random Rare Items with 2 Seeds instead of 1 Uncommon and 1 Rare.
  • Backpacks with Taunting turned off have calmed down and no longer have the Blood Fury buff and instead have a new, proper one.
  • Backpacks have been cleaned up of any pointy plants and no longer have the Thorns Aura buff.
  • A new Rare Boss has been added in the Waterworks Dungeon.
  • Cevius's Health has been slightly increased.
  • Cevius now has 3 Armor up from 0.
  • Nightmare Wisps spawned by Cevius will now restore 35 Health up from 30.
  • Sea Giants, Sea Pillagers and Sea Behemoths no longer have the Ocean Shield ability.
  • Sea Giants, Sea Pillagers and Sea Behemoths now have a new ability: Globe of Water.
  • The chance of enemies to spawn at the first Cave has been reduced.
  • The Shadow Hunter at the Troll Village has found his missing item.
  • Fixed a bug where the Backpack's Roll command could be used to access Teleportation Runes.
  • Fixed a bug where damage instances that count as auto-attacks were not able to critically strike.

Classes
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Berserker
  • Poison Specialization's effect has been reworked.
  • Poison Specialization's Mastery scaling has been increased to 0,5% up from 0,4%.
  • Venomous Axes ticks now have chance to apply Surge of Toxins.
  • Venomous Axes' Attack Damage scaling has been increased to 15% up from 10%.
  • Venomous Axes' damage dealt scaling with Critical Strike Chance is now increased by Critical Strike Damage.
  • Fixed a bug where Poison Specialization's Mastery scaling was so much lower than intended that it essentially wasn't working.
  • Fixed a bug where the Poisoned Blade Talent triggered effects from other Talents that give Venomous Axes a chance to tick an additional time with a lower chance than intended.
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Death Knight
  • The Virulent Plague Talent's proc chance has been increased to 12% up from 10%.
  • The Virulent Plague Talent's proc chance now also scales with Potency.
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Demon Hunter
  • Item effects that generate attacks will no longer consume Demon Within stacks.
  • The Seething Power Talent now causes damage and begins accumulating stacks from the intial attack that triggers the effect.
  • The Seething Power Talent no longer has a 0,2 seconds internal cooldown.
  • The Seething Power Talent's Attack Damage scaling has been increased to 10% up from 8%.
  • The Seething Power Talent now lasts for 4 seconds down from 4,5 seconds.
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Hunter
  • Huffer now gains 65% of the Hunter's maximum Health up from 50%.
  • The Frostfang Bow Talent no longer needs the targets to be Chilled to deal double damage.
  • Fixed a bug where Spike and Grylls had incorrect scalings for their Attack Damage.
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Mage
  • Ring of Frost now causes an additional visual effect upon triggering.
  • Arcane Specialization now grants a new ability instead of Aracne Barrage.
  • Living Bomb's proc chance is no longer increased while the spell is on cooldown.
  • Living Bomb now causes instant damage against targets already affected by it.
  • The Fire Bomb Talent has been replaced with a new Talent: Firestarter.
  • The Blazing Soul Talent now increases tick rate by 25% down from 50%.
  • The Blazing Soul Talent now also increases burst chance.
  • The Pyromaniac Talent has been reworked.
  • The Supernova Talent has been reworked.
  • All Mage icons have been updated to high-res versions.
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Necromancer
  • Taking Blood Globes no longer counts as a tick towards Raise Dead.
  • Corpse Explosion no longer deals more damage after taking a Blood Globe.
  • Corpse Explosion's base damage has been reduced to 20/40/60/80 down from 25/50/75/100.
  • The Blood Sacrifice Talent now increases all damage dealt by amount equal to 0,5% of maximum Health down from 1%.
  • The Life from Death Talent no longer has chance to grant the Necromancer a Blood Globe when Skeletal Minions die.
  • The Life from Death Talent now causes Blood Globes to count as 2 ticks towards Raise Dead.
  • The Reaper of Souls Talent now benefits from Essence Specialization's Mastery scaling.
  • The Blood Reaper Talent can now benefit from Reaper of Souls' scaling.
  • The Blood Reaper Talent now reduces the damage dealt by Grim Scythe's Passive effect by 60% up from 50%.
  • The Hour of the Dead Talent has been reworked.
  • Fixed a bug where Skeletal Archers spawned by the Skeletal Archers Talent had incorrect damage scalings.
  • Fixed a bug where Skeletal Minions spawned by the Tombstone ability had incorrect damage scalings.
full
Paladin
  • Crusader's Strike mana cost for Level 4 has been increased to 35 up from 30.
full
Rogue
  • Sinister Strike's cooldown has been increased to 9 seconds up from 6.
  • Sinister Strike's mana cost has been increased to 18 up from 12.
  • Sinister Strike's base damage has been increased to 35 up from 25.
  • Sinister Strike's Attack Damage scaling has been increased to 65% up from 45%.
  • Sinister Strike's maximum Health scaling has been increased to 12% up from 8%.
  • Dispatch's cooldown has been increased to 9 seconds up from 6.
  • Dipsatch's mana cost has been increased to 18 up from 12.
  • Dispatch causes the next attack to deal 40% more damage up from 25%.
  • Vendetta's duration has been reduced to 4,5 seconds down from 5.
  • Vendetta will now allow the Rogue's next attack to deal the accumulated damage if the debuffed target dies before Vendetta expires.
  • Rupture's base damage has been reduced to 10 down from 20.
  • Rupture's Attack Damage scaling has been increased to 100% up from 80%.
  • Shadowstep's base damage has been increased to 100/190/280/370 up from 90/160/230/300.
  • Shadowstep's Attack Damage scaling has been increased to 145% up from 135%.
  • Fan of Knives' cooldown has been increased to 7 seconds up from 6.
  • Fan of Knives' base damage has been increased to 70/140/210/280 up from 65/130/195/260.
  • Fan of Knives' Attack Damage scaling has been increased to 65% up from 50%.
  • Fan of Knives' Agility scaling has been increased to 35% up from 25%.
  • The Shadowblade Talent has been replaced by a new Talent: Dirty Tricks.
  • The Shadow Dance Talent no longer reduces the cooldown of Stealth.
  • The Shadow Dance Talent now increases the damage of Rupture.
  • The icon of the Hidden Blades Talent has been changed.
  • Fixed a bug where Fan of Knives had incorrect scalings and lower base damage since v2.4.7.
  • Fixed a bug where Fan of Knives had lower range than intended.
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Shaman
  • Fixed a bug where the attacks of Flametongue Totem would sometimes cause certain effects to deal Magical Type damage.
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Siren
  • Tidal Shot is no longer a targetable ability and instead triggers on next attack.
  • Tidal Shot's mana cost has been increased to 15/25/35/45 up from 15/20/25/30.
  • Tidal Shot's base damage has been reduced to 120/200/280/360 down from 120/220/320/420.
  • Fixed a visual glitch with Tidal Shot, Aquatic Flow and Riptide.
  • Fixed a bug where the second shot of Liquid Arrows fired by the Tidecaller Specialization was dealing less damage than intended.
  • Fixed a bug where Sea Elementals were not benefitting from the Flow of the Ocean Talent's mana regeneration.
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Tidewarrior
  • Attack range has been increased to 125 up from 80.
  • Myrmidon and Guardian Specializations' Mastery effect now increases the proc chance of Tidal Strike's passive instead of reducing base attack cooldown.
  • Myrmidon Specialization's effect now reduces base attack cooldown by 5% instead of increasing the proc chance of Tidal Strike's passive by 5%.
  • Tidal Strike now has a new icon.
  • Tidal Strike's base damage has been reduced to 90/160/230/300 down from 100/180/260/340.
  • Tidal Strike's Strength scaling has been reduced to 200% down from 225%.
  • Tidal Strike's passive proc chance now has 20% bonus Agility scaling up from 10%.
  • The Shipwrecker Talent now causes every 5th attack to be critical up from every 4th attack.
  • Fixed a bug where Tidal Strike's Agility scaling for the active damage was only applied to the Strength scaling.
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
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Warlock
  • Implosion Talent's Imp base damage has been reduced to 7/13/19/25 down from 8/16/24/32.
  • Fixed a bug where the damage dealt by the Seed of Corruption Talent would sometimes damage allied units.
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Warrior
  • Sundering Strikes now provides 15% Critical Strike up from 10%.
  • Sundering Strikes now provides 20 Attack Damage up from 15.
  • The proc chance of Enrage for consecutive attacks after the first one has been increased to 15% up from 10%.
  • Ignore Pain's mana cost has been increased to 20 up from 15.
  • Battle Shout's mana cost has been changed to 5/10/15/20 from 10/10/10/10.
  • The Thirst for Battle Talent now adds 8 flat healing to Lifesteal up from 5.
  • The Thirst for Battle Talent now increases the effectiveness of Lifesteal for every 100 health of the Warrior up from every 50 health.
  • The Thirst for Battle Talent's healing can now affect non-Hero allied units.
  • The Thirst for Battle Talent's healing is now halved when healing allied units and heroes.
  • The Slaughterhouse Talent now grants 15 bonus damage to Critical Strikes.
  • The Slaughterhouse Talent now increases Critical Strike damage by amount equal to 200% of Agility down from 250%.
  • The Frenzy Talent now has an additional effect.
  • The Warbringer Talent has been reworked.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is 25% instead of 20%.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is increased by 5% while Whirlwind is on cooldown.

Items
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Items
  • Artifact Items now use Red Text for their names.
  • All Heroes now spawn with 2 Healing Potions and 1 Mana Potion.
  • The drop chance of Consumable Items (Potions) reduces as enemy levels get higher.
  • Shoveling Pick is now consumed to grant all Backpacks the Dig ability.
  • Mystery Tome has been removed from the Arcane Wares shop.
  • Seeds of Idrassil now cost 300 Gold instead of 3 Shadow Crystals.
  • The purchase cooldown of Seed of Idrassil has been reduced to 1 second.
  • The Chaos Blades shop item now grants 6% Critical Strike down from 8%.
  • The Chaos Blades shop item is now called Assassin's Blade and uses a new icon.
  • A new component shop item has been added: Blade of Cruelty.
  • A new shop item has been added: Pot of Greed.
  • Edge of the Red Court has been reworked.
  • Nightfall has been reworked.
  • The Qiraji Talisman shop item has been replaced with a new item: Apocalypse.
  • The Thorim's Hand shop item has been replaced with a new item: Void Hunter.
  • Tome of Strength, Tome of Agility and Tome of Intelligence +2 now have 30 charges at the Apothecary shop up from 15.
  • Pridwen, Guard of Tirion should no longer drop Lives whenever the wielder dies.
  • Chemical Armor's Use effect will now also trigger when taking damage while below 12% of maximum Health.
  • Soulstealer's current Health scaling on both Equip effects has been reduced to 0,3% down from 0,4%.
  • Serpent Staff's proc chance has been increased to 80% up from 40%.
  • Serpent Staff's proc chance now gets reduced by 8% for each active Serpent Ward.
  • The base damage of Serpent Wards spawned by Serpent Staff has been reduced to 25 down from 36.
  • Serpent Wards spawned by Serpent Staff now have 10% Attack Damage scaling.
  • Dragonscale Chestplate now provides Dragonscale Aura instead of Thorns Aura. Dragonscale Aura also reflects damage from ranged attacks and the reflected damage is always dealt by the wielder of Dragonscale Chestplate and not the target.
  • Dragonscale Chestplate's chance to Taunt whenever dealing damage has been increased to 6% up from 5%.
  • Dragonscale Chestplate's Taunt duration has been increased to 4 seconds up from 2.
  • Bonus Drops from Magic Find now create a visual effect when dropped.
  • The Bonus Drop from Magic Find text message now states the name of the item.
  • The icons of few droppable items have been updated.
  • Several droppable items have been reworked.
  • Several droppable items have been replaced by new items.
  • 8 new droppable Epic items have been added to the game.
  • A droppable Legendary item has been added to the game.
  • Lucky Golen Charm has been removed from the game.
  • Fixed a bug where if Key of Life drops, enemy units would stop dropping random droppable items.
  • Fixed a bug where the Spiritual Hood droppable item was not granting Health per second.
  • Fixed a bug where players would occasionally permanently lose the Eye of the Titans if they sell it to the wrong vendor.
  • Fixed a bug where Dragonscale Chestplate was providing additional Health Regeneration.
  • Fixed a bug where Warlord's Medallion was restoring more mana than intended for the attacks of summons.
  • Fixed a bug where Vampiric Aura provided by non-Shop Items was not working.
  • Fixed a bug where the Hand of Hatred droppable item was not increasing the damage dealt by summons.
  • Fixed a bug where the Multiboard would not account for a now missing Talent after dropping Forbidden Seal.
  • Fixed an issue where items that Bind Spells would not always trigger when the bound spell is cast.
  • Signet of the Swarm, Staff of Kil'jaeden, Silver Bow and Bloodlord's Regalia will no longer continue to deal damage while the wielder is dead.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.1c (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...

Senneria

Hosted Project: SC
Level 6
Joined
Jan 17, 2015
Messages
165
hey i have been playing your map for a few months now and i really like it! but, i have been having issues with the massive ruined gate. i looked at all the bookshelves and saw all the hints but i still cant find out where to go); i would like to have this area spoiled for me because i cant find the way out, I'm stuck. MSG me or something (it has something to do with a firepot correct?)
Inspect blue circles. There should be one behind the goblin merchant. Use what you get near the firepot.
 
Level 6
Joined
Dec 3, 2012
Messages
243
Playing Death Knight right now.
When Death gripping units, they receive unobstructed pathing, which is not supposed to happen.

Also, SpiritRealm Cloak can detect not only wisps but other invisible units as well (dunno if intended or not)
 
Last edited:
Level 1
Joined
Dec 27, 2016
Messages
6
So, in order to complete Legend of the Dawn we still need Suramar Wine. By reading the previously answers on the topic I understand that you get it from a specific naga and you can kill it only with a specific item. My question is, is it still the same? and if yes, you can get it only with a lucky drop from that boss?
 
Level 3
Joined
Apr 2, 2013
Messages
41
i have problem with Massive Ruinned Gate near the 3 Boss (challenge Killing Spree) and the bookshelf have legend of dawn Book .I cant find a way to pass that gate .Someone give me hint ,thx
 
Level 6
Joined
Dec 3, 2012
Messages
243
So, in order to complete Legend of the Dawn we still need Suramar Wine. By reading the previously answers on the topic I understand that you get it from a specific naga and you can kill it only with a specific item. My question is, is it still the same? and if yes, you can get it only with a lucky drop from that boss?

Suramar Wine is near the Twin corridors, locked behind a magical barrier. It is visible.

The specific item is dropped randomly and mostly by Azsune. Although there are at least one other item which can do the same trick but you need to be lucky to get it from a random creep drop. I'm not quite sure if the last is possible in this version, but in the older versions it was.
 
Level 2
Joined
Jul 22, 2012
Messages
25
Clues about the new location of third ruby and the sustitute to the switch to get the twin key ? thx
Burndead said:
Go near the Master's Chamber and inspect the pipes.

About magnet,
Mcmxcix said:
I have 2 or 3 problems, first i cant see or find the Magnet, i've read a lots of post where the magnet should be, there is none.

SpasMaster said:
It's in a Treasure Cache as hinted by a bookshelf. Pay attention to the environment in the area
Idk, but seems to be a fluffy clue, i read it a lot and cannot figure where it was until read one answer here. Could use "i left/loose it in my travel to get a treasure of the king feric" or something like that xd
 
Last edited:

Dem

Dem

Level 1
Joined
Feb 4, 2008
Messages
2
On the eastern part of map there is a boss, like the last one, after you kill him you use a cog wheel behind him, the cogwheel is somewhere around too.
Thnx! Found gear near pipes. And one more question. Where we can find old gods essence.
 
Level 1
Joined
Dec 27, 2016
Messages
6
Thnx! Found gear near pipes. And one more question. Where we can find old gods essence.
In late game there is a boss, an ancient one, protected by a complicated maze, only those with sharp feet can reach him, only those with brave hearts can beat him. Lmao.
 
Level 1
Joined
Dec 31, 2016
Messages
3
Find the Old God first. It is in the late game.
Disabled rod is near the Western entrance.

I need help, i found the old god essence but i just cant find the disabled rod, i know is near the western entrance, but i keep looking and looking and i just can find it, please help.
 

Senneria

Hosted Project: SC
Level 6
Joined
Jan 17, 2015
Messages
165
I need help, i found the old god essence but i just cant find the disabled rod, i know is near the western entrance, but i keep looking and looking and i just can find it, please help.
The legend of Thori'dal mentions an obelisk. Perhaps that's a good place to start looking?
 
Level 1
Joined
Dec 31, 2016
Messages
3
Man but im reading the legend of thoridal and it doesnt mentions an obelisk. It says that the disabled rod are usually in ''containement fields opened by Leyline gemstones''. I cant find the containement field, i've been looking for that containement for 2 days now and i swear you im about to DIEEEEEEEEEEE
 
Level 6
Joined
Dec 3, 2012
Messages
243
Man but im reading the legend of thoridal and it doesnt mentions an obelisk. It says that the disabled rod are usually in ''containement fields opened by Leyline gemstones''. I cant find the containement field, i've been looking for that containement for 2 days now and i swear you im about to DIEEEEEEEEEEE

1. Leyline gemstone is kinda hidden near the first pentagram you discover. Also, the gem is dangerous.
2. After you open the gate using the magnet to obtain the key, there is a circle near a bookshelf. Inspect it.
 
Level 4
Joined
Jan 8, 2014
Messages
84
I STILL CANT FIND the door to open up with the torch like for real lol.... can somebody send me a screenshot of where to playce it ??
 
Level 3
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Jul 10, 2010
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50
You really need to add some sort of item that reveals puzzles or hint system for people who don't want to deal with all the puzzles. Some players enjoy them but for others like myself it's a waste of time until I do them all and remember them for later playthroughs.
 

Senneria

Hosted Project: SC
Level 6
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Jan 17, 2015
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165
yeah i cant i dunno where it is my english isnt that great either so brazier dunno what that is i even used iseedeadpeople to maybe find it but no chance.....
It is the door after you get past the three towers. If you haven't gotten that far yet then I suppose you should be looking for a gate key and find something that attracts metal :)
 
Level 1
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Nov 19, 2012
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5
hello, i found the torch near the skeleton tomb. version before, i know this torch can be used on the 3 braziers to open the gate. but now i couldnt find the 3 braziers. how can i open the gate in front of the edrill?
if still there are 3braziers, can u tell me where is it?
 

Senneria

Hosted Project: SC
Level 6
Joined
Jan 17, 2015
Messages
165
hello, i found the torch near the skeleton tomb. version before, i know this torch can be used on the 3 braziers to open the gate. but now i couldnt find the 3 braziers. how can i open the gate in front of the edrill?
if still there are 3braziers, can u tell me where is it?

The braziers haven't moved at all. They open the same gate as before as well. If you are stuck on the gate before the braziers then you need to get a key that is out of reach. Try and see if you can find something nearby that attracts metal.
 
Level 1
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The braziers haven't moved at all. They open the same gate as before as well. If you are stuck on the gate before the braziers then you need to get a key that is out of reach. Try and see if you can find something nearby that attracts metal.

you mean, the key near teleport system(near flesh golem)? i stuck with gate in front of edril for a 3 hours. i try to find in other reply but no one tell. just tell like a riddle. omg, just let me clear this map lol
 
Level 1
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Nov 19, 2012
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5
attract metal? what is it? i found the key near teleportation device on the lower ground. what is the attract metal?? just tell me where it is.
 
Level 1
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Jan 9, 2017
Messages
4
Yeah, hi, just recently discovered this map with a friend of mine, although we played the old V2.0.1 so having realized there was a newer version has made it a bit complicated.
We've gotten quite far, but now we're stuck. We're at "The path is clear", having obtained both "Feric's key" and the "Gear mechanism".

We've managed to get 3 / 4 of the switches, the one at the spider queen, the one near the master's room and the one to the south of the fountain. Unfortunately, now we're stuck as we have no clue what to do with the "Gear Mechanism" and we don't know how to open up for the "Rolling stone door", located just north of the 3 old tombs.

Could anyone provide a hint at, what you should do? We've been walking around in circles for an hour and it may just be us who's completely blind.
 

Senneria

Hosted Project: SC
Level 6
Joined
Jan 17, 2015
Messages
165
Yeah, hi, just recently discovered this map with a friend of mine, although we played the old V2.0.1 so having realized there was a newer version has made it a bit complicated.
We've gotten quite far, but now we're stuck. We're at "The path is clear", having obtained both "Feric's key" and the "Gear mechanism".

We've managed to get 3 / 4 of the switches, the one at the spider queen, the one near the master's room and the one to the south of the fountain. Unfortunately, now we're stuck as we have no clue what to do with the "Gear Mechanism" and we don't know how to open up for the "Rolling stone door", located just north of the 3 old tombs.

Could anyone provide a hint at, what you should do? We've been walking around in circles for an hour and it may just be us who's completely blind.
The rolling stone door is opened once you press all the switches. The one you need is west of the troll village, near the overgrown area. There's a switch up a ramp that reveals the switch you need to activate for the quest.
 
Last edited:
Level 1
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Jan 9, 2017
Messages
4
The rolling stone door is opened once you press all the switches. The one you need is east of the troll village, near the overgrown area. There's a switch up a ramp that reveals the switch you need to activate for the quest.
Located straight east of the Horde Troll village, with Zul'kis, we find a slight overgrown area with a corrupted resurrection stone, out to the ocean. We've found a ramp, near an altar of Atal'ai, but there's only a power circle, teleporting us to where we found Feric's key; A tiny little room with a throne in it.

Are we looking at a different overgrown area? As this is directly east of the village and south of the Queen's dungeon.
 

Senneria

Hosted Project: SC
Level 6
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Messages
165
Located straight east of the Horde Troll village, with Zul'kis, we find a slight overgrown area with a corrupted resurrection stone, out to the ocean. We've found a ramp, near an altar of Atal'ai, but there's only a power circle, teleporting us to where we found Feric's key; A tiny little room with a throne in it.

Are we looking at a different overgrown area? As this is directly east of the village and south of the Queen's dungeon.
I accidently wrote east when I was supposed to write east. I'm terrible :(
 
Level 1
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Jan 9, 2017
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I accidently wrote east when I was supposed to write east. I'm terrible :(
'Tis alright mate, everyone makes mistake, but uuuh...
Did you mean West? If so, we found a lever there, although it discarded a magic wall, blocking the 3 old tombs. :p

There's a circle of power just north of the rolling stone door with 2 snake statues on either side. We have our suspicions that is the one we need to do something with, but we're not sure. Can't find any south, nor north. :)
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
here's a circle of power just north of the rolling stone door with 2 snake statues on either side. We have our suspicions that is the one we need to do something with
Only if someone already explained what do to with it...
Right above that rolling stone door there is a Circle of Power. Look carefully what it does with the door.

The Gear mechanism will be used after that. :)
 
Level 1
Joined
Jan 11, 2017
Messages
1
guys please help me out. trying to solo the map, im stuck at the waterworks and the vault,
cant get past the first gate at the waterworks, cant solve the puzzle and i dont find any solution anywhere, please help :-S
 
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