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Sunken City v2.5.1c

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]

INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

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Version 2.5.1c [Hotfix] [26.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Keeper of the Grove.

Classes
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Shaman
  • Fixed a bug where Chain Lightning was not affected by effects that interract with "Q" Spellcasts.

Items
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Items
  • Pot of Greed will no longer display a debug message upon purchase.
  • Fixed a bug where taking control of a Neutral unit while a Player has Dragonslayer would result in an unintended Attack Damage increase.


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Version 2.5.1b [Hotfix] [23.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Apothecary.
  • Fixed a bug where Flat damage modifiers were calculated after Armor and Spell Damage Reduction calculations.

Classes
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Feral Druid
  • Guardian of Elune Talent's effectiveness when taking damage from Lesser Creatures has been reduced to 30% down from 50%.
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Shaman
  • Fixed a bug where Chain Lightning was dealing significantly less damage than intended after v2.5.1a.
  • Fixed a bug where the Chain Lightning Passive effect stopped working after v2.5.1a.
  • Fixed a bug where the Leader of the Clan Talent stopped working after v2.5.1a.
  • Fixed a bug where the Stormstrike Talent stopped working after v2.5.1a.
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Warrior
  • The Spell Reflection Talent now has an internal cooldown of 0,1 seconds per player.
  • The Thirst for Battle Talent's healing is now 25% effective when healing allied units and heroes down from 50%.
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Witch Doctor
  • Ancient Ward's Poison Specialization effect now has 10% maximum Mana scaling down from 15%.

Items
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Items
  • The Voodoo Lounge shop no longer sells droppable items.
  • Edge of the Red Court now grants 6% Lifesteal up from 5%.
  • Edge of the Red Court now grants 8 Mastery up from 7.
  • Edge of the Red Court now grants 6% Critical Strike down from 8%.
  • Edge of the Red Court now grants 10 Attack Damage down from 12.
  • Edge of the Red Court now increases the effectiveness of Lifesteal instead of granting more Lifesteal scaling with Mastery.
  • Edge of the Red Court now increases Critical Strike damage by 0,60% per point of Mastery down from 0,75%.
  • The stats of the Qiraji Talisman droppable item have been reduced.
  • The stats of the Heavenly Shoulderpads droppable item have been increased.
  • The increased healing effectiveness of the Heavenly Shoulderpads droppable item has been reduced.
  • The Seal of Anubisath droppable item has received an additional effect.
  • Fixed a bug where Pot of Greed would sometimes not remove other Shop Items when acquired.
  • Fixed a bug where attempting to equip the Pot of Greed of an allied Hero would prevent you from buying Shop Items.
  • Fixed a bug where the Blade of Cruelty shop item was not granting Critical Strike.


186388-albums6607-picture72240.png

Version 2.5.1a [Hotfix] [19.10.2024]
General Changes
  • Tooltip fixes.
  • Fixed a bug where failing the Heavy Metal Challenge would fail the No Disintegrations Challenge and will still be possible to complete.
  • Fixed a bug where the Talents and Glyphs units could hold regular items.

Classes
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Death Knight
  • Fixed a bug where Outbreak would sometimes not deal damage in Unholy Specialization.
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Feral Druid
  • Fixed a bug where the Swipe proced by the Feral Frenzy Talent was not benefitting from its bonus scaling based on current form.
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Hunter
  • Call Pet's cooldown has been reduced to 30 seconds down from 40.
  • The base duration of pets summoned by the Unleash the Beasts Talent has been reduced to 6 seconds down from 7.
  • Fixed a bug where Bestial Wrath was always granting 3 Armor.
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Priest
  • Fixed a bug where Renew was restoring more health over time than intended.
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Shaman
  • Fixed a bug where Chain Lightning would sometimes not benefit from cooldown reduction effects.
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Siren
  • The Empowered Shot Talent will now benefit from the Tidecaller Specialization's effect.
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Tidewarrior
  • Fixed a bug where The One From Below could not critically strike.
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Warrior
  • Fixed a bug where the Warbringer Talent was dealing more damage than intended.
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Windmaster
  • Fixed a bug where the Windstorm ability was missing.

Items
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Items
  • Locked Chests can now drop the Legendary droppable item.
  • Treasure Bags can now drop the Legendary droppable item.
  • The drop chance of the Legendary droppable item has been reduced.
  • Fixed a bug where Bloodlord's Regalia was not dealing damage.
  • Fixed a bug where Saberclaws would sometimes damage its wielder.
  • Fixed a bug where Transmuting 3 Common items at the Enchantress would sometimes craft a Rare item.


186388-albums6607-picture72240.png
Version 2.5.1. [10.10.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Stats UI should now run correctly when loading the game.
  • The Commands window in the Quest Dialog no longer lists the <-stats> command.
  • The Multiboard's Player Name column will no longer include Players' BattleTag.
  • Sharing units will now be disabled while browsing the Survivor Merchant.
  • The broken down Golem required for the Magnetic Orb is now easier to spot.
  • The Damage Engine has received an update and its structure has been modified.
  • Buffs and debuffs applied by the Damage Engine are now applied before damage is dealt.
  • Critical Strikes of summons will now create a floating text with exclamation mark.
  • Glyph of Devotion's base Mana Regeneration has been increased to 0,75 per second up from 0,5.
  • Glyph of Devotion's Mana Regeneration scaling has been increased to 0,4% of maximum mana up from 0,2%.
  • Glyph of Renewal's visual effect is now far less noticeable on non-hero units.
  • The Enchantress Transmute ability now requires 2 Uncommon Items to create a Rare down from 3.
  • The Enchantress Materialise ability now creates 2 random Rare Items with 2 Seeds instead of 1 Uncommon and 1 Rare.
  • Backpacks with Taunting turned off have calmed down and no longer have the Blood Fury buff and instead have a new, proper one.
  • Backpacks have been cleaned up of any pointy plants and no longer have the Thorns Aura buff.
  • A new Rare Boss has been added in the Waterworks Dungeon.
  • Cevius's Health has been slightly increased.
  • Cevius now has 3 Armor up from 0.
  • Nightmare Wisps spawned by Cevius will now restore 35 Health up from 30.
  • Sea Giants, Sea Pillagers and Sea Behemoths no longer have the Ocean Shield ability.
  • Sea Giants, Sea Pillagers and Sea Behemoths now have a new ability: Globe of Water.
  • The chance of enemies to spawn at the first Cave has been reduced.
  • The Shadow Hunter at the Troll Village has found his missing item.
  • Fixed a bug where the Backpack's Roll command could be used to access Teleportation Runes.
  • Fixed a bug where damage instances that count as auto-attacks were not able to critically strike.

Classes
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Berserker
  • Poison Specialization's effect has been reworked.
  • Poison Specialization's Mastery scaling has been increased to 0,5% up from 0,4%.
  • Venomous Axes ticks now have chance to apply Surge of Toxins.
  • Venomous Axes' Attack Damage scaling has been increased to 15% up from 10%.
  • Venomous Axes' damage dealt scaling with Critical Strike Chance is now increased by Critical Strike Damage.
  • Fixed a bug where Poison Specialization's Mastery scaling was so much lower than intended that it essentially wasn't working.
  • Fixed a bug where the Poisoned Blade Talent triggered effects from other Talents that give Venomous Axes a chance to tick an additional time with a lower chance than intended.
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Death Knight
  • The Virulent Plague Talent's proc chance has been increased to 12% up from 10%.
  • The Virulent Plague Talent's proc chance now also scales with Potency.
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Demon Hunter
  • Item effects that generate attacks will no longer consume Demon Within stacks.
  • The Seething Power Talent now causes damage and begins accumulating stacks from the intial attack that triggers the effect.
  • The Seething Power Talent no longer has a 0,2 seconds internal cooldown.
  • The Seething Power Talent's Attack Damage scaling has been increased to 10% up from 8%.
  • The Seething Power Talent now lasts for 4 seconds down from 4,5 seconds.
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Hunter
  • Huffer now gains 65% of the Hunter's maximum Health up from 50%.
  • The Frostfang Bow Talent no longer needs the targets to be Chilled to deal double damage.
  • Fixed a bug where Spike and Grylls had incorrect scalings for their Attack Damage.
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Mage
  • Ring of Frost now causes an additional visual effect upon triggering.
  • Arcane Specialization now grants a new ability instead of Aracne Barrage.
  • Living Bomb's proc chance is no longer increased while the spell is on cooldown.
  • Living Bomb now causes instant damage against targets already affected by it.
  • The Fire Bomb Talent has been replaced with a new Talent: Firestarter.
  • The Blazing Soul Talent now increases tick rate by 25% down from 50%.
  • The Blazing Soul Talent now also increases burst chance.
  • The Pyromaniac Talent has been reworked.
  • The Supernova Talent has been reworked.
  • All Mage icons have been updated to high-res versions.
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Necromancer
  • Taking Blood Globes no longer counts as a tick towards Raise Dead.
  • Corpse Explosion no longer deals more damage after taking a Blood Globe.
  • Corpse Explosion's base damage has been reduced to 20/40/60/80 down from 25/50/75/100.
  • The Blood Sacrifice Talent now increases all damage dealt by amount equal to 0,5% of maximum Health down from 1%.
  • The Life from Death Talent no longer has chance to grant the Necromancer a Blood Globe when Skeletal Minions die.
  • The Life from Death Talent now causes Blood Globes to count as 2 ticks towards Raise Dead.
  • The Reaper of Souls Talent now benefits from Essence Specialization's Mastery scaling.
  • The Blood Reaper Talent can now benefit from Reaper of Souls' scaling.
  • The Blood Reaper Talent now reduces the damage dealt by Grim Scythe's Passive effect by 60% up from 50%.
  • The Hour of the Dead Talent has been reworked.
  • Fixed a bug where Skeletal Archers spawned by the Skeletal Archers Talent had incorrect damage scalings.
  • Fixed a bug where Skeletal Minions spawned by the Tombstone ability had incorrect damage scalings.
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Paladin
  • Crusader's Strike mana cost for Level 4 has been increased to 35 up from 30.
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Rogue
  • Sinister Strike's cooldown has been increased to 9 seconds up from 6.
  • Sinister Strike's mana cost has been increased to 18 up from 12.
  • Sinister Strike's base damage has been increased to 35 up from 25.
  • Sinister Strike's Attack Damage scaling has been increased to 65% up from 45%.
  • Sinister Strike's maximum Health scaling has been increased to 12% up from 8%.
  • Dispatch's cooldown has been increased to 9 seconds up from 6.
  • Dipsatch's mana cost has been increased to 18 up from 12.
  • Dispatch causes the next attack to deal 40% more damage up from 25%.
  • Vendetta's duration has been reduced to 4,5 seconds down from 5.
  • Vendetta will now allow the Rogue's next attack to deal the accumulated damage if the debuffed target dies before Vendetta expires.
  • Rupture's base damage has been reduced to 10 down from 20.
  • Rupture's Attack Damage scaling has been increased to 100% up from 80%.
  • Shadowstep's base damage has been increased to 100/190/280/370 up from 90/160/230/300.
  • Shadowstep's Attack Damage scaling has been increased to 145% up from 135%.
  • Fan of Knives' cooldown has been increased to 7 seconds up from 6.
  • Fan of Knives' base damage has been increased to 70/140/210/280 up from 65/130/195/260.
  • Fan of Knives' Attack Damage scaling has been increased to 65% up from 50%.
  • Fan of Knives' Agility scaling has been increased to 35% up from 25%.
  • The Shadowblade Talent has been replaced by a new Talent: Dirty Tricks.
  • The Shadow Dance Talent no longer reduces the cooldown of Stealth.
  • The Shadow Dance Talent now increases the damage of Rupture.
  • The icon of the Hidden Blades Talent has been changed.
  • Fixed a bug where Fan of Knives had incorrect scalings and lower base damage since v2.4.7.
  • Fixed a bug where Fan of Knives had lower range than intended.
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Shaman
  • Fixed a bug where the attacks of Flametongue Totem would sometimes cause certain effects to deal Magical Type damage.
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Siren
  • Tidal Shot is no longer a targetable ability and instead triggers on next attack.
  • Tidal Shot's mana cost has been increased to 15/25/35/45 up from 15/20/25/30.
  • Tidal Shot's base damage has been reduced to 120/200/280/360 down from 120/220/320/420.
  • Fixed a visual glitch with Tidal Shot, Aquatic Flow and Riptide.
  • Fixed a bug where the second shot of Liquid Arrows fired by the Tidecaller Specialization was dealing less damage than intended.
  • Fixed a bug where Sea Elementals were not benefitting from the Flow of the Ocean Talent's mana regeneration.
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Tidewarrior
  • Attack range has been increased to 125 up from 80.
  • Myrmidon and Guardian Specializations' Mastery effect now increases the proc chance of Tidal Strike's passive instead of reducing base attack cooldown.
  • Myrmidon Specialization's effect now reduces base attack cooldown by 5% instead of increasing the proc chance of Tidal Strike's passive by 5%.
  • Tidal Strike now has a new icon.
  • Tidal Strike's base damage has been reduced to 90/160/230/300 down from 100/180/260/340.
  • Tidal Strike's Strength scaling has been reduced to 200% down from 225%.
  • Tidal Strike's passive proc chance now has 20% bonus Agility scaling up from 10%.
  • The Shipwrecker Talent now causes every 5th attack to be critical up from every 4th attack.
  • Fixed a bug where Tidal Strike's Agility scaling for the active damage was only applied to the Strength scaling.
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
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Warlock
  • Implosion Talent's Imp base damage has been reduced to 7/13/19/25 down from 8/16/24/32.
  • Fixed a bug where the damage dealt by the Seed of Corruption Talent would sometimes damage allied units.
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Warrior
  • Sundering Strikes now provides 15% Critical Strike up from 10%.
  • Sundering Strikes now provides 20 Attack Damage up from 15.
  • The proc chance of Enrage for consecutive attacks after the first one has been increased to 15% up from 10%.
  • Ignore Pain's mana cost has been increased to 20 up from 15.
  • Battle Shout's mana cost has been changed to 5/10/15/20 from 10/10/10/10.
  • The Thirst for Battle Talent now adds 8 flat healing to Lifesteal up from 5.
  • The Thirst for Battle Talent now increases the effectiveness of Lifesteal for every 100 health of the Warrior up from every 50 health.
  • The Thirst for Battle Talent's healing can now affect non-Hero allied units.
  • The Thirst for Battle Talent's healing is now halved when healing allied units and heroes.
  • The Slaughterhouse Talent now grants 15 bonus damage to Critical Strikes.
  • The Slaughterhouse Talent now increases Critical Strike damage by amount equal to 200% of Agility down from 250%.
  • The Frenzy Talent now has an additional effect.
  • The Warbringer Talent has been reworked.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is 25% instead of 20%.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is increased by 5% while Whirlwind is on cooldown.

Items
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Items
  • Artifact Items now use Red Text for their names.
  • All Heroes now spawn with 2 Healing Potions and 1 Mana Potion.
  • The drop chance of Consumable Items (Potions) reduces as enemy levels get higher.
  • Shoveling Pick is now consumed to grant all Backpacks the Dig ability.
  • Mystery Tome has been removed from the Arcane Wares shop.
  • Seeds of Idrassil now cost 300 Gold instead of 3 Shadow Crystals.
  • The purchase cooldown of Seed of Idrassil has been reduced to 1 second.
  • The Chaos Blades shop item now grants 6% Critical Strike down from 8%.
  • The Chaos Blades shop item is now called Assassin's Blade and uses a new icon.
  • A new component shop item has been added: Blade of Cruelty.
  • A new shop item has been added: Pot of Greed.
  • Edge of the Red Court has been reworked.
  • Nightfall has been reworked.
  • The Qiraji Talisman shop item has been replaced with a new item: Apocalypse.
  • The Thorim's Hand shop item has been replaced with a new item: Void Hunter.
  • Tome of Strength, Tome of Agility and Tome of Intelligence +2 now have 30 charges at the Apothecary shop up from 15.
  • Pridwen, Guard of Tirion should no longer drop Lives whenever the wielder dies.
  • Chemical Armor's Use effect will now also trigger when taking damage while below 12% of maximum Health.
  • Soulstealer's current Health scaling on both Equip effects has been reduced to 0,3% down from 0,4%.
  • Serpent Staff's proc chance has been increased to 80% up from 40%.
  • Serpent Staff's proc chance now gets reduced by 8% for each active Serpent Ward.
  • The base damage of Serpent Wards spawned by Serpent Staff has been reduced to 25 down from 36.
  • Serpent Wards spawned by Serpent Staff now have 10% Attack Damage scaling.
  • Dragonscale Chestplate now provides Dragonscale Aura instead of Thorns Aura. Dragonscale Aura also reflects damage from ranged attacks and the reflected damage is always dealt by the wielder of Dragonscale Chestplate and not the target.
  • Dragonscale Chestplate's chance to Taunt whenever dealing damage has been increased to 6% up from 5%.
  • Dragonscale Chestplate's Taunt duration has been increased to 4 seconds up from 2.
  • Bonus Drops from Magic Find now create a visual effect when dropped.
  • The Bonus Drop from Magic Find text message now states the name of the item.
  • The icons of few droppable items have been updated.
  • Several droppable items have been reworked.
  • Several droppable items have been replaced by new items.
  • 8 new droppable Epic items have been added to the game.
  • A droppable Legendary item has been added to the game.
  • Lucky Golen Charm has been removed from the game.
  • Fixed a bug where if Key of Life drops, enemy units would stop dropping random droppable items.
  • Fixed a bug where the Spiritual Hood droppable item was not granting Health per second.
  • Fixed a bug where players would occasionally permanently lose the Eye of the Titans if they sell it to the wrong vendor.
  • Fixed a bug where Dragonscale Chestplate was providing additional Health Regeneration.
  • Fixed a bug where Warlord's Medallion was restoring more mana than intended for the attacks of summons.
  • Fixed a bug where Vampiric Aura provided by non-Shop Items was not working.
  • Fixed a bug where the Hand of Hatred droppable item was not increasing the damage dealt by summons.
  • Fixed a bug where the Multiboard would not account for a now missing Talent after dropping Forbidden Seal.
  • Fixed an issue where items that Bind Spells would not always trigger when the bound spell is cast.
  • Signet of the Swarm, Staff of Kil'jaeden, Silver Bow and Bloodlord's Regalia will no longer continue to deal damage while the wielder is dead.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.1c (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 2
Joined
Dec 17, 2010
Messages
18
Excellent map--a lot of fun to play, really consumed my weekend. One point of concern or not)--I actually managed to solo the game as the troll strength hero w/out cheats of any kind. Between his massive health/health regen and really sweet ability to do damage based on his health, and damage anyone attacking him, I was off to a good start, but what really put it over the edge were the two items that gave a (2 and 7% respectively) possibility to boost his stats on hits and successful spell casts. Also, those shrines where you could boost your stats didn't hurt. Combing the soul of whatshisface (that reset ability timers) and the dragon summoning staff really paid off too. By the end of the game, I had close to 350 strength without items (my other stats weren't doing too bad either). It was slow going (a lot of back and forth between the respawn stones), but by the end, I mauled the final boss.

But this brings me to my reason for posting. I found nearly all the secrets, but I can't figure out for the life of me where the last few are or what to do with the master's chambers. I found in between 18 and 20 (of 21) secrets (I can't remember which), but I can't find the last few. I even turned off the fog of war after finishing the game to try and find them, but no dice. I think they must have something to do with the master's chamber, but its functioning completely eludes me (do i need to type a password into the chat? are there items i need?). I also can't figure out the purpose of the orc right below the first volcano (apart from the reference to the original orc campaign). If you could pm me with any tips, I'd greatly appreciate it.

Again, thanks a ton for a great map!
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
I am really glad you liked it. Knowing that you soled it makes me feel kinda sad though. The sense of teamplay and co-op with your allies is one of the biggest strengths of the map. Anyways congrats on doing it. Must have been hard in the beginning. I have a few questions and responses to yours questions:

Q1: How many lives have you chosen at start?
Q2: How did you pass the bridge all the way back at start?

I actually managed to solo the game as the troll strength hero w/out cheats of any kind. Between his massive health/health regen and really sweet ability to do damage based on his health, and damage anyone attacking him, I was off to a good start, but what really put it over the edge were the two items that gave a (2 and 7% respectively) possibility to boost his stats on hits and successful spell casts. Also, those shrines where you could boost your stats didn't hurt. Combing the soul of whatshisface (that reset ability timers) and the dragon summoning staff really paid off too. By the end of the game, I had close to 350 strength without items (my other stats weren't doing too bad either). It was slow going (a lot of back and forth between the respawn stones), but by the end, I mauled the final boss.

The hero is pretty new in the map and is the first one to have his abilities cost health. You also chose a nice combination of items indeed. The stat increasing items made problems before too. I will look into it.

I found nearly all the secrets, but I can't figure out for the life of me where the last few are or what to do with the master's chambers.

I am pretty sure that the Master's chambers have nothing to do with the 21 secret areas. But just saying: all secret areas are reachable. :)

About the Master's Chamber:
1.The chamber actually is meant to be "my" chamber. ($M = $pasMaster; therefore Master's Chamber)
2.One of the doors is opened by a password that only I know. It is not meant to be opened by others.
3.The other door can be opened by anyone, but it is extremely hard to find the password. It's actually really easy, but the lack of hint or anything makes it hard. I wouldn't suggest trying to open it as it is more or less loss of time.

I also can't figure out the purpose of the orc right below the first volcano (apart from the reference to the original orc campaign).

Good note with the reference. The Orc holds one of the 3 Artifact items in the game. Spoiler:
The orc was a part of the map really long time ago. He was a unit that could use items. Pretty unique stuff. When I decided to remove him, I decided to leave a monument with him (Now skeleton though) and his item there. Again nothing to be bothered with. The item can't be acquired.

Thanks for your comment again!
 
Level 2
Joined
Dec 17, 2010
Messages
18
I am really glad you liked it. Knowing that you soled it makes me feel kinda sad though. The sense of teamplay and co-op with your allies is one of the biggest strengths of the map.

It might sound sad, but I didnt really have anyone to play with this weekend. It was very tough and a lot of fun. I have a crazy schedule, and live halfway around the country from many of my friends, so its hard to schedule time to play with people, so I was very happy I managed to pull it off. If it was unsoloable, I probably would never get a chance to play it (at least not any time soon). I kept thinking I'd hit a wall, but those items I mentioned prevented that.

Q1: How many lives have you chosen at start?
The beginning especially cost a lot of lives (i was being pretty reckless for a while), and I had to try out a few heroes before I found one that would work. Knowing it was intended as a co-op map, I went with the most lives available (30 maybe), and ended with about 5, and I did load a few times. I probably could have finished with more if I was more careful in the beginning.

I was very strategic in my character and items choice, boosting my health as much as possible so that one ability would do more damage, and focusing on regeneration so I could stay alive. He is a pretty awesome hero--great concept and execution!

Really, I think the balance was right on for the most part . My only thought was that if I was playing with someone else, the end might have been a bit easy as my character was able to handle it alone. Like I said before, it was mostly those two items that overpowered me. I got them both by about the time I finished the first of the twin hallways.

Q2: How did you pass the bridge all the way back at start?
I got lucky with the bridge. One of my first kills got me healing wards, and I planted one on one of the buttons, then stood on the other, and it opened just fine.

About the Master's Chamber:
1.The chamber actually is meant to be "my" chamber. ($M = $pasMaster; therefore Master's Chamber)
2.One of the doors is opened by a password that only I know. It is not meant to be opened by others.
3.The other door can be opened by anyone, but it is extremely hard to find the password. It's actually really easy, but the lack of hint or anything makes it hard. I wouldn't suggest trying to open it as it is more or less loss of time.

hmm, I thought that might be the case. Its always fun to leave yourself easter eggs, but it was a bit vexing while I was playing (I kept going back to try different things). I have a guess about the other password (a particular item, a helmet perhaps, that may have a clue in it?). Regardless, do I just type the password into the chat console?

But just saying: all secret areas are reachable. :)

hmm, not hints for me then...I guess I'll just keep looking. Thanks again for a great map, I'm sure it took a lot of work! I'll have to play with some friends some time.
 

Vunjo

Hosted Project: SC
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Ehm, no, we are not giving the map away just like that, no matter what. We have our own reasons for it. If you want to learn, you can check tutorials, that's the real and easiest way to learn.
 
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Really nice map, very nice to solo. Finished it with druid, tidewarrior, ranger and pyromancer on solo mode. Triggers working nice, great balance in version 8.0

Also i like the password for the masters chamber, took me a while to get the password ;)

Some spellings mistakes and missing tooltips on heroes but nothing too serious i guess. I'll see if i can make a little list with things i find.
 
Level 2
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Hehe yeah the Naga has some funny suprises. Though his orb effect skill is totlly useless due to the Dragon's Blood item which gives lifesteal orb.

Also the rogue cannot pick up any legendary items, not even the agility one.

The Burlwack I think is spelled wrong (The Bulwark?) The item description is also mysterious. +Health per second?

Iblis, blade of the fallen seraph has its story in the item description suddenly interrupted (too many characters for an item description or did you just suddenly stop typing?:p)

Orc Warden, Iron raven has a typo in his ulti skill. It sais 75 damage over 10 seconds, but it's more like 750 (or 75 damage per sec). Also his venom shield thing skill is tottaly useless. Not only useless as a heal but useless as a damage skill as well. He's also kinda squishy for a tank class.

Rekst summoning has 180 seconds in the description but it's closer to 18 seconds.

Zulian the Berserker has a skill, skill description and icon missing. The skill does some kind of water splash thing but it's totally weird.

Alesia the Hunter has the split shot ability which is totally overpowered. Get close up to an enemy and hit him for 900 pure damage. This gets more at levels 6 and 10. Also the pet is imba at the start.

Atal'ai's essence, if dropped from inventory or from the statue of atal'ai disappears.

In my opinion, the horn of Atal'ai has too high a chance to drop. The item is end-game ish but has a 1 in 20 chance to drop? Also makes the statue of atal'ai a good source of income early game. (hell this item even makes the drop from Bel'Shan suck :S)
Also, when the item is on the ground and you click it, the description doesn't match what it actually does.

Spinebreaker item effectively doubles your damage (pure damage!) making life really easy :p it beats every single item (even the legendary's) and it is cheap as hell. and by 'doubles' I really mean quadruple

It's rather anoying that nobody except for strenght heroes and your backpack can pick up motes of fire.

Sometimes the puzzle with the fireball is bugged i.e. the fireballs came after I picked up the prized item.

Tents can be teleported! Really usefull when you know how to abuse it, really anoying when you're stuck and your tent is gone. Stand next to it, aoe teleport yourself and your tent visually disappears but it's really next to the ressurection stone.

Maw of Doom only sells for 15 gold. Dropped from Slither, the incredibly hard boss with the shitty drops :D

Dropping an Infernal on the pressure plate near the end of the right side of the corridor does not trigger it.



Although the story sais that Aszura is a good gal, she does team up with the skeletons if you don't or cant kill her in the first try. (she even goes ahead and heal herself at the ressurection stone damnit!)

Deciever's cloak spelled wrong (Deceiver's cloak)

The skeletons right before the boss called Morgul start attacking some other monster for no proper good reason.

The bonus for finding all the secret areas really sucks. Come on, a handfull of gold and some lives? By the time you get all the secrets it's nearly impossible to die and you have about 10k gold...

I couldn't for the life of me figure out where to use the Queen's Scepter... :(

Overall a great map, 5/5. Really enjoyed it!
 

SpasMaster

Hosted Project: SC
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Woah, man nice review, you found some serious bugs. I will answer all of them:

Hehe yeah the Naga has some funny suprises. Though his orb effect skill is totlly useless due to the Dragon's Blood item which gives lifesteal orb.

I would rather pick his orb effect than the lifesteal! Much more usefull in my opinion.

Also the rogue cannot pick up any legendary items, not even the agility one.

Didn't know that. Will fix it.

The Burlwack I think is spelled wrong (The Bulwark?) The item description is also mysterious. +Health per second?

The typo will be fixed. Also, what's so mysterious? That's health regen man. Many itmes have it. :)

Iblis, blade of the fallen seraph has its story in the item description suddenly interrupted (too many characters for an item description or did you just suddenly stop typing?:p)

I totally didn't note that. Will be fixed.

Orc Warden, Iron raven has a typo in his ulti skill. It sais 75 damage over 10 seconds, but it's more like 750 (or 75 damage per sec). Also his venom shield thing skill is tottaly useless. Not only useless as a heal but useless as a damage skill as well. He's also kinda squishy for a tank class.

The skill can be buffed. With better numbers it will be usefull. (Also: I have the feeling that the Warden won't make it for really long as a hero ;) )

Rekst summoning has 180 seconds in the description but it's closer to 18 seconds.

I mean't to say it has 180 seconds cooldown. Will be fixed.

Zulian the Berserker has a skill, skill description and icon missing. The skill does some kind of water splash thing but it's totally weird.

That's weird, I have to check it out. Thanks, hopefully will be fixed.

Alesia the Hunter has the split shot ability which is totally overpowered. Get close up to an enemy and hit him for 900 pure damage. This gets more at levels 6 and 10. Also the pet is imba at the start.

This will be balanced. :)

Atal'ai's essence, if dropped from inventory or from the statue of atal'ai disappears.

That's a bug that I know it exists, but I can't fix it. I have no idea where it's coming from. And it;s not only with the Essence of Atal'ai. Other items have it too. :(

In my opinion, the horn of Atal'ai has too high a chance to drop. The item is end-game ish but has a 1 in 20 chance to drop? Also makes the statue of atal'ai a good source of income early game. (hell this item even makes the drop from Bel'Shan suck :S)
Also, when the item is on the ground and you click it, the description doesn't match what it actually does.

No, it has like the same chance as the others. You just got lucky, believe me :)

Spinebreaker item effectively doubles your damage (pure damage!) making life really easy :p it beats every single item (even the legendary's) and it is cheap as hell. and by 'doubles' I really mean quadruple

It can be balanced easiliy.

It's rather anoying that nobody except for strenght heroes and your backpack can pick up motes of fire.

People don't know what the Motes of Fire are until they get the book and read it. Until then, they might take them from the Strength heroes and sell them. That was annoying. They are really cheap so it's not a big loss. :)

Sometimes the puzzle with the fireball is bugged i.e. the fireballs came after I picked up the prized item.

That's weird. Never happened to me.

Tents can be teleported! Really usefull when you know how to abuse it, really anoying when you're stuck and your tent is gone. Stand next to it, aoe teleport yourself and your tent visually disappears but it's really next to the ressurection stone.

Woah! Didn't know that. Easy fix though. :)

Maw of Doom only sells for 15 gold. Dropped from Slither, the incredibly hard boss with the shitty drops :D

15 gold? Lol, will be fixed as soon as possible.

Dropping an Infernal on the pressure plate near the end of the right side of the corridor does not trigger it.

Hmm, recently there was a bug that caused other pets to activate the switch, so I made a trigger to prevent that. Might have screwed up something. Will be fixed.

Although the story sais that Aszura is a good gal, she does team up with the skeletons if you don't or cant kill her in the first try. (she even goes ahead and heal herself at the ressurection stone damnit!)

If you fail, to kill her she does go tthe skeletons. Will try to fix it, but I don't promise.

Deciever's cloak spelled wrong (Deceiver's cloak)

Will be fixed.

The skeletons right before the boss called Morgul start attacking some other monster for no proper good reason

Will be fixed.

The bonus for finding all the secret areas really sucks. Come on, a handfull of gold and some lives? By the time you get all the secrets it's nearly impossible to die and you have about 10k gold...

Before the secret areas weren't that much, so the bonus was just fine. Have any suggestions for a new one? :)

I couldn't for the life of me figure out where to use the Queen's Scepter... :(

I am surprised you even got there. It's supposed to be hard.
It helps you get an Artifact item.

Overall a great map, 5/5. Really enjoyed it!

Glad you liked it. Thanks for the review, +rep. :)
 
Level 2
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Originally Posted by Scherpenkate
The Burlwack I think is spelled wrong (The Bulwark?) The item description is also mysterious. +Health per second?

]The typo will be fixed. Also, what's so mysterious? That's health regen man. Many itmes have it. :)

It doesn't specify how much regen it gives.

I would rather pick his orb effect than the lifesteal! Much more usefull in my opinion.

Yeah perhaps if you play with more than 1 person it may be usefull. As far as soloing this map goes, lifesteal is mandatory :) (perhaps an idea to make the orb stackable?)

I am surprised you even got there. It's supposed to be hard. It helps you get an Artifact item.

Yeah I figured that, prolly that Tablet of Life near the zombies. Still I spammed the Queen's Scepter for a long time, went to all 'suspicious' places but nothing ever happened.... :(

Before the secret areas weren't that much, so the bonus was just fine. Have any suggestions for a new one? :)

Perhaps a clue as to where to use that Queens Scepter? Or a hint about the left door in the master's chamber? :p

Also, Sinjo the Brewmaster has an additional skill with a tooltip missing (Bloody Haste)

Nether Wizard gas a typo in the skill called Nether Fury (Increaces / Increases)

Nether Fisure - "Creates nether blasts in a frontal cone infront of the caster" - frontal + infront = double and your missing a spacing between in and front, also it ain't a cone :p it's a ray :D (sorry for being such a grammar nazi, but reading stuff in your map really helps ;)

Archmage has a typo in the Pyroblast skill (Intellignece / Intelligence)
 
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Level 4
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Apr 3, 2012
Messages
31
Just a suggestion: You think you could make it possible to play this single player? I tried, and it certainly is hard, but with some kiting skills, it's doable, and challenging (And fun). However, As soon as you hit the first 'vendor area', you can't really get further, because of the puzzle where you need to step on the two foot switches.
Another suggestion: Add a vendor to the place where you start and pick your hero, that sells consumables. Even if those are out-of-combat items, it would help a great deal.
 
Level 2
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14
Next to the shop is a bookshelf that drops Healing Wards 9 our of 10 times. With those healing wards you can trigger the pressure plates to cross the brigde.
You can also trigger them with summons...
 
Level 1
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Dec 1, 2009
Messages
1
great map. my only problem is that we can't skip the cinematic/instructions AT THE START and WHENEVER YOU TRIGGER A QUEST. yeah, it's good for newbs, but it gets SOOOO ANNOYING on your 2nd + play through. Or is it skippable but we just don't know how to skip it?
 
Level 4
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Apr 3, 2012
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Reality Shifter + Feric's Soul gives infinite ability cooldown resets.
You might want to change the permanent stat boosters - They get too good way too quickly.
You should somehow nerf kiting. Guess how I soloed the scropion boss? I kited him up to the troll village (He destroyed a tower and some other stuff like that). Frozen Circle (Archmage) is also bugged, since you can stun an opponent with it, throw your nukes at it, then run away, and avoid getting in combat (Repeat for kill).
Arcane Master (Archmage)+Staff of Glatical Fury=Shenigans

Just some things I noted while playing the game.

EDIT: Dare if I ask...
What is the Key of the Sun for? I've found 20/21 secrets, but I can't seem to find the last one.
Also, is there any way to obtain the Tablet of Life?
(I just soloed the map on Wussy with 7 lives remaining... I know I'm not that good. Took 5 hours ._.).
 
Last edited:
Level 3
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Jun 25, 2006
Messages
34
I played this map long time ago and solo it easy.Map now seem to be harder and more interesting i played it with my friend i was warden he was shadow hunter!

Here are the bugs...

He found bug in some agility item that suppos to heal 3 hp with shot and it does not.

Hunteress from wisp quest when you attack her after some time she start runing in some way and apear later when you continue exploring map!

Last boss in 3+ level spawn so much monsters that is impossible we got stucked there and lost about 5 lifes both but anyway we killed him.

I still dont like that heroes have certain armor and damage types instead hero hero!

Warden ult is too weak!

In area 3+ when you teleport on island with hydrass and naga its instant death!

In other way we rly enjoy playing its very interesting to discover all secrets that map have!
 
Level 6
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Aug 26, 2009
Messages
192
Hey, me and 2 friends just played this map and we liked it VERY much
the only thing I'd like to see would be a command list and maybe a few informations in questlog. I might be the only one, but I always read the questlog in the beginning of a good rpg.
The secrets were really cool, although wc3 doesnt really offer the possibility to hide places, at least I found all the secret areas with ease (might be that I have an eye for that coz im a mapper myself)
The secrets where you had to stand at special positions/bring items to places/etc were cool and sometimes not easy to figure out.
Anothing thing we talked about was to maybe add a possibility to somehow save the progress except saving the map itself, although we didn't know what exactly to save because it would fuck up the map a bit...

Then I think there was a bug with that one item which has a 125 manaburn and should burn mana per attack. It somehow didn't burn the mana when an enemy got attacked.

Okay, if you need help for testing or something else and if I have time I would help! I like it very much. Hope you're going to make more of those cool dungeonmaps!
 
Level 1
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Jun 2, 2012
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9
THe broken tiara

I am playing this map with 2 of mine friends am able to get it how to reforge the tiara. Please helpp
 
Level 14
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We've got some desync bug
Always just befor the first Naga boss someone disconnects. We don't know why and it just happened 2/3 times, still annoying

Update: 3/4 times :D
What the players were doing when it desynced:
- one player was standing on the platform in the top right corner of the room
- one player was attacking/killing the cage in the small room
- one player was walking to the cage

(we were playing version 8.1, i only see balance fixes in the changelog from 8.1 to 8.2, so the bug probably exists in 8.2 too)
 

SpasMaster

Hosted Project: SC
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Update: 3/4 times :D
What the players were doing when it desynced:
- one player was standing on the platform in the top right corner of the room
- one player was attacking/killing the cage in the small room
- one player was walking to the cage

(we were playing version 8.1, i only see balance fixes in the changelog from 8.1 to 8.2, so the bug probably exists in 8.2 too)

I can surely tell that this isn't a "bug". Atleast not map bug. It often happens because of a player. Happened to me too and not only in Sunken City, in other maps too. The location is just a random place where the error occurs. It might also be a problem of the LAN supporter you use (Garena, Game Ranger, etc..).
 
Level 14
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Im sry to say this, but im pretty sure it is a bug in the map.

- players didnt get disconnected, we had a desync followed by a serversplit
- it always happened at the same spot

There are plenty of things that can cause desyncs, most likely is a trigger, but also other stuff like models/tiles.
Il try to play the map a few more times with a ghost (ghosts can warn you when a player desyncs) and try to find something.
 
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Oct 10, 2011
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a bug i found

hey there's a bug i found, the priest has a spell that is called the archangel or somethin, its one of the normal one, doesnt have to level, it nukes the target uses mana and has 9 seconds cooldown, but when i use it i use it like 7 times doing the damage and doesnt use mana or go on cooldown, only after a few casts it goes on cooldown and uses ur mana, but before that u do damage equal to the amount of times u used. Too op glitch
 
Level 14
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Just finished the map, and we loved it. Great job!

Team:
- menag (shadowhunter)
- Barbaides (warrior)
- muzzel (shaman)

Secrets:
- 19/21

What we didnt find out:
- How to reach this: (we tried with summons, infernal, jump, etc. nothing worked)
2hgbviu.jpg

- Whats the "Sewers Exit"?
- Someone wrote in this thread:
"Sometimes the puzzle with the fireball is bugged i.e. the fireballs came after I picked up the prized item."
We didnt see any fireball puzzle :O

Bugs:
- we gave the Tiara to the Spirit of the King, he said he was going to fix it but he never gave us the fixed item. I had the Tiara in my inventory and menag interacted with my hero with the king (shared control), maybe that is related?
- The ressurection stones "Recall" spell is pretty bugged :D You for example can Teleport the Crates from the Starting place and much other stuff.
- Maybe the Shaman is a little too strong, in the end my healspell healed 1600hp instantly (without the aoe hot), with some +as items the passive chainlightning combined with the active one gave me a shitload of AoE Dps (had 2200 dps peak in larger groups, around 400 average on singletarget).
 

SpasMaster

Hosted Project: SC
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-The item you couldn't reach is for the Warlock. Only he can reach it.
-Sewers exit isn't anything special.
-There is a Fireball puzzle close to the Abomination boss - Bordo.
-Ress Stone Recall will be completely fixed in next version.
-Considering that tanks get around 3000-4000 health at the end of the game, healing for 1600 is fine. The Shaman is pretty good, but not overpowered.

Thanks for the review, +rep
 
Level 1
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Jun 2, 2012
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Master's Password

Me and mine friends managed to finish the map but this secret we couldnot pass "how to access the secret level and wat is the masters password that contains a lot of valuable items but is locked"
 
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Would you tell me the password if I show you a screenshot of me 1-shotting the boss atal ai, or that big phat butcher?? :D
I mean the password for the left gate, already know the right one ;)

Also, can u confirm that the queen's scepter actually works? As being "some sort of teleportation device?"
 

SpasMaster

Hosted Project: SC
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Would you tell me the password if I show you a screenshot of me 1-shotting the boss atal ai, or that big phat butcher?? :D
I mean the password for the left gate, already know the right one ;)

Also, can u confirm that the queen's scepter actually works? As being "some sort of teleportation device?"

I also know godmode cheats. 1-shotting something doesn't prove anything. It is a good thing you know 1 of the passwords. The other is just for me though :)
 
Level 1
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Jun 2, 2012
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Hehhe nice one though
who needs a god mode password friend wen team work can easily let u kill the bosses
but the master's chamber :( sad creator not sharing secrets
:(



but good map:)
 
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