• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Sunken City v2.5.1c

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]

INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

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Version 2.5.1c [Hotfix] [26.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Keeper of the Grove.

Classes
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Shaman
  • Fixed a bug where Chain Lightning was not affected by effects that interract with "Q" Spellcasts.

Items
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Items
  • Pot of Greed will no longer display a debug message upon purchase.
  • Fixed a bug where taking control of a Neutral unit while a Player has Dragonslayer would result in an unintended Attack Damage increase.


186388-albums6607-picture72240.png

Version 2.5.1b [Hotfix] [23.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Apothecary.
  • Fixed a bug where Flat damage modifiers were calculated after Armor and Spell Damage Reduction calculations.

Classes
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Feral Druid
  • Guardian of Elune Talent's effectiveness when taking damage from Lesser Creatures has been reduced to 30% down from 50%.
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Shaman
  • Fixed a bug where Chain Lightning was dealing significantly less damage than intended after v2.5.1a.
  • Fixed a bug where the Chain Lightning Passive effect stopped working after v2.5.1a.
  • Fixed a bug where the Leader of the Clan Talent stopped working after v2.5.1a.
  • Fixed a bug where the Stormstrike Talent stopped working after v2.5.1a.
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Warrior
  • The Spell Reflection Talent now has an internal cooldown of 0,1 seconds per player.
  • The Thirst for Battle Talent's healing is now 25% effective when healing allied units and heroes down from 50%.
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Witch Doctor
  • Ancient Ward's Poison Specialization effect now has 10% maximum Mana scaling down from 15%.

Items
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Items
  • The Voodoo Lounge shop no longer sells droppable items.
  • Edge of the Red Court now grants 6% Lifesteal up from 5%.
  • Edge of the Red Court now grants 8 Mastery up from 7.
  • Edge of the Red Court now grants 6% Critical Strike down from 8%.
  • Edge of the Red Court now grants 10 Attack Damage down from 12.
  • Edge of the Red Court now increases the effectiveness of Lifesteal instead of granting more Lifesteal scaling with Mastery.
  • Edge of the Red Court now increases Critical Strike damage by 0,60% per point of Mastery down from 0,75%.
  • The stats of the Qiraji Talisman droppable item have been reduced.
  • The stats of the Heavenly Shoulderpads droppable item have been increased.
  • The increased healing effectiveness of the Heavenly Shoulderpads droppable item has been reduced.
  • The Seal of Anubisath droppable item has received an additional effect.
  • Fixed a bug where Pot of Greed would sometimes not remove other Shop Items when acquired.
  • Fixed a bug where attempting to equip the Pot of Greed of an allied Hero would prevent you from buying Shop Items.
  • Fixed a bug where the Blade of Cruelty shop item was not granting Critical Strike.


186388-albums6607-picture72240.png

Version 2.5.1a [Hotfix] [19.10.2024]
General Changes
  • Tooltip fixes.
  • Fixed a bug where failing the Heavy Metal Challenge would fail the No Disintegrations Challenge and will still be possible to complete.
  • Fixed a bug where the Talents and Glyphs units could hold regular items.

Classes
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Death Knight
  • Fixed a bug where Outbreak would sometimes not deal damage in Unholy Specialization.
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Feral Druid
  • Fixed a bug where the Swipe proced by the Feral Frenzy Talent was not benefitting from its bonus scaling based on current form.
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Hunter
  • Call Pet's cooldown has been reduced to 30 seconds down from 40.
  • The base duration of pets summoned by the Unleash the Beasts Talent has been reduced to 6 seconds down from 7.
  • Fixed a bug where Bestial Wrath was always granting 3 Armor.
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Priest
  • Fixed a bug where Renew was restoring more health over time than intended.
full
Shaman
  • Fixed a bug where Chain Lightning would sometimes not benefit from cooldown reduction effects.
full
Siren
  • The Empowered Shot Talent will now benefit from the Tidecaller Specialization's effect.
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Tidewarrior
  • Fixed a bug where The One From Below could not critically strike.
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Warrior
  • Fixed a bug where the Warbringer Talent was dealing more damage than intended.
full
Windmaster
  • Fixed a bug where the Windstorm ability was missing.

Items
186388-albums6307-picture71865.jpg
Items
  • Locked Chests can now drop the Legendary droppable item.
  • Treasure Bags can now drop the Legendary droppable item.
  • The drop chance of the Legendary droppable item has been reduced.
  • Fixed a bug where Bloodlord's Regalia was not dealing damage.
  • Fixed a bug where Saberclaws would sometimes damage its wielder.
  • Fixed a bug where Transmuting 3 Common items at the Enchantress would sometimes craft a Rare item.


186388-albums6607-picture72240.png
Version 2.5.1. [10.10.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Stats UI should now run correctly when loading the game.
  • The Commands window in the Quest Dialog no longer lists the <-stats> command.
  • The Multiboard's Player Name column will no longer include Players' BattleTag.
  • Sharing units will now be disabled while browsing the Survivor Merchant.
  • The broken down Golem required for the Magnetic Orb is now easier to spot.
  • The Damage Engine has received an update and its structure has been modified.
  • Buffs and debuffs applied by the Damage Engine are now applied before damage is dealt.
  • Critical Strikes of summons will now create a floating text with exclamation mark.
  • Glyph of Devotion's base Mana Regeneration has been increased to 0,75 per second up from 0,5.
  • Glyph of Devotion's Mana Regeneration scaling has been increased to 0,4% of maximum mana up from 0,2%.
  • Glyph of Renewal's visual effect is now far less noticeable on non-hero units.
  • The Enchantress Transmute ability now requires 2 Uncommon Items to create a Rare down from 3.
  • The Enchantress Materialise ability now creates 2 random Rare Items with 2 Seeds instead of 1 Uncommon and 1 Rare.
  • Backpacks with Taunting turned off have calmed down and no longer have the Blood Fury buff and instead have a new, proper one.
  • Backpacks have been cleaned up of any pointy plants and no longer have the Thorns Aura buff.
  • A new Rare Boss has been added in the Waterworks Dungeon.
  • Cevius's Health has been slightly increased.
  • Cevius now has 3 Armor up from 0.
  • Nightmare Wisps spawned by Cevius will now restore 35 Health up from 30.
  • Sea Giants, Sea Pillagers and Sea Behemoths no longer have the Ocean Shield ability.
  • Sea Giants, Sea Pillagers and Sea Behemoths now have a new ability: Globe of Water.
  • The chance of enemies to spawn at the first Cave has been reduced.
  • The Shadow Hunter at the Troll Village has found his missing item.
  • Fixed a bug where the Backpack's Roll command could be used to access Teleportation Runes.
  • Fixed a bug where damage instances that count as auto-attacks were not able to critically strike.

Classes
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Berserker
  • Poison Specialization's effect has been reworked.
  • Poison Specialization's Mastery scaling has been increased to 0,5% up from 0,4%.
  • Venomous Axes ticks now have chance to apply Surge of Toxins.
  • Venomous Axes' Attack Damage scaling has been increased to 15% up from 10%.
  • Venomous Axes' damage dealt scaling with Critical Strike Chance is now increased by Critical Strike Damage.
  • Fixed a bug where Poison Specialization's Mastery scaling was so much lower than intended that it essentially wasn't working.
  • Fixed a bug where the Poisoned Blade Talent triggered effects from other Talents that give Venomous Axes a chance to tick an additional time with a lower chance than intended.
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Death Knight
  • The Virulent Plague Talent's proc chance has been increased to 12% up from 10%.
  • The Virulent Plague Talent's proc chance now also scales with Potency.
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Demon Hunter
  • Item effects that generate attacks will no longer consume Demon Within stacks.
  • The Seething Power Talent now causes damage and begins accumulating stacks from the intial attack that triggers the effect.
  • The Seething Power Talent no longer has a 0,2 seconds internal cooldown.
  • The Seething Power Talent's Attack Damage scaling has been increased to 10% up from 8%.
  • The Seething Power Talent now lasts for 4 seconds down from 4,5 seconds.
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Hunter
  • Huffer now gains 65% of the Hunter's maximum Health up from 50%.
  • The Frostfang Bow Talent no longer needs the targets to be Chilled to deal double damage.
  • Fixed a bug where Spike and Grylls had incorrect scalings for their Attack Damage.
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Mage
  • Ring of Frost now causes an additional visual effect upon triggering.
  • Arcane Specialization now grants a new ability instead of Aracne Barrage.
  • Living Bomb's proc chance is no longer increased while the spell is on cooldown.
  • Living Bomb now causes instant damage against targets already affected by it.
  • The Fire Bomb Talent has been replaced with a new Talent: Firestarter.
  • The Blazing Soul Talent now increases tick rate by 25% down from 50%.
  • The Blazing Soul Talent now also increases burst chance.
  • The Pyromaniac Talent has been reworked.
  • The Supernova Talent has been reworked.
  • All Mage icons have been updated to high-res versions.
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Necromancer
  • Taking Blood Globes no longer counts as a tick towards Raise Dead.
  • Corpse Explosion no longer deals more damage after taking a Blood Globe.
  • Corpse Explosion's base damage has been reduced to 20/40/60/80 down from 25/50/75/100.
  • The Blood Sacrifice Talent now increases all damage dealt by amount equal to 0,5% of maximum Health down from 1%.
  • The Life from Death Talent no longer has chance to grant the Necromancer a Blood Globe when Skeletal Minions die.
  • The Life from Death Talent now causes Blood Globes to count as 2 ticks towards Raise Dead.
  • The Reaper of Souls Talent now benefits from Essence Specialization's Mastery scaling.
  • The Blood Reaper Talent can now benefit from Reaper of Souls' scaling.
  • The Blood Reaper Talent now reduces the damage dealt by Grim Scythe's Passive effect by 60% up from 50%.
  • The Hour of the Dead Talent has been reworked.
  • Fixed a bug where Skeletal Archers spawned by the Skeletal Archers Talent had incorrect damage scalings.
  • Fixed a bug where Skeletal Minions spawned by the Tombstone ability had incorrect damage scalings.
full
Paladin
  • Crusader's Strike mana cost for Level 4 has been increased to 35 up from 30.
full
Rogue
  • Sinister Strike's cooldown has been increased to 9 seconds up from 6.
  • Sinister Strike's mana cost has been increased to 18 up from 12.
  • Sinister Strike's base damage has been increased to 35 up from 25.
  • Sinister Strike's Attack Damage scaling has been increased to 65% up from 45%.
  • Sinister Strike's maximum Health scaling has been increased to 12% up from 8%.
  • Dispatch's cooldown has been increased to 9 seconds up from 6.
  • Dipsatch's mana cost has been increased to 18 up from 12.
  • Dispatch causes the next attack to deal 40% more damage up from 25%.
  • Vendetta's duration has been reduced to 4,5 seconds down from 5.
  • Vendetta will now allow the Rogue's next attack to deal the accumulated damage if the debuffed target dies before Vendetta expires.
  • Rupture's base damage has been reduced to 10 down from 20.
  • Rupture's Attack Damage scaling has been increased to 100% up from 80%.
  • Shadowstep's base damage has been increased to 100/190/280/370 up from 90/160/230/300.
  • Shadowstep's Attack Damage scaling has been increased to 145% up from 135%.
  • Fan of Knives' cooldown has been increased to 7 seconds up from 6.
  • Fan of Knives' base damage has been increased to 70/140/210/280 up from 65/130/195/260.
  • Fan of Knives' Attack Damage scaling has been increased to 65% up from 50%.
  • Fan of Knives' Agility scaling has been increased to 35% up from 25%.
  • The Shadowblade Talent has been replaced by a new Talent: Dirty Tricks.
  • The Shadow Dance Talent no longer reduces the cooldown of Stealth.
  • The Shadow Dance Talent now increases the damage of Rupture.
  • The icon of the Hidden Blades Talent has been changed.
  • Fixed a bug where Fan of Knives had incorrect scalings and lower base damage since v2.4.7.
  • Fixed a bug where Fan of Knives had lower range than intended.
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Shaman
  • Fixed a bug where the attacks of Flametongue Totem would sometimes cause certain effects to deal Magical Type damage.
full
Siren
  • Tidal Shot is no longer a targetable ability and instead triggers on next attack.
  • Tidal Shot's mana cost has been increased to 15/25/35/45 up from 15/20/25/30.
  • Tidal Shot's base damage has been reduced to 120/200/280/360 down from 120/220/320/420.
  • Fixed a visual glitch with Tidal Shot, Aquatic Flow and Riptide.
  • Fixed a bug where the second shot of Liquid Arrows fired by the Tidecaller Specialization was dealing less damage than intended.
  • Fixed a bug where Sea Elementals were not benefitting from the Flow of the Ocean Talent's mana regeneration.
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Tidewarrior
  • Attack range has been increased to 125 up from 80.
  • Myrmidon and Guardian Specializations' Mastery effect now increases the proc chance of Tidal Strike's passive instead of reducing base attack cooldown.
  • Myrmidon Specialization's effect now reduces base attack cooldown by 5% instead of increasing the proc chance of Tidal Strike's passive by 5%.
  • Tidal Strike now has a new icon.
  • Tidal Strike's base damage has been reduced to 90/160/230/300 down from 100/180/260/340.
  • Tidal Strike's Strength scaling has been reduced to 200% down from 225%.
  • Tidal Strike's passive proc chance now has 20% bonus Agility scaling up from 10%.
  • The Shipwrecker Talent now causes every 5th attack to be critical up from every 4th attack.
  • Fixed a bug where Tidal Strike's Agility scaling for the active damage was only applied to the Strength scaling.
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
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Warlock
  • Implosion Talent's Imp base damage has been reduced to 7/13/19/25 down from 8/16/24/32.
  • Fixed a bug where the damage dealt by the Seed of Corruption Talent would sometimes damage allied units.
full
Warrior
  • Sundering Strikes now provides 15% Critical Strike up from 10%.
  • Sundering Strikes now provides 20 Attack Damage up from 15.
  • The proc chance of Enrage for consecutive attacks after the first one has been increased to 15% up from 10%.
  • Ignore Pain's mana cost has been increased to 20 up from 15.
  • Battle Shout's mana cost has been changed to 5/10/15/20 from 10/10/10/10.
  • The Thirst for Battle Talent now adds 8 flat healing to Lifesteal up from 5.
  • The Thirst for Battle Talent now increases the effectiveness of Lifesteal for every 100 health of the Warrior up from every 50 health.
  • The Thirst for Battle Talent's healing can now affect non-Hero allied units.
  • The Thirst for Battle Talent's healing is now halved when healing allied units and heroes.
  • The Slaughterhouse Talent now grants 15 bonus damage to Critical Strikes.
  • The Slaughterhouse Talent now increases Critical Strike damage by amount equal to 200% of Agility down from 250%.
  • The Frenzy Talent now has an additional effect.
  • The Warbringer Talent has been reworked.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is 25% instead of 20%.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is increased by 5% while Whirlwind is on cooldown.

Items
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Items
  • Artifact Items now use Red Text for their names.
  • All Heroes now spawn with 2 Healing Potions and 1 Mana Potion.
  • The drop chance of Consumable Items (Potions) reduces as enemy levels get higher.
  • Shoveling Pick is now consumed to grant all Backpacks the Dig ability.
  • Mystery Tome has been removed from the Arcane Wares shop.
  • Seeds of Idrassil now cost 300 Gold instead of 3 Shadow Crystals.
  • The purchase cooldown of Seed of Idrassil has been reduced to 1 second.
  • The Chaos Blades shop item now grants 6% Critical Strike down from 8%.
  • The Chaos Blades shop item is now called Assassin's Blade and uses a new icon.
  • A new component shop item has been added: Blade of Cruelty.
  • A new shop item has been added: Pot of Greed.
  • Edge of the Red Court has been reworked.
  • Nightfall has been reworked.
  • The Qiraji Talisman shop item has been replaced with a new item: Apocalypse.
  • The Thorim's Hand shop item has been replaced with a new item: Void Hunter.
  • Tome of Strength, Tome of Agility and Tome of Intelligence +2 now have 30 charges at the Apothecary shop up from 15.
  • Pridwen, Guard of Tirion should no longer drop Lives whenever the wielder dies.
  • Chemical Armor's Use effect will now also trigger when taking damage while below 12% of maximum Health.
  • Soulstealer's current Health scaling on both Equip effects has been reduced to 0,3% down from 0,4%.
  • Serpent Staff's proc chance has been increased to 80% up from 40%.
  • Serpent Staff's proc chance now gets reduced by 8% for each active Serpent Ward.
  • The base damage of Serpent Wards spawned by Serpent Staff has been reduced to 25 down from 36.
  • Serpent Wards spawned by Serpent Staff now have 10% Attack Damage scaling.
  • Dragonscale Chestplate now provides Dragonscale Aura instead of Thorns Aura. Dragonscale Aura also reflects damage from ranged attacks and the reflected damage is always dealt by the wielder of Dragonscale Chestplate and not the target.
  • Dragonscale Chestplate's chance to Taunt whenever dealing damage has been increased to 6% up from 5%.
  • Dragonscale Chestplate's Taunt duration has been increased to 4 seconds up from 2.
  • Bonus Drops from Magic Find now create a visual effect when dropped.
  • The Bonus Drop from Magic Find text message now states the name of the item.
  • The icons of few droppable items have been updated.
  • Several droppable items have been reworked.
  • Several droppable items have been replaced by new items.
  • 8 new droppable Epic items have been added to the game.
  • A droppable Legendary item has been added to the game.
  • Lucky Golen Charm has been removed from the game.
  • Fixed a bug where if Key of Life drops, enemy units would stop dropping random droppable items.
  • Fixed a bug where the Spiritual Hood droppable item was not granting Health per second.
  • Fixed a bug where players would occasionally permanently lose the Eye of the Titans if they sell it to the wrong vendor.
  • Fixed a bug where Dragonscale Chestplate was providing additional Health Regeneration.
  • Fixed a bug where Warlord's Medallion was restoring more mana than intended for the attacks of summons.
  • Fixed a bug where Vampiric Aura provided by non-Shop Items was not working.
  • Fixed a bug where the Hand of Hatred droppable item was not increasing the damage dealt by summons.
  • Fixed a bug where the Multiboard would not account for a now missing Talent after dropping Forbidden Seal.
  • Fixed an issue where items that Bind Spells would not always trigger when the bound spell is cast.
  • Signet of the Swarm, Staff of Kil'jaeden, Silver Bow and Bloodlord's Regalia will no longer continue to deal damage while the wielder is dead.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.1c (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 2
Joined
Aug 30, 2017
Messages
16
Can you show me where you are stuck, cause you appear to be talking about 2 different puzzles.
First you say you are stuck at the beginning, now you are talking about the grove.
I'm 5 level... Bookshelf said that someone reterd leave a key from garden in Well
 
Last edited:
Level 2
Joined
Aug 30, 2017
Messages
16
It's big enough to be visible and noticeable. You just have to pay attention.
Btw berserker is to strong like carry! If you compare he with other ranged agi char he is have insane amount of heal with only 20 mastery and I don't say about tallent witch give you bonus mag dmg on every hit... It's almost double damage... VOLVO FIX PLIZ!
 
Level 2
Joined
Aug 30, 2017
Messages
16
I'm seriously stuck here... I have a torch, crown and no idia how to use it.
 

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SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,996
1) Next to the Elevator that goes up and down, there is a door. That's your door, but it's locked.
2) You can see near the Vault of the Titans a Key on the low ground. That's your key, you need to get it.
3) To get it you need to Inspect the Treasure Pile that can be seen on your first screenshot. Behind your hero.
 
Level 2
Joined
Aug 30, 2017
Messages
16
1) Next to the Elevator that goes up and down, there is a door. That's your door, but it's locked.
2) You can see near the Vault of the Titans a Key on the low ground. That's your key, you need to get it.
3) To get it you need to Inspect the Treasure Pile that can be seen on your first screenshot. Behind your hero.
I read every bookshelf and blue circle and dono how to go in Treasure Pile! I need to use torch somewhere mb?
 
Level 1
Joined
Aug 23, 2017
Messages
3
Hello, I think I found a bug in the latest version. On the quest "The path is clear", the one with the four switches, there is one behind the Sipder Queen. I doesn't activate when I step on it. Or is there something else that's needed?
 
Level 2
Joined
Aug 20, 2016
Messages
26
Hello, I think I found a bug in the latest version.
I found two spelling mistakes! So proud that I'm paying attention, kek.
Berserker hero, his "D" ability spells "looses health", and then there were "opoonents" somewhere, I'll update where exactly when I see it again.
 
Level 2
Joined
Aug 30, 2017
Messages
16
Hello, I think I found a bug in the latest version. On the quest "The path is clear", the one with the four switches, there is one behind the Sipder Queen. I doesn't activate when I step on it. Or is there something else that's needed?
When I step on, it activate without problems...
 
Level 2
Joined
Aug 20, 2016
Messages
26
Someone please help! I'm to stupid to open last plate and go next location on map!
You can't open it alone. You need a unit standing on the circle of power behind you, so you can walk through this gate. If you lost the Grunt, buy a talisman of the wild or talisman of the forest, summon the furbolg and have it stand on the circle.
 
Level 1
Joined
Feb 11, 2017
Messages
3
Hi, can someone spoil me a little. First time playing the new version. I've got Titanforged Handle, Elyrian Elixir and Threads of Endless Fire and zero idea how to craft the new legendary. Also, went to check for the phoenix egg but it wasn't there, was it removed or moved?
 
Level 2
Joined
Aug 20, 2016
Messages
26
Hi, can someone spoil me a little. First time playing the new version. I've got Titanforged Handle, Elyrian Elixir and Threads of Endless Fire and zero idea how to craft the new legendary. Also, went to check for the phoenix egg but it wasn't there, was it removed or moved?

You don't craft a legendary, you craft a titanforged (or so) hammer
which later you use to get to a certain place near the skeleton's tomb to acquire the item the panda wants. You'll find the place if you look around well. :) As for the hammer, Handle is 1 part of 2. To get the other part, you're still missing 1 thingy. Check the locations and npcs that had to do with the previous version's legendary components and you'll figure it out. Start by finding out the use of Threads that you already have! ;)

I hope I didn't spoil too much! Good luck!
 
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Level 2
Joined
Feb 8, 2015
Messages
13
These puzzles are pretty hard for me, but I love them. I finally managed to get my hands on all of the pieces for the elyrian elixer and the titanforged head, but I cannot for the life of find what else I need for the titanforged hammer. I don't really want a direct answer, but maybe a hint? Maybe a bookshelf that says something random that may point towards it? That's how I've figured everything else out :p.
 
Level 2
Joined
Feb 8, 2015
Messages
13
These puzzles are pretty hard for me, but I love them. I finally managed to get my hands on all of the pieces for the elyrian elixer and the titanforged head, but I cannot for the life of find what else I need for the titanforged hammer. I don't really want a direct answer, but maybe a hint? Maybe a bookshelf that says something random that may point towards it? That's how I've figured everything else out :p.
Also based on how hard it was to get the Heart of Wyrmwrest but how strong it is, I can only imagine how strong the other 4 legendary items are :D
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,996
I finally managed to get my hands on all of the pieces for the elyrian elixer and the titanforged head, but I cannot for the life of find what else I need for the titanforged hammer.
You also need the Titanforged Handle as described in the "Legendary Power" Quest. It can be found near the Waterworks Dungeon Entrance. You will, however, need another item to get it.
Also based on how hard it was to get the Heart of Wyrmwrest but how strong it is, I can only imagine how strong the other 4 legendary items are
Heart of Wyrmrest is not Legendary. It's an Artifact. Type in -items for more info regarding item qualities.
 
Level 3
Joined
Jan 12, 2014
Messages
67
Since class-specific legendaries were removed, could we get a list of what they were? I was really curious what kind of abilities they had
 
Level 4
Joined
Apr 9, 2013
Messages
100
You can download an old version of the map to experience the class legendaries. To answer your question right now they give stats most beneficial to your hero and also enhance your skills.
 
Level 1
Joined
Sep 14, 2017
Messages
1
So I tested it in a new game and it works but when I was playing as primal guardian his autoattacks werent summoning spirit wolves, something must have broken the trigger part way through the game

Hi, i'm having this same problem on a game with my friends, currently we saved it so we can continue later... But anyone knows if there's a way to make primal fury work again? i mean, i tried dropping every item and even tried resetting glyphs and talents to see if it works again, but it just doesn't trigger anymore
 
Level 1
Joined
Sep 14, 2017
Messages
1
How can I receive control over the Grunt in the beggining? Playing as Paladin, I did broke his cage in the middle of the fight and he survived, but I didn't get my reward even if challenge now "completed"
 
Level 6
Joined
Dec 3, 2012
Messages
243
How come I can't obtain a Legendary Item although I have the Eye in my inventory?
Am I missing something?

2.39 ver

Edit: Ah, I need to drop the Eye in his inventory...


Edit 2: Is it possible to put a sell price for Serpent Tablet?
 
Last edited:
Level 2
Joined
Jun 18, 2012
Messages
12
yo great map guys

can i have a quick question ? hevn't been in touch with war3 for a while so i mayb missin and forgot it's features

Can i save multiples times while playing online with this map? since me and my bud kinda like quick save before any big events/bosses

But we can only save one time each session we played and this is normal right ? since i rmb i can quick save many times in one play back then i play the map
 
Level 2
Joined
Jun 18, 2012
Messages
12
Each player is allowed 1 save per game in multiplayer. However if you Load the game, you will be able to save a game.

thanks man, so i guess we gonna start doin save then re-host and repeat since our freetime is limited

btw what difficult and mode do u suggest with 2 players? we always play in normal and it's still kinda tough tho, can't imagine any 2-pairs player can play beyond Hard
 
Level 1
Joined
Sep 17, 2017
Messages
2
Pls someone help me, i played this map for months now, and lately coming to the new version, but its changed quite a bit. Can someone pls tell me how to access the Mysterious Wonderer shop in The Vault section pls. Played multiple times and havent figure out how to get to this guy
 
Level 4
Joined
Apr 9, 2013
Messages
100
Pls someone help me, i played this map for months now, and lately coming to the new version, but its changed quite a bit. Can someone pls tell me how to access the Mysterious Wonderer shop in The Vault section pls. Played multiple times and havent figure out how to get to this guy
There's a lever directly to the left of his door. Maybe try to rotate the camera a bit to see it. Happy crawling :D
 
Level 6
Joined
Dec 3, 2012
Messages
243
how do i rotate camera btw? thank you

You need to use "Insert" and "Delete" buttons on your keyboard. Or "Page Up" and "Page Down". Whatever works.

@SpasMaster

Is it possible to put a counter for "Scroll of Infinite Knowledge" item? It would be nice to track down how many stats you've gained using it. Like -altar command but -scroll is suitable, yes?

Thanks.
 
Level 2
Joined
Aug 15, 2014
Messages
8
Been playing this game with my friends in a LAN setting with the latest version. Love the game, but also found a few bugs/ things should be changed. Also have some questions.

I played in TFT 2.8.5

-Bug: My friend(on a mac), instantly DCes whenever he uses Troll Berserker poison skill (Q). We tried twice, and both times he DCed instantly. No wait screen at all, just BAM gone.

-The esc stat point menu only shows after you get the main quest. Probably should change this to always open. My friends were very much confused in our later breakthroughs when we couldn't open the stat menu, only to find out after we defeat the demon boss that we didn't activate the main quest. FeelsBadMan.

-Couldn't enter the Eastern Wing due to quests not completed. Specifically, the Legendary Power quest. Got the elixir and the handle, but where do I find the head? Spent two hours going through everywhere looking for it...only to crash due to memory :l

-Nightspring water and the well. How am I supposed to interact with it?

-Queens Tomb: Fuck this dungeon honestly. Especially when you step onto the spawn tiles and they just push you into the death tiles. It may be better if the death tiles are placed further way from the spawn tiles. Also, stepping on the same tile twice spawns it again. Maybe have some sort of timer that makes sure it doesn't spawn if I step on the same tile in 5 seconds?

-Are some secret areas only accessible through the random teleport? Or are all able to be accessed through walking?

-I'm assuming that the the dragon aspect tokens are a chest drop rate, with the exception of one from the Feric's Key tomb. Is this correct?

I'm only asking the questions which I'm thoroughly stumped on. Stuff like the King's Blood I think I can slowly figure out. But is it a quest related thing? As in I need to King's Blood to actually finish the game?
 
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