• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Sunken City v2.5.1c

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]

INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

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Version 2.5.1c [Hotfix] [26.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Keeper of the Grove.

Classes
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Shaman
  • Fixed a bug where Chain Lightning was not affected by effects that interract with "Q" Spellcasts.

Items
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Items
  • Pot of Greed will no longer display a debug message upon purchase.
  • Fixed a bug where taking control of a Neutral unit while a Player has Dragonslayer would result in an unintended Attack Damage increase.


186388-albums6607-picture72240.png

Version 2.5.1b [Hotfix] [23.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Apothecary.
  • Fixed a bug where Flat damage modifiers were calculated after Armor and Spell Damage Reduction calculations.

Classes
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Feral Druid
  • Guardian of Elune Talent's effectiveness when taking damage from Lesser Creatures has been reduced to 30% down from 50%.
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Shaman
  • Fixed a bug where Chain Lightning was dealing significantly less damage than intended after v2.5.1a.
  • Fixed a bug where the Chain Lightning Passive effect stopped working after v2.5.1a.
  • Fixed a bug where the Leader of the Clan Talent stopped working after v2.5.1a.
  • Fixed a bug where the Stormstrike Talent stopped working after v2.5.1a.
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Warrior
  • The Spell Reflection Talent now has an internal cooldown of 0,1 seconds per player.
  • The Thirst for Battle Talent's healing is now 25% effective when healing allied units and heroes down from 50%.
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Witch Doctor
  • Ancient Ward's Poison Specialization effect now has 10% maximum Mana scaling down from 15%.

Items
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Items
  • The Voodoo Lounge shop no longer sells droppable items.
  • Edge of the Red Court now grants 6% Lifesteal up from 5%.
  • Edge of the Red Court now grants 8 Mastery up from 7.
  • Edge of the Red Court now grants 6% Critical Strike down from 8%.
  • Edge of the Red Court now grants 10 Attack Damage down from 12.
  • Edge of the Red Court now increases the effectiveness of Lifesteal instead of granting more Lifesteal scaling with Mastery.
  • Edge of the Red Court now increases Critical Strike damage by 0,60% per point of Mastery down from 0,75%.
  • The stats of the Qiraji Talisman droppable item have been reduced.
  • The stats of the Heavenly Shoulderpads droppable item have been increased.
  • The increased healing effectiveness of the Heavenly Shoulderpads droppable item has been reduced.
  • The Seal of Anubisath droppable item has received an additional effect.
  • Fixed a bug where Pot of Greed would sometimes not remove other Shop Items when acquired.
  • Fixed a bug where attempting to equip the Pot of Greed of an allied Hero would prevent you from buying Shop Items.
  • Fixed a bug where the Blade of Cruelty shop item was not granting Critical Strike.


186388-albums6607-picture72240.png

Version 2.5.1a [Hotfix] [19.10.2024]
General Changes
  • Tooltip fixes.
  • Fixed a bug where failing the Heavy Metal Challenge would fail the No Disintegrations Challenge and will still be possible to complete.
  • Fixed a bug where the Talents and Glyphs units could hold regular items.

Classes
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Death Knight
  • Fixed a bug where Outbreak would sometimes not deal damage in Unholy Specialization.
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Feral Druid
  • Fixed a bug where the Swipe proced by the Feral Frenzy Talent was not benefitting from its bonus scaling based on current form.
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Hunter
  • Call Pet's cooldown has been reduced to 30 seconds down from 40.
  • The base duration of pets summoned by the Unleash the Beasts Talent has been reduced to 6 seconds down from 7.
  • Fixed a bug where Bestial Wrath was always granting 3 Armor.
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Priest
  • Fixed a bug where Renew was restoring more health over time than intended.
full
Shaman
  • Fixed a bug where Chain Lightning would sometimes not benefit from cooldown reduction effects.
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Siren
  • The Empowered Shot Talent will now benefit from the Tidecaller Specialization's effect.
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Tidewarrior
  • Fixed a bug where The One From Below could not critically strike.
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Warrior
  • Fixed a bug where the Warbringer Talent was dealing more damage than intended.
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Windmaster
  • Fixed a bug where the Windstorm ability was missing.

Items
186388-albums6307-picture71865.jpg
Items
  • Locked Chests can now drop the Legendary droppable item.
  • Treasure Bags can now drop the Legendary droppable item.
  • The drop chance of the Legendary droppable item has been reduced.
  • Fixed a bug where Bloodlord's Regalia was not dealing damage.
  • Fixed a bug where Saberclaws would sometimes damage its wielder.
  • Fixed a bug where Transmuting 3 Common items at the Enchantress would sometimes craft a Rare item.


186388-albums6607-picture72240.png
Version 2.5.1. [10.10.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Stats UI should now run correctly when loading the game.
  • The Commands window in the Quest Dialog no longer lists the <-stats> command.
  • The Multiboard's Player Name column will no longer include Players' BattleTag.
  • Sharing units will now be disabled while browsing the Survivor Merchant.
  • The broken down Golem required for the Magnetic Orb is now easier to spot.
  • The Damage Engine has received an update and its structure has been modified.
  • Buffs and debuffs applied by the Damage Engine are now applied before damage is dealt.
  • Critical Strikes of summons will now create a floating text with exclamation mark.
  • Glyph of Devotion's base Mana Regeneration has been increased to 0,75 per second up from 0,5.
  • Glyph of Devotion's Mana Regeneration scaling has been increased to 0,4% of maximum mana up from 0,2%.
  • Glyph of Renewal's visual effect is now far less noticeable on non-hero units.
  • The Enchantress Transmute ability now requires 2 Uncommon Items to create a Rare down from 3.
  • The Enchantress Materialise ability now creates 2 random Rare Items with 2 Seeds instead of 1 Uncommon and 1 Rare.
  • Backpacks with Taunting turned off have calmed down and no longer have the Blood Fury buff and instead have a new, proper one.
  • Backpacks have been cleaned up of any pointy plants and no longer have the Thorns Aura buff.
  • A new Rare Boss has been added in the Waterworks Dungeon.
  • Cevius's Health has been slightly increased.
  • Cevius now has 3 Armor up from 0.
  • Nightmare Wisps spawned by Cevius will now restore 35 Health up from 30.
  • Sea Giants, Sea Pillagers and Sea Behemoths no longer have the Ocean Shield ability.
  • Sea Giants, Sea Pillagers and Sea Behemoths now have a new ability: Globe of Water.
  • The chance of enemies to spawn at the first Cave has been reduced.
  • The Shadow Hunter at the Troll Village has found his missing item.
  • Fixed a bug where the Backpack's Roll command could be used to access Teleportation Runes.
  • Fixed a bug where damage instances that count as auto-attacks were not able to critically strike.

Classes
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Berserker
  • Poison Specialization's effect has been reworked.
  • Poison Specialization's Mastery scaling has been increased to 0,5% up from 0,4%.
  • Venomous Axes ticks now have chance to apply Surge of Toxins.
  • Venomous Axes' Attack Damage scaling has been increased to 15% up from 10%.
  • Venomous Axes' damage dealt scaling with Critical Strike Chance is now increased by Critical Strike Damage.
  • Fixed a bug where Poison Specialization's Mastery scaling was so much lower than intended that it essentially wasn't working.
  • Fixed a bug where the Poisoned Blade Talent triggered effects from other Talents that give Venomous Axes a chance to tick an additional time with a lower chance than intended.
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Death Knight
  • The Virulent Plague Talent's proc chance has been increased to 12% up from 10%.
  • The Virulent Plague Talent's proc chance now also scales with Potency.
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Demon Hunter
  • Item effects that generate attacks will no longer consume Demon Within stacks.
  • The Seething Power Talent now causes damage and begins accumulating stacks from the intial attack that triggers the effect.
  • The Seething Power Talent no longer has a 0,2 seconds internal cooldown.
  • The Seething Power Talent's Attack Damage scaling has been increased to 10% up from 8%.
  • The Seething Power Talent now lasts for 4 seconds down from 4,5 seconds.
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Hunter
  • Huffer now gains 65% of the Hunter's maximum Health up from 50%.
  • The Frostfang Bow Talent no longer needs the targets to be Chilled to deal double damage.
  • Fixed a bug where Spike and Grylls had incorrect scalings for their Attack Damage.
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Mage
  • Ring of Frost now causes an additional visual effect upon triggering.
  • Arcane Specialization now grants a new ability instead of Aracne Barrage.
  • Living Bomb's proc chance is no longer increased while the spell is on cooldown.
  • Living Bomb now causes instant damage against targets already affected by it.
  • The Fire Bomb Talent has been replaced with a new Talent: Firestarter.
  • The Blazing Soul Talent now increases tick rate by 25% down from 50%.
  • The Blazing Soul Talent now also increases burst chance.
  • The Pyromaniac Talent has been reworked.
  • The Supernova Talent has been reworked.
  • All Mage icons have been updated to high-res versions.
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Necromancer
  • Taking Blood Globes no longer counts as a tick towards Raise Dead.
  • Corpse Explosion no longer deals more damage after taking a Blood Globe.
  • Corpse Explosion's base damage has been reduced to 20/40/60/80 down from 25/50/75/100.
  • The Blood Sacrifice Talent now increases all damage dealt by amount equal to 0,5% of maximum Health down from 1%.
  • The Life from Death Talent no longer has chance to grant the Necromancer a Blood Globe when Skeletal Minions die.
  • The Life from Death Talent now causes Blood Globes to count as 2 ticks towards Raise Dead.
  • The Reaper of Souls Talent now benefits from Essence Specialization's Mastery scaling.
  • The Blood Reaper Talent can now benefit from Reaper of Souls' scaling.
  • The Blood Reaper Talent now reduces the damage dealt by Grim Scythe's Passive effect by 60% up from 50%.
  • The Hour of the Dead Talent has been reworked.
  • Fixed a bug where Skeletal Archers spawned by the Skeletal Archers Talent had incorrect damage scalings.
  • Fixed a bug where Skeletal Minions spawned by the Tombstone ability had incorrect damage scalings.
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Paladin
  • Crusader's Strike mana cost for Level 4 has been increased to 35 up from 30.
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Rogue
  • Sinister Strike's cooldown has been increased to 9 seconds up from 6.
  • Sinister Strike's mana cost has been increased to 18 up from 12.
  • Sinister Strike's base damage has been increased to 35 up from 25.
  • Sinister Strike's Attack Damage scaling has been increased to 65% up from 45%.
  • Sinister Strike's maximum Health scaling has been increased to 12% up from 8%.
  • Dispatch's cooldown has been increased to 9 seconds up from 6.
  • Dipsatch's mana cost has been increased to 18 up from 12.
  • Dispatch causes the next attack to deal 40% more damage up from 25%.
  • Vendetta's duration has been reduced to 4,5 seconds down from 5.
  • Vendetta will now allow the Rogue's next attack to deal the accumulated damage if the debuffed target dies before Vendetta expires.
  • Rupture's base damage has been reduced to 10 down from 20.
  • Rupture's Attack Damage scaling has been increased to 100% up from 80%.
  • Shadowstep's base damage has been increased to 100/190/280/370 up from 90/160/230/300.
  • Shadowstep's Attack Damage scaling has been increased to 145% up from 135%.
  • Fan of Knives' cooldown has been increased to 7 seconds up from 6.
  • Fan of Knives' base damage has been increased to 70/140/210/280 up from 65/130/195/260.
  • Fan of Knives' Attack Damage scaling has been increased to 65% up from 50%.
  • Fan of Knives' Agility scaling has been increased to 35% up from 25%.
  • The Shadowblade Talent has been replaced by a new Talent: Dirty Tricks.
  • The Shadow Dance Talent no longer reduces the cooldown of Stealth.
  • The Shadow Dance Talent now increases the damage of Rupture.
  • The icon of the Hidden Blades Talent has been changed.
  • Fixed a bug where Fan of Knives had incorrect scalings and lower base damage since v2.4.7.
  • Fixed a bug where Fan of Knives had lower range than intended.
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Shaman
  • Fixed a bug where the attacks of Flametongue Totem would sometimes cause certain effects to deal Magical Type damage.
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Siren
  • Tidal Shot is no longer a targetable ability and instead triggers on next attack.
  • Tidal Shot's mana cost has been increased to 15/25/35/45 up from 15/20/25/30.
  • Tidal Shot's base damage has been reduced to 120/200/280/360 down from 120/220/320/420.
  • Fixed a visual glitch with Tidal Shot, Aquatic Flow and Riptide.
  • Fixed a bug where the second shot of Liquid Arrows fired by the Tidecaller Specialization was dealing less damage than intended.
  • Fixed a bug where Sea Elementals were not benefitting from the Flow of the Ocean Talent's mana regeneration.
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Tidewarrior
  • Attack range has been increased to 125 up from 80.
  • Myrmidon and Guardian Specializations' Mastery effect now increases the proc chance of Tidal Strike's passive instead of reducing base attack cooldown.
  • Myrmidon Specialization's effect now reduces base attack cooldown by 5% instead of increasing the proc chance of Tidal Strike's passive by 5%.
  • Tidal Strike now has a new icon.
  • Tidal Strike's base damage has been reduced to 90/160/230/300 down from 100/180/260/340.
  • Tidal Strike's Strength scaling has been reduced to 200% down from 225%.
  • Tidal Strike's passive proc chance now has 20% bonus Agility scaling up from 10%.
  • The Shipwrecker Talent now causes every 5th attack to be critical up from every 4th attack.
  • Fixed a bug where Tidal Strike's Agility scaling for the active damage was only applied to the Strength scaling.
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
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Warlock
  • Implosion Talent's Imp base damage has been reduced to 7/13/19/25 down from 8/16/24/32.
  • Fixed a bug where the damage dealt by the Seed of Corruption Talent would sometimes damage allied units.
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Warrior
  • Sundering Strikes now provides 15% Critical Strike up from 10%.
  • Sundering Strikes now provides 20 Attack Damage up from 15.
  • The proc chance of Enrage for consecutive attacks after the first one has been increased to 15% up from 10%.
  • Ignore Pain's mana cost has been increased to 20 up from 15.
  • Battle Shout's mana cost has been changed to 5/10/15/20 from 10/10/10/10.
  • The Thirst for Battle Talent now adds 8 flat healing to Lifesteal up from 5.
  • The Thirst for Battle Talent now increases the effectiveness of Lifesteal for every 100 health of the Warrior up from every 50 health.
  • The Thirst for Battle Talent's healing can now affect non-Hero allied units.
  • The Thirst for Battle Talent's healing is now halved when healing allied units and heroes.
  • The Slaughterhouse Talent now grants 15 bonus damage to Critical Strikes.
  • The Slaughterhouse Talent now increases Critical Strike damage by amount equal to 200% of Agility down from 250%.
  • The Frenzy Talent now has an additional effect.
  • The Warbringer Talent has been reworked.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is 25% instead of 20%.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is increased by 5% while Whirlwind is on cooldown.

Items
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Items
  • Artifact Items now use Red Text for their names.
  • All Heroes now spawn with 2 Healing Potions and 1 Mana Potion.
  • The drop chance of Consumable Items (Potions) reduces as enemy levels get higher.
  • Shoveling Pick is now consumed to grant all Backpacks the Dig ability.
  • Mystery Tome has been removed from the Arcane Wares shop.
  • Seeds of Idrassil now cost 300 Gold instead of 3 Shadow Crystals.
  • The purchase cooldown of Seed of Idrassil has been reduced to 1 second.
  • The Chaos Blades shop item now grants 6% Critical Strike down from 8%.
  • The Chaos Blades shop item is now called Assassin's Blade and uses a new icon.
  • A new component shop item has been added: Blade of Cruelty.
  • A new shop item has been added: Pot of Greed.
  • Edge of the Red Court has been reworked.
  • Nightfall has been reworked.
  • The Qiraji Talisman shop item has been replaced with a new item: Apocalypse.
  • The Thorim's Hand shop item has been replaced with a new item: Void Hunter.
  • Tome of Strength, Tome of Agility and Tome of Intelligence +2 now have 30 charges at the Apothecary shop up from 15.
  • Pridwen, Guard of Tirion should no longer drop Lives whenever the wielder dies.
  • Chemical Armor's Use effect will now also trigger when taking damage while below 12% of maximum Health.
  • Soulstealer's current Health scaling on both Equip effects has been reduced to 0,3% down from 0,4%.
  • Serpent Staff's proc chance has been increased to 80% up from 40%.
  • Serpent Staff's proc chance now gets reduced by 8% for each active Serpent Ward.
  • The base damage of Serpent Wards spawned by Serpent Staff has been reduced to 25 down from 36.
  • Serpent Wards spawned by Serpent Staff now have 10% Attack Damage scaling.
  • Dragonscale Chestplate now provides Dragonscale Aura instead of Thorns Aura. Dragonscale Aura also reflects damage from ranged attacks and the reflected damage is always dealt by the wielder of Dragonscale Chestplate and not the target.
  • Dragonscale Chestplate's chance to Taunt whenever dealing damage has been increased to 6% up from 5%.
  • Dragonscale Chestplate's Taunt duration has been increased to 4 seconds up from 2.
  • Bonus Drops from Magic Find now create a visual effect when dropped.
  • The Bonus Drop from Magic Find text message now states the name of the item.
  • The icons of few droppable items have been updated.
  • Several droppable items have been reworked.
  • Several droppable items have been replaced by new items.
  • 8 new droppable Epic items have been added to the game.
  • A droppable Legendary item has been added to the game.
  • Lucky Golen Charm has been removed from the game.
  • Fixed a bug where if Key of Life drops, enemy units would stop dropping random droppable items.
  • Fixed a bug where the Spiritual Hood droppable item was not granting Health per second.
  • Fixed a bug where players would occasionally permanently lose the Eye of the Titans if they sell it to the wrong vendor.
  • Fixed a bug where Dragonscale Chestplate was providing additional Health Regeneration.
  • Fixed a bug where Warlord's Medallion was restoring more mana than intended for the attacks of summons.
  • Fixed a bug where Vampiric Aura provided by non-Shop Items was not working.
  • Fixed a bug where the Hand of Hatred droppable item was not increasing the damage dealt by summons.
  • Fixed a bug where the Multiboard would not account for a now missing Talent after dropping Forbidden Seal.
  • Fixed an issue where items that Bind Spells would not always trigger when the bound spell is cast.
  • Signet of the Swarm, Staff of Kil'jaeden, Silver Bow and Bloodlord's Regalia will no longer continue to deal damage while the wielder is dead.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.1c (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 1
Joined
Aug 30, 2010
Messages
5
May i just say i am in complete awe at the dedication and love this map has been show getting constant updates for so, so many years - i hope you get your own game studio some day! The world needs more creators like you.
 
Level 2
Joined
Apr 24, 2015
Messages
15
I Love this game but I can't even get the legendary item I'd always win the solo game using death knight without the legendary Item please help me find the key for suramar wine and threads of endless fire.
 
Level 4
Joined
Apr 9, 2013
Messages
100
please help me find the key for suramar wine and threads of endless fire.

the key comes from the naga guard on the way to the troll village dungeon, you need a special item to kill him , as for the threads the puzzle below the entrance to the troll dungeon it the 4 power circles , try inspecting them , I also love DK , he is the first i use when during a new run :D

Edit: I just realized that DK has a special legend that the dreadlord gives . maybe try talking to him he is also in the vault.
 
Last edited:
Level 1
Joined
Jul 17, 2017
Messages
3
Hello,

I started to play this map a few days ago and managed to complete most of the challenges, and i got some secret items, i also managed to release the Goblin at the end. However, I failed to complete the "Crowd Control" challenge anad i failed to complete the "Redemption" challenge, any of the lords who completed all the challenges could tell me by finding a way to free the King of Kalisean's soul and keep zombies in pits.

Challenge - Crowd Control
Challenge - Redemption
Version 2.3.8a

Thanks a lot.

Sincerely,
SomeKind

This MAP is AMAZING :):piru::plol::ag::ccool:
 
Last edited:
Level 4
Joined
Apr 9, 2013
Messages
100
could tell me by finding a way to free the King of Kalisean's soul and keep zombies in pits.

Well first keeping those zombies inside will be hard in single player. Unless u got summons that can block the exits its much easier with teammates. Secondly to help.the king you will need to get and create that item recipe in the queens tomb.
 
Level 1
Joined
Jul 17, 2017
Messages
3
Well first keeping those zombies inside will be hard in single player. Unless u got summons that can block the exits its much easier with teammates. Secondly to help.the king you will need to get and create that item recipe in the queens tomb.

Thanks a lot Davion24,

I will try hard "Crowd Control".
Now, i can complete these two missions. :aa:
 
Level 1
Joined
Jul 19, 2017
Messages
1
hey there, im kinda new in this map , i've finished the map in single player with normal difficulity using paladin , anyway i get this really hard in the early game but so easy in the late game (maybe because serpent tablet too overpowerd i thought )make me wanna climb to hard or hell but it really frustating in the early game. anyway where can i find the mushroom to completed voodoo charm?

Awesome Map bro, really love puzzle Dungeon Crawler
 
Level 1
Joined
Jul 23, 2017
Messages
1
The map is nice and all, but I got stuck in the part where you need to get key from water and you cant reach it so you need magnet. So how do you get the magnet? Is it in the treasure chest?
Feels stupid if I really have to save a key to get the magnet. Help and tips appreciated!
 
Level 1
Joined
Jul 17, 2017
Messages
3
hey there, im kinda new in this map , i've finished the map in single player with normal difficulity using paladin , anyway i get this really hard in the early game but so easy in the late game (maybe because serpent tablet too overpowerd i thought )make me wanna climb to hard or hell but it really frustating in the early game. anyway where can i find the mushroom to completed voodoo charm?

Awesome Map bro, really love puzzle Dungeon Crawler

Next to the Atal'ai shop in front of the entrance to Feric's Throne, where Feric's spirit fixes the Queen's Tiara (quest - The Sinner)
 
Level 3
Joined
Jan 12, 2014
Messages
67
I'm attempting Insane Heroic solo with Necromancer again. Lots of Outbreak and Run cheese. I've actually just been playing the Yakety Sax for a lot of this playthrough so far but as soon as I get the sacrificial tome things are going to start getting Undeadly

EDIT:
Is it possible to make the dark lines on the health bars brighter? It's hard to see HP go up and down when it's at one of them which can affect gameplay
 
Last edited:
Level 2
Joined
Aug 20, 2016
Messages
26
Hey guys, another noob with questions has come! :D This noob cannot find the light prism or whatever it is to solve the rune puzzle cuz i read something like that here or just... can someone tell me how to get those threads of endless fire, please? :(
 
Level 3
Joined
Jan 12, 2014
Messages
67
I am now a tank necromancer, I've found it's the only easy way to progress in Insane Heroic Solo

I'm really interested in seeing the Necromancer legendary item, wish I knew how to get all the materials.
I
I hope it makes the skeletons tankier because those skeletons die nigh instantly. Their best hope is somehow getting the 1700 intellect to bring their revive chance to 100%
 
Level 4
Joined
Apr 9, 2013
Messages
100
can someone tell me how to get those threads of endless fire, please? :(
The prism is located to the far left of the back entrance of the troll village . PS it's trapped so grab and run it. After getting it use it at the runes read it's lore .

wish I knew how to get all the materials.
the items are a little hard to collect, even harder to understand the lore. Better collect what you can and post here which one you have trouble.

Happy crawling. :D
 
Level 1
Joined
Jul 31, 2017
Messages
2
Hi! I`m new here! trying to do solo this map for first time. at the moment i`m stuck by Power Obelisks! can`t find way to activate them!
 
Level 6
Joined
Dec 3, 2012
Messages
243
Hey @SpasMaster

I think you can see a pattern with the players and them using the Inspect system.

It seems to me that they are kinda not aware of the system or miseducated somehow.

I was wondering if you can stress this more in the next versions.

Again, throught the hint system or in-game mechanic.

Cheers
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
I think you can see a pattern with the players and them using the Inspect system.
It's kinda weird. Your concern applies to people that would be stuck in the early stages of the game. If they are, then they haven't been properly educated regarding how the Inspect works. A large portion of the stuck players are of that type.

But what I find very strange are the people that are approaching the later stages of the game (meaning that by that point they solved a large deal of Inspect puzzles) and are still looking for help.

Regardless, I realize it's difficult for some people to get into it. Others understand it very fast. I have been thinking about it, but I don't have anything to say about it for the time being.
 
Level 2
Joined
Aug 20, 2016
Messages
26
Just finished the map :( What am I gonna do with my life now...
Maaaybe a sequel? They crush somewhere again on their way back? :D
 
Level 3
Joined
Jan 12, 2014
Messages
67
Just finished the map :( What am I gonna do with my life now...
Maaaybe a sequel? They crush somewhere again on their way back? :D
i finished the map on insane heroic solo, but then again; i used death knight and had over 10k hp by the end (which i was having a blast with tbh, i love maps with % health regen of any kind) so i really brute-forced it

now that each character has a class-specific legendary item i want to go through the game with each of them and find it. but for some reason i only like to play on insane heroic solo (makes the late-late-late game feel more satisfying) so it takes forever

EDIT:
Did skeletons revived by Endless Scourge always revive at the location of the necromancer? i kinda wanted to enjoy sending my annoying immortal army off somewhere and see how long they lasted but they all popped back to me instead of staying in the fight

that being said i guess the change makes sense; skeletons are mostly supposed to be powerful near the necromancer, and it's not like i'd get experience if they killed something super far away
 
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Level 6
Joined
Dec 3, 2012
Messages
243
A suggestion for the (near) future.

Mixed skills mode.

After you type in the mode, it will randomly select 3 heroes - 1 str , 1 agi , 1 int.
Then, you must combine 4 normal skills from each of the randomized heroes to create a new single hero.

It may sounds imbalanced to some point but adjustments shall be made.

Cheers.
 
Level 1
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Aug 23, 2017
Messages
3
The torch is located near the Skeleton Tomb entrance.
Thank you! Great map btw, I'm playing Rogue and I have experimented a little with the "Ultrasafe" Transporter and the Fan of Knives Passive won't trigger anymore ever since, just wanted to give a heads up, but, I'm really enjoying it. Keep up the good work!
 
Level 1
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Aug 25, 2017
Messages
1
I love the map! RNG aspect of getting items, getting different mobs and bosses is making me want to replay it more and more.
I hate Queens Tomb tho, moving between traps on that kinda movement is bad and I find myself many times getting pushed off green traps into red ones. Also there should be some kind of timer for those traps cuz there are moments when you can activate same trap twice, which would result in death.
On one of my playthroughs I got 2nd Ysera Blessing which made me flip a table. I would suggest adding an event if one of those blessings are dropped they are removed from loot table or make a ghost dragon to appear next to gardens with ability to swap blessings, for a fee if you have to.

P.S What are good solo classes? I have beaten a map as DK and Necro so far. I'm trying Tidewarrior now so I can see naga exclusive content but progress is slow :D
 
Level 2
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Aug 20, 2016
Messages
26
I can't find a way to get the first key from the fire pot before the first massive door, because the wooden stick is no longer where it was in v. 2.3.8 xDD Nor in any other pile of trash or lil' blue circle :(
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
I can't find a way to get the first key from the fire pot before the first massive door, because the wooden stick is no longer where it was in v. 2.3.8 xDD Nor in any other pile of trash or lil' blue circle
Because the puzzle with the stick was found "difficult" and/or "not intuitive" to many people it was changed to something more simple and intuitive. Look for something near the alliance camp.
 
Level 1
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Aug 25, 2017
Messages
1
Hi, I am stuck on the West Wing 5x6 floor puzzle. I have tried various combinations but for some reason keep getting teleported back at the end of the puzzle. Could you provide the correct path?
I am currently trying this:
S = Start
E = End
0 = Path
EXXXX
0XXXX
0X000
0X0X0
000X0
XXXXS
But always get teleported back at the end. Any advice?
 
Level 2
Joined
Aug 20, 2016
Messages
26
Because the puzzle with the stick was found "difficult" and/or "not intuitive" to many people it was changed to something more simple and intuitive. Look for something near the alliance camp.

I'm guessing the water huh. Guess I just need to find the right spot to inspect there. Thanks! :)
 
Level 2
Joined
Aug 20, 2016
Messages
26
Hi, I am stuck on the West Wing 5x6 floor puzzle. I have tried various combinations but for some reason keep getting teleported back at the end of the puzzle. Could you provide the correct path?
I am currently trying this:
S = Start
E = End
0 = Path
EXXXX
0XXXX
0X000
0X0X0
000X0
XXXXS
But always get teleported back at the end. Any advice?

I remember that! Happened to me too on my first playthrough and I was like WTF?! but then I realised that it might also matter
which square you're standing on before you attempt to leave the puzzle floor. Try that or
EXXXX -> walk right to make it XXXEX
0XXXX
0X000
0X0X0
000X0
XXXXS
 
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Level 2
Joined
Aug 20, 2016
Messages
26
Hello again! I couldn't find the answer within previous posts, so here comes: How can I get the "Ancient" rare boss (next to Idrassil) to attack me or become attackable? :( He did one-shot my mage yesterday and I didn't even do anything (or I don't know what I did?), but seems to be completely ignoring my warrior.
Master mapmaker, a tip perhaps, please?
 
Level 2
Joined
Aug 20, 2016
Messages
26
You need to find a way for him to damage you. Currently his behavior could be buggy sometimes, but I am working on it.
Thanks for the quick reply!
Yeah I figured it out (item dropped by chance did it for me.. I'm ashamed!). Actually tried it with a certain glyph before, but it didn't work, so I thought that wasn't it, but items with that same effect do the job. If that was your goal, then he's not buggy at all ^^
 
Level 2
Joined
Aug 30, 2017
Messages
16
I'm try too start play solo. And I stuck almost in the beginning, when i leveled 3 and kill every mob I understand that I can't go through the massive gates. That puzzelment is too difficult for me... Damn it feels bad to be a stupid! Please help, I play on a last version.
 
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