• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Sunken City v2.5.1c

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]

INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

186388-albums6607-picture72240.png

Version 2.5.1c [Hotfix] [26.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Keeper of the Grove.

Classes
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Shaman
  • Fixed a bug where Chain Lightning was not affected by effects that interract with "Q" Spellcasts.

Items
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Items
  • Pot of Greed will no longer display a debug message upon purchase.
  • Fixed a bug where taking control of a Neutral unit while a Player has Dragonslayer would result in an unintended Attack Damage increase.


186388-albums6607-picture72240.png

Version 2.5.1b [Hotfix] [23.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Apothecary.
  • Fixed a bug where Flat damage modifiers were calculated after Armor and Spell Damage Reduction calculations.

Classes
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Feral Druid
  • Guardian of Elune Talent's effectiveness when taking damage from Lesser Creatures has been reduced to 30% down from 50%.
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Shaman
  • Fixed a bug where Chain Lightning was dealing significantly less damage than intended after v2.5.1a.
  • Fixed a bug where the Chain Lightning Passive effect stopped working after v2.5.1a.
  • Fixed a bug where the Leader of the Clan Talent stopped working after v2.5.1a.
  • Fixed a bug where the Stormstrike Talent stopped working after v2.5.1a.
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Warrior
  • The Spell Reflection Talent now has an internal cooldown of 0,1 seconds per player.
  • The Thirst for Battle Talent's healing is now 25% effective when healing allied units and heroes down from 50%.
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Witch Doctor
  • Ancient Ward's Poison Specialization effect now has 10% maximum Mana scaling down from 15%.

Items
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Items
  • The Voodoo Lounge shop no longer sells droppable items.
  • Edge of the Red Court now grants 6% Lifesteal up from 5%.
  • Edge of the Red Court now grants 8 Mastery up from 7.
  • Edge of the Red Court now grants 6% Critical Strike down from 8%.
  • Edge of the Red Court now grants 10 Attack Damage down from 12.
  • Edge of the Red Court now increases the effectiveness of Lifesteal instead of granting more Lifesteal scaling with Mastery.
  • Edge of the Red Court now increases Critical Strike damage by 0,60% per point of Mastery down from 0,75%.
  • The stats of the Qiraji Talisman droppable item have been reduced.
  • The stats of the Heavenly Shoulderpads droppable item have been increased.
  • The increased healing effectiveness of the Heavenly Shoulderpads droppable item has been reduced.
  • The Seal of Anubisath droppable item has received an additional effect.
  • Fixed a bug where Pot of Greed would sometimes not remove other Shop Items when acquired.
  • Fixed a bug where attempting to equip the Pot of Greed of an allied Hero would prevent you from buying Shop Items.
  • Fixed a bug where the Blade of Cruelty shop item was not granting Critical Strike.


186388-albums6607-picture72240.png

Version 2.5.1a [Hotfix] [19.10.2024]
General Changes
  • Tooltip fixes.
  • Fixed a bug where failing the Heavy Metal Challenge would fail the No Disintegrations Challenge and will still be possible to complete.
  • Fixed a bug where the Talents and Glyphs units could hold regular items.

Classes
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Death Knight
  • Fixed a bug where Outbreak would sometimes not deal damage in Unholy Specialization.
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Feral Druid
  • Fixed a bug where the Swipe proced by the Feral Frenzy Talent was not benefitting from its bonus scaling based on current form.
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Hunter
  • Call Pet's cooldown has been reduced to 30 seconds down from 40.
  • The base duration of pets summoned by the Unleash the Beasts Talent has been reduced to 6 seconds down from 7.
  • Fixed a bug where Bestial Wrath was always granting 3 Armor.
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Priest
  • Fixed a bug where Renew was restoring more health over time than intended.
full
Shaman
  • Fixed a bug where Chain Lightning would sometimes not benefit from cooldown reduction effects.
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Siren
  • The Empowered Shot Talent will now benefit from the Tidecaller Specialization's effect.
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Tidewarrior
  • Fixed a bug where The One From Below could not critically strike.
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Warrior
  • Fixed a bug where the Warbringer Talent was dealing more damage than intended.
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Windmaster
  • Fixed a bug where the Windstorm ability was missing.

Items
186388-albums6307-picture71865.jpg
Items
  • Locked Chests can now drop the Legendary droppable item.
  • Treasure Bags can now drop the Legendary droppable item.
  • The drop chance of the Legendary droppable item has been reduced.
  • Fixed a bug where Bloodlord's Regalia was not dealing damage.
  • Fixed a bug where Saberclaws would sometimes damage its wielder.
  • Fixed a bug where Transmuting 3 Common items at the Enchantress would sometimes craft a Rare item.


186388-albums6607-picture72240.png
Version 2.5.1. [10.10.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Stats UI should now run correctly when loading the game.
  • The Commands window in the Quest Dialog no longer lists the <-stats> command.
  • The Multiboard's Player Name column will no longer include Players' BattleTag.
  • Sharing units will now be disabled while browsing the Survivor Merchant.
  • The broken down Golem required for the Magnetic Orb is now easier to spot.
  • The Damage Engine has received an update and its structure has been modified.
  • Buffs and debuffs applied by the Damage Engine are now applied before damage is dealt.
  • Critical Strikes of summons will now create a floating text with exclamation mark.
  • Glyph of Devotion's base Mana Regeneration has been increased to 0,75 per second up from 0,5.
  • Glyph of Devotion's Mana Regeneration scaling has been increased to 0,4% of maximum mana up from 0,2%.
  • Glyph of Renewal's visual effect is now far less noticeable on non-hero units.
  • The Enchantress Transmute ability now requires 2 Uncommon Items to create a Rare down from 3.
  • The Enchantress Materialise ability now creates 2 random Rare Items with 2 Seeds instead of 1 Uncommon and 1 Rare.
  • Backpacks with Taunting turned off have calmed down and no longer have the Blood Fury buff and instead have a new, proper one.
  • Backpacks have been cleaned up of any pointy plants and no longer have the Thorns Aura buff.
  • A new Rare Boss has been added in the Waterworks Dungeon.
  • Cevius's Health has been slightly increased.
  • Cevius now has 3 Armor up from 0.
  • Nightmare Wisps spawned by Cevius will now restore 35 Health up from 30.
  • Sea Giants, Sea Pillagers and Sea Behemoths no longer have the Ocean Shield ability.
  • Sea Giants, Sea Pillagers and Sea Behemoths now have a new ability: Globe of Water.
  • The chance of enemies to spawn at the first Cave has been reduced.
  • The Shadow Hunter at the Troll Village has found his missing item.
  • Fixed a bug where the Backpack's Roll command could be used to access Teleportation Runes.
  • Fixed a bug where damage instances that count as auto-attacks were not able to critically strike.

Classes
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Berserker
  • Poison Specialization's effect has been reworked.
  • Poison Specialization's Mastery scaling has been increased to 0,5% up from 0,4%.
  • Venomous Axes ticks now have chance to apply Surge of Toxins.
  • Venomous Axes' Attack Damage scaling has been increased to 15% up from 10%.
  • Venomous Axes' damage dealt scaling with Critical Strike Chance is now increased by Critical Strike Damage.
  • Fixed a bug where Poison Specialization's Mastery scaling was so much lower than intended that it essentially wasn't working.
  • Fixed a bug where the Poisoned Blade Talent triggered effects from other Talents that give Venomous Axes a chance to tick an additional time with a lower chance than intended.
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Death Knight
  • The Virulent Plague Talent's proc chance has been increased to 12% up from 10%.
  • The Virulent Plague Talent's proc chance now also scales with Potency.
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Demon Hunter
  • Item effects that generate attacks will no longer consume Demon Within stacks.
  • The Seething Power Talent now causes damage and begins accumulating stacks from the intial attack that triggers the effect.
  • The Seething Power Talent no longer has a 0,2 seconds internal cooldown.
  • The Seething Power Talent's Attack Damage scaling has been increased to 10% up from 8%.
  • The Seething Power Talent now lasts for 4 seconds down from 4,5 seconds.
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Hunter
  • Huffer now gains 65% of the Hunter's maximum Health up from 50%.
  • The Frostfang Bow Talent no longer needs the targets to be Chilled to deal double damage.
  • Fixed a bug where Spike and Grylls had incorrect scalings for their Attack Damage.
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Mage
  • Ring of Frost now causes an additional visual effect upon triggering.
  • Arcane Specialization now grants a new ability instead of Aracne Barrage.
  • Living Bomb's proc chance is no longer increased while the spell is on cooldown.
  • Living Bomb now causes instant damage against targets already affected by it.
  • The Fire Bomb Talent has been replaced with a new Talent: Firestarter.
  • The Blazing Soul Talent now increases tick rate by 25% down from 50%.
  • The Blazing Soul Talent now also increases burst chance.
  • The Pyromaniac Talent has been reworked.
  • The Supernova Talent has been reworked.
  • All Mage icons have been updated to high-res versions.
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Necromancer
  • Taking Blood Globes no longer counts as a tick towards Raise Dead.
  • Corpse Explosion no longer deals more damage after taking a Blood Globe.
  • Corpse Explosion's base damage has been reduced to 20/40/60/80 down from 25/50/75/100.
  • The Blood Sacrifice Talent now increases all damage dealt by amount equal to 0,5% of maximum Health down from 1%.
  • The Life from Death Talent no longer has chance to grant the Necromancer a Blood Globe when Skeletal Minions die.
  • The Life from Death Talent now causes Blood Globes to count as 2 ticks towards Raise Dead.
  • The Reaper of Souls Talent now benefits from Essence Specialization's Mastery scaling.
  • The Blood Reaper Talent can now benefit from Reaper of Souls' scaling.
  • The Blood Reaper Talent now reduces the damage dealt by Grim Scythe's Passive effect by 60% up from 50%.
  • The Hour of the Dead Talent has been reworked.
  • Fixed a bug where Skeletal Archers spawned by the Skeletal Archers Talent had incorrect damage scalings.
  • Fixed a bug where Skeletal Minions spawned by the Tombstone ability had incorrect damage scalings.
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Paladin
  • Crusader's Strike mana cost for Level 4 has been increased to 35 up from 30.
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Rogue
  • Sinister Strike's cooldown has been increased to 9 seconds up from 6.
  • Sinister Strike's mana cost has been increased to 18 up from 12.
  • Sinister Strike's base damage has been increased to 35 up from 25.
  • Sinister Strike's Attack Damage scaling has been increased to 65% up from 45%.
  • Sinister Strike's maximum Health scaling has been increased to 12% up from 8%.
  • Dispatch's cooldown has been increased to 9 seconds up from 6.
  • Dipsatch's mana cost has been increased to 18 up from 12.
  • Dispatch causes the next attack to deal 40% more damage up from 25%.
  • Vendetta's duration has been reduced to 4,5 seconds down from 5.
  • Vendetta will now allow the Rogue's next attack to deal the accumulated damage if the debuffed target dies before Vendetta expires.
  • Rupture's base damage has been reduced to 10 down from 20.
  • Rupture's Attack Damage scaling has been increased to 100% up from 80%.
  • Shadowstep's base damage has been increased to 100/190/280/370 up from 90/160/230/300.
  • Shadowstep's Attack Damage scaling has been increased to 145% up from 135%.
  • Fan of Knives' cooldown has been increased to 7 seconds up from 6.
  • Fan of Knives' base damage has been increased to 70/140/210/280 up from 65/130/195/260.
  • Fan of Knives' Attack Damage scaling has been increased to 65% up from 50%.
  • Fan of Knives' Agility scaling has been increased to 35% up from 25%.
  • The Shadowblade Talent has been replaced by a new Talent: Dirty Tricks.
  • The Shadow Dance Talent no longer reduces the cooldown of Stealth.
  • The Shadow Dance Talent now increases the damage of Rupture.
  • The icon of the Hidden Blades Talent has been changed.
  • Fixed a bug where Fan of Knives had incorrect scalings and lower base damage since v2.4.7.
  • Fixed a bug where Fan of Knives had lower range than intended.
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Shaman
  • Fixed a bug where the attacks of Flametongue Totem would sometimes cause certain effects to deal Magical Type damage.
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Siren
  • Tidal Shot is no longer a targetable ability and instead triggers on next attack.
  • Tidal Shot's mana cost has been increased to 15/25/35/45 up from 15/20/25/30.
  • Tidal Shot's base damage has been reduced to 120/200/280/360 down from 120/220/320/420.
  • Fixed a visual glitch with Tidal Shot, Aquatic Flow and Riptide.
  • Fixed a bug where the second shot of Liquid Arrows fired by the Tidecaller Specialization was dealing less damage than intended.
  • Fixed a bug where Sea Elementals were not benefitting from the Flow of the Ocean Talent's mana regeneration.
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Tidewarrior
  • Attack range has been increased to 125 up from 80.
  • Myrmidon and Guardian Specializations' Mastery effect now increases the proc chance of Tidal Strike's passive instead of reducing base attack cooldown.
  • Myrmidon Specialization's effect now reduces base attack cooldown by 5% instead of increasing the proc chance of Tidal Strike's passive by 5%.
  • Tidal Strike now has a new icon.
  • Tidal Strike's base damage has been reduced to 90/160/230/300 down from 100/180/260/340.
  • Tidal Strike's Strength scaling has been reduced to 200% down from 225%.
  • Tidal Strike's passive proc chance now has 20% bonus Agility scaling up from 10%.
  • The Shipwrecker Talent now causes every 5th attack to be critical up from every 4th attack.
  • Fixed a bug where Tidal Strike's Agility scaling for the active damage was only applied to the Strength scaling.
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
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Warlock
  • Implosion Talent's Imp base damage has been reduced to 7/13/19/25 down from 8/16/24/32.
  • Fixed a bug where the damage dealt by the Seed of Corruption Talent would sometimes damage allied units.
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Warrior
  • Sundering Strikes now provides 15% Critical Strike up from 10%.
  • Sundering Strikes now provides 20 Attack Damage up from 15.
  • The proc chance of Enrage for consecutive attacks after the first one has been increased to 15% up from 10%.
  • Ignore Pain's mana cost has been increased to 20 up from 15.
  • Battle Shout's mana cost has been changed to 5/10/15/20 from 10/10/10/10.
  • The Thirst for Battle Talent now adds 8 flat healing to Lifesteal up from 5.
  • The Thirst for Battle Talent now increases the effectiveness of Lifesteal for every 100 health of the Warrior up from every 50 health.
  • The Thirst for Battle Talent's healing can now affect non-Hero allied units.
  • The Thirst for Battle Talent's healing is now halved when healing allied units and heroes.
  • The Slaughterhouse Talent now grants 15 bonus damage to Critical Strikes.
  • The Slaughterhouse Talent now increases Critical Strike damage by amount equal to 200% of Agility down from 250%.
  • The Frenzy Talent now has an additional effect.
  • The Warbringer Talent has been reworked.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is 25% instead of 20%.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is increased by 5% while Whirlwind is on cooldown.

Items
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Items
  • Artifact Items now use Red Text for their names.
  • All Heroes now spawn with 2 Healing Potions and 1 Mana Potion.
  • The drop chance of Consumable Items (Potions) reduces as enemy levels get higher.
  • Shoveling Pick is now consumed to grant all Backpacks the Dig ability.
  • Mystery Tome has been removed from the Arcane Wares shop.
  • Seeds of Idrassil now cost 300 Gold instead of 3 Shadow Crystals.
  • The purchase cooldown of Seed of Idrassil has been reduced to 1 second.
  • The Chaos Blades shop item now grants 6% Critical Strike down from 8%.
  • The Chaos Blades shop item is now called Assassin's Blade and uses a new icon.
  • A new component shop item has been added: Blade of Cruelty.
  • A new shop item has been added: Pot of Greed.
  • Edge of the Red Court has been reworked.
  • Nightfall has been reworked.
  • The Qiraji Talisman shop item has been replaced with a new item: Apocalypse.
  • The Thorim's Hand shop item has been replaced with a new item: Void Hunter.
  • Tome of Strength, Tome of Agility and Tome of Intelligence +2 now have 30 charges at the Apothecary shop up from 15.
  • Pridwen, Guard of Tirion should no longer drop Lives whenever the wielder dies.
  • Chemical Armor's Use effect will now also trigger when taking damage while below 12% of maximum Health.
  • Soulstealer's current Health scaling on both Equip effects has been reduced to 0,3% down from 0,4%.
  • Serpent Staff's proc chance has been increased to 80% up from 40%.
  • Serpent Staff's proc chance now gets reduced by 8% for each active Serpent Ward.
  • The base damage of Serpent Wards spawned by Serpent Staff has been reduced to 25 down from 36.
  • Serpent Wards spawned by Serpent Staff now have 10% Attack Damage scaling.
  • Dragonscale Chestplate now provides Dragonscale Aura instead of Thorns Aura. Dragonscale Aura also reflects damage from ranged attacks and the reflected damage is always dealt by the wielder of Dragonscale Chestplate and not the target.
  • Dragonscale Chestplate's chance to Taunt whenever dealing damage has been increased to 6% up from 5%.
  • Dragonscale Chestplate's Taunt duration has been increased to 4 seconds up from 2.
  • Bonus Drops from Magic Find now create a visual effect when dropped.
  • The Bonus Drop from Magic Find text message now states the name of the item.
  • The icons of few droppable items have been updated.
  • Several droppable items have been reworked.
  • Several droppable items have been replaced by new items.
  • 8 new droppable Epic items have been added to the game.
  • A droppable Legendary item has been added to the game.
  • Lucky Golen Charm has been removed from the game.
  • Fixed a bug where if Key of Life drops, enemy units would stop dropping random droppable items.
  • Fixed a bug where the Spiritual Hood droppable item was not granting Health per second.
  • Fixed a bug where players would occasionally permanently lose the Eye of the Titans if they sell it to the wrong vendor.
  • Fixed a bug where Dragonscale Chestplate was providing additional Health Regeneration.
  • Fixed a bug where Warlord's Medallion was restoring more mana than intended for the attacks of summons.
  • Fixed a bug where Vampiric Aura provided by non-Shop Items was not working.
  • Fixed a bug where the Hand of Hatred droppable item was not increasing the damage dealt by summons.
  • Fixed a bug where the Multiboard would not account for a now missing Talent after dropping Forbidden Seal.
  • Fixed an issue where items that Bind Spells would not always trigger when the bound spell is cast.
  • Signet of the Swarm, Staff of Kil'jaeden, Silver Bow and Bloodlord's Regalia will no longer continue to deal damage while the wielder is dead.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.1c (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 1
Joined
Sep 25, 2016
Messages
2
Played a bit and its a really well made map but it could still need some things,mainly QoL changes for example:
1.Bosses that have an achievement should have a different colored name OR the achievement in F9 should include the boss name at the start so you dont have to read each and every achievement.
2.There are some bullshit traps like: Imgur: The most awesome images on the Internet why is that even there you can barely see it.Imgur: The most awesome images on the Internet this doesnt look like a trap,yeah there are skulls and bones but to me that looks like a gate,if you really want to make it look like a trap there should be bones all over the middle,not on the edges(who even dares to clean it up anyway?).
Anyway that is prolly just me whining,and where exactly is the anvil needed for sulfuras I couldnt find it.
Map crashed after 5 hr.
 
Level 1
Joined
Apr 11, 2016
Messages
1
Is there really no we can obtain the Artifact items? I've basically found their locations.. I think there's no way to get them :/


EDIT: IDK if anyone encountered this but... I played Death Knight recently and his 2nd skill does no damage... a bug perhaps?

Ye i have noticed that aswell the Death Knight's 2nd ability (Unholy Fury) deals no damage at all but still applies the armor reducing debuff to the enemies.
 
Level 6
Joined
Dec 3, 2012
Messages
243
Let me share a thought with you and I hope you won't get me wrong.

I really like this map. The puzzles and the overall mystery of the map are the real charm here.
Right now, the repeatability dropped a lot for me. It's basically the same right now -grind, grind, grind. I know all the puzzles and how to solve them.

So, I thought to myself - what is this thing that needs to be changed/adjusted in order to produce more repeatability.
The key is to have more random events happening. This may include more random creep spawns (like the Infernal and the Doom guard falling off the sky), more random puzzles happening on the map, more random boss spawns.
An example of the last one - "you hear a high pitched voice - the Witch has been awaken". This is a text showing on your screen and then you go search where the boss is on the map.

I guess, the random events are more complicated to code and you don't have enough map space and/or personal time to code it but just let me know what you really think on this matter.

Regards,
Burndead
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
@AtticusNA: I'll need a bit more information here. What were you fighting? Was it a specific mob? What hero are you using? When was the Chilled effect applied? Was it applied by you on a mob or by a mob on you?
@Burndead: Yes, the issue you bring up is valid and can be adressed, but it exists only for players that have played the map many, many times. I still believe that I have achieved a high level of replayability with the hundreds of items, customizeable heroes and so on. That being said, your suggestion is something that I will work heavily upon in the very near future. Thanks for the suggestions, they do help/
 
Level 1
Joined
Oct 23, 2015
Messages
4
@AtticusNA: I'll need a bit more information here. What were you fighting? Was it a specific mob? What hero are you using? When was the Chilled effect applied? Was it applied by you on a mob or by a mob on you?

Its the second time this happens, playing solo, the first time Tidewarrior and now Death Knight, Both times caused by skeleton archers.
 
Level 1
Joined
Oct 23, 2015
Messages
4
I just checked the Skeleton Archer's ability in World Editor and it is pretty high - 15 seconds. That's not lasting "forever" tho. Are you sure the chilled effect never disappears?

I'm sure it lasted a few minutes without anything hitting me, managed to get it dispelled somehow though.
 
Level 6
Joined
Dec 3, 2012
Messages
243
@Burndead: Yes, the issue you bring up is valid and can be adressed, but it exists only for players that have played the map many, many times. I still believe that I have achieved a high level of replayability with the hundreds of items, customizeable heroes and so on. That being said, your suggestion is something that I will work heavily upon in the very near future. Thanks for the suggestions, they do help/

I don't think you need to play the map over 100 times to get that feeling of boredom and same things happening over again. Personally, I've played it no more than 15 times. Still, that's only me. Dunno about the other players.
Also, I'm happy that you are considering this suggestion/s.
Just to clarify: you gonna work on the three ideas or just one of them?

Regards,
Burndead
 
Level 3
Joined
Oct 5, 2016
Messages
53
I don't understand, why can't you just add creep shop or free creeps with respawns. I dont wanna play this map with 3 people, i wanna play it alone, which is impossible using 1 hero only. What's the problem with that?
 
Level 2
Joined
Aug 14, 2014
Messages
11
My friend gets this issue when he was playing priest
the Stats of Gladius just increased his Agi, although it has to increase Str and Int
Btw, can you guys check the dungeon of the ice skeleton, I'm getting the eternal Chilled lv 3 sometimes
 

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Level 6
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Jan 26, 2012
Messages
230
The first comment(suggestion) I made on this map was in " robizeratul, Jul 27, 2012 " , I have however played this map before that.

After all these years many things changed and SM(and others) has shown that he understands map design. Every time I replay this map I see changes, big ones and subtle ones alike. I can honestly say that he is one of the most dedicated w3 map creators left. We have disagreed on some things, some suggestions of mine where ignored,others considered and a few implemented.

After 5 years or so of playing this map I am thankful. I had a lot of fun. There is 1 thing, I thing that I hate most about it. I just started replaying it and I found a Gem at the Satyr boss that got me thinking. I never found a secret.

Sure, maybe I'm stupid, Maybe I'm just not clever enough...anyway, I have hundreds of hours played and that is the single most frustrating thing about this game. From the first time I found those two chambers to today when I found the gem. I have no clue what to do and I kinda hate it...

Maybe I'm the only one and everyone else knows them...for sure I didn't find any mentions on this thread or the internet in general. It is however incredibly frustrating and it just leaves a bad taste in my mouth. Just today I beat the Naga boss and saw that stupid " legend of dawn" book...I have seen it the first time, and I have seen it every time I pass trough that place and it's annoying.

I would play this map more if I knew the secrets, to me it's just too annoying so these days I don't play as often as I used to...Even now, i'm playing single player and i'm lvl 11, every time I see something that might be a secret I just get frustrated, I'm considering just moving on to something else and ending my game...

Maybe I sound entitled, but this is how I feel. This is the worst game design decision for the simple fact that I always like to plan my builds. I play mostly single player these days and I try to make fun builds with many heroes. The fact that I don't know everything about the game is a negative for me and it makes it less enjoyable...

Of course, I understand what the purpose of a "secret" is...and I know there's no chance of this being changed, however after so much frustration I needed to say this. It is the number 1 thing that makes it harder and harder to enjoy this map for me.
 

SpasMaster

Hosted Project: SC
Level 24
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Thank you for your dedication and continuous support throughout the years, Robizeratul.

I am not sure if I should give you directions for the secrets you mentioned or not, since it's the nature of these puzzles (moslty item-related) that bothers you. If you wish for me to explain in detail how to solve the Rubies and the Legend of Dawn I'd gladly explain.

If not, let me tell you this: I am currently working on a massive new version that will bring many new and more intuitive puzzles and will rework/change/replace some of the old ones. A new exploration feature is also on the way, so I guess I can only promise you that change is coming. Perhaps you would still find some things to be bothersome to you, but also understand that there are other people that like exactly these types. Since I cannot please everyone, the best I can do is to offer equal amount of features for all tastes.

I hope you will find the upcoming 2.3.0 more enjoyable.
 
Level 6
Joined
Jan 26, 2012
Messages
230
thanks for your dedication also!

An yes, I know it's personal thing. This is frustrating BECAUSE I love this map. I feel like I'm missing out...Every playtrough is different, some things however I have never seen...there's where the frustration comes from.

Can't wait for the new version! that's what great about this map, no matter when you play it it has the same " soul " but it's a different flavor.

I think this map would benefit for a strategy guide, where everything is explained. From every quest, to every hero, to every skill and every secret etc.

I am offering my help in doing this, if you think it's a good idea. I think it might help many players and make the game more fun and tactical.
 
Level 2
Joined
Aug 25, 2016
Messages
14
I found a bug that's kind of a big deal. As the Death Knight, when you have the Soul Harvester, using the Orb of Deception (makes a temporary clone of you), after the clone disappears, the next thing you kill will reset your Soul Harvester stacks. I'd assume that this bug would probably happen with any other thing that makes a clone of you. Obviously one can get around the issue by not cloning yourself, but the issue still remains, and it can cause you to lose a lot of stacks, which really sucks.
 
Level 11
Joined
Mar 16, 2014
Messages
319
ok guys we ran into a bug, and this is not a small one, coz it happened again and again, when we went to fight aszune, the moon rider boss, (quest from the world tree guy).
there are a few enemies just before aszune, one of them uses a frost spell that slows down your move speed, that spell stuck to both of us even after the battle was over, and we were slowed for the rest of the time. My character was SHAMAN, and my friend was KROGAR ( an Orc strength hero, i dont remember the class). This slow didnt even get dispelled by the DOOM GUARD (coz i guess maybe he uses a Purge in between fights).

Only after death it got removed. We tried loading the game but still the spell wasn't go away. I dont guess that it is intentional that the slow sticks to you permanently right???

we tried to fight them again and again but everytime this happened.

thanks
 

Senneria

Hosted Project: SC
Level 6
Joined
Jan 17, 2015
Messages
165
ok guys we ran into a bug, and this is not a small one, coz it happened again and again, when we went to fight aszune, the moon rider boss, (quest from the world tree guy).
there are a few enemies just before aszune, one of them uses a frost spell that slows down your move speed, that spell stuck to both of us even after the battle was over, and we were slowed for the rest of the time. My character was SHAMAN, and my friend was KROGAR ( an Orc strength hero, i dont remember the class). This slow didnt even get dispelled by the DOOM GUARD (coz i guess maybe he uses a Purge in between fights).

Only after death it got removed. We tried loading the game but still the spell wasn't go away. I dont guess that it is intentional that the slow sticks to you permanently right???

we tried to fight them again and again but everytime this happened.

thanks
Did you play on the latest build, version 2.2.9b? Because as far as we are aware it has been fixed.
 
Level 11
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Mar 16, 2014
Messages
319
ok so we will download it again, but we may not be able to test the specific bug, because we have moved ahead in the game.
what we can do is load the oldest out of the three save files we made.....
its really strange if only we experienced this bug, coz the way it persisted i thought maybe more people would be seeing it.

will load the game and then report back if are able to test it

thanks
 

Senneria

Hosted Project: SC
Level 6
Joined
Jan 17, 2015
Messages
165
There's been a few slow bugs lasting outrageously long, and some permanent, but to my knowledge they should be fixed. That or I need to start looking at replays again T_T
 
Level 11
Joined
Mar 16, 2014
Messages
319
There's been a few slow bugs lasting outrageously long, and some permanent, but to my knowledge they should be fixed. That or I need to start looking at replays again T_T

my friend has returned late from work... as soon as we sit down to play....we will re download the map and check the oldest save game.....will report asap after that
 
Level 11
Joined
Mar 16, 2014
Messages
319
Hello guys

we coud not test the 'slow affect bug' because all three save games are now ahead of 'aszune' quest.

Although we didint get to test it, i wonder how re downloading the map was going to help it. We have simply replaced the sunken city 2.2.9b map with the re downloaded one and will play further. If the bug happens again in the game we will report.
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Wait, do you expect to download a new map file and load your old save file?
New map = new game. Your old saves do not help and not concern the issue here.
After you have downloaded the latest update of the map, start a new game and see if the issue is still there.
 
Level 11
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Mar 16, 2014
Messages
319
the version of the map in both cases is the same....the bug happened in v2.2.9b. so we downloaded the map again as u told and tried to load the savegame.

telling this just in case there is any confusion regarding the version of the map.

What we can do is, we will keep playin ahead now and if this bug happens again, we will tell it here in the forum

thanks
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
It won't happen again further in your game. I found the bug and fixed it back after I released 2.2.9b. It's caused by Frost Nova casted by skeletal units. What happened is that I found and fixed the bug after 2.2.9b was released and I uploaded the fix without changing the version name.

I am asking you to test the 2.2.9b that was uploaded on 2nd October. Ignore version names, save games, whatever. Take the latest version from 2nd October if the issue is still there. Going further in the game won't help me.
It's a simple task - start a new game on the latest version and tell me if the issue is still there.
 
Level 11
Joined
Mar 16, 2014
Messages
319
hey man, just see



in this screenshot- we downloaded the map on 8 october 2016....i went to my downloads in google chrome and confirmed it for us...

heres the screenshot of it



this means that the map we downloaded was from after 2nd october update
sunken city.png
 
Level 11
Joined
Mar 16, 2014
Messages
319
hi

as discussed we are playing the latest version (we downloaded it on 8oct 2016)--

i must tell u that its very difficult for us to test it from the beginning now...but...
what happened is-

we took the quest from the world tree guy who asks to kill aszune, the enemies just before aszune who are behind those crates, they cast the 'FROST NOVA' on us....and that 'slow affect' just stuck to our characters for good.....we tried reloading, waiting for 'doom' to come and use his 'purge' (guess he uses that purge)...but nothing made the 'slow' go away...

hope this makes clear

thanks
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
I cannot possibly give you an exact date, but I am working hard on the new version which will include many major changes and features.
I'd say ~7-14 days, but no promises here.

I haven't been terraining in awhile, so here is a peek at what I am currently doing. Enjoy:
full
 
Level 6
Joined
Dec 3, 2012
Messages
243
It is a boss, and it definitely isn't the only new boss (or new area) that is coming in 2.3.0.
The place where the Armory used to be will indeed be back, but not with this boss. I'll let you figure the locations for yourself when the version is out :)

Useful info is useful. Can't wait till the map is out!

Thanks.
 
Level 3
Joined
Aug 27, 2016
Messages
29
Gladius is giving me incorrent stats, it only gives 5 agi instead of the 12 int and str its supposed to give you, spell dmg reductions and Devo aura works tho, it also has another effect that isn't shown on the item, i was using it on my Witch doctor and he was critting for 4-5 times his dmg from time to time, absolutely no other thing that could be making it do that but Gladius

here's a picture of him critting
 

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Senneria

Hosted Project: SC
Level 6
Joined
Jan 17, 2015
Messages
165
Gladius is giving me incorrent stats, it only gives 5 agi instead of the 12 int and str its supposed to give you, spell dmg reductions and Devo aura works tho, it also has another effect that isn't shown on the item, i was using it on my Witch doctor and he was critting for 4-5 times his dmg from time to time, absolutely no other thing that could be making it do that but Gladius

here's a picture of him critting
It's being looked into, as we've had several reports of Gladius giving incorrect stats. The critting part is new though. Have you tried dropping Gladius and see if your crits stop on a dummy, just to confirm it is the item and not something else?
 
Level 3
Joined
Aug 27, 2016
Messages
29
It's being looked into, as we've had several reports of Gladius giving incorrect stats. The critting part is new though. Have you tried dropping Gladius and see if your crits stop on a dummy, just to confirm it is the item and not something else?

gladius its definetly the culprit, i took it off and auto attacked the dummy for several minutes and no crit showed and once i picked it up i started critting again

im critting mobs too as you can see in the pictures below, i was critting them right as i got gladius, i was wondering why i was getting the crit numbers above my WD too and then i tested on the dummy and found out it was gladius
 

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