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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Raider Neoh

    Raider Neoh

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  2. RED BARON

    RED BARON

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    Really like the presentation of this. That you have also kept up with it for 6 years, well that's just another big plus. So on my list to play at some point.
     
  3. SpasMaster

    SpasMaster

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    Would love to hear out what you think. If you have troubles finding teammates, you can always join us in our Garena Clan. Cheers. :)
     
  4. RED BARON

    RED BARON

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    I'll be sure to keep that in mind.
     
  5. ez_mystery

    ez_mystery

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    How to open the gate to Feric's Throne, I've been searching for the whole day T.T

    EDIT: I managed to enter inside the gate without opening it lol, by summoning a unit inside and use the Resurrection Stone inside to teleport to it

    EDIT 2: nvm I found the torch :) (after defeating the final boss)
     
    Last edited: Mar 9, 2016
  6. Firebrand05

    Firebrand05

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    We found it ^_^
    So hard to find.
    - The Dawn & Heart of Wyrmrest :D :D :D [​IMG]
     
  7. RED BARON

    RED BARON

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    Ha, awesome. Seems like a adventure worth it though. Also, welcome to Hive :smile:
     
  8. kunkkakute

    kunkkakute

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    Incredible
     
  9. RED BARON

    RED BARON

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    Holy hell :smile:. I had two maps on my radar to test at some point. This and Gaias Retaliation. I played the Gaia one first, and was somewhat disappointed by several lacking gameplay elements (combat, the gameplay loop and so forth) and plenty of missing tooltips. And then I didn't like the lack of any attention to single player. Cue me starting up this map. I was blown away, just about everything I felt was lacking from Gaias, you managed to do in the first 1 minute of the game. There is proper introductions, there is use of colored text for clarity, there is visual feedback, a very adjustable difficulty level, checking for single player, a nice cheat prevention system (I always check). Holy shit is it good.. also damn is it hard (maybe because I picked heroic :grin:, those almost infinite snakes are damn hard to manage). Still this is so epic, and I am looking forward to playing it more. I am now going to go recommend the creator of Gaia to take some cues from you. :thumbs_up:

    Damn fine work.
     
    Last edited: Mar 9, 2016
  10. WongFeiHu

    WongFeiHu

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    hi spas, im already play ur map. and great!!
    can i ask something? in a dungeon lvl 9 so hard to finish that dungeon -_- of course with my friend offline use LAN.
    and how to get thori'dal (legendary agi items) in power generator? ._.

    well im appreciate it ur map. awesome

    *bad english sorry ehe:grin::grin:

    edited: legendary agi item solved!! forget to read that book ehe ._.
     
    Last edited: Mar 9, 2016
  11. SpasMaster

    SpasMaster

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    Thank you for the kind words.
    Yes, Heroic is not really meant for Singleplayer. It adds an extra layer of difficulty. In general you can solo the game, I made sure you can do that. However, it's designed to be a team game. A co-op adventure. So you may find some things or puzzles that may be difficult to deal with in singleplayer. Nothing unmanageable in singleplayer though. Just take a lower difficulty and you should be all fine. :)
    Hehe, I bet Gaias is superior when it comes to coding, since Sunken City is fully GUI. :)
     
    Last edited: Mar 9, 2016
  12. ez_mystery

    ez_mystery

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    - Am I doing it wrong or Necromancer's summon skeleton sometimes fail to summon anything?

    - The skeleton that asks for blood doesn't show the text 'Give me blood' (I know he asks for blood from a walkthrough video)

    - The rolling stone near Feric's Throne doesn't open even though a text saying the gate is opened popped out

    - Twice when I press ESC during fighting the final boss, the game crashes

    - I think it's better if the rune that is not in the first order not light up when activated first (moon runes), instead of having to try all 25 combinations of the first two order

    - I don't understand the lever system, sometimes it goes up n down by itself without using the lever

    - Resurrection stone that is not yet visited by heroes shouldn't be useable, else you can simply use a summon to get to the resurrection stone and teleport to it

    - Other classes items should be allowed to be taken but not used, instead of can't be taken at all

    - I love the item Soul Box that summons a faceless one, however when I select him in a group, he will be prioritized instead of my hero, pretty annoying
     
    Last edited: Mar 9, 2016
  13. RED BARON

    RED BARON

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    Oh yea, I am certain. It has a damn good foundation, it just needs some more things in the game design department to be a great map. Also I'll likely make some further comments once I get the time to get more into the map.
     
  14. SpasMaster

    SpasMaster

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    Are you playing v2.1.6? This bug was fixed in 2.1.7. :)

    Enable subtitles from the game options.

    The Rolling Stone Gate should never open. I dunno which message you got, but it is for a different door.

    Crashes are hard to identify. Let me ask some questions: did you put stat points only in 1 stat? If yes, in which one. Does it happen when you press ESC, or when you click a stat? Sending me a crash log might help.

    I'll rework that puzzle soon. :)

    Stepping on the Elevators automatically moves the Elevator - you don't need to hit the levers at all. They are there only to "call" the elevator if it's not on your level.

    I'll try to fix that.

    No. I don't want you to sell those.

    I'll fix that.

    Great. :)
     
  15. Letgoit2

    Letgoit2

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    Omg this project still is going ? ok so might come back to garena if people are playing this game :D btw where is the link to the heros ?? i cant find the link or at least a picture of them to see what awaits me if i click on this or this hero :/
     
  16. ez_mystery

    ez_mystery

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    Oh I didn't realized there's an update, silly me :D

    I'll try to get a screenshot next time, perhaps it was a bug

    At first I put only in mana regen, then at some point I put some in HP/Damage. The crash happens after I click the stat. How do I get the crash log?

    Ok, what if you don't allow it to be sold like a quest item?
     
  17. SpasMaster

    SpasMaster

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    That will be most helpful.
    The crash logs are stored in your Warcraft folders. Also, which stat did you click that caused the crash?
    1) What good would it be for you to pick it up if you can't sell it, reforge it or use it?
    2) I want the classes who can pick up the item to be able to sell it.
     
  18. ez_mystery

    ez_mystery

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    I found this gylph item after defeating the three bosses, it's sitting beside the throne, but now I can't drop it >.<

    [​IMG]
     
  19. SpasMaster

    SpasMaster

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    Haha, I'll get that fixed. :)
     
  20. ez_mystery

    ez_mystery

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    Back with more bugs :)

    - In multiplayer, the game can only be saved once, intentional?

    - Now Warlock's E also sometimes fail to summon

    - The other 2 Scroll of Experience from completing Prison Break Quest spawns near Apotchery Haris (not 100% sure)
    [​IMG]


    - The gate right to Feric's Throne still says it's broken even after it's opened
    [​IMG]


    - The rolling door that I was talking about
    [​IMG]


    - Just some minor typo
    [​IMG]
    [​IMG]