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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Crett

    Crett

    Joined:
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    theoretically can necromancer get stuck in bone hell once he has enough intelligence with the revive talent? (assuming that his skeletons revive 100% of the time at his location) will he eventually become sealed inside an immortal mass of skeletons

    hm, i guess it'd be a matter of taking the talent off and putting it back on once their numbers made it difficult to move
     
  2. Mcmxcix

    Mcmxcix

    Joined:
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    I guess this project is dead?
     
  3. SpasMaster

    SpasMaster

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    On the contrary - its biggest version in history is soon to be released ;)
     
  4. Putriss

    Putriss

    Joined:
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    Love the map man, my friends and I were having a blast with it! But I have few questions, if you wouldn't mind answering... How do we get to some of the walled of areas in the map? Like the one with the tomes in Waterworks? It isn't one of the secret areas, just a walled off one. Ow and also, does the "Transponder" vendor thingy actually teleport you to some locations or is it just a flair thing? We thought it might be it, but it just zaps us :( Also, do quest rewards have any purpose for some hidden stuff, aside from queen's tiara?
     
  5. Davion24

    Davion24

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    The " Ultra safe teleporter" does TPs you to random places, sometimes into the hidden places like the walled tomes but can also zap you and do nothing. Later in the game you will find a recipe for one of the quest items to become a more powerful item. The others just useful items that won't be used in recipes.
     
  6. Jake Kessler

    Jake Kessler

    Joined:
    Apr 4, 2010
    Messages:
    267
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    Is there a walkthrough somewhere for puzzles? I was doing well solo but now I'm stuck (about an hour in).

    EDIT: Nvm, figured it out.
     
    Last edited: Jan 25, 2018
  7. Skiiippy

    Skiiippy

    Joined:
    Feb 8, 2015
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    It's pretty easy if you do it with the warlock. His heals combined with the mana barrier glyph when you have over 1k mana makes you pretty tanky. Then you just have your demons with chaos damage tear all the enemies apart. Though you have to go back to a resurrection stone after like every fight with enemies.
     
  8. 0p1keno

    0p1keno

    Joined:
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    hey spasmaster i have Demonic Shroud item, its clickable but nothing happen when i click it.....

    playing solo insane heroic with bathazad, occasionally jumping on the other side of walls when i blink, hahaha, and by that i aquired some items.

    btw very good map..:)

    sppedrun anyone...
     
    Last edited: Jan 31, 2018
  9. Zutsa

    Zutsa

    Joined:
    Feb 10, 2018
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    Is there an ETA for the new version :eek:?
     
  10. DarkScythe15

    DarkScythe15

    Joined:
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    What do I do after the naga boss fight? The one whose challenge is not to make him leave his platform. I destroyed the turrets south of his area where there are three baziers I need to lit but I don't know where's the that special torch I need. I'm stuck with two different characters because of this.
     
  11. Davion24

    Davion24

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    the torch can be found to the east of the boss, right outside the dungeon entrance. It blends very well.
     
  12. Mcmxcix

    Mcmxcix

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    I guess that statement its false, now? \m/
     
  13. SpasMaster

    SpasMaster

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    Yeah, estimations can be wrong. I did estimate, not promise after all. :)
     
  14. Leif_6

    Leif_6

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    Do you have an updated ETA on the patch?
     
  15. SpasMaster

    SpasMaster

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    I do, but I don't want to share that type of information anymore, because people take those things as if I promised them and then hold me responsible for it.
    Which I guess is understandable and yet not fair, because an ETA, by definition, is not specific.

    I can say that over the last months I have worked my ass off and have done an insane amount of work. Compared to what is already done, there is very little left, but it still takes some time to polish and test it all.
    And it's important to also consider that I am a human being aswell, having a real life along with its tasks and problems and I work on this alone. :)
     
  16. BlackEnvyX

    BlackEnvyX

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    After you beat the first two bosses (the doom guard and the skeleton), does anyone know how to get through the main door? There was supposedly a lever but I can't find it.
     
  17. Azarhac

    Azarhac

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    The way to open the gate is to find a water bucket in the area where the fire elemental and alliance guys are, near the water "fountain" and after getting the bucket you use it close to the fire located where the Skeleton boss is, doing so drops a key.

    A good note if you are getting stuck is to use your backpacks "E" key-binded ability near many locations especially bookshelves that will tell you locations for keys and other items used to progress.
     
  18. Hate29

    Hate29

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    Can't find Elyrian elixir. Any hints where it is?
     
  19. Skiiippy

    Skiiippy

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    In the area with the twin corridors, you have to open a gate with the ghost key. You can get the ghost key by killing the invulnerable naga guy. You can kill the invulnerable naga guy with a usable weapon... can't think of its name though. The weapon states that it can penetrate any armor or something like that.
     
  20. SpasMaster

    SpasMaster

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    Here it is, everyone. Version 2.4.1. Make sure to read the changelog and I hope you like this one!