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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Burndead

    Burndead

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    Look for the pipes near the master chamber and inspect every bookshelf and blue circle on the ground!
     
  2. Callahan

    Callahan

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    How soon exactly can you get a legendary?Like before which boss?
    I'm near the end against fire golem and have no idea how to get thread of endless fire, Still don't know what's the use of light prism, Gar'thok, Master chambers and one door in the vault near the sapling that I don't know how to open.
     
  3. Burndead

    Burndead

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    You can get the item just when seeing the 3rd pentagram and the Anvil.
    All the items have clues written on them and a simple logic will take you on the right path. :)

    Light prism will take you to the threads.
    Gar'thok is just an easter egg -a tribution.
    Master Chambers need specific item drops.
    Not sure which door you are talking about but one needs to be blown up (rocks in front of it) and the other needs a Key.
     
  4. Callahan

    Callahan

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    Tinker legendary item does not work.You have to set item Actively used as true.
     
  5. SpasMaster

    SpasMaster

    Joined:
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    There is some different underlying issue that I am going to look out for soon.
    It has nothing to do with "Actively Used".
     
  6. alden_0023

    alden_0023

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    Hmm. Colored rune puzzle gives the light prism but i never figured out where or how to use it. :/
     
  7. Callahan

    Callahan

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    You have to use it at the colored runes tempest,flame,yew,power between the triple kill boss and water elemental boss.
     
  8. man2ok

    man2ok

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    Who knows how to get the elemental hammer and rune of sargeras?
     
    Last edited: Jun 10, 2017
  9. Burndead

    Burndead

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    A lot of people, hehe.

    On a serious note, you need to kill the firelord and then you get the elemental hammer.
    Rune of Sargeras - all pentagram bosses dead
     
    Last edited: Jun 10, 2017
  10. pl4ton

    pl4ton

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    Regarding leavers: Could you add some function that disables/freezes leaver heroes like in dota? Or make the starting area "immune" to the golem/doomlord rain? Played with a friend public with a 3rd guy who left after a few mins. Now the Doomlords fall on his head and drain our lives....
     
  11. SlumberTurtle

    SlumberTurtle

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    how do I get Twin corridor key? how to move the lever?
     
  12. narf

    narf

    Joined:
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    Hey I'm having a strange bug or odd occurrence in the game where it seems some things just aren't loading?

    Here the teleporter isn't rendering, but it still works.

    Here the golem isn't even here but the script still rolls with it.

    There are other examples of this with some quest giving NPCs not showing up but still producing dialogue.

    This is on singleplayer, version 1.28.2.7395 of TFT and 2.3.7a of Sunken City. Is this a known bug and is there anything I can do to salvage this savefile? I'm apathetic to try to play again until I can know this won't happen again because it took several hours of play before it happened.

    Any help anyone can offer me on this issue would be greatly appreciated.
     
  13. SpasMaster

    SpasMaster

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    Were there a:
    -Naga Boss
    -Wisp Quest Giver
    -3 Fel Stalkers

    Right before you got there?
     
  14. narf

    narf

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    I don't believe so. The wisp quest giver didn't render but the quest text still popped up and it still gave the quest item
     
  15. SpasMaster

    SpasMaster

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    Here is what I think happened:
    Units in the map are within in ~5 big regions. Each of those regions hides the units inside it to prevent significant performance issues. As you approach each of the regions it reveals the units inside.

    I believe that for some reason in your game 1 of the regions did not reveal its units. Here is what you can try to do: I am attaching a screenshot. Try to enter the shown region from all possible directions multiple times. It should reveal the units that are missing. If it doesn't, then the trigger fucked up for some reason.

    This is the first time I see this happening to anyone and it's been in the game for years, which leads me to believe that it won't happen again if you remake the game.
     

    Attached Files:

  16. narf

    narf

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    Ah ha! That worked! And furthermore I think I know why it broke in the first place: I used Windmaster's Wind Walk to blink to the mountain giant, skipping over the trigger.

    Thank you so much for the help and for making this amazing map.
     
  17. buyingcoats

    buyingcoats

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    Hi guys, quick question. Are the stat specific legendary items (sulfuras, thoridal, atiesh) still in the game?
     
  18. Rufus

    Rufus

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    I can't seem to stay away from this game. However, I got stuck now.
    In the treasure room, there is a magical pen wall holding the moonstone out of reach. How do I open that?
    And the Osiris guy close to the pen: I think I tried all options, but I still died from them all?

    Also just wanna report an exploit I found (and used(a lot): if you are a naga hero, and use the ultrasafe Transporter, you can be teleported to islands. From those islands you can enter regions where the units aren't loaded yet, and access secrets that shouldn't be availale until much later in the game. I got inside the pirate grove when I was level 8 this way. :)

    Oh, and the item you get from combining 5 ingrediants: suramar wine, corrupted essence, kerrata mushroom and more? What does it do?

    Keep rockin'.
     
    Last edited: Jun 12, 2017
  19. alden_0023

    alden_0023

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    Uhm. so I found this temple tablet item but i don't know where to use it. Any ideas?
     
  20. Callahan

    Callahan

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    I have an Ancient Rare boss near the Idrasil Seed guy but I don't know how to fight him.