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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Burndead

    Burndead

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    I didn't read at the changelog about introducing the new custom stat - Mastery.

    Or did I miss it with all those blue letters around?
     
  2. maniawar3

    maniawar3

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    glad to see the sea elemental and the troll statue fixed c: hype is real
     
  3. Burndead

    Burndead

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    Which agi hero gains the most agi per level? Rogue?

    Also, how much HP per level str heroes gain in relation to the agi int hp buff now?
     
    Last edited: May 24, 2017
  4. SpasMaster

    SpasMaster

    Joined:
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    Version 2.3.6 has just been hotfixed. A couple of issues have been addressed, so make sure to download the 2.3.6a version!



    Fixed.
    I believe it was the Rogue, yes. I don't have the map open before me, but it should be him.
    STR heroes do not gain extra health per level. Never did.
     
  5. Burndead

    Burndead

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    Alright then.

    Endless Treasure Chest is giving gold from snakes and shadows.
     
  6. SpasMaster

    SpasMaster

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    Gotta love the bug report right after the hotfix >_>
     
  7. lj2831929

    lj2831929

    Joined:
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    Hope not to fix this bug if you think it's a bug. Um we buy Endless Treasure Chest each time because it's giving gold from snakes and shadows. Everybody likes money. >_<
    Suitable weaken might be better.(just a willful advice)
     
  8. whatever1211

    whatever1211

    Joined:
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    Hi, on version 2.3.6 just now, please can u check the Avalanche talent on Ice Lancer, the proc is said 15% but i never did it successfully once, even after i got to lvl 6 and spam my Q, W, E and never once has an Avalanche status or having my Ice Lancer's hand image changed as in version 2.3.5.
     
  9. Dezoal

    Dezoal

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    Can i have a clue how to open that door?
     
  10. Eldracil

    Eldracil

    Joined:
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    Had the opportunity to play a few hours on the new version, didn't finished it yet but :

    The druid is amazing to play with the moon cycle, took a bit of time to get familiar with it but so rewarding to have a choice between 12 "different" spells

    I like the legendary quest, which really demands you to explore every inch of the map (sneaky voodoo)

    The items changes are well thought

    Mastery... well i'll have to launch 23 more games to figure out what it does !

    Is it intended to place intelligence heroes in a more supportive role than before ? I feel like in the early versions of the map heroes were more versatile (but weaker?), while now strengh heroes have better tanking items, agility heroes have insane damage gear but intell heroes are granted very few choices for damage oriented builds. Unless you are a shaman, then you're blessed (and I love shaman).
    I think these changes help a lot a well rounded party (I almost miss the time when the tank used to get oneshot at pull... well not really) and make the map easier overall. That or it's a false impression coming from the fact that I know the game so well now.
     
  11. Mcmxcix

    Mcmxcix

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    Being a dick right now but i don't care right, Worst changelog ever, i don't think you even thought through with your Mastery Skill, did you?, no major char development either, you always update the same 5 heroes over and over again, Orc Warrior(which is shit compared with the true One, the Tauren Warrior), Paladin, Primal Warrior, Sapper and Necromancer, i'm shocked that you didn't change DK too. Huge Disappointment.
     

    Attached Files:

  12. Burndead

    Burndead

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    There's a hidden level. Look careful around and you will find it.

    If you don't like it, then don't play it. lol
     
  13. SpasMaster

    SpasMaster

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    if you don't care, why should I?
    What makes you say that?
    "You didn't change the characters I want to be changed, therefore everything sucks!"
    *claps*
    1) That's your opinion. Don't think it's the only one.
    2) You can be critical, bring arguments and share your opinions, but insult my work again with 'shit' and there will be consequences. This site has rules and they can be enforced - remember that.
    Why would I change him? Does he need a change? Or should I change things just for the sake of changing them?
     
  14. hypsandar

    hypsandar

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    I thought this wasn't updated anymore, awesome.
     
  15. Albafica

    Albafica

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    guys need a little help here, im stuck on the first Massive Ruined Gate, before it was a lever on right side of ''leoric'' now the lever doesn't exist and i can't open the gate, play around 40 minutes exploring didn't find any lever or so, any tips?
     
    Last edited: May 25, 2017
  16. Dezoal

    Dezoal

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    You mean "lever"? I swear i did inspect every single inch of Vault, but didn't find anything. Am i blind and don't see something obvious?
    My first guess was that door can be opened with royal rubies, but, eh, nope.

    Also, typoreport: first boss Centrius was renamed to Cevius (from 2.2.5 to 2.3.5), but Riplash still calls him with former name in talk with another keeper of the grove. Is that intended?

    And happy 7th hive anniversary. :3
    Can't wait for instakill-traps rework - eastern tomb and south-west firepit is just driving me crazy.

    Btw, is that me or map have a slight difficulty creep, that suppose to entertain master player but making it harder for newcomers?
     
  17. SpasMaster

    SpasMaster

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    Version 2.3.6 has just been hotfixed. A couple of issues have been addressed, so make sure to download the 2.3.6b version!



    Just fixed in the 2.3.6b hotfix :)
    Glad you noticed! Thanks!
    Even if I remove Insant kill traps across the map, the ones in Queen's Tomb will remain the same.
    Any base buffs to creeps are always made in relation to hero power. Understand that if I implement new and powerful effects via talents/glyphs/items that anyone can get, the creeps cannot remain the same.
    When I want to make changes for "master" players, I make difficulty scaling buffs. :)
    TL;DR: if I change creep base values, it's because the heroes got buffed themselves.
     
  18. MenhICT

    MenhICT

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    Can you make a pet with inventory?
     
  19. Dezoal

    Dezoal

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    Like, absolutely same? Oh well.
    I guess some chest items + 3 lives for this dungeon + 3 lives for Queen Scepter usage would prooobably worth fighting these pesky scarabs on the minefield...

    No, by "difficulty creep" i mean not exactly power of creeps/monsters, but a slow, "creeping" process of adding more and more "difficult" stuff, that require some learning for proper usage. And you must use that properly, because game is balanced around you, properly using it.

    And while it's absolutely fine and even surely good for people that here for long time and just want some new tastes, newcomers are typically overwhelmed with features, like glyphs, ESC stats and now inspect ability and talents. Well, at least i still have my attack-move.

    Also, that "Easy" difficutly is not easy at all if your team is not assembled well. xD
    Magic sometimes hurts. A lot. From starting murlocs that can melt you down with a single parasite spell to final rain of fire, that literally stomping you down into the ground wave by wave.

    Anyway, the thing i like the most is a lot of unlockable shortcuts for fast-travel. Hope to see even more, just as some other quality-of-life changes, like timers for respawn and some missions (flag defence) and counters for boss challenges.
     
  20. Senneria

    Senneria

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    Easy should be doable without too much risk as long as your INT hero heals you when needed and the STR hero takes the brunt of the damage. While possible, I'd not suggest building pure damage and no survival glyphs/talents/items until you are familiar with the game and what each mob type can do.