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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4b

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4b (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. SpasMaster

    SpasMaster

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    Thanks! Glad you like them.
    Yeah, I can't wait. I have big plans.
    It's a Glyph. Whenever you take it, it activates the effect stated in an ability tooltip for your hero.
    Yes. But it's not a priority on the list for the time being.
     
  2. Stereox

    Stereox

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    This will take a long time from Blizzard, i think.
    1.28 next year
     
  3. Railto

    Railto

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    The new hero is cool! though his ultimate is bugged it doesnt adds 20/40 str & agi as stated (i checked bonus and base it didnt increase) and uhh he can also jump through some gates that have creeps near them allowing him to acess some areas he shouldnt have acces s too yet like skipping the Zombie - Doom guard boss fight he can also do that in the gate near the caged orc and skip into the next area with the banshees guarding an item (just some examples i did way more than that xD)
     
  4. cobonthecorn

    cobonthecorn

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    Just spent 3 hours on this with my buddies before we wiped in queen's tomb, had a fucking blast. 14.6/10 great map!!!
     
  5. Lucifiere

    Lucifiere

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    Can you give me a hint on how to open the panda shop?

    Is there a switch or something similar in the vault? Or do I need to progress later into the game to open it?
     
  6. SpasMaster

    SpasMaster

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    There is a Lever. And it's extremely close to the actual door. Pay attention, look carefully. It's well hidden. :)
     
  7. 9498

    9498

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    Hi,

    About me;
    I have played the map versions 2.1.5 and 2.2.1. I have finished the map in 2.1.5 but I couldn't finish it in 2.2.1 because I couldn't find the last quest. Personally, I play anything I like at least twice and I like searching everything in a game (lets say between 95-100 %), but I prefer 1 or 2 classes, not all (in other games, too). I played this game solo always in EASY - NORMAL - 20 lives (but finished at 32 or else with save/load). My last game lasted longer than 30 hours.

    I also note that this game is for 3 players, not for solo, but that's why I played on EASY - NORMAL not INSANE - HEROIC. But me and many other people play the game solo.

    My comments imho :)

    - There are some miss interpretations, for example I wanted to play Paladin. I was expecting item special attacks to trigger heal&mana too but they didn't.
    - Like artist and audience, you have put great effort but we players also put great time in this game too. I have been searching for items and quests which may not even be available. Please, inform beforehand which quest are available. My search desire became a frustration.
    - Unnecessarily long mob slaying due to 95% armor damage reduction. I am playing the game at easy-normal but it already took me too long.
    - In order to reach level 18, you need to read TOMES OF EXPERIENCE (easy-normal). Random encounters rarely give experience. But, maybe you can change level caps for difficulty levels.
    - Marauder bug : 1 skill missed due to empower. 17/18 skills. I lost the 1 skill at about level 12.
    - Intelligence heroes are not balanced. Flame warden serpent/hydra was really weak.
    - Most people liked the character and monster designs but I really didn't like them.
    - You might add -save/load system so that we can get the missing items of quests.
    - It was really annoying to find the resurrection stone to teleport back after using ULTRASAFE TELEPORT. Choosing any teleport stone was better. Also, there are maybe 20 different teleport zones. Not being able to teleport and teleporting the same place is really annoying.
    - Nice puzzles, but for example charging stone or discharged rod. There are 2 places in level 4 final area (4 switches area), where lightning strikes occur. I tried to charge the items there.
    - F9 quests does not say much about some of the quests.
    - I didn't need extra drop chance because I had the items I needed, except for legendary and artifacts.
    - I did't sell any items. I had tones of items. Please, improve item management. There were many unnecessary items.
    - Many items were mediocre. Boss drops were not satisfactory.
    - I completed most of the challenges (only MIND TRICK and CROUD CONTROL failed). The rewards were unsatisfactory.
    - I found all 23/23 of the secrets. 700 gold reward was not given.
    - I have 3 more locked chests but I don't have any keys. I also finished all optional quests.
    - The atmosphere was not fitting. Like character models, undead and demons should be separate. There should be more different monsters small and big bosses.
    - In the beginning 5 auto damage by item was ok. But 10-20 damage for late game was annoying.
    - The game ending was less than expected.

    FINALLY,
    I guess you intentionally made some of the reservations so that people can play the map again. But it was really annoying trying to complete a quest without knowing it is not even possible since the item never dropped or I have to start a new game. I really liked the puzzles like many others, but I don't want to play again under these circumstances. But, I will be following the new versions.

    Thanks.
     
  8. SpasMaster

    SpasMaster

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    First of all, thanks for your comment and for playing the map.
    Let me see if I understand properly: You expected on-hit effects like for example, Equip: Causes your auto-attacks to deal extra 25 standalone damage., to proc the Paladin passive ability? Well effects that proc on-attack are not actual attacks. So as far as I am concerned, everything here is clear.
    Let me clear something out: All quests are available and completable. Always. However, Artifact items and 2 of the Legendary items are not acquirable in every game. This is personal design choise that I am going to stick to. I don't want players to find out how to acquire an Artifact item and then "god-mode" their way through the game every time. Acquiring such items should be rare and special. But again, all quests are completable except the one quest that is part of a Legendary item acquisition.
    I believe you refer to the Divine Armored golems in the end of the game? There are only 2-4 of them, so i wouldn't worry much about it.
    Yes, I recently messed up experience gains and I am working on fixing the issue.
    His "Fury" passive ability states that you don't get a skill point while empowered, but you gain it back when you get empowered once again. So the skill you are missing might have happened at level 18. I'll investigate.
    Did you go for pet build as Flame Warden? Because pets are strong when you go for pet build. You can't expect to mass Mana for example and have your Hydras deal tons of damage. If you want your Hydras to be powerful, you must build accordingly. Get the proper Glyphs and items that can make your summons incredibly strong. Certain effects have insane synergies, especially when it comes to pets.
    "I don't like something" doesn't help me. Explain why and I might consider your opinion, but if you just tell me that you don't like it, I can't do much about it.
    -save/load is a system created for ORPGs. This is a Dungeon Crawler. What missing items of quests are you talking about anyways?
    I am having difficulties understanding you here, but I assume that it's difficult for you to teleport away after using Ultrasafe Teleporter. Well, it's pretty easy in multiplayer, but I guess Resurrection Stones are your only choice in singleplayer.
    I'll try to make that more clear.
    I'll try to improve that.
    Well, that's expected. You are playing solo. Things are a bit different, when you have 2 more hungry teammates with you. :p
    Please pay attention to the actual item management features that the game offers to you.
    You can combine 3 lesser quality items into 1 higher quality item.
    You can disenchant items to turn them into stats.
    All of that you can do at the Enchantress.
    That's partly intentional. I want shop items to be the best (non-Artifact, non-Legendary) items that you can get.
    I agree some of them are unsatisfactory, but certainly not all of them. I will work on this.
    I will investigate the issue.
    Not all chests are meant to be open.
    I am working on enemy diversity, but Demons and Undead do fit. Follow the lore I have given :p
    I am not sure I understand you here.
    I agree. I will work on it.
    Again, as I have already explained: All quests can be completed in 1 game. Only one of the quests is related to a Legendary item and cannot be completed every time.
     
  9. Lucifiere

    Lucifiere

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    Thanks for the prompt hint! I actually have a couple more questions right now.

    I'm stuck on The Path is Clear; I can't find a way to open the door to the last trigger, how is this supposed to be triggered?

    What is the Light Prism used for? unlike the treasure map, there isn't a hint (although I haven't figured out where the cave is either :p)

    Can I have a hint on where to find the Sphere of Darkness? is it also in the vault? or is it later in the game? or maybe a rare drop?

    Regarding the actual game itself:
    Have you considered making the rare class specific drops epic? They seem to be rare random drops so having the right class in the right run is quite rare already, it would be really nice if this low chance rewards players well haha!

    Also (I might be wrong about this) but have you considered making relics not disenchantable? I think I got a relic that is needed for some secrets in the game, but not knowing that it's needed I think I disenchanted it and now I can't find another one :S. Maybe make the Easter egg relics non-disenchantable too? that way it wouldn't give away which relics are used and which are Easter eggs.

    P.S. I heard you're planning on making this game much bigger? Is this true?
     
    Last edited: Apr 17, 2016
  10. SpasMaster

    SpasMaster

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    You need another unit to step on the circle of power in front of the door and it will open.
    The Light Prism is used for acquiring a Legendary item. Read its tooltip, it will help you out. I can't give you more hints than that. Think of puzzles in the map you passed through and left for later solving.
    It's in a shop. It's pretty obvious actually. :p
    Let's just say that I currently don't have any plans to change the class items, but it certainly will happen in the future.
    Ehh... not really a fan of that. I want people to pay attention. I don't want to hold them by the hand.
    Well... define "bigger". :)
     
  11. 9498

    9498

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    Hi,

    Great work and thanks for the quick reply,
    I would like to give you credit because most comments coming from various people usually miss the point on how things are made. Sometimes, including me, if our desires were to be fulfilled we would easily get bored with it and sometimes we want something but we don't know what we want. I wanted to make this explanation because some people, like you, have put great effort and when we write on the internet we may seem rude. Anyhow, I just wanted to say great effort, nicely done. I know it is mainly my frustrations and SOLO GAMING.

    Let me see if I understand properly: You expected on-hit effects like for example, Equip: Causes your auto-attacks to deal extra 25 standalone damage., to proc the Paladin passive ability? Well effects that proc on-attack are not actual attacks. So as far as I am concerned, everything here is clear.[/QUOTE]

    No, of course it would be imba god-mode but there are some language misinterpretations. I think that's a common thing. Like, how attack, spell, item or various other damages trigger the abilities. Because, in some cases you intentionally stated "attacks and spells"...

    [/QUOTE]Let me clear something out: All quests are available and completable. Always. However, Artifact items and 2 of the Legendary items are not acquirable in every game. This is personal design choise that I am going to stick to. I don't want players to find out how to acquire an Artifact item and then "god-mode" their way through the game every time. Acquiring such items should be rare and special. But again, all quests are completable except the one quest that is part of a Legendary item acquisition.[/QUOTE]

    Sulfuras' contents can be gathered but some class spesific items and locations are hidden and uncreachable, this caused some confusion "http://www.hiveworkshop.com/forums/maps-564/sunken-city-v2-2-1-a-168086/index85.html" post of macelo.

    What I would have wanted to know was which quests, items etc. was always completable or not completable etc. and under which circumstances. It would be good if these situations and were stated in the map information. There 15*122 posts which discuss the locations without even knowing if the quest or item is available or not.

    The map also says 3-6 hours. Well some people have screenshots with 24 hours still trying to complete.

    Some various quests that have not been completed due to various reasons;
    - Marn the spirit walker, legend of dawn, phoenix egg : ultrasafe transporter chances are low, 180 seconds cd (cooldown) going to that place is like 1/3 it work + 20 different places = 1/60 chance. 60*180 sec = 3 hours, too much frustration and chance (always completable) (so far I was never successful, at least do not teleport to the same place after all other places have been teleported)
    - the armory : you stated that it is a random drop teleport item issue. (not always completable)
    - zerash - ghost key : due to elven stone of the moon item (not always completable)
    - legend of Jak'ken : only naga heroes (always completable if naga hero is picked)
    - master's chamber : need both Ysera's and Nozdormu's (I guess) token (not always completable)
    - red ruby : 2 rubies are at certain places (queen sira and gazret) but the 3rd ruby is a random drop (not always completable)
    - grunt - for the horde : I saved the grunt but he neither joined me nor the challanged status was updated (neither FAILED nor COMPLETED) (always completable though)

    [/QUOTE]I believe you refer to the Divine Armored golems in the end of the game? There are only 2-4 of them, so i wouldn't worry much about it.[/QUOTE]

    No, there are many. Even heavy armor guys are kind of annoying. Instead of long monotonous attacking, I would like to see some action (please don't reply heroic because the armor system is the same, too)

    [/QUOTE]His "Fury" passive ability states that you don't get a skill point while empowered, but you gain it back when you get empowered once again. So the skill you are missing might have happened at level 18. I'll investigate.[/QUOTE]

    - Yes, I know thats why I mentioned since level 12.

    - Another note, heroism glyph is a nice idea but when I looked at pros and cons I never intended to use it.

    [/QUOTE]"I don't like something" doesn't help me. Explain why and I might consider your opinion, but if you just tell me that you don't like it, I can't do much about it.[/QUOTE]

    - I like how the warcraft 3 characters look like hollywood stars :)
    - Puzzle : you may also add a puzzle using ropes etc. and these items can be sold at varios merchants.

    -save/load is a system created for ORPGs. This is a Dungeon Crawler. What missing items of quests are you talking about anyways?

    [/QUOTE]I am having difficulties understanding you here, but I assume that it's difficult for you to teleport away after using Ultrasafe Teleporter. Well, it's pretty easy in multiplayer, but I guess Resurrection Stones are your only choice in singleplayer.[/QUOTE]

    After I use ULTRASAFE TRANSPORTER and try to get back, I have to find the last used resurrection stone, but it is not easy to find the last used stone. In previous versions, I could just select 1 stone and teleport back.

    Well, that's expected. You are playing solo. Things are a bit different, when you have 2 more hungry teammates with you. :p

    [/QUOTE]Please pay attention to the actual item management features that the game offers to you.
    You can combine 3 lesser quality items into 1 higher quality item.
    You can disenchant items to turn them into stats.
    All of that you can do at the Enchantress.

    That's partly intentional. I want shop items to be the best (non-Artifact, non-Legendary) items that you can get.

    I agree some of them are unsatisfactory, but certainly not all of them. I will work on this.[/QUOTE]

    Yeap, I used enchantress only for stats, not for items since I know which items I need and buy them and enchantress gives purple items at best. That's why I forgot. But I also stopped using the enchantress because I might need any random item in a quest (well I know which items I need but I just saved them just in case...)

    [/QUOTE]Not all chests are meant to be open.[/QUOTE]

    Yeah, you said that before but what if the items we need are in these chests? we may not know drop rates but we need some items as i mentioned before.

    - By the way about the treasure map : I think its current place is not fitting it. IMHO A treasure map should be where there are pirates :)

    I am working on enemy diversity, but Demons and Undead do fit. Follow the lore I have given :p

    [/QUOTE]Again, as I have already explained: All quests can be completed in 1 game. Only one of the quests is related to a Legendary item and cannot be completed every time.[/QUOTE]

    sulfuras, atiesh, tome of dawn (ultrasafe), phoenix (ultrasafe) are all always completable. I think I don't know the 5th one.

    By the way I only know 1 artifact, which needs 2 dragon tokens. Are there any other artifacts?

    Cheers :)
     
  12. Lucifiere

    Lucifiere

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    @9498

    Every play-through so far gave me a Nozdormu's Token from the chest inside the place that needs Felric's Key. So that just leaves Ysera's Token which is RNG based, I got it once from the chest near the secret area that gives you King's Blood.

    The rubies are actually all obtainable every play-through, the last one is just hidden differently.

    And about the grunts, I had the same problem. I realized that if you beat the naga, then free him, what you described will happen (maybe even if you aggro the naga before you free the horde).

    Also to complete Mind Trick, kite the boss to the healing stone and get her to use mirror image, the images don't get healed by the stone.

    @SpasMaster

    Thanks for the reply again, I realized just now too that the orb is sold in the shop, that's a mistake by me.

    Idk! Haha my friend said something about next wc3 patch you might make the map significantly larger or something, I don't know the details exactly that's why I'm asking you! :p

    The challenge that requires you to kill the fel ravager without breaking more than 3 arcane prison gives only 1 tome of experience, the challenge reward says 3.

    Honestly though, really good job on this map.
     
  13. 9498

    9498

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    Hi Lucifiere,

    I respect the chance approach of the map createor(s) but, I had lots of frustration and it is that I didn't know which quests or secrets are drop chance, ultrasafe transporter or class/character related. I just wanted some issues to be clearer and ultrasafe transporter is really frustrurating. As I said I finish the games completing 95-100% of them.

    In short, I wanted maybe NOT AN EXACT WALKTHROUGH but some information to be more explicit. In example, there is a HINT saying some areas are only reachable with NAGA HEROES. There is 1 quest for NAGA HEROES.

    - Dragon tokens : I only have Ysera. You were lucky with Nozdormu. But that's not what I mean. My point is this ALWAYS COMPLETABLE or not?
    - 3 red rubies : Since it is about luck do we know for sure that it is a 100% drop in each game. Also some boxes may be uncreachable? If it is 100% drop it may be in an unreachable place. My point is this ALWAYS COMPLETABLE or not?
    - I freed him before and after I defeated the Naga. Both ways same result about the challange.
    - Thanks for the mind trick challenge :).

    By the way, I know my approaches are at some point wrong in gaming but I also think a game should not become a frustration..
     
  14. Lucifiere

    Lucifiere

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    @9498

    Trust me, we feel the same way on how the information in this map is very vague. That being said, this game is practically a giant puzzle - that's why when you ask the creator, the most he'll give you is a hint (unless it's something required for actual play-through).

    Don't get me wrong, I too would like more specific information in the quest logs, with the justification being that we've already found the item needed for the quest -> give us more specific information on how to complete it (maybe in the same style as the specific hints for crafting the legendaries).

    For the Naga Figurine quest, though I did get the figurine from the Ultrasafe Teleporter, I haven't completed that quest and can't help you or answer your questions.

    For the dragon token, 2/2 Nozdormu token from the same chest; either I'm extremely lucky, or the drop chance of the token from that chest is boosted, I'd advise you to save in front of it and try opening it a few times.

    As I said, all 3 rubies are obtainable in every game. You're correct that it's in a barrel, but it's in the same barrel every time, which in my experience always spawns. This barrel is situated before the last boss in the 4+ zone.

    I always let the grunt get the first attack to complete this quest to avoid the bug, it works for me. This does need to be fixed though, it's a minor bug which would affect the egos of a lot of completionists :p.

    @SpasMaster

    What 3 hero setup can complete Sunken City in its entirety, including all quests? Judging from 9498's response, this would have to include 1 naga, What I'm asking is are there any other heroes with similar utility?
     
  15. SpasMaster

    SpasMaster

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    All class specific items are accessible by the respective class. If you want to reach the Warlock item, take the Warlock hero and you can easily do it.
    Ok, let me explain this in very clear manner:
    • Artifact items are not acquireable in every game.
    • Two of the Legendary items might not be acquireabile in every game.
    • Certain Class-specific items can only be reached by the respective class.
    • Areas that seem to be isolated can be reached with Ultrasafe Transporter.
    • The Armory.
    That's it. Everything else you can always get in every game.
    3-6 hours of actual gameplay, not walking around and looking at every corner, trying to find secret stuff.
    Legendary-related.
    Legendary-related.
    Area is optional.
    Legendary-related.
    Class specific.
    Artifact related.
    False. All rubies are acquireable every game.
    The issue happens when the Grunt kills the boss. It's a bug. I'll look into it.
    Yes, there are 2 more. One of them can never be acquired.



    Blizzard is preparing a change that will allow maps to exceed the 8mb limit. When that happens, I will make big changes, yes.
    I'll clarify that the scrolls you get are equal to the amount of players ingame.
    Basically all heroes can complete the game in its entirety. Some classes have some small locations made especially for them. Naga heroes simply have more locations like that.
     
  16. 9498

    9498

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    Spoiler alert

    That's what I wanted express and hear. The thing is I almost know all the quests now. I forgot how the activate final BOSS KERGALOTH.

    Its place is a small island.

    - I know that their locations are close to gazret and close queen sira in a barrel (near level 4+ final boss), but 3rd ruby is random. Maybe on an island only accessable with naga heroes. But this changes it is always completable to it is always completable with naga or with luck of ultrasafe transporter.

    Unless these quests and items change each game,
    - 1 naga tidewarrior item,
    - 1 rogue item,
    - 1 warlock item,
    - 1 deathlord quest,
    - 1 naga quest, (unless ultrasafe transport)

    I didn't want to give exact locations and most of my comments are from past comments, but I have checked them myself.
     
  17. Lucifiere

    Lucifiere

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    @9498

    The 1st ruby (the one you need) is not random. It is hidden near the lvl 6 dungeon.
     
  18. 9498

    9498

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    Just checked but I couldn't find it there. Maybe I remembered wrongly. But I read this comment:

    "One ruby can be found in the volcan area where the gnoll boss is. One is behind the obelisk near banshees and the lvl 4 dungeon. One is in a barrel."
    http://www.hiveworkshop.com/forums/maps-564/sunken-city-v2-2-1-a-168086/index104.html
     
  19. Burndead

    Burndead

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    Fair enough. Next logical question - considering new map places?

    Edit: Can you give me an advice?
    I'm trying to find out which of the present heroes can make it solo through Hell on Heroic. So, any tips in general?
     
  20. SpasMaster

    SpasMaster

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    Yes. :)
    Ough. Hell Heroic is pretty rough. Summoner heroes should have bigger chance. Try with Warlock.
    -Make sure to always use Recall of Stones when possible.
    -Always have a health potion with yourself, regardless of your class.
    -Focus fire mobs. Prioritize those that deal most damage to your hero/minions.
    -A neat trick to quickly move your camera to a res stone is to Ping the res stone and then your camera will always go there when hitting Space.
    -Don't hesitate go back to regenerate. Do it as often as it's needed.
    -Prioritize Defensive glyphs at the earlier stages of the game.