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I cannot say.. might be in a week, or two... dunno. Unfortunately, time's running very short right now, but I'll definitely use the weekend to make some progress on the next release.
I have plenty more ideas
I'm currently thinking about removing Thordals passive Bash, and giving him one more active ability to make him more fun and interesting to play.
Maybe a charge ability.. any other suggestions are welcome.
Not a huge deal but maybe you could add the types of items, there quality, and which are class specific in the quest log with the other information about the map. I also noticed you only listed the monsters in the first part of the map minus the spiders, you could add the rest of the monsters and even bosses with a mini description of their abilities. This is just minor stuff and doesn't really affect the gameplay, figured I'd mention it anyways to possibly help new players.
For file-size and usability (it'll be hard to open the quest log and just read stuff while monsters are charging in) reasons, it might be better to create an introduction / guide on the project's forum and link it on the map's main page. A lot of stuff could go there to give the main page and in-game tooltips a cleaner appearance.
1. Yeah, scaling the protectors and towers is already on my ToDo list.
2. Crafting system; Yeah, I think it became less useful with the item redesign because now it's much harder to find items at all. I'll probably change the system to fit the new item drop chances. However, keep in mind that if you combine all items of the same tier, the crafted item will be one tier higher.
3. Yeah, new minibosses, I'll work on this. Also, I would like to have at least some difficulty-exclusive monsters that will only appear on higher difficulties.
