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Strange issues

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Hey guys i am having some problems. You see i dowloaded the lich king model from here and i wanted him to have the true voice of the lich king so i went and extracted the lich kings voice from my world of warcraft mpq files and made a sound set which you may download here if you like.

See it as my first contribution to the forum. But i digress.

At first i imported the sounds in the import manager, made sure the paths were correct, the names were correct etc. So i went ahead and played the sounds in the sound editor, they were fine. So then i proceeded to test my map to see if they worked which they did not. Instead of having the voice of the lich king my custom unit had no voice at all.

Being the persistent person that i am i tried another method which goes as follows:

I downloaded ladiks MPQ editor and i opened my custom map with it, and inside i made a new folder units\undead\evilarthas and put my LK sounds into it so that my sounds would override the old ones i saved and opened my world editor to test the new sounds. Lo and behold they worked fine inside the sound editor so again i went and pressed "test play"but alas i was faced with the same problem as before myunit just didn't make any sound at all.... :(

Now what am i doing wrong guys? Anyone have any idea/advice/anything? Thanks in advance!
 
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Level 2
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Oct 22, 2010
Messages
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You import them as the correct type of sounds? Also check and make sure they aren't set as 3d sounds (I believe unit sounds aren't 3d, I may be wrong though - just try switching the check box on 3d and see if it works)

What do you mean by correct type of sounds? Their exention is .wav if that's what you mean. I also did what you said and non of them are marked as 3d sounds :(
 
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You are doing it the wrong way. Go to Evil Arthas soundset, right click on each sound and select "Replace internal sound". Of course Pissed1 should go with Pissed1. Select the file you want and it will automatically import and override that sound with the selected file.

I tried to do that too but it didn't work. As a matter of fact that was the first thing i tried i just didn't include it in my original post. When i first tried that method it just gave the same problem. That's why the thread title said strange issues :p Thanks for your replies though guys i really appreciate it.

Could it have something to do with the fact that i am using a frozen throne map or anything?
 
You can't use a custom sound set because the "UnitAckSounds.slk" is readed before the load of the map (so W3 read the files which are in your .mpq, not those in the map).

But you should be able to replace existing sounds. Just do it with the WorldEdit importer, because if you do it with a MPQ editor, it will be deleted when you'll save your map after that. Also, look if you didn't make a mistake in the sound path.
 
You can't use a custom sound set because the "UnitAckSounds.slk" is readed before the load of the map (so W3 read the files which are in your .mpq, not those in the map).

But you should be able to replace existing sounds. Just do it with the WorldEdit importer, because if you do it with a MPQ editor, it will be deleted when you'll save your map after that. Also, look if you didn't make a mistake in the sound path.

Actually, that's kind of wrong. Here, have a look at a sample soundset:
 

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Level 2
Joined
Oct 22, 2010
Messages
9
You can't use a custom sound set because the "UnitAckSounds.slk" is readed before the load of the map (so W3 read the files which are in your .mpq, not those in the map).

But you should be able to replace existing sounds. Just do it with the WorldEdit importer, because if you do it with a MPQ editor, it will be deleted when you'll save your map after that. Also, look if you didn't make a mistake in the sound path.

Thanks for the heads up with the mpq editor i will check my paths (again) but i'm afraid that's not the issue. Thanks for your reply though! Any ideas on what else it could be?
 
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